When create nw.js app, could I not include chromium in it? - nw.js

Could I use Chromium as dependency? My codebase about 1MB, with resources 2MB, all project less than 10MB, but bundled it's about 100MB. If I want to use a few my apps, each will be 100MB!
Since a lot of people has Chrome or Chromium-based browsers, could it be done as dependency?

No, the chrome lib is hooked with node.js in nwjs so its basically not a standard Chromium runtime.

Related

web engine - Replace chromium with firefox inside electron app

Is possible to replace chromium with firefox inside an electron app?
I've done some researches and I was not able to found anything that use firefox to run cross platform desktop applications. If this is possible can anyone share the relative information please?
The only project I've found this old and not mantained from mozilla.
If this is not possible, is there any way to create a custom build of mozilla that integrate node.js? I want to experimet the electron flow that will open a browser window but in a simpler way. I'm reading the mozilla doc, but it's not clear if I can implement external library inside the build and no updated info about custom build creation is found online.
No, you cannot replace chromium inside Electron because the entirety of how Electron works is using chromium.
As far as if you could do something yourself - I'd say just use Electron. Chromium isn't that bad, although it is resource intensive.

FirefoxOS and Gecko SDK on Windows

I am trying to get my hands dirty of firefox OS apps. I tried to follow instructions on https://developer.mozilla.org/en/docs/Gecko_SDK
to get the SDK. I downloaded Gecko 22.0 (Firefox 22.0) zip file for windows.
Could anyone please tell me how to build it on windows system. The details given on the website are not as clear as I expected(I had expected them to be like that on android's site). Or is there a binary available for the SDK?
No SDK needed, it is all HTML5. If people talk about SDKs in that context, its often frameworks or maybe tools that can export to HTML5. But generally, you can use all the languages that work in a browser and use them without any framework or SDK to make an app.
The developer docs on Marketplace have this great intro on app development and testing: https://marketplace.firefox.com/developers/docs/quick_start
Happy Hacking!
The "SDK" you are looking for is probably the Firefox OS Simulator Addon for the Mozilla Firefox browser. Actually, all you need to test your applications for most hosted ones is a browser of some sort, but the Simulator (also called as R2D2B2G) lets you preview most of the phones' functionality, API-s and install packaged apps.
Besides installing and testing your applications you will also get a feel of Gaia - the user interface of Firefox OS, written, too, in HTML5.
Like many of the answers here, there's no real SDK, as Firefox OS apps are basically HTML5 web pages with a manifest.webapp The firefox OS Simulator mentioned by Flaki is great to test your app.
I recommend watching this short video from Robert Nyman, one of Mozilla's FFos evangelists on getting started with it: http://www.youtube.com/watch?v=hqyrldlSx_o
And this is a good tutorial on developing an app: https://hacks.mozilla.org/2013/06/building-a-todo-app-for-firefox-os-part-1/

Is there an Adobe AIR like product for just HTML5 (no flash) on Windows

I would like to create a Windows desktop app using HTML5 features, specifically H.264 video,Web SQL Database,FileReader API. I don't want to use AIR (which currently does not support the video tag, instead uses Flash). Ideally I would like an exe file that just wraps the latest version of webkit in a basic window. It should be stand alone, not rely on the user having Chrome etc. installed. It could load an index.html file in the same directory as the exe. That is it.
I have been unable to find anything like this. I was going to build it myself using QTWebkit but the latest version (4.8.0) does not support the Video tag due to some kind of build issue. I assume the 4.8.1 version will fix this.
Does anyone out there know of something like this that is available now?
For anyone coming across this, Titanium for desktop is no longer supported by Appcelerator, but the project is still supported as an open source initiative. As of today (10/14/2012), it is called TideSDK. According to their Twitter account, they're behind in the 1.3 release due to some sponsored work that will end up in the code base.
Additional options not yet mentioned include AppJS (OSS, requires node.js) and Sencha Desktop Packager (quite pricey).
I think titanium is not totally gone. There is this stuff called tideSdk
I couldn't try it out yet also , so video support and the codec are open for your exploration. Here is how they say:
Create multi-platform desktop apps with HTML5, CSS3 and JavaScript
TideSDK is the new standard for creating beautiful and unique desktop
apps using your web development skills.
I recently thought about doing the same thing, you can still do it with air without using flash, but you could also use Chrome Packaged apps, mozilla prism (although inactive today) or Microsoft HTA (html application).
You can think of using a framework that does the browser embedding for you like Titanium. It's mostly used for creating apps that can be published to iphone, android, and windows devices. It will create a windows MSI install.
Another option is to use the CEF project ( Chromium Embedded Framework for C/C++). I havn't looked at it much, so I can't tell you how difficult/easy it is to work with. Their main site also has wrappers for Java, .NET, and other languages.

Executable HTML/Javascript Applications on the Desktop?

I'm wondering if there is a way to create a Desktop Application that is essentially a Browser, except that it only runs my Application, doesn't need installation and is a static executable that contains the HTML/Images/CSS/JavaScript packaged into it, with an option to access arbitary embedded resources through JavaScript?
I believe Mozilla/Firefox allows this through their XUL Framework, which is actually used for Applications (see Celtx). However, the last time I looked into it (~3 years ago), it was a horrible experience and overly complicated.
Has this changed? Or is there a WebKit based option?
You should try Chromeless.
.. doesn't need installation and is a static executable that contains the HTML/Images/CSS/JavaScript packaged into it, with an option to access arbitary embedded resources through JavaScript?
Chrome supports .crx files which is essentially a zip file with the resources archived into it. It doesn't technically require installation since it's run on the Chrome browser itself.
I know it's not directly relevant to your question but I think building web apps with HTML5, CSS3 and JavaScript is the way to go. You can even package it and have it install like an app and distribute it via an app store even.
I went with XULRunner in the end. The latest version is much improved over the one I looked at several years ago.
You could use NW.JS:
https://github.com/nwjs/nw.js
NW.js is an app runtime based on Chromium and node.js. You can write
native apps in HTML and JavaScript with NW.js. It also lets you call
Node.js modules directly from the DOM and enables a new way of writing
native applications with all Web technologies.
Basically you create a folder with your entire html app. On Windows, just add 4 files (or more depending on your needs): package.json, nw.exe, nw.pak, and icudtl.dat. When you run nw.exe, your app will launch in a packaged version of chrome with node.js support. You can access the file system using node commands directly from your original html.
The drawbacks: NW adds ~60MB to your application and additional memory overhead.

Use Google Chrome/ Chromium instead of WebKit on MacOS

I would like to use Google Chrome instead of the WebKit Framework in one of my projects. I found the 'chromiumembedded' project for Windows but nothing similar for Mac. Best would be to have it in form of a Framework to just drop it into a XCode project.
Question: Is there an easy way to integrate the Webkit of Google Chromium in own MacOS X projects?
There are xcode project files throughout the Chromium code and you'll find that WebKit has its own xcodeproj files. Note that Chromium's WebKit routinely merges with the trunk WebKit and upstreams its changes. I don't really see why you'd want to go through the trouble of pulling from the Chromium's WebKit tree rather than getting it from the head WebKit revision. However you should be able to grab the {$chromium_trunk}/src/third_party/WebKit directory to get Chromium's version of WebKit. There aren't any dependencies on the Chromium browser specific code so that won't be an issue.
What are you trying to get from this; a rendering engine or a browser? The ambiguity in your question leaves a lot of confusion in interpretation.
If your looking at embedded browsers you may want to check out Android's WebKit browser. Android is open source as well.
Are you aware that Google Chrome already uses WebKit?
Quote from here
We owe a great debt to many open source projects, and we're committed to continuing on their path. We've used components from Apple's WebKit and Mozilla's Firefox, among others - and in that spirit, we are making all of our code open source as well. We hope to collaborate with the entire community to help drive the web forward.
Answering to my own question:
https://bitbucket.org/chromiumembedded/cef
Since they don't seem to have a working Mac version up for the general public, I would assume that this does not exist unless you happen to be a Google employee.

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