decimal random number generator - random

I want to generate a list of like 10 random decimals between say 0.101 and 0.909. At present this seems to work for two decimal places:
for i in range(10):
print (random.randint(75,95)/100)
With an output as follows:
0.93
0.8
0.85
0.89
0.89
0.78
0.79
0.91
0.82
0.86
I would like this to have 3 decimal places not 2 and I then need to select one of the values and put it into a variable.

The easiest way I know to do it is like this:
for i in range(10):
print (random.random() * (0.909 - 0.101) + 0.101)
How does it work? The general formula for generating a random number from 0 to B is this:
random.random() * B
Because random.random() generates a number in the range [0,1), so multiplying that by B yields numbers between [0,B). Now, if you don't want to start the resulting range at 0 but at A, you do can attempt to write:
random.random() * B + A
But that yields numbers between [A,A+B) which is not what you want, that's why we do the subtraction too:
random.random() * (B - A) + A
Going step by step:
random.random() -> [0,1)
random.random() * (B - A) -> [0,B-A)
random.random() * (B - A) + A -> [A,B)
In your case, A = 0.101 and B=0.909. Note that, as the range is open at the right, you will never get exactly 0.909 but you can get 0.90899999 or anything else that is very close.
Finally, about the number of decimal places, check the documentation of the print function on how to print numbers up to a certain decimal position (this is different depending on your Python version). For example it could be like this in Python3:
print('{0:0.3f}'.format(my_var))

Related

How to approach and understand a math related DSA question

I found this question online and I really have no idea what the question is even asking. I would really appreciate some help in first understanding the question, and a solution if possible. Thanks!
To see if a number is divisible by 3, you need to add up the digits of its decimal notation, and check if the sum is divisible by 3.
To see if a number is divisible by 11, you need to split its decimal notation into pairs of digits (starting from the right end), add up corresponding numbers and check if the sum is divisible by 11.
For any prime p (except for 2 and 5) there exists an integer r such that a similar divisibility test exists: to check if a number is divisible by p, you need to split its decimal notation into r-tuples of digits (starting from the right end), add up these r-tuples and check whether their sum is divisible by p.
Given a prime int p, find the minimal r for which such divisibility test is valid and output it.
The input consists of a single integer p - a prime between 3 and 999983, inclusive, not equal to 5.
Example
input
3
output
1
input
11
output
2
This is a very cool problem! It uses modular arithmetic and some basic number theory to devise the solution.
Let's say we have p = 11. What divisibility rule applies here? How many digits at once do we need to take, to have a divisibility rule?
Well, let's try a single digit at a time. That would mean, that if we have 121 and we sum its digits 1 + 2 + 1, then we get 4. However we see, that although 121 is divisible by 11, 4 isn't and so the rule doesn't work.
What if we take two digits at a time? With 121 we get 1 + 21 = 22. We see that 22 IS divisible by 11, so the rule might work here. And in fact, it does. For p = 11, we have r = 2.
This requires a bit of intuition which I am unable to convey in text (I really have tried) but it can be proven that for a given prime p other than 2 and 5, the divisibility rule works for tuples of digits of length r if and only if the number 99...9 (with r nines) is divisible by p. And indeed, for p = 3 we have 9 % 3 = 0, while for p = 11 we have 9 % 11 = 9 (this is bad) and 99 % 11 = 0 (this is what we want).
If we want to find such an r, we start with r = 1. We check if 9 is divisible by p. If it is, then we found the r. Otherwise, we go further and we check if 99 is divisible by p. If it is, then we return r = 2. Then, we check if 999 is divisible by p and if so, return r = 3 and so on. However, the 99...9 numbers can get very large. Thankfully, to check divisibility by p we only need to store the remainder modulo p, which we know is small (at least smaller than 999983). So the code in C++ would look something like this:
int r(int p) {
int result = 1;
int remainder = 9 % p;
while (remainder != 0) {
remainder = (remainder * 10 + 9) % p;
result++;
}
return result;
}
I have no idea how they expect a random programmer with no background to figure out the answer from this.
But here is the brief introduction to modulo arithmetic that should make this doable.
In programming, n % k is the modulo operator. It refers to taking the remainder of n / k. It satisfies the following two important properties:
(n + m) % k = ((n % k) + (m % k)) % k
(n * m) % k = ((n % k) * (m % k)) % k
Because of this, for any k we can think of all numbers with the same remainder as somehow being the same. The result is something called "the integers modulo k". And it satisfies most of the rules of algebra that you're used to. You have the associative property, the commutative property, distributive law, addition by 0, and multiplication by 1.
However if k is a composite number like 10, you have the unfortunate fact that 2 * 5 = 10 which means that modulo 10, 2 * 5 = 0. That's kind of a problem for division.
BUT if k = p, a prime, then things become massively easier. If (a*m) % p = (b*m) % p then ((a-b) * m) % p = 0 so (a-b) * m is divisible by p. And therefore either (a-b) or m is divisible by p.
For any non-zero remainder m, let's look at the sequence m % p, m^2 % p, m^3 % p, .... This sequence is infinitely long and can only take on p values. So we must have a repeat where, a < b and m^a % p = m^b %p. So (1 * m^a) % p = (m^(b-a) * m^a) % p. Since m doesn't divide p, m^a doesn't either, and therefore m^(b-a) % p = 1. Furthermore m^(b-a-1) % p acts just like m^(-1) = 1/m. (If you take enough math, you'll find that the non-zero remainders under multiplication is a finite group, and all the remainders forms a field. But let's ignore that.)
(I'm going to drop the % p everywhere. Just assume it is there in any calculation.)
Now let's let a be the smallest positive number such that m^a = 1. Then 1, m, m^2, ..., m^(a-1) forms a cycle of length a. For any n in 1, ..., p-1 we can form a cycle (possibly the same, possibly different) n, n*m, n*m^2, ..., n*m^(a-1). It can be shown that these cycles partition 1, 2, ..., p-1 where every number is in a cycle, and each cycle has length a. THEREFORE, a divides p-1. As a side note, since a divides p-1, we easily get Fermat's little theorem that m^(p-1) has remainder 1 and therefore m^p = m.
OK, enough theory. Now to your problem. Suppose we have a base b = 10^i. The primality test that they are discussing is that a_0 + a_1 * b + a_2 * b^2 + a_k * b^k is divisible by a prime p if and only if a_0 + a_1 + ... + a_k is divisible by p. Looking at (p-1) + b, this can only happen if b % p is 1. And if b % p is 1, then in modulo arithmetic b to any power is 1, and the test works.
So we're looking for the smallest i such that 10^i % p is 1. From what I showed above, i always exists, and divides p-1. So you just need to factor p-1, and try 10 to each power until you find the smallest i that works.
Note that you should % p at every step you can to keep those powers from getting too big. And with repeated squaring you can speed up the calculation. So, for example, calculating 10^20 % p could be done by calculating each of the following in turn.
10 % p
10^2 % p
10^4 % p
10^5 % p
10^10 % p
10^20 % p
This is an almost direct application of Fermat's little theorem.
First, you have to reformulate the "split decimal notation into tuples [...]"-condition into something you can work with:
to check if a number is divisible by p, you need to split its decimal notation into r-tuples of digits (starting from the right end), add up these r-tuples and check whether their sum is divisible by p
When you translate it from prose into a formula, what it essentially says is that you want
for any choice of "r-tuples of digits" b_i from { 0, ..., 10^r - 1 } (with only finitely many b_i being non-zero).
Taking b_1 = 1 and all other b_i = 0, it's easy to see that it is necessary that
It's even easier to see that this is also sufficient (all 10^ri on the left hand side simply transform into factor 1 that does nothing).
Now, if p is neither 2 nor 5, then 10 will not be divisible by p, so that Fermat's little theorem guarantees us that
, that is, at least the solution r = p - 1 exists. This might not be the smallest such r though, and computing the smallest one is hard if you don't have a quantum computer handy.
Despite it being hard in general, for very small p, you can simply use an algorithm that is linear in p (you simply look at the sequence
10 mod p
100 mod p
1000 mod p
10000 mod p
...
and stop as soon as you find something that equals 1 mod p).
Written out as code, for example, in Scala:
def blockSize(p: Int, n: Int = 10, r: Int = 1): Int =
if n % p == 1 then r else blockSize(p, n * 10 % p, r + 1)
println(blockSize(3)) // 1
println(blockSize(11)) // 2
println(blockSize(19)) // 18
or in Python:
def blockSize(p: int, n: int = 10, r: int = 1) -> int:
return r if n % p == 1 else blockSize(p, n * 10 % p, r + 1)
print(blockSize(3)) # 1
print(blockSize(11)) # 2
print(blockSize(19)) # 18
A wall of numbers, just in case someone else wants to sanity-check alternative approaches:
11 -> 2
13 -> 6
17 -> 16
19 -> 18
23 -> 22
29 -> 28
31 -> 15
37 -> 3
41 -> 5
43 -> 21
47 -> 46
53 -> 13
59 -> 58
61 -> 60
67 -> 33
71 -> 35
73 -> 8
79 -> 13
83 -> 41
89 -> 44
97 -> 96
101 -> 4
103 -> 34
107 -> 53
109 -> 108
113 -> 112
127 -> 42
131 -> 130
137 -> 8
139 -> 46
149 -> 148
151 -> 75
157 -> 78
163 -> 81
167 -> 166
173 -> 43
179 -> 178
181 -> 180
191 -> 95
193 -> 192
197 -> 98
199 -> 99
Thank you andrey tyukin.
Simple terms to remember:
When x%y =z then (x%y)%y again =z
(X+y)%z == (x%z + y%z)%z
keep this in mind.
So you break any number into some r digits at a time together. I.e. break 3456733 when r=6 into 3 * 10 power(6 * 1) + 446733 * 10 power(6 * 0).
And you can break 12536382626373 into 12 * 10 power (6 * 2). + 536382 * 10 power (6 * 1) + 626373 * 10 power (6 * 0)
Observe that here r is 6.
So when we say we combine the r digits and sum them together and apply modulo. We are saying we apply modulo to coefficients of above breakdown.
So how come coefficients sum represents whole number’s sum?
When the “10 power (6* anything)” modulo in the above break down becomes 1 then that particular term’s modulo will be equal to the coefficient’s modulo. That means the 10 power (r* anything) is of no effect. You can check why it will have no effect by using the formulas 1&2.
And the other similar terms 10 power (r * anything) also will have modulo as 1. I.e. if you can prove that (10 power r)modulo is 1. Then (10 power r * anything) is also 1.
But the important thing is we should have 10 power (r) equal to 1. Then every 10 power (r * anything) is 1 that leads to modulo of number equal to sum of r digits divided modulo.
Conclusion: find r in (10 power r) such that the given prime number will leave 1 as reminder.
That also mean the smallest 9…..9 which is divisible by given prime number decides r.

Given multiple lists of numbers find the sum that is the closest to a specific number

I'm trying to solve a problem and i'm not really sure how to do it.
Basically, the input is composed of a set of lists with numbers and a number which look like this:
Input Data
A = [0,3,6]
B = [0.5,0.63,1]
C = [0.12,0.3,0.7]
D = [0.12,0.3,0.7]
E = [0.5,0.25,0.1]
F = [0.5,0.25,0.1]
Number = 8.3
I need to find all possible combinations that sumed up gives a value that is 8.3 or close to 8.3 but also there are a few conditions:
Values from C list needs to be smaller or equal than values from D list
Also values from E list needs to be smaller or equal than values from F list
From each list i can choose only one number at a time
For example: 0 + 0.5 + 0.3 + 0.12 + 0.5 + 0.5 -> is wrong because 0.3 is bigger than 0.12
But, 0 + 0.5 + 0.3 + 0.7 + 0.5 + 0.5 -> is correct because the value from C list(0.3) is bigger than 0.7 and value from E list(0.5) is equal to F list(0.5)

Map rand5 to number in range

I Have a function called Rand5, that gives a random number between 1..5.
I call Rand5 three time in a row, so i have three numbers between 1-5. For example: (1,1,1),(1,2,5), etc.
There are 125 possible options, and I want to map the 125 options to numbers between 1 to 125.
So:
(1,1,1) map to 1.
(1,1,5) map to 5.
(1,2,2) map to 7.
(5,5,5) map to 125.
Can you help me with pseudo-code.
Thanks!
Given that you have your three numbers (a,b,c), you can use this equation:
result = (a-1) * 5^2 + (b-1) * 5 + c
= 25*a + 5*b + c - 30
This is based on Rand5 returning number in [1,..,5], not [0,..4] as some random functions do...
To add a little background explanation, this equation treats the three random numbers as a three digit number in base 5:
abc(base 5) = (5^2 * a) + (5 * b) + c

Algorithm for converting decimal fractions to negadecimal?

I would like to know, how to convert fractional values (say, -.06), into negadecimal or a negative base. I know -.06 is .14 in negadecimal, because I can do it the other way around, but the regular algorithm used for converting fractions into other bases doesn't work with a negative base. Dont give a code example, just explain the steps required.
The regular algorithm works like this:
You times the value by the base you're converting into. Record whole numbers, then keep going with the remaining fraction part until there is no more fraction:
0.337 in binary:
0.337*2 = 0.674 "0"
0.674*2 = 1.348 "1"
0.348*2 = 0.696 "0"
0.696*2 = 1.392 "1"
0.392*2 = 0.784 "0"
0.784*2 = 1.568 "1"
0.568*2 = 1.136 "1"
Approximately .0101011
I have a two-step algorithm for doing the conversion. I'm not sure if this is the optimal algorithm, but it works pretty well.
The basic idea is to start off by getting a decimal representation of the number, then converting that decimal representation into a negadecimal representation by handling the even powers and odd powers separately.
Here's an example that motivates the idea behind the algorithm. This is going to go into a lot of detail, but ultimately will arrive at the algorithm and at the same time show where it comes from.
Suppose we want to convert the number 0.523598734 to negadecimal (notice that I'm presupposing you can convert to decimal). Notice that
0.523598734 = 5 * 10^-1
+ 2 * 10^-2
+ 3 * 10^-3
+ 5 * 10^-4
+ 9 * 10^-5
+ 8 * 10^-6
+ 7 * 10^-7
+ 3 * 10^-8
+ 4 * 10^-9
Since 10^-n = (-10)^-n when n is even, we can rewrite this as
0.523598734 = 5 * 10^-1
+ 2 * (-10)^-2
+ 3 * 10^-3
+ 5 * (-10)^-4
+ 9 * 10^-5
+ 8 * (-10)^-6
+ 7 * 10^-7
+ 3 * (-10)^-8
+ 4 * 10^-9
Rearranging and regrouping terms gives us this:
0.523598734 = 2 * (-10)^-2
+ 5 * (-10)^-4
+ 8 * (-10)^-6
+ 3 * (-10)^-8
+ 5 * 10^-1
+ 3 * 10^-3
+ 9 * 10^-5
+ 7 * 10^-7
+ 4 * 10^-9
If we could rewrite those negative terms as powers of -10 rather than powers of 10, we'd be done. Fortunately, we can make a nice observation: if d is a nonzero digit (1, 2, ..., or 9), then
d * 10^-n + (10 - d) * 10^-n
= 10^-n (d + 10 - d)
= 10^-n (10)
= 10^{-n+1}
Restated in a different way:
d * 10^-n + (10 - d) * 10^-n = 10^{-n+1}
Therefore, we get this useful fact:
d * 10^-n = 10^{-n+1} - (10 - d) * 10^-n
If we assume that n is odd, then -10^-n = (-10)^-n and 10^{-n+1} = (-10)^{-n+1}. Therefore, for odd n, we see that
d * 10^-n = 10^{-n+1} - (10 - d) * 10^-n
= (-10)^{-n+1} + (10 - d) * (-10)^-n
Think about what this means in a negadecimal setting. We've turned a power of ten into a sum of two powers of minus ten.
Applying this to our summation gives this:
0.523598734 = 2 * (-10)^-2
+ 5 * (-10)^-4
+ 8 * (-10)^-6
+ 3 * (-10)^-8
+ 5 * 10^-1
+ 3 * 10^-3
+ 9 * 10^-5
+ 7 * 10^-7
+ 4 * 10^-9
= 2 * (-10)^-2
+ 5 * (-10)^-4
+ 8 * (-10)^-6
+ 3 * (-10)^-8
+ (-10)^0 + 5 * (-10)^-1
+ (-10)^-2 + 7 * (-10)^-3
+ (-10)^-4 + 1 * (-10)^-5
+ (-10)^-6 + 3 * (-10)^-7
+ (-10)^-8 + 6 * (-10)^-9
Regrouping gives this:
0.523598734 = (-10)^0
+ 5 * (-10)^-1
+ 2 * (-10)^-2 + (-10)^-2
+ 7 * (-10)^-3
+ 5 * (-10)^-4 + (-10)^-4
+ 1 * (-10)^-5
+ 8 * (-10)^-6 + (-10)^-6
+ 3 * (-10)^-7
+ 3 * (-10)^-8 + (-10)^-8
+ 6 * (-10)^-9
Overall, this gives a negadecimal representation of 1.537619346ND
Now, let's think about this at a negadigit level. Notice that
Digits in even-numbered positions are mostly preserved.
Digits in odd-numbered positions are flipped: any nonzero, odd-numbered digit is replaced by 10 minus that digit.
Each time an odd-numbered digit is flipped, the preceding digit is incremented.
Let's look at 0.523598734 and apply this algorithm directly. We start by flipping all of the odd-numbered digits to give their 10's complement:
0.523598734 --> 0.527518336
Next, we increment the even-numbered digits preceding all flipped odd-numbered digits:
0.523598734 --> 0.527518336 --> 1.537619346ND
This matches our earlier number, so it looks like we have the makings of an algorithm!
Things get a bit trickier, unfortunately, when we start working with decimal values involving the number 9. For example, let's take the number 0.999. Applying our algorithm, we start by flipping all the odd-numbered digits:
0.999 --> 0.191
Now, we increment all the even-numbered digits preceding a column that had a value flipped:
0.999 --> 0.191 --> 1.1(10)1
Here, the (10) indicates that the column containing a 9 overflowed to a 10. Clearly this isn't allowed, so we have to fix it.
To figure out how to fix this, it's instructive to look at how to count in negabinary. Here's how to count from 0 to 110:
000
001
002
003
...
008
009
190
191
192
193
194
...
198
199
180
181
...
188
189
170
...
118
119
100
101
102
...
108
109
290
Fortunately, there's a really nice pattern here. The basic mechanism works like normal base-10 incrementing: increment the last digit, and if it overflows, carry a 1 into the next column, continuing to carry until everything stabilizes. The difference here is that the odd-numbered columns work in reverse. If you increment the -10s digit, for example, you actually subtract one rather than adding one, since increasing the value in that column by 10 corresponds to having one fewer -10 included in your sum. If that number underflows at 0, you reset it back to 9 (subtracting 90), then increment the next column (adding 100). In other words, the general algorithm for incrementing a negadecimal number works like this:
Start at the 1's column.
If the current column is at an even-numbered position:
Add one.
If the value reaches 10, set it to zero, then apply this procedure to the preceding column.
If the current column is at an odd-numbered position:
Subtract one.
If the values reaches -1, set it to 9, then apply this procedure to the preceding column.
You can confirm that this math works by generalizing the above reasoning about -10s digits and 100s digits and realizing that overflowing an even-numbered column corresponding to 10k means that you need to add in 10k+1, which means that you need to decrement the previous column by one, and that underflowing an odd-numbered column works by subtracting out 9 · 10k, then adding in 10k+1.
Let's go back to our example at hand. We're trying to convert 0.999 into negadecimal, and we've gotten to
0.999 --> 0.191 --> 1.1(10)1
To fix this, we'll take the 10's column and reset it back to 0, then carry the 1 into the previous column. That's an odd-numbered column, so we decrement it. This gives the final result:
0.999 --> 0.191 --> 1.1(10)1 --> 1.001ND
Overall, for positive numbers, we have the following algorithm for doing the conversion:
Processing digits from left to right:
If you're at an odd-numbered digit that isn't zero:
Replace the digit d with the digit 10 - d.
Using the standard negadecimal addition algorithm, increment the value in the previous column.
Of course, negative numbers are a whole other story. With negative numbers, the odd columns are correct and the even columns need to be flipped, since the parity of the (-10)k terms in the summation flip. Consequently, for negative numbers, you apply the above algorithm, but preserve the odd columns and flip the even columns. Similarly, instead of incrementing the preceding digit when doing a flip, you decrement the preceding digit.
As an example, suppose we want to convert -0.523598734 into negadecimal. Applying the algorithm gives this:
-0.523598734 --> 0.583592774 --> 0.6845(10)2874 --> 0.684402874ND
This is indeed the correct representation.
Hope this helps!
For your question i thought about this object-oriented code. I am not sure although. This class takes two negadecimals numbers with an operator and creates an equation, then converts those numbers to decimals.
public class NegadecimalNumber {
private int number1;
private char operator;
private int number2;
public NegadecimalNumber(int a, char op, int b) {
this.number1 = a;
this.operator = op;
this.number2 = b;
}
public int ConvertNumber1(int a) {
int i = 1;
int nega, temp;
temp = a;
int n = a & (-10);
while (n > 0) {
temp = a / (-10);
n = temp % (-10);
n = n * i;
i = i * 10;
}
nega = n;
return nega;
}
public int ConvertNumber2(int b) {
int i = 1;
int negb, temp;
temp = b;
int n = b & (-10);
while (n > 0) {
temp = b / (-10);
n = temp % (-10);
n = n * i;
i = i * 10;
}
negb = n;
return negb;
}
public double Equation() {
double ans = 0;
if (this.operator == '+') {
ans = this.number1 + this.number2;
} else if (this.operator == '-') {
ans = this.number1 - this.number2;
} else if (this.operator == '*') {
ans = this.number1 * this.number2;
} else if (this.operator == '/') {
ans = this.number1 / this.number2;
}
return ans;
}
}
Note that https://en.wikipedia.org/wiki/Negative_base#To_Negative_Base tells you how to convert whole numbers to a negative base. So one way to solve the problem is simply to multiply the fraction by a high enough power of 100 to turn it into a whole number, convert, and then divide again: -0.06 = -6 / 100 => 14/100 = 0.14.
Another way is to realise that you are trying to create a sum of the form -a/10 + b/100 -c/1000 + d/10000... to approximate the target number so you want to reduce the error as much as possible at each stage, but you need to leave an error in the direction that you can correct at the next stage. Note that this also means that a fraction might not start with 0. when converted. 0.5 => 1.5 = 1 - 5/10.
So to convert -0.06. This is negative and the first digit after the decimal point is in the range [0.0, -0.1 .. -0.9] so we start with 0. to leave us -0.06 to convert. Now if the first digit after the decimal point is 0 then I have -0.06 left, which is in the wrong direction to convert with 0.0d so I need to chose the first digit after the decimal point to produce an approximation below my target -0.06. So I chose 0.1, which is actually -0.1 and leaves me with an error of 0.04, which I can convert exactly leaving me the conversion of 0.14.
So at each point output the digit which gives you either
1) The exact result, in which case you are finished
2) An approximation which is slightly larger than the target number, if the next digit will be negative.
3) An approximation which is slightly smaller than the target number, if the next digit will be positive.
And if you start off trying to approximate a number in the range (-1.0, 0.0] at each point you can choose a digit which keeps the remaining error small enough and in the right direction, so this always works.

Find the nearest nice number

Given a base currency of GBP £, and a table of other currencies accepted in a shop:
Currency Symbol Subunits LastToGBPRate
------------------------------------------------------
US Dollars $ 100 0.592662000
Euros € 100 0.810237000
Japanese Yen ¥ 1 0.005834610
Bitcoin ฿ 100000000 301.200000000
We have a working method that converts a given amount in GBP Pence (AKA cents) into Currency X cents. Given a price of 999 (£9.99), for the above currencies it would return:
Currency Symbol
---------------------
US Dollars 1686
Euros 1233
Japanese Yen 1755
Bitcoin 3482570
This is all working absolutely fine. We then have a Format Currency method which converts them all into nice looking numbers:
Currency Formatted
---------------------
US Dollars $16.86
Euros €12.33
Japanese Yen ¥1755
Bitcoin ฿0.03482570
Now the problem we want to solve, is to round these amounts to the nearest meaningful pretty number in a general purpose algorithm given the information above.
This serves two important benefits:
Prices for most currencies should appear static for visitors over short-medium term time frames
Presents the visitor with a culturally meaningul price point which encourages sales
A meaningful number is one where the smallest unit displayed isn't smaller than the value of say £0.10, and a pretty number is one which ends in 49 or 99. Example outputs:
Currency Formatted Meaninful and Pretty
-----------------------------------------------------
US Dollars $16.86 $16.99
Euros €12.33 €12.49
Japanese Yen ¥1755 ¥1749
Bitcoin ฿0.03482570 ฿0.0349
I know it is possible to do this with a single algorithm with all the information given, but I'm struggling to work out even where to start. Can anyone show me how to achieve this, or give pointers?
Please note, storing a general formatting rule for each currency is not adequate because assume for example the price of Bitcoin 10x's, the formatting rule will need updating. I'm looking for a solution that doesn't need any manual maintainance/checking.
For a given decimal value X, you want to find the smallest integer Y such that YA + B as close as possible to X, for some given A and B. E.g. in the case of dollar, you have A = .5 and B = .49.
In general, for your problem, A and B can be computed via the formula:
V = value of £0.10 in target currency
K = smallest power of ten (10^k) such that 9*10^k >= V
and k <= -2 (this condition I added based on your examples, but contrary
to your definition)
= 10^min(-2, ceil(log10(V / 9)))
A = 50 * K
B = 49 * K
Note that without the extra condition, since 0.09 dollars is less than 0.10 pounds, we would get 14.9 as the result for 16.86 dollars.
With some transformation we get
Y ~ (X - B) / A
And since Y is integer, we have
Y = round((X - B) / A)
The result is then YA + B.
Convert £0.10 to the current currency to determine the smallest displayable digit (SDD)
(bounded by the number of available digits in that currency).
Now we basically have 3 choices of numbers:
... (3rdSDD-1) 9 9 (if 3rdSDD is 0, it will obviously carry from 4thSDD and so on, as subtraction normally works)
We'll pick this when 10*2ndSDD + 1stSDD < 24
... 3rdSDD 4 9
We'll pick this when 24 <= 10*2ndSDD + 1stSDD < 74
... 3rdSDD 9 9
We'll pick this when 74 < 10*2ndSDD + 1stSDD
It should be trivial to figure it out from here.
Some multiplication and modulus to get you 2ndSDD and 1stSDD.
Basic subtraction to get you ... (3rdSDD-1).
A few if-statements to pick one of the above cases.
Example:
For $16.86, our 3 choices are $15.99, $16.49 and $16.99.
We pick $16.99 since 74 < 86.
For €12.33, our 3 choices are €11.99, €12.49 and €12.99.
We pick €12.49 since 24 <= 33 < 74.
For ¥1755, our 3 choices are ¥1699, ¥1749 and ¥1799.
We pick ¥1749 since 24 <= 55 < 74.
For ฿0.03482570, our 3 choices are ฿0.0299, ฿0.0349 and ฿0.0399.
We pick ฿0.0349 since 24 <= 48 < 74.
And, just to show the carry:
For $100000.23, our 3 choices are $99999.99, $100000.49 and $100000.99.
We pick $99999.99 since 23 < 24.
Here's an ugly answer:
def retail_round(number):
"""takes a decimal.Decimal and retail rounds it"""
ending_digits = str(number)[-2:]
if not ending_digits in ("49","99"):
rounding_adjust = (99 - int(ending_digits)) % 50
if rounding_adjust <= 25:
number = str(number)[:-2]+str(int(ending_digits)+int(rounding_adjust))
else:
if str(number)[-3] == '.':
number = str(int(number) - .01)
else:
number = str(int(str(number)[:-2]+"00")-1)
return decimal.Decimal(number)
>>> import decimal
>>> retail_round(decimal.Decimal("15.50"))
Decimal('14.99')
>>> retail_round(decimal.Decimal("15.51"))
Decimal('14.99')
>>> retail_round(decimal.Decimal("15.75"))
Decimal('15.99')
>>> retail_round(decimal.Decimal("1575"))
Decimal('1599')
>>> retail_round(decimal.Decimal("1550"))
Decimal('1499')
EDIT: this is a bit better solution, using decimal.Decimal
Currency = collections.namedtuple("Currency",["name","symbol",
"subunits"])
def retail_round(currency, amount):
"""returns a decimal.Decimal amount of the currency, rounded to
49 or 99."""
adjusted = ( amount / currency.subunits ) % 100 # last two digits
print(adjusted)
if adjusted < 24:
amount -= (adjusted + 1) * currency.subunits # down to 99
elif 24 <= adjusted < 74:
amount -= (adjusted - 49) * currency.subunits # to 49
else:
amount -= (adjusted - 99) * currency.subunits # up to 99
return amount
Calculate the maximum length of the price, assume its something like 0.00001. (You can do that by changing £0.10 to the currency, then taking the 10 base log of it, getting its ceil and that power of 10).
Eg: £0.10 = 17.1421309¥
log(17.1421309) = 1.234
ceil(1.234) = 2
10^2 = 100
so
¥174055 will be ¥174900
Adjust the number for the digit, add 1, round to 50, subtract 1:
174055 -> (round((174055/100+1)/50)*50-1)*100 = 174900
Plain and simple.

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