SceneKit load animation from .dae to model in scene - animation

If anyone can help me, I would appreciate it :)
Using SceneKit, what I am trying to achieve is to keep t-pose character model files and animation files separate so that I can load them on runtime. I have prepared my model files, which include both mesh and rig in their respective root nodes. I have also prepared the animation .dae files. These are all created in Blender and animations are exported from mixamo. Animation .dae files only contain rig nodes. I have successfully loaded them into my scene and applied the animation selected.
This is my folder structure: Screen Shot
And I have tried to do it like the following:
guard let scene = SCNScene(named: "art.scnassets/bodies/model_tpose.scn") else { return }
// Create a mount node
let mountNode = SCNNode()
// Find and add model body and rig nodes
guard let body = scene.rootNode.childNode(withName: "Body", recursively: true) else { return }
guard let rig = scene.rootNode.childNode(withName: "mixamorig_Hips", recursively: true) else { return }
mountNode.addChildNode(body)
mountNode.addChildNode(rig)
// add mount node
addChildNode(mountNode)
guard let animationUrl = Bundle.main.url(forResource: "art.scnassets/animations/falling", withExtension: "dae") else { return }
let src = SCNSceneSource(url: animationUrl, options: nil)
guard let animation = src?.entryWithIdentifier("mixamorig_Hips-anim", withClass: CAAnimation.self) else { return }
animation.fadeInDuration = 0.2
animation.fadeOutDuration = 0.2
animation.usesSceneTimeBase = false
animation.repeatCount = .greatestFiniteMagnitude
rig.addAnimation(animation, forKey: "current_animation")
The issue is that the animation doesn't deform the body mesh, it only animates its position and rotation. Only the node position and rotation animations are updated. I suspect that I am missing something related to skinning by SCNSkinner
Please don't mind the different file names in ScreenShot and the code above, i was just trying to show information about my issue rapidly.
Thanks a ton in advance!

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This does the trick!

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