Am using Principle for Mac prototyping application, I have tried to export the sample video in the size of 1920x1080p. After exporting the video is not rendered properly, it stays in the first frame. Could you please help me about this problem.
I have found the solution for this, Principle application could not able to construct the interaction for the heavy file (i.e, my file has more than 50 slides) this is the major for the issue.
Thank you:)
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I have problem on my game after I build it and install on my device it's lagging and has low fps(I tested on different devices and everywhere is the same). I tried unity's built in profiler which shows that everything is fine and always displays 100(or more) fps. So I think profiling game after installation can help me, but I can't find any proper profiler to use and can someone give me any suggestion?
Thanks in advance
Unity's profiler is still a valid tool. You can find the slow parts in your scripts.
The main difference on mobile devices are bad graphic cards.
To have good performance on those cards you need to bring down the polygon count and number of draw calls.
You find those infos in the stats window of the Game tab.
Also mobile shaders and baked lighting helps.
Find more hints in Unity's Mobile Optimization Guide.
Look at Graphy plugin. May be it will be useful in your case.
https://assetstore.unity.com/packages/tools/gui/graphy-ultimate-fps-counter-stats-monitor-debugger-105778
I wanted to install Code Combat locally to be also able to understand it better. I have followed the steps (for Mac OSX, I have Yosemite) described at: https://github.com/codecombat/codecombat/wiki/Developer-environment
Everything worked. I have all the scripts running, without problems, mongo is up and running, the game is starting, but then, the game itself can't be proceeded.
I haven't restored the mongo dump, which is 2GB fat and which I can't download easily with my current internet connection, but it seems to be optional.
Looking on the console, I have a couple 404 that I can't explain, see below. If somebody could help me to get the game running locally, I would be very grateful.
GET /db/thang.type/529ffbf1cf1818f2be000001/version 404
GET /db/level/dungeons-of-kithgard/session 404
As well as the mp3 files, which I am fine not to have.
Thanks in advance,
Matthieu
PS: I would have liked to specify more tags, but as it concerns many languages and doesn't have a specific tag, I didn't know which one to add
OK, it's mandatory to have a mongo dump to have the base elements for the levels. But 2GB is too much and a solution will attempt to be found to be able to export only the required data. 200MB should be enough
UPDATE: With the following ticket being implemented, the size is reduced to less than 100MB: https://github.com/codecombat/codecombat/issues/1988
Should it be possible to develop a dynamic desktop for the Mac? By "dynamic," I mean a desktop whose images take system parameters, such as the time and job information, and use this information to update the image. Information about image states would also be preserved between sessions. I'm not talking about a movie or a stochastic but autonomous screen saver. Is there any reason a user couldn't develop such a thing? (I'd like to ask how but am trying to keep the question constrained.)
I'm not new to programming but have no sense how Macs work. I'd like to know if there's some fatal flaw in my goal before I start digging in. Thanks in advance for any pointers.
Update: Wikipedia implies there's no direct way to do what I want to do--Mac desktop wallpaper must come from a folder of static images or a screen saver. The only viable approach I see at the moment would be to generate images periodically for such a screen saver (e.g., by adapting this Python script). If this is stupid or a slicker method might exist, would love to hear it.
Very late response but I only stumbled across the question and noticed some recent interest...
Aren't you looking for something like GeekTool ?
This seems to have been implemented in the latest version of Mac OS X: Mojave.
This article has some tips on how to make your own, towards the bottom: https://www.howtogeek.com/369645/download-more-dynamic-wallpapers-for-mojave-or-make-your-own/
I am trying to program a feature, similar to that of CamTwist, with which a video file (on hard disk) can be broadcasted to other applications as video input.
However, I am not sure where to begin..googling did not help much either.
a little guidance could be useful. :)
You've got the OSX tag set so I'm guessing you want to do this on a Mac. Take a look at Syphon it has a good shot at being what you're looking for.
I am writing a sort of screen-recording app for Windows and wish to know when and which regions of the screen/active window have changed.
Is there a Windows API I can hook to get notified of screen changes?
Or would I need to manually write something like this? :(
I always figured that Remote Desktop used some sort of API to detect what regions of the screen had changed and only sent back those images - this is exactly the behavior that I need.
I don't think there is an API in Windows that can tell you which parts of the screen have changed.
One possible way is using a video mirror driver like UltraVNC uses.
I think you'll find some clues here Screen Event Recorder DLL/Application, here About Hooks, and here Writing a Macro Recorder/Player using Win32 Journal Hooks
It would seem that you're going to have to do a fair bit of work to detect screen changes. This posting at tech-archive.net for instance. With this you can copy to RAM a reference screen and then take another and compare the two. It'd be up to you to define what kind of a change is a meaningful one. It's similar material to this article on desktop capture.
I think Remote Desktop streams GDI like commands. I don't know how they capture them in the first place.
Thanks for your help everyone. I ended up writing an image differencing class which seems to calculate the changed rectangles suprisingly quick. I've posted the gist of how it works here.
At the moment I'm just doing it in a timer but planning to do it after input events too.
Thanks heaps for your links Boost - I've only just looked at this thread again so I'll check them out soon.