How to trigger actions during animate method with Appcelerator? - animation

I have a simple progress bar that turns from green to red. The animate method is really very handy there. But is there a way to add actions while the animation is running (e.g. show a label after 1 second)?
views.js:
<View id="progressBar" height="40%" width="100%" left="0%" backgroundColor="green" onClick="checkAnimation"/>
controller.js:
$.progressBar.animate({
left: 0,
width: "1%",
backgroundColor: "red",
duration: 2000
});

You can simply use setTimeout method irrespective of whatever animation is running, like this:
$.progressBar.animate({
left: 0,
width: "1%",
backgroundColor: "red",
duration: 2000
});
setTimeout(function(){
$.someLabel.visible = true;
// or
$.someOtherLabel.text = "Label changed while animation is running...";
}, 1000);

Related

React Native - Can't clickTouchableOpacity inside ImageBackground

I want create a rotate icon inside a image:
<ImageBackground style={stylesNative2.image} source={{ uri }} >
<TouchableOpacity onPress={ () => { alert("handler here") }} tyle={styles.rotateImageIcon}>
<Icon name='rotate-ccw' type='Feather' style={styles.rotateImageIcon} />
</TouchableOpacity>
</ImageBackground>
const stylesNative2 = StyleSheet.create({
image: {
zIndex: 0,
position: 'absolute',
height: h,
width: WIDTH,
resizeMode: 'cover',
transform: [{ rotate: this.state.imageRotation + 'deg' }]
}
});
const styles = StylesManager.getStyles({
rotateImageButton: {
backgroundColor: 'transparent',
elevation: 0,
zIndex: 1
},
rotateImageIcon: {
marginTop: '1rem',
marginLeft: '1rem',
fontSize: '1.7rem',
color: 'white',
}
});
The icon appear but the TouchableOpacity is not working.
Any idea why it's not working?
I think it's because ImageBackgroud have a pointerEvent like this one:
pointer-events: none;
http://facebook.github.io/react-native/docs/view#pointerevents
Can you try to wrap your <TouchableOpacity> on a <View>?
Mayby it's the zIndex...
A touchable opacity is transparent so you don't have to add zIndex on it.
When we add TouchableOpacity inside the ImageBackground .
We need to add the zindex greater than ImageBackground.
like zindex:100
Elements with a higher index will be placed on top of elements with a lower index. Note: Z index only works on positioned elements ( position:absolute , position:relative , or position: fixed

Image inside TouchableOpacity not showing

I'm currently trying to set up an image inside TouchableOpacity. It isn't showing and I'm stuck on why that is. Please let me know if you can help. TIA!
I've basically copied this: https://facebook.github.io/react-native/docs/touchableopacity from the official docs, but to no avail.
Thought maybe my TouchableOpacity element wasn't full screen but that's not the case (when I set the background color, I see it fill the screen).
<TouchableOpacity style={styles.button} onPress={this.onWaitingButtonPress.bind(this)}>
<Image style={styles.imagestyle} source={{uri: "https://www.dollargeneral.com/media/catalog/product/cache/image/e9c3970ab036de70892d86c6d221abfe/0/0/00870101.jpg"}}/>
</TouchableOpacity>
const styles = {
button: {
flex: 1,
alignItems: "stretch",
backgroundColor: "red"
},
imageStyle: {
flex: 1,
resizeMode: "contain"
}
};
I get the red background to fill the whole screen, but the image does not.
flex: 1 cover the entire width and height of its container. probably your view's dimensions are 0.
if your touchable is showing, try this;
imageStyle: {
width: "100%",
height: "100%"
}
if it's not;
button: {
width: 100,
height: 100
}
or,
button: {
width: "100%,
height: "100%"
}
so, you can understand the difference between them when trying these
Flex:1 in parent covers entire area but flex1 in image cover only height of entire screen. Here width becomes 0 since flex direction is column by default. Try setting some width lfor image ike "100%' 0r any other value.
Edited after the comment:
If it doesn't not work then add width to touchableopacity also

Error when use useNativeDriver in React Native Animated

When I use useNativeDriver in React Native Animated
state = {
chevronUp: new Animated.Value(-50),
};
Animated.spring(this.state.chevronUp, {
toValue: 50,
friction: 5,
useNativeDriver: true, // <----- this line
}).start();
and render
<Animated.View style={{bottom: this.state.chevronUp,position: "absolute", right: 20, width: 50, height: 50}}>
<Icon name="chevron-up" size={28} color="#666"/>
</Animated.View>
these errors give me
Style property 'bottom' is not supported by native animated module
and
Can't call setState (or forceUpdate) on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in the componentWillUnmount method.
you need to use "translateY" property instead of "bottom" which is supported by the native driver, so your initial value will look like this:
state = {
chevronUp: new Animated.Value(50),
}
Animated.spring(this.state.chevronUp, {
toValue: -50,
friction: 5,
useNativeDriver: true, // <----- this line
}).start();
and in the render method:
<Animated.View style={{translateY: this.state.chevronUp,position: "absolute", right: 20, width: 50, height: 50}}>
<Icon name="chevron-up" size={28} color="#666"/>
</Animated.View>
This error comes from validateTransform function inside React Native lib.You can check the TRANSFORM_WHITELIST in NativeAnimatedHelper for the property supported by animated module.
Currently, there are these props supported
const TRANSFORM_WHITELIST = {
translateX: true,
translateY: true,
scale: true,
scaleX: true,
scaleY: true,
rotate: true,
rotateX: true,
rotateY: true,
rotateZ: true,
perspective: true,
};
You'd better use translateY instead of bottom here.
<Animated.View style={{translateY: this.state.chevronUp,position: "absolute", right: 20, width: 50, height: 50}}>
<Icon name="chevron-up" size={28} color="#666"/>
</Animated.View>

Why is this error in Image Component of React-Native?

I would like to background black opacity.
I've wrote this code.
<Image source={require('../assets/images/test_img1.png')} style={[s.lastReviewImage]}>
<View style={s.blackOverlay}/>
</Image>
lastReviewImage: {
flex:1,
width: null, height: null
},
blackOverlay: {
position: 'absolute',
top: 0,
right: 0,
bottom: 0,
left: 0,
backgroundColor: 'red',
opacity: 0.3
},
But, this is give me a error.
Error: The Image component cannot contain children. if you want to render content on top of the image, consider using absolute positioning.
I know what this error means but I've surely set absolute property in blackOverlay.
I've refer this guides.
Text Overlay Image with Darkened Opacity React Native
https://snack.expo.io/S15Lt3vjg
But, It's not working for me with the error.
If you want to set some background color or an image as the Screen Background, you need to use ImageBackground in place of Image.
<ImageBackground
source={yourSourceFile}
style={s.blackOverlay}>
<....yourContent...>
</ImageBackground>

Fabric JS resize group

I have Canvas with a few group. In group are two text and Line, i wanna resize selected Line with using Input Text. Now i have input text, and when i select a group in input text is actually height, but now i change value to text field and resize Group/Object but i have problems "border" this element which allows me resize and rotate Object. When i set SelectedObject.set({height: 300}); only border is resizing, scaledObject.item(0).set({height: 300}); only line without border, when i put this together everything is resized but border is not around object, how i can resize Object correctly with using Input Text?
I have this solution for a group that has a figure and text, I did this to maintain the text size and border width as well.
var canvas = new fabric.Canvas("c1");
reinit()
canvas.on({
'object:scaling': function(e) {
var obj = e.target,
w = obj.width * obj.scaleX,
h = obj.height * obj.scaleY,
s = obj.strokeWidth;
console.log(obj.width, obj.scaleX, h,w,s)
obj._objects[0].set({
'height' : obj.height,
'width' : obj.width,
'scaleX' : 1,
'scaleY' : 1,
h: h,
w: w
//top: 1,
//left: 1,
});
/*e.target.set({
'height' : h,
'width' : w,
'scaleX' : 1,
'scaleY' : 1
});*/
}
});
canvas.on({
'object:modified': function(e) {
console.log(e)
//e.target.set({scaleX:1, scaleY:1})
group = e.target
rect = e.target._objects[0]
rect.set({height:rect.h, width: rect.w})
console.log('r',rect.width, group.width)
text = group._objects[1]
canvas.remove(group)
canvas.add(new fabric.Group([rect,text], {
top: group.top,
left: group.left
}))
}
});
function reinit(){
var el = new fabric.Rect({
originX: "left",
originY: "top",
stroke: "rgb(0,0,0)",
strokeWidth: 1,
fill: 'transparent',
opacity: 1,
width: 200,
height: 200,
cornerSize: 6
});
var text = new fabric.IText('test', { fontSize: 16});
var group = new fabric.Group([ el, text ], {
width: 200,
height: 200,
left: 5,
top: 5,
});
canvas.add(group);
canvas.renderAll();
}
<script src="http://fabricjs.com/lib/fabric.js"></script>
<canvas id="c1" width="600" height="500" style="border:1px solid #ccc"></canvas>
here the fiddle http://jsfiddle.net/davidtorroija/qs0ywh8k/1/
and if this is not useful to you also you have other ways in this answers:
how to display size on shape after scaled using fabric js?
Rect with stroke, the stroke line is mis-transformed when scaled
EDIT:
Here you have another perfect example!
also uses ellipses and triangles etc
http://jsfiddle.net/GrandThriftAuto/6CDFr/15/

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