C++ STL; Iterate over class which contains STL container? - c++11

I have classes for linear algebra, specifically vectors and matrices. These contain among others std::vectors (or std::maps) as their 'data' fields.
Iterating over these in a range based for loop is easy. But I'd like to make these fields private and make iterating over my custom classes more natural, such that I can do range based for loops over the class itself.
I tried looking at the function definition of std::vector<>.begin() and such. Then I tried to implement it in such a way that all the iterator objects are forwaded from the std::vector<> fields, but to no avail. When I try to iterate over a constant instance of my class, with the following example;
int main() {
AlgebraLib::Vector A(4, true);
A[0] = 4;
A[1] = 5;
A[2] = 6;
A[3] = 7;
for (auto &&item : A) {
std::cout << item << std::endl;
}
const AlgebraLib::Vector B = A;
for (auto &&item : B) {
std::cout << item << std::endl;
}
return EXIT_SUCCESS;
}
... I get the following compiler error;
error: passing ‘const AlgebraLib::Vector’ as ‘this’ argument discards qualifiers [-fpermissive]
for (auto &&item : B) {
Basically, all iterators are defined like this:
std::vector<double>::iterator Vector::begin() {
return _VectorContents.begin();
}
std::vector<double>::iterator Vector::end() {
return _VectorContents.end();
}
std::vector<double>::reverse_iterator Vector::rbegin() {
return _VectorContents.rbegin();
}
std::vector<double>::reverse_iterator Vector::rend() {
return _VectorContents.rend();
}
std::vector<double>::const_iterator Vector::cbegin() const noexcept{
return _VectorContents.cbegin();
}
std::vector<double>::const_iterator Vector::cend() const noexcept{
return _VectorContents.cend();
}
std::vector<double>::const_reverse_iterator Vector::crbegin() const noexcept{
return _VectorContents.crbegin();
}
std::vector<double>::const_reverse_iterator Vector::crend() const noexcept{
return _VectorContents.crend();
}
And in my header Vector.hpp:
// Iterators
std::vector<double>::iterator begin();
std::vector<double>::iterator end();
std::vector<double>::reverse_iterator rbegin();
std::vector<double>::reverse_iterator rend();
std::vector<double>::const_iterator cbegin() const noexcept;
std::vector<double>::const_iterator cend() const noexcept;
std::vector<double>::const_reverse_iterator crbegin() const noexcept;
std::vector<double>::const_reverse_iterator crend() const noexcept;
I feel like I'm missing something here? I'm relatively new to C++, and I work at the moment with C++11.

The problem is that B is const, but the range-for loop only uses begin and end (not cbegin and cend) and your begin and end functions have no overloads that are const. This is a problem because only functions that are marked as const can be called on const objects.
The solution is simple: Just add such overloads
std::vector<double>::const_iterator begin() const;
std::vector<double>::const_iterator end() const;
The implementation of these overloads will be just the same as for the non-const functions.

Related

Runtime polymorphism c++11 and operator overloading

Let's say I am trying to implement some math vector class.
As vector interface will be used in multiple places: array based vector, matrices return columns and rows as vector interface objects and etc.
I would like to overload +,- operators for my vectors. Each operator should return new constructed object of some vector implementation class.
But as you know operator overloading should return a value or a reference. I can not return a value, as I need runtime polymorphism, so I am left with references. But to have a reference that does not die after the function call object should be created in the heap.
So how should I manage the situation?
P.S. I could create a shared_ptr and return a reference to containing value, but it does not look like a good practice.
typedef unsigned int vector_idx_t;
template <class T, vector_idx_t size>
class vector {
public:
virtual ~vector();
virtual T& operator[](const vector_idx_t idx) = 0;
virtual vector<T, size>& operator+ (const T& a) const = 0;
virtual vector<T, size>& operator- (const T& a) const = 0;
virtual vector<T, size>& operator* (const T& a) const = 0;
virtual vector<T, size>& operator/ (const T& a) const = 0;
virtual vector<T, size>& operator+ (const vector<T, size>& vec2) const = 0;
virtual vector<T, size>& operator- (const vector<T, size>& vec2) const = 0;
};
template <class T, vector_idx_t size>
class array_vector: public vector<T, size> {
private:
std::array<T, size> m_elements;
public:
array_vector();
array_vector(std::array<T, size> elements);
array_vector(const vector<T, size>& vec2);
array_vector(std::initializer_list<T> elems);
virtual ~array_vector();
virtual T& operator[](const vector_idx_t idx) {
return m_elements[idx];
}
virtual vector<T, size>& operator+ (const T& a) const {
std::array<T, size> e;
for (vector_idx_t i = 0; i < size; ++i) {
e[i] = m_elements[i] + a;
}
auto v = std::make_shared<array_vector<T, size>>(elems);
return *v;
}
};
I suggest a slight modification to your design for accommodating the polymorphic nature of the implementation.
Don't make vector polymorphic.
Use a Data class to contain the implementation specific details of vector.
Make Data polymorphic.
That will allow you to return vectors by value or by reference, as appropriate to an interface.
Polymorphism by subtype is not the answer to all problems. I understand what are you trying to do but I don't exactly understand why a polymorphic by template solution is not enough and you need to have virtual operators (which don't mix well at all with polymorphism by subtype).
You want to be able to define operations on mixed types of vectors so that you can compute results between real containers and proxy to containers.
This first of all should require that you have a basic final type that you need, a proxy to a matrix column is not a real container but rather a view of a container, so adding two of them should return a real container (eg. a container backed by an actual std::array?).
A similar design could be managed by something like
template<typename ContainerType, typename ElementType>
class vector_of : public ContainerType
{
public:
vector_of(const ContainerType& container) : ContainerType(container) { }
vector_of<ContainerType, ElementType> operator+(const ElementType& a) const
{
vector_of<ContainerType, ElementType> copy = vector_of<ContainerType,ElementType>(*this);
std::for_each(copy.begin(), copy.end(), [&a](ElementType& element) { element += a; });
}
template<typename T>
vector_of<ContainerType, ElementType> operator+(const vector_of<T, ElementType>& a) const
{
vector_of<ContainerType, ElementType> copy(*this);
auto it = copy.begin();
auto it2 = a.begin();
while (it != copy.end() && it2 != a.end())
{
*it += *it2;
++it;
++it2;
}
return copy;
}
};
The trick here is that operator+ is a template method which accepts a generic container of ElementType elements. The code assumes that these kind of containers provide a begin and end methods which return an iterator (which is a smart choice in any case because it works well with STL).
With you can do things like:
class MatrixRowProxy
{
private:
int* data;
size_t length;
public:
MatrixRowProxy(int* data, size_t length) : data(data), length(length) { }
int* begin() const { return data; }
int* end() const { return data + length; }
};
vector_of<std::array<int, 5>, int> base = vector_of<std::array<int, 5>, int>({ 1, 2, 3, 4, 5 });
vector_of<std::vector<int>, int> element = vector_of<std::vector<int>, int>({ 2, 3, 4, 5, 6 });
int* data = new int[5] { 10, 20, 30, 40, 50};
vector_of<MatrixRowProxy, int> proxy = vector_of<MatrixRowProxy, int>(MatrixRowProxy(data, 5));
auto result = base + element + proxy;
for (const auto& t : result)
std::cout << t << std::endl;
So you can add heterogeneous kinds of vectors without the need of any virtual method.
Of course these methods require to create a new resulting object in the methods. This is done by copying this into a new vector_of<ContainerType, ElementType>. Nothing prevents you from adding a third template argument like VectorFactory which takes care of this so that you could use vectors which are only wrappers also on LHS of such operators.

Dereference wrapper for vector of unique_ptr?

I recently came across this article; which provides a basic implementation of boost's indirect_iterator but for unique_ptr iterators. I decided to tweak the example in the article a little, so that I could use it for vectors outside class members:
template <typename T>
using SPN = std::unique_ptr<Node<T>>;
template <class BaseIterator>
struct DReferenceIterator : BaseIterator
{
explicit DReferenceIterator(const BaseIterator & other) : BaseIterator(other) {}
auto & operator*() const { return *(this->BaseIterator::operator*()); }
auto * operator->() const { return this->BaseIterator::operator*().get(); }
auto & operator[](size_t n) const { return *(this->BaseIterator::operator[](n)); }
};
template<typename T>
auto begin_t(std::vector<SPN<T>> & v)
{
return DReferenceIterator<typename std::vector<SPN<T>>::iterator>(v.begin());
}
template<typename T>
auto end_t(std::vector<SPN<T>> & v)
{
return DReferenceIterator<typename std::vector<SPN<T>>::iterator>(v.end());
}
I can use std::find(begin_t(v), end_t(v), value) with no problems at all. However, if I try to call std::sort(begin_t(v), end_t(v)) it does not work at all. I did provide an implemention of operator<() in the Node<T> class, but for some reason my code does not compile. The compile error that I get is very extensive and hard to read, however, I managed to extract something that I think is causing the problem:
binary =: no operator found which takes a right-hand operand of type std::unique_ptr<Node<float>,std::default_delete<_Ty>> (or there is no acceptable conversion)
Does this message mean that std::sort() is trying to copy unique_ptr? In which case, does this mean that the DReferenceIterator wrapper does not work as intended? I'm fairly new to C++, so if this is not the case, please help me understand what exactly the problem is.
Your DReferenceIterator is lying to the standard library as to what it is exposing. This is causing the errors you see trying to std::sort through it.
By deriving from BaseIterator, you are inheriting the following (among others) BaseIterator::value_type, BaseIterator::pointer and BaseIterator::reference, which don't match the return types of your operators.
A correct implementation would be more like
template <class BaseIterator>
struct DReferenceIterator
{
using value_type = BaseIterator::value_type::element_type;
using reference = value_type &;
using pointer = value_type *;
using difference_type = BaseIterator::difference_type
using iterator_category = BaseIterator::iterator_category;
explicit DReferenceIterator(const BaseIterator & other) : other(other) {}
reference operator*() const { return **other; }
pointer operator->() const { return (*other).get(); }
reference operator[](size_t n) const { return (*other)[n]; }
DReferenceIterator& operator++() { ++other; return *this; }
DReferenceIterator& operator--() { --other; return *this; }
DReferenceIterator& operator+=(difference_type n) { other += n; return *this; }
DReferenceIterator& operator-=(difference_type n) { other -= n; return *this; }
difference_type operator-(DReferenceIterator& rhs) { return other - rhs.other; }
bool operator<(DReferenceIterator& rhs) { return other < rhs.other; }
// And all the other operators, in terms of those
private:
BaseIterator other;
};

std::set using class pointers. How to control insert [duplicate]

#include <iostream>
#include <set>
using namespace std;
class StudentT {
public:
int id;
string name;
public:
StudentT(int _id, string _name) : id(_id), name(_name) {
}
int getId() {
return id;
}
string getName() {
return name;
}
};
inline bool operator< (StudentT s1, StudentT s2) {
return s1.getId() < s2.getId();
}
int main() {
set<StudentT> st;
StudentT s1(0, "Tom");
StudentT s2(1, "Tim");
st.insert(s1);
st.insert(s2);
set<StudentT> :: iterator itr;
for (itr = st.begin(); itr != st.end(); itr++) {
cout << itr->getId() << " " << itr->getName() << endl;
}
return 0;
}
In line:
cout << itr->getId() << " " << itr->getName() << endl;
It give an error that:
../main.cpp:35: error: passing 'const StudentT' as 'this' argument of 'int StudentT::getId()' discards qualifiers
../main.cpp:35: error: passing 'const StudentT' as 'this' argument of 'std::string StudentT::getName()' discards qualifiers
What's wrong with this code? Thank you!
The objects in the std::set are stored as const StudentT. So when you try to call getId() with the const object the compiler detects a problem, mainly you're calling a non-const member function on const object which is not allowed because non-const member functions make NO PROMISE not to modify the object; so the compiler is going to make a safe assumption that getId() might attempt to modify the object but at the same time, it also notices that the object is const; so any attempt to modify the const object should be an error. Hence compiler generates an error message.
The solution is simple: make the functions const as:
int getId() const {
return id;
}
string getName() const {
return name;
}
This is necessary because now you can call getId() and getName() on const objects as:
void f(const StudentT & s)
{
cout << s.getId(); //now okay, but error with your versions
cout << s.getName(); //now okay, but error with your versions
}
As a sidenote, you should implement operator< as :
inline bool operator< (const StudentT & s1, const StudentT & s2)
{
return s1.getId() < s2.getId();
}
Note parameters are now const reference.
Member functions that do not modify the class instance should be declared as const:
int getId() const {
return id;
}
string getName() const {
return name;
}
Anytime you see "discards qualifiers", it's talking about const or volatile.
Actually the C++ standard (i.e. C++ 0x draft) says (tnx to #Xeo & #Ben Voigt for pointing that out to me):
23.2.4 Associative containers
5 For set and multiset the value type
is the same as the key type. For map
and multimap it is equal to pair. Keys in an associative
container are immutable.
6 iterator of
an associative container is of the
bidirectional iterator category. For
associative containers where the value
type is the same as the key type, both
iterator and const_iterator are
constant iterators. It is unspecified
whether or not iterator and
const_iterator are the same type.
So VC++ 2008 Dinkumware implementation is faulty.
Old answer:
You got that error because in certain implementations of the std lib the set::iterator is the same as set::const_iterator.
For example libstdc++ (shipped with g++) has it (see here for the entire source code):
typedef typename _Rep_type::const_iterator iterator;
typedef typename _Rep_type::const_iterator const_iterator;
And in SGI's docs it states:
iterator Container Iterator used to iterate through a set.
const_iterator Container Const iterator used to iterate through a set. (Iterator and const_iterator are the same type.)
On the other hand VC++ 2008 Express compiles your code without complaining that you're calling non const methods on set::iterators.
Let's me give a more detail example. As to the below struct:
struct Count{
uint32_t c;
Count(uint32_t i=0):c(i){}
uint32_t getCount(){
return c;
}
uint32_t add(const Count& count){
uint32_t total = c + count.getCount();
return total;
}
};
As you see the above, the IDE(CLion), will give tips Non-const function 'getCount' is called on the const object. In the method add count is declared as const object, but the method getCount is not const method, so count.getCount() may change the members in count.
Compile error as below(core message in my compiler):
error: passing 'const xy_stl::Count' as 'this' argument discards qualifiers [-fpermissive]
To solve the above problem, you can:
change the method uint32_t getCount(){...} to uint32_t getCount() const {...}. So count.getCount() won't change the members in count.
or
change uint32_t add(const Count& count){...} to uint32_t add(Count& count){...}. So count don't care about changing members in it.
As to your problem, objects in the std::set are stored as const StudentT, but the method getId and getName are not const, so you give the above error.
You can also see this question Meaning of 'const' last in a function declaration of a class? for more detail.

Persistent expression templates with unique_ptr and matrices

I want to use expression templates to create a tree of objects that persists across statement. Building the tree initially involves some computations with the Eigen linear algebra library. The persistent expression template will have additional methods to compute other quantities by traversing the tree in different ways (but I'm not there yet).
To avoid problems with temporaries going out of scope, subexpression objects are managed through std::unique_ptr. As the expression tree is built, the pointers should be propagated upwards so that holding the pointer for the root object ensures all objects are kept alive. The situation is complicated by the fact that Eigen creates expression templates holding references to temporaries that go out of scope at the end of the statement, so all Eigen expressions must be evaluated while the tree is being constructed.
Below is a scaled-down implementation that seems to work when the val type is an object holding an integer, but with the Matrix type it crashes while constructing the output_xpr object. The reason for the crash seems to be that Eigen's matrix product expression template (Eigen::GeneralProduct) gets corrupted before it is used. However, none of the destructors either of my own expression objects or of GeneralProduct seems to get called before the crash happens, and valgrind doesn't detect any invalid memory accesses.
Any help will be much appreciated! I'd also appreciate comments on my use of move constructors together with static inheritance, maybe the problem is there somewhere.
#include <iostream>
#include <memory>
#include <Eigen/Core>
typedef Eigen::MatrixXi val;
// expression_ptr and derived_ptr: contain unique pointers
// to the actual expression objects
template<class Derived>
struct expression_ptr {
Derived &&transfer_cast() && {
return std::move(static_cast<Derived &&>(*this));
}
};
template<class A>
struct derived_ptr : public expression_ptr<derived_ptr<A>> {
derived_ptr(std::unique_ptr<A> &&p) : ptr_(std::move(p)) {}
derived_ptr(derived_ptr<A> &&o) : ptr_(std::move(o.ptr_)) {}
auto operator()() const {
return (*ptr_)();
}
private:
std::unique_ptr<A> ptr_;
};
// value_xpr, product_xpr and output_xpr: expression templates
// doing the actual work
template<class A>
struct value_xpr {
value_xpr(const A &v) : value_(v) {}
const A &operator()() const {
return value_;
}
private:
const A &value_;
};
template<class A,class B>
struct product_xpr {
product_xpr(expression_ptr<derived_ptr<A>> &&a, expression_ptr<derived_ptr<B>> &&b) :
a_(std::move(a).transfer_cast()), b_(std::move(b).transfer_cast()) {
}
auto operator()() const {
return a_() * b_();
}
private:
derived_ptr<A> a_;
derived_ptr<B> b_;
};
// Top-level expression with a matrix to hold the completely
// evaluated output of the Eigen calculations
template<class A>
struct output_xpr {
output_xpr(expression_ptr<derived_ptr<A>> &&a) :
a_(std::move(a).transfer_cast()), result_(a_()) {}
const val &operator()() const {
return result_;
}
private:
derived_ptr<A> a_;
val result_;
};
// helper functions to create the expressions
template<class A>
derived_ptr<value_xpr<A>> input(const A &a) {
return derived_ptr<value_xpr<A>>(std::make_unique<value_xpr<A>>(a));
}
template<class A,class B>
derived_ptr<product_xpr<A,B>> operator*(expression_ptr<derived_ptr<A>> &&a, expression_ptr<derived_ptr<B>> &&b) {
return derived_ptr<product_xpr<A,B>>(std::make_unique<product_xpr<A,B>>(std::move(a).transfer_cast(), std::move(b).transfer_cast()));
}
template<class A>
derived_ptr<output_xpr<A>> eval(expression_ptr<derived_ptr<A>> &&a) {
return derived_ptr<output_xpr<A>>(std::make_unique<output_xpr<A>>(std::move(a).transfer_cast()));
}
int main() {
Eigen::MatrixXi mat(2, 2);
mat << 1, 1, 0, 1;
val one(mat), two(mat);
auto xpr = eval(input(one) * input(two));
std::cout << xpr() << std::endl;
return 0;
}
Your problem appears to be that you are using someone else's expression templates, and storing the result in an auto.
(This happens in product_xpr<A>::operator(), where you call *, which if I read it right, is an Eigen multiplication that uses expression templates).
Expression templates are often designed to presume the entire expression will occur on a single line, and it will end with a sink type (like a matrix) that causes the expression template to be evaluated.
In your case, you have a*b expression template, which is then used to construct an expression template return value, which you later evaluate. The lifetime of temporaries passed to * in a*b are going to be over by the time you reach the sink type (matrix), which violates what the expression templates expect.
I am struggling to come up with a solution to ensure that all temporary objects have their lifetime extended. One thought I had was some kind of continuation passing style, where instead of calling:
Matrix m = (a*b);
you do
auto x = { do (a*b) pass that to (cast to matrix) }
replace
auto operator()() const {
return a_() * b_();
}
with
template<class F>
auto operator()(F&& f) const {
return std::forward<F>(f)(a_() * b_());
}
where the "next step' is passed to each sub-expression. This gets trickier with binary expressions, in that you have to ensure that the evaluation of the first expression calls code that causes the second sub expression to be evaluated, and then the two expressions are combined, all in the same long recursive call stack.
I am not proficient enough in continuation passing style to untangle this knot completely, but it is somewhat popular in the functional programming world.
Another approach would be to flatten your tree into a tuple of optionals, then construct each optional in the tree using a fancy operator(), and manually hook up the arguments that way. Basically do manual memory management of the intermediate values. This will work if the Eigen expression templates are either move-aware or do not have any self-pointers, so that moving at the point of construction doesn't break things. Writing that would be challenging.
Continuation passing style, suggested by Yakk, solves the problem and isn't too insane (not more insane than template metaprogramming in general anyhow). The double lambda evaluation for the arguments of binary expressions can be tucked away in a helper function, see binary_cont in the code below. For reference, and since it's not entirely trivial, I'm posting the fixed code here.
If somebody understands why I had to put a const qualifier on the F type in binary_cont, please let me know.
#include <iostream>
#include <memory>
#include <Eigen/Core>
typedef Eigen::MatrixXi val;
// expression_ptr and derived_ptr: contain unique pointers
// to the actual expression objects
template<class Derived>
struct expression_ptr {
Derived &&transfer_cast() && {
return std::move(static_cast<Derived &&>(*this));
}
};
template<class A>
struct derived_ptr : public expression_ptr<derived_ptr<A>> {
derived_ptr(std::unique_ptr<A> &&p) : ptr_(std::move(p)) {}
derived_ptr(derived_ptr<A> &&o) = default;
auto operator()() const {
return (*ptr_)();
}
template<class F>
auto operator()(F &&f) const {
return (*ptr_)(std::forward<F>(f));
}
private:
std::unique_ptr<A> ptr_;
};
template<class A,class B,class F>
auto binary_cont(const derived_ptr<A> &a_, const derived_ptr<B> &b_, const F &&f) {
return a_([&b_, f = std::forward<const F>(f)] (auto &&a) {
return b_([a = std::forward<decltype(a)>(a), f = std::forward<const F>(f)] (auto &&b) {
return std::forward<const F>(f)(std::forward<decltype(a)>(a), std::forward<decltype(b)>(b));
});
});
}
// value_xpr, product_xpr and output_xpr: expression templates
// doing the actual work
template<class A>
struct value_xpr {
value_xpr(const A &v) : value_(v) {}
template<class F>
auto operator()(F &&f) const {
return std::forward<F>(f)(value_);
}
private:
const A &value_;
};
template<class A,class B>
struct product_xpr {
product_xpr(expression_ptr<derived_ptr<A>> &&a, expression_ptr<derived_ptr<B>> &&b) :
a_(std::move(a).transfer_cast()), b_(std::move(b).transfer_cast()) {
}
template<class F>
auto operator()(F &&f) const {
return binary_cont(a_, b_,
[f = std::forward<F>(f)] (auto &&a, auto &&b) {
return f(std::forward<decltype(a)>(a) * std::forward<decltype(b)>(b));
});
}
private:
derived_ptr<A> a_;
derived_ptr<B> b_;
};
template<class A>
struct output_xpr {
output_xpr(expression_ptr<derived_ptr<A>> &&a) :
a_(std::move(a).transfer_cast()) {
a_([this] (auto &&x) { this->result_ = x; });
}
const val &operator()() const {
return result_;
}
private:
derived_ptr<A> a_;
val result_;
};
// helper functions to create the expressions
template<class A>
derived_ptr<value_xpr<A>> input(const A &a) {
return derived_ptr<value_xpr<A>>(std::make_unique<value_xpr<A>>(a));
}
template<class A,class B>
derived_ptr<product_xpr<A,B>> operator*(expression_ptr<derived_ptr<A>> &&a, expression_ptr<derived_ptr<B>> &&b) {
return derived_ptr<product_xpr<A,B>>(std::make_unique<product_xpr<A,B>>(std::move(a).transfer_cast(), std::move(b).transfer_cast()));
}
template<class A>
derived_ptr<output_xpr<A>> eval(expression_ptr<derived_ptr<A>> &&a) {
return derived_ptr<output_xpr<A>>(std::make_unique<output_xpr<A>>(std::move(a).transfer_cast()));
}
int main() {
Eigen::MatrixXi mat(2, 2);
mat << 1, 1, 0, 1;
val one(mat), two(mat), three(mat);
auto xpr = eval(input(one) * input(two) * input(one) * input(two));
std::cout << xpr() << std::endl;
return 0;
}

Is there a better way in C++11 to construct classes on the stack

If I have two classes D1 and D2 that both derive from class Base, and I want to construct a particular one based on say, a boolean variable, there are various well known techniques, eg use a factory, or use smart pointers.
For example,
std::unique_ptr<Base> b;
if (flag)
{
b.reset(new D1());
}
else
{
b.reset(new D2());
}
But this uses the heap for allocation, which is normally fine but I can think of times where it would be good to avoid the performance hit of a memory allocation.
I tried:
Base b = flag ? D1() : D2(); // doesn’t compile
Base& b = flag ? D1() : D2(); // doesn’t compile
Base&& b = flag ? D1() : D2(); // doesn’t compile
Base&& b = flag ? std::move(D1()) : std::move(D2()); // doesn’t compile
My intention is that D1 or D2 whichever is chosen is constructed on the stack, and its lifetime ends when b goes out of scope. Intuitively, I feel there should be a way to do it.
I played with lambda functions and found that this works:
Base&& b = [j]()->Base&&{
switch (j)
{
case 0:
return std::move(D1());
default:
return std::move(D2());
}
}();
Why it doesn’t suffer from the same issues as the others that do not compile I do not know.
Further, it would only be suitable for classes that are inexpensive to copy, because despite my explicit request to use move, it does I think still call a copy constructor. But if I take away the std::move, I get a warning!
I feel this is closer to what i think should be possible but it still has some issues:
the lambda syntax is not friendly to old-timers who havent yet
embraced the new features of the language ( myself included)
the copy constructor call as mentioned
Is there a better way of doing this?
If you know all the types, you can use a Boost.Variant, as in:
class Manager
{
using variant_type = boost::variant<Derived1, Derived2>;
struct NameVisitor : boost::static_visitor<const char*>
{
template<typename T>
result_type operator()(T& t) const { return t.name(); }
};
public:
template<typename T>
explicit Manager(T t) : v_(std::move(t)) {}
template<typename T>
Manager& operator=(T t)
{ v_ = std::move(t); return *this; }
const char* name()
{ return boost::apply_visitor(NameVisitor(), v_); }
private:
variant_type v_;
};
Note: by using variant, you no longer need a base class or virtual functions.
The way you are trying to do it, you are going to get a dangling reference. Having the std::move is just hiding that.
Generally I just structure the code so that the logic is in a separate function. That is, instead of
void f(bool flag)
{
Base &b = // some magic to choose which derived class to instantiate
// do something with b
}
I do
void doSomethingWith(Base &b)
{
// do something with b
}
void f(bool flag)
{
if (flag) {
D1 d1;
doSomethingWith(d1);
}
else {
D2 d2;
doSomethingWith(d2);
}
}
However, if that doesn't work for you, you can use a union inside a class to help manage it:
#include <iostream>
using std::cerr;
struct Base {
virtual ~Base() { }
virtual const char* name() = 0;
};
struct Derived1 : Base {
Derived1() { cerr << "Constructing Derived1\n"; }
~Derived1() { cerr << "Destructing Derived1\n"; }
virtual const char* name() { return "Derived1"; }
};
struct Derived2 : Base {
Derived2() { cerr << "Constructing Derived2\n"; }
~Derived2() { cerr << "Destructing Derived2\n"; }
virtual const char* name() { return "Derived2"; }
};
template <typename B,typename D1,typename D2>
class Either {
union D {
D1 d1;
D2 d2;
D() { }
~D() { }
} d;
bool flag;
public:
Either(bool flag)
: flag(flag)
{
if (flag) {
new (&d.d1) D1;
}
else {
new (&d.d2) D2;
}
}
~Either()
{
if (flag) {
d.d1.~D1();
}
else {
d.d2.~D2();
}
}
B& value()
{
if (flag) {
return d.d1;
}
else {
return d.d2;
}
}
};
static void test(bool flag)
{
Either<Base,Derived1,Derived2> either(flag);
Base &b = either.value();
cerr << "name=" << b.name() << "\n";
}
int main()
{
test(true);
test(false);
}
gives this output:
Constructing Derived1
name=Derived1
Destructing Derived1
Constructing Derived2
name=Derived2
Destructing Derived2
You can ensure you have enough space for allocating either on the stack with std::aligned_storage. Something like:
// use macros for MAX since std::max is not const-expr
std::aligned_storage<MAX(sizeof(D1), sizeof(D2)), MAX(alignof(D1), alignof(D2))> storage;
Base* b = nullptr;
if (flag)
b = new (&storage) D1();
else
b = new (&storage) D2();
You can make a wrapper type for aligned_storage that just takes two types and does the maximum of size/alignment of the two without needing to repeat yourself in the code using it. You can emulate aligned_storage for non-over-aligned types fairly trivially too if you need C++98 support. The custom type without over-aligned support would be something like:
template <typename T1, typename T2>
class storage
{
union
{
double d; // to force strictest alignment (on most platforms)
char b[sizeof(T1) > sizeof(T2) ? sizeof(T1) : sizeof(T2)];
} u;
};
And that can be given protections against copies/moves if you so wish. It can even be turned into a simplified Boost.Variant with relatively little work.
Note that with this approach (or some of the others), destructors will not be called automatically on your class and you must call them yourself. If you want RAII patterns to apply here, you can extend the example class above to store a deleter function that is bound during construction into the space.
template <typename T1, typename T2>
class storage
{
using deleter_t = void(*)(void*);
std::aligned_storage<
sizeof(T1) > sizeof(T2) ? sizeof(T1) : sizeof(T2),
alignof(T1) > alignof(T2) ? alignof(T1) : alignof(T2)
> space;
deleter_t deleter = nullptr;
public:
storage(const storage&) = delete;
storage& operator=(const storage&) = delete;
template <typename T, typename ...P>
T* emplace(P&&... p)
{
destroy();
deleter = [](void* obj){ static_cast<T*>(obj)->~T(); }
return new (&space) T(std::forward<P>(p)...);
}
void destroy()
{
if (deleter != nullptr)
{
deleter(&space);
deleter = nullptr;
}
}
};
// usage:
storage<D1, D2> s;
B* b = flag ? s.emplace<D1>() : s.emplace<D2>();
And of course that can all be done in C++98, just with a lot more work (especially in terms of emulating the emplace function).
How about
B&&b = flag ? static_cast<B&&>(D1()) : static_cast<B&&>(D2());
If you just need them to be freed when the reference goes out of scope, you could implement another simple class (maybe named DestructorDecorator) that points to the object (D1 or D2). And then you just have to implement ~DestructorDecorator to call the destructor of D1 or D2.
You haven't mentioned it, your flag is known at compile time?
As far as a compile-time flag is concerned, you can use template magic to deal with the conditional construction of the class:
First, declaring a template create_if which takes two types and a boolean:
template <typename T, typename F, bool B> struct create_if {};
Second, specializing create_if for true and false values:
template <typename T, typename F> struct create_if<T, F, true> { using type = T; };
template <typename T, typename F> struct create_if<T, F, false> { using type = F; };
Then, you can do this:
create_if<D1, D2, true>::type da; // Create D1 instance
create_if<D1, D2, false>::type db; // Create D2 instance
You can change the boolean literals with your compile-time flag or with a constexpr function:
constexpr bool foo(const int i) { return i & 1; }
create_if<D1, D2, foo(100)>::type dc; // Create D2 instance
create_if<D1, D2, foo(543)>::type dd; // Create D1 instance
This is valid only if the flag is known at compile time, I hope it helps.
Live example.

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