How to set up googletest on Windows with CLion - windows

I have to use googletest on Windows with CLion for the first time, I tried to follow some guides, also from the official site of CLion, but I am not able to run googletest on my project.
My files are organised like in this image, the blue underlined CMakeLists.txt contains:
cmake_minimum_required(VERSION 3.6)
project(provaQT)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set (CMAKE_PREFIX_PATH "/Qt/5.7/mingw53_32/lib/cmake/Qt5Widgets")
set(CMAKE_AUTOMOC ON)
add_subdirectory(tests)
find_package(Qt5Widgets REQUIRED)
set(SOURCE_FILES main.cpp Subject.h Observer.h Resource.cpp Resource.h
MainWindow.cpp MainWindow.h tests/ResourceTests.cpp)
add_executable(provaQT main.cpp)
add_library(core ${SOURCE_FILES})
target_link_libraries(core Qt5::Widgets)
target_link_libraries(provaQT core)
The other CMakeLists.txt inside the folder "tests" contains:
cmake_minimum_required(VERSION 3.6)
add_subdirectory(./lib/googletest)
set(gtest_SOURCE_DIR ./lib/googletest/)
include_directories(${gtest_SOURCE_DIR}/include ${gtest_SOURCE_DIR})
set(TEST_SOURCE_FILES runAllTests.cpp Resourcetests.cpp)
add_executable(runAllTests ${TEST_SOURCE_FILES})
target_link_libraries(runAllTests gtest gtest_main core)
The I wrote a test in the file ResourceTests.cpp and when I build the Google Test configuration, I get these errors.
What is incorrenct?

Related

How to Define Output Directory of Coverage Files in CMake

I am trying to make a very simple regression model that (among other things), builds and compiles a GCC target for coverage, executes, and then publishes a standard Cobertura coverage report (all within Jenkins). The Jenkins part is somewhat irrelevant here, I'm only concerned with CMake syntax at the moment. This is my CMake file so far:
cmake_minimum_required( VERSION 3.15 )
# Project's name
project( my_project )
# Set the output folder where your program will be created
set(CMAKE_BINARY_DIR ${CMAKE_SOURCE_DIR}/test/bin)
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR})
set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR})
set( CMAKE_VERBOSE_MAKEFILE on )
# Generate coverage on GCC.
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fprofile-arcs -ftest-coverage")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fprofile-arcs -ftest-coverage")
set(LDFLAGS "${LDFLAGS} -lgcov -fprofile-arcs")
endif()
# Includes and Sources
include_directories(${PROJECT_SOURCE_DIR}/inc)
file(GLOB APP_SRC "./src/*.c")
file(GLOB TEST_DEPENDS_SRC "./test/src/*.c")
# Add executable to list.
add_executable( ${PROJECT_NAME}_Test ${APP_SRC} ${TEST_DEPENDS_SRC} )
This generates my *.gcno and *.gcda files in the directory /test/build/gcc/CMakeFiles/my_project.dir/*, but for ease of post-processing, I think I want these files placed alongside their source. Is that possible? If so, how? Is that best practice? I'm still pretty green when it comes to CMake.

Building GTK+ application with CMake on Windows

I'm trying to build a simple GTK+ app on Windows (64 bit) using CMake. I've installed everything according to the official guide.
Here's the contents of my CMakeLists.txt:
# Set project
project(gtk-test C)
cmake_minimum_required(VERSION 3.0)
# Configure project paths
set(PROJECT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib)
# Find dependencies
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
include_directories(${GTK3_INCLUDE_DIRS})
link_directories(${GTK3_LIBRARY_DIRS})
add_definitions(${GTK3_CFLAGS_OTHER})
set(LIBRARIES ${LIBRARIES} ${GTK3_LIBRARIES})
# Compile
add_executable(main ${PROJECT_SOURCE_DIR}/main.c)
target_link_libraries(main ${LIBRARIES})
# Messages
message(STATUS "GTK include directories: ${GTK3_INCLUDE_DIRS}")
and then I'm building the source file with the following:
cmake -Bbuild -H.
cmake --build build
Everything seems to work fine on macOS, but on Windows I keep getting the following error:
fatal error: gtk/gtk.h: No such file or directory
#include <gtk/gtk.h>
I checked the directory included by CMake and the header file is there. Also, the following command from the tutorial successfully builds the application:
gcc `pkg-config --cflags gtk+-3.0` -o main.exe main.c `pkg-config --libs gtk+-3.0`
Still, I would really love to get it working with CMake. I've been searching for the solution for hours now with no result, so any help would be highly appreciated.
Thanks in advance!
Update
Apparently, the whole problem lies within included libraries. For some reason, the line:
include_directories(${GTK3_INCLUDE_DIRS})
does not include them. I managed to fix the problem including libraries myself with -I option:
# Set project
cmake_minimum_required(VERSION 3.0)
project(gtk-test C)
# Configure project paths
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_SOURCE_DIR ${CMAKE_SOURCE_DIR}/src)
# Find dependencies
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
link_directories(${GTK3_LIBRARY_DIRS})
add_compile_options(${GTK3_CFLAGS_OTHER})
set(LIBRARIES ${LIBRARIES} ${GTK3_LIBRARIES})
set(FLAGS "-I${GTK3_INCLUDE_DIRS}")
message(STATUS "Flags: ${FLAGS}")
string(REPLACE ";" " -I" FLAGS "${FLAGS}")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} ${GTK3_FLAGS} ${FLAGS})
# Compile
add_executable(main ${PROJECT_SOURCE_DIR}/main.c)
target_link_libraries(main ${LIBRARIES})
Although it seems to work, this does not look like a good solution to me.

Changing .ui file wouldn't regenerate ui_xxx.h using cmake 3.6

I have a simple setup with main.cpp, mainwindows.cpp, mainwindow.h, and mainwindow.ui with this cmake file :
cmake_minimum_required(VERSION 3.1.0 FATAL_ERROR)
project(test_qt_with_cmake)
set(CMAKE_CXX_STANDARD 11) # use c++11
# Find includes in corresponding build directories
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_PREFIX_PATH "C:/Qt/5.8/msvc2015_64")
# Instruct CMake to run moc automatically when needed.
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
find_package(Qt5Widgets)
set(PROJECT_INCLUDE_DIR "${PROJECT_SOURCE_DIR}")
######## PROJECT DEPENDENCIES #########
if(WIN32)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${PROJECT_SOURCE_DIR}/windows)
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
#=====================================
include_directories(
${PROJECT_INCLUDE_DIR}
)
add_executable(test_qt WIN32 main.cpp mainwindow.cpp mainwindow.h)
target_link_libraries(test_qt Qt5::Widgets)
add_custom_command(TARGET test_qt POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/windows/bin"
$<TARGET_FILE_DIR:test_qt>)
The ui_xxx.h is generated the first time i build the project and regenerated if the .ui file and one of source file is changed. What i would like is to get the ui_xxx.h to get regenerated everytime .ui file is changed with or without source change.
I've taken a look at https://github.com/euler0/mini-cmake-qt but the example_automoc project is always out of date and vs always ask to rebuild the project.
Is there something wrong in my cmake file? or is it a bug in cmake?
note: i'm using qt 5.8 with cmake 3.6 on windows 10 using visual studio 14 2015 generator
update : removing set(CMAKE_AUTOUIC ON) and specifying the ui file with :
qt5_wrap_ui(UI_HEADERS mainwindow.ui)
seems to solve the problem. The original question is still valid, which is how to make this work without specifying the .ui file (by calling qt5_wrap_ui) ?

cmake ClanLib i can't compile project

cmake_minimum_required(VERSION 3.1)
project(ClanLib)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
SET(ClanLib_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR})
INCLUDE_DIRECTORIES(${ClanLib_INCLUDE_DIRS})
FIND_PACKAGE(ClanLib REQUIRED)
set(SOURCE_FILES main.cpp)
add_executable(ClanLib ${SOURCE_FILES} main.cpp)
TARGET_LINK_LIBRARIES(ClanLib ${ClanLib_LIBRARY})
and cmake give error:
Error:By not providing "FindClanLib.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "ClanLib", but CMake did not find one.
Could not find a package configuration file provided by "ClanLib" with any of the following names:
ClanLibConfig.cmake clanlib-config.cmake
Add the installation prefix of "ClanLib" to CMAKE_PREFIX_PATH or set "ClanLib_DIR" to a directory containing one of the above files. If "ClanLib" provides a separate development package or SDK, be sure it has been installed.
There is no FindClanLib.cmake provided by ClanLib project or CMake, so find_package will not work in your case.
For Linux you can use pkg-config facility from CMake.
Here the example for ClanLib usage on Linux.

Boost generated successfully but can't generate a makefile. Where did I go wrong?

Even though CMake has successfully configured and generated the makefile with Boost, I just can't produce an executable file for ARM processor using the make command as shown below.
Here is my configuration setting:
1.) I downloaded boost library 1.49 compiled in Raspberry Pi in this link:
http://www.raspberrypi.org/phpBB3/viewtopic.php?t=8111&p=195468
2.) The file hierarchy is as follows:
sample-boost
-> boost-stage (Contains the lib, and include directories of the boost taken from number 1)
-> build (Contains the generated files from CMake)
-> CMakeLists.txt
-> main.cpp
NOTE: The ARM Cross Compiler is fully working and I've cross compiled a hello world and run it in Raspberry Pi successfully using CMake in Cygwin (using a cross toolchain file located in C:/cygwin/arm-pi.toolchain.cmake).
main.cpp
#include <iostream>
#include <boost/thread.hpp>
int main(){
cout << "Hello" << endl;
boost::this_thread::sleep(boost::posix_time::millisec(20));
return 0;
}
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
Project(main)
SET(Boost_INCLUDE_DIR C:/Users/Emmett/Documents/EMMETT/sample-boost/boost-stage/include)
SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "C:/Users/Emmett/Documents/EMMETT/sample-boost/boost-stage/include")
SET(BOOST_ROOT C:/Users/Emmett/Documents/EMMETT/sample-boost/boost-stage)
FIND_PACKAGE(Boost)
message("BOOST LIBRARY" ${Boost_LIBRARY_DIRS})
message("Boost LIBRARIES:" ${Boost_LIBRARIES})
IF(Boost_FOUND)
message("Boost include directory is found")
message("Boost_INCLUDE_DIRS": ${Boost_INCLUDE_DIRS})
include_directories(${Boost_INCLUDE_DIRS})
add_executable(main main.cpp)
target_link_libraries( main ${Boost_LIBRARIES} )
ENDIF(Boost_FOUND)
Boost-stage
-> include (came from sample-boost\boost_1_49_0\boost)
-> lib (came from boost_1_49_0(bin-only)\lib
Also, invoking ccmake . shows that boost_dir is not found. However, boost package is found!
As you can see, it has successfully generated makefiles using CMake but I can't create an executable file for it. I think I missed out something in setting up boost. Maybe I've failed to successfully link the libraries? Does not the
message("Boost LIBRARIES:" ${Boost_LIBRARIES})
display the library files?
ADDITION: I did what you ask for. Here is my new cmakelists.txt
cmake_minimum_required(VERSION 2.8)
Project(main)
SET(Boost_INCLUDE_DIR C:/Users/Emmett/Documents/EMMETT/sample-boost/boost-stage/include)
SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "C:/Users/Emmett/Documents/EMMETT/sample-boost/boost-stage/include")
SET(BOOST_ROOT C:/Users/Emmett/Documents/EMMETT/sample-boost/boost-stage)
SET(Boost_USE_STATIC_LIBS TRUE)
SET(Boost_DEBUG ON)
#FIND_PACKAGE(Boost)
FIND_PACKAGE(Boost COMPONENTS thread)
message("BOOST LIBRARY: " ${Boost_LIBRARY_DIRS})
message("Boost LIBRARIES: " ${Boost_LIBRARIES})
message("LIBS : " ${LIBS})
IF(Boost_FOUND)
message("Boost include directory is found")
message("Boost_INCLUDE_DIRS: "${Boost_INCLUDE_DIRS})
include_directories(${Boost_INCLUDE_DIRS})
add_executable(main main.cpp)
target_link_libraries( main ${Boost_LIBRARIES} )
ENDIF(Boost_FOUND)
Here is the output console:
For using the boost thread module with CMake you must do
find(Boost COMPONENTS thread)
Normaly, this add the path to the boost thread lib in Boost_LIBRARIES var.

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