NSOutlineView - Disclosure Triangle Interferes with Highlight Rectangle - macos

I have an NSOutlineView with the highlight mode set to source list and the menu property set to a non-empty menu (I figured this last consdition is necessary to have the outline drawn).
When I right-click on a row representing an item that has children (i.e., is expandable), The blue outline around the cell has a slightly different color right above and below the disclosure triangle:
(This happens for every node, at every level of the hierarchy)
Additional information: My outline view is view based, does not use bindings (view controller is the delegate and data source).
Me cells are custom, designed on the storyboard, nothing fancy (icon image view and text field).
What can be causing this?
EDIT: The issue only appears with the round-cornerered highlight rectangle of the "Source List" highlight mode. With the straight-cornered rectangle of the "Regular" highlight mode, the stroke color is even all along.

When using the Source List style, your outline view has an NSVisualEffect view behind it, which causes the list to be composited differently. What you're seeing seems to be a bug with the vibrancy appearance. You could perhaps try to work around it by reducing the frame of the outline cell by overriding frameOfOutlineCell.

Related

Xcode IB: Inexplicable area?

I was wondering if anyone knew why IB has inexplicable high lighted areas on the odd nib here and there..
Below is an example:
What I mean is that light area within the area I marked out in red...
There's no views below the split view, there's no bounds which correspond to it and so far there's nothing complaining about "misplaced views" etc... What is it?
update: recently I worked out when it last happened that that weird "area" is always the same size as the rightmost NSView (whether its embedded in a NSSplitView or just 2 NSViews side by side.
Many thanks
Adrian S
It's due to a bug in XCode Interface Builder. And in my experiments it's been predictable according to the following explanation:
The lighter colored area is intended to highlight the container view of the current selection. So it you have an NSTextField within an NSBox, and you select the text field, the box will be highlighted. It's purpose is to dim out everything outside the scope that you can currently make constraints in.
You can see that it's a dimming down of everything outside the box, as if nothing is selected, the whole IB view port is displayed in the lighter shade.
The bug is that when you make a selection, IB clips the area of the container view to what's currently visible, and then adds this highlight as a rounded box 8 pixels larger. But when you scroll or resize the IB viewport, this clipped area isn't updated. So the rounded highlight box is seen to not cover the whole of the container view, just a clipped part (plus 8 pixels) of it.

Treeview control in Win32 API - how to display a single treeview item using different fonts?

I'm faced with a problem where I need to display some characters in a tree-view item (those belonging to the Symbol charset) using Symbol font while others in the default System font (Segoi UI on my Windows 7).
Custom draw allows us to draw different items using different fonts, but I would like to draw the same item string using different fonts as it applies to each character in the string as told above.
So, what I've done with not-so-pleasing results w.r.t. drawing performance upon a horizontal scroll when the number of items is more so far is this:
I disabled horizontal scrolling in my tree-view control using TVS_NOHSCROLL style (since I'm using my own scroll bar control inside the tree-view window to handle all horizontal scrolling)
I sub-classed the treeview control and in the sub-classed winproc, I handle the horizontal scroll notification and mouse notification (where I do my own hittesting and send message like TVM_EXPAND and TVM_SELECT as a result of mosue clicks/double-clicks). Also the scroll bar range is set based on how wide my custom drawn string is (the maximum length amongst all items).
I draw the string for each item upon receiving CDDS_ITEMPOSTPAINT using my own fonts for each character in the item.
The above approach (I left out some details for the sake of brevity) works BUT there are some problems which makes me post this question here and look for an alternare way:
Problems:
The horizontal scroll bar control I create is hosted "inside" the tree-view control at the bottom of the tree-view window. However, when the number of items goes beyond what the tree-view client area can accommodate vertically, the last visible tree-view item gets obscured by the scroll bar control. This can be solved by not making the scroll bar a child of the tree-view and hosting it outside the tree-view window just below it. But I don't want to do this since the scroll bar should typically be a child window of the tree-view.
This is the major one. Since I draw the items myself at each horizontal scroll, the drawing performance upon horizontal scrolling is very slow and also leads to flicker upon scrolling.
Any ideas will be much appreciated as I've been grappling with this for the last one week without success.
I can also post the relevant code here if you want to see the approach I took but I'm sure there shoould be a better approach to this and there must be some other people who would've faced this problem and solved it in the past.
Thanks in advance.
Custom-draw allows you to draw items however you want. You are not limited to a single font per item. When you receive the NM_CUSTOMDRAW notification, draw whatever you want on the provided HDC for the specified item. You can draw pieces of text in one font, pieces of text in a different font, etc. Be sure to return CDRF_SKIPDEFAULT so the TreeView itself will not try to draw anything on the item.
#Anurag S Sharma: I tried to edit this into Remy's answer. It's incomplete as is, but addresses your comment/concerns and answers this particularly vexing/useful question...
The problem is that ff I return CDRF_SKIPDEFAULT, Windows does not even draw the +/- buttons (expanding/collapsing) nor the indent lines in the control which I do want Windows to draw. – Anurag S Sharma
To retain the lines, buttons, and icons you can use ExcludeClipRect to mask only the text region and instead of returning CDRF_SKIPDEFAULT, return 0 as if you didn't draw anything. This itself would not be necessary if the text of the tree item was empty, except that the margins of the text will always be drawn by the default handler (note that Microsoft's controls do not always respect clipping shapes, but in this case they do.)
To replicate the classic TreeView label style in your custom draw procedure you need to do something like the following:
HTREEITEM item = (HTREEITEM)p->dwItemSpec;
TreeView_GetItemRect(p->hdr.hwndFrom,item,&p->rc,1);
RECT cr, rc = p->rc; GetClientRect(p->hdr.hwndFrom,&cr);
DrawTextW(p->hdc,text,-1,&rc,DT_CALCRECT|DT_NOPREFIX|DT_NOCLIP);
rc.right+=4; rc.bottom+=2; IntersectRect(&rc,&cr,&rc);
ExtTextOutW(p->hdc,rc.left+2,rc.top+1,ETO_CLIPPED|ETO_OPAQUE,&rc,text,wcslen(text),0);

Seeking a simple Mac OS NSTextView example using AutoLayout

After much reading and experimenting, I still cannot get a simple TextView to resize fully in the horizontal direction using Xcode 5.0.2 in Mavericks. It resizes partially as the window is resized, then stops with long lines wrapped around even though my containing NSScrollView continues to resize as expected (it has four default constraints and no horizontal scroller).
Can anyone point me to a simple code/IB+AutoLayout example, preferably just a window containing just an NSTextView dragged in from the IB template library --- one that works? The Apple TextEdit sample code is almost irrelevant for this purpose although it does resize horizontally quite well. Also, there is the clip view for which I can find little information.
Any other tips appreciated.
Thanks.
Answering my own question:
Turns out that my problem had nothing to do with AutoLayout and little to do with NSTextView. It was the textfile I was using to test my code! This file was composed of records with tab-delimited fields.
Turns out that NSTextView comes with a default NSParagraphStyle with predefined tab stops that end at character 56 whereas my test file had tabs beyond that. Therefore, my lines wrapped around at the last defined tab no matter how much I stretched the window.
After changing my search terms, I found what I needed at the following links:
Premature line wrapping in NSTextView when tabs are used
How to have unlimited tab stops in a NSTextView with disabled text wrap
Apologies for wasting bandwidth.
Not sure why such a simple thing does not work in your case, but nevertheless here's what I did in Xcode to get an NSTextView follow window resize:
Create a new project (not document based in my case but it doesn't really make a difference)
Drag a NSTextView from the palette to your window. Align all four edges with the window edges.
Open the "Add constraints" pop-up (second button from the segmented control on the bottom-right part of your IB view.
Each of the four spacing constraints should show a number equal to the distance of your text view from the container window. If you aligned them, this number should be either 0 or -1. Click the down arrow for each of them and select "Use Current Canvas Value". Do it for all four. Make sure no other constraints are selected.
Click on "Add constraints" on the bottom of the panel.
Run your project. Your textview should resize with the window.
Also, as Jay's comment mentions, make sure you do not have any "leftover" constraints in your view. You can check this either by observing Xcode's warnings, or manually by inspecting your view's constraints by going to the Size Inspector tab (4th tab on the Utilities bar).
If you need to have your textview arranged in a more complex layout, it might be worth taking a look at the AutoLayout Guide.

NSWindow and text smoothing in NSTableView cell view

I'm writing an OS X app and have a problem with font smoothing in separate window.
I have a text field where you put text and suggestion window which pops up with a list of suggestions according to what you wrote. I'm using View-cell based NSTableView to display those suggestions and SFBPopoverWindowController to display it as a "popup" window (tried other classes with the same effect). When rows are first drawn they look fine but after I select them (keyboard or mouse) the font changes it's weight. It's only visual - like you would change smoothing method on the font, not it's bold setting.
"Music note" is the selected cell here
What's even more strange is that after I hide and show the window 3 times everything works fine from that point on.
Again - "Music note" is the selected cell.
The selection is done by overwriting NSTableRowView class and its drawSelectionInRect: method but I tried with drawing everything inside custom NSTableCellView class and it didn't help. The text is standard NSTextField - nothing's changed there.
The SFBPopoverWindow (and it's controller) are created once and reused with styleMask NSBorderlessWindowMask, backing NSBackingStoreBuffered, defer set to YES. The only change in SFBPopoverWindowController I made was to turn off window becoming key window but it doesn't change anything.
It might be related to the way a table view draws it's selected cells (setSelectionHightLightStyle:). Try to set the style to None/ NSTableViewSelectionHighlightStyleNone in your code or IB / Storyboard-file and draw the selection yourself (in a NSTableRowView subclass).
Background: When you use NSTableViewSelectionHighlightStyleRegular or NSTableViewSelectionHighlightStyleSourceList the table view assumes that you use the standard selection behaviour and appearance and does some magic to support that.
==========
UPDATE
==========
My previous answer is still valid but since it only describes the problem and hints at a workaround, I wanted to add a real solution. If you want to use NSTableViewSelectionHighlightStyleRegular for your table view (with custom font and colors), you need a way to 'disable' the system magic that comes into place once your row is highlighted. One proposed solution is to decline the first responder status. It has a lot of drawbacks and isn't a good solution at all.
So, let's have a closer look at the system 'magic' that kicks in as soon as the row will be highlighted: NSTableRowView has a property interiorBackgroundStyle that is – according to the documentation – 'an indication of how the subviews should draw'. Furthermore 'This value is dynamically computed based on the set of properties set for the NSTableRowView. Subclassers can override this value when they draw differently based on the currently displayed properties. This method can also be called to determine what color a subview should use, or alternatively, NSControls can have the -backgroundStyle set on their cell to this value.'
I assume that this style will be handed down the subview hierarchy and causes your text fields to look odd. The system assumes that a highlighted cell has a dark background and changes the interiorBackgroundStyle to dark. Other controls try to adapt accordingly.
I think there are two solutions to this problem:
1) Override interiorBackgroundStyle in your NSTableRowView subclass and return the style that fits your interface (in my case it's .light because my highlight color is a very bright blue). This worked for me.
2) If changing the whole style is a bit too much because you only want certain elements to not change their style, you may only need to adjust these subclasses. I haven't tried this yet.

How can I change the way NSButtonCell objects highlight when clicked?

I am using several NSButtonCell objects in an NSTableView. They are simple square buttons with custom images on them.
These buttons draw properly when they are not highlighted: all that is visible is the image, and the rest of the button rectangle is transparent. However, when I click on them, the entire button rectangle is highlighted, inverting the background in the parts that were transparent.
I would prefer to see the image drawn inverted, and the transparent parts remain transparent. How can this be done?
Try setting your cell's highlightsBy property to NSContentsCellMask. I think you'll have to do this in code (probably in awakeFromNib); I don't see a way to do it in IB alone.
You can do it in Interface Builder too. I use "Square Button" so the button alters between two images (so the image is not inverted at all).
Your buttons behaviour is probably set to "Momentary Light" or "Momentary Push In".
Set the Behaviour to "Momentary Change", and it should work.

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