In Win 10 Mobile was setting for developers where I could set the count of crash dumps must be saved on a device. After installing Creators Update that setting disappeared and crash dumps are not saving anymore. Is it possibble to save crash dumps on a device with Creators Update ? It's necessary for me.
I know about app insights, but it's not variant - I need a full dump with native symbols.
Microsoft changed this since Windows 10 Mobile Creators update v1703. After activating Device Portal use your development PC and open the Device portal Url that is shown on the phone.
Now the updated device portal has an entry Crash data which you have to click
Now it takes around 30 seconds where the phone enumerates all sideloaded apps, lists them and offers you a checkbox to create dumps for each sideloaded app
So with the updated device portal you can now control the dump creation per sideloaded app instead of a global dump count. But I have no idea how many dumps are created, because I haven't got a crash.
Related
I was submitting my converted Win32 app to the Windows 10 Store and noticed that there was a new checkmark/option available there, that read "Windows 10 Team":
What does that mean?
Also if I check that option, the next page that comes up before submitting to the store shows Incomplete for the .APPX package and doesn't allow me to finish submission:
So it would be nice to know what is "incomplete" about it?
Windows 10 Team == SurfaceHub (https://www.microsoft.com/en-us/surface/business/surface-hub)
The SurfaceHub only supports true UWP apps. Packaged Win32 apps (desktop-bridge) are not supported.
If your submitted package does not contain any app that actually works on the Surface Hub the store would reject it if you check "Windows 10 Team", because there is nothing that could be offered to Surface Hub users.
I have a unity app built for Windows desktop. Client wants this to be distributed through Windows 10 Store. This is just a desktop app and has no support to tabs or phones.
But looks like with Windows 10 there is no desktop only option.
Is there any documentation on what are the steps I need to follow to submit the unity built app to Windows store?
I did some reading and looks like this is what I will have to do.
https://channel9.msdn.com/Blogs/One-Dev-Minute/How-to-publish-your-Unity-game-as-a-UWP-app
https://learn.microsoft.com/en-us/windows/desktop/win_cert/windows-certification-portal
But want to get a confirmation from some one who has already done that. As I don't have a Windows developer account right now to try that out.
Is there any documentation on what are the steps I need to follow to submit the unity built app to Windows store?
The steps of publishing a unity app is similar to UWP app. You can refer to App Submissions for more details.
After your packages have been successfully uploaded, you will find the Device family availability section that indicates which packages will be offered to specific Windows 10 device families.
For your requirement, you could check Windows 10 Desktop device option, as the follow picture shows:
For more info, you could refer to Device family availability official document.
I am working on Windows phone 8.1 app, I need to log all the exception and some information to a file and also console at the same time.
1.How can I do that?
2.Is there any third party for that?
I need to send that log file when ever the app crashes.
You could use HockeyApp. It stores crash report and sends it to the server next time user start the application. It completely free (Microsoft has acquired HockeyApp) and provides SDK for Window Phone / Windows Store platform.
http://hockeyapp.net/features/crashreports/
I don't have a WP7 device yet. Everything is functional in My App on a Simulator, but when my customer test it, app does not function at all. e.g. VDO is not playing.
Is there a way to get a crash log from Windows Phone 7? (like iPhone).
You can easily create your own crash report. Basically this is what you have to do:
In your App class add an handler for the UnhandledException event
inside the handler prepare a log with everything you need (stacktrace, memory allocated, etc.)
use an email composer Task to send the report.
You can also check BugSense which is a cross-platform(iPhone,Android and Windows Phone) tool that collects and analyzes crash reports from mobile apps.
Disclaimer: I have developed the WP7 plugin.
I have read that data stored in Isolated Storage in wp7 is permanent.But I am a little confused about the term 'permanent'. I don't have wp7 device so I can't check this on a real device. I tried the emulator and everything is working fine until I close my emulator. I want to know if the same problem exists on the real device when the application is closed or the device is switched off.
On the device, the IsolatedStorage will keep your data, until you uninstall/delete the application. When you use an emulator, the "installed app" remains only until you close the emulator. Closing your emulator is equivalent to deleting your application.
In device Isolated Storage data is stored till the application is Uninstalled.
Whether it may IsolatedStorage data or Application Settings.
When you are using windows phone instead of emulator IS is persistent. But in emulator the story is different refer this question Automatic login process in Windows Phone 7.1 application