I'm working on a simple ethereum contract and it's truffle test counterpart, but the issue I'm running into is that I need the test to call an old deployment of the contract, instead of redeploying it every time.
In the truffle documentation, it says the contract() function should be used when the contract is to be redeployed and mocha's describe() in all other cases, but even using describe, the geth client reports redeploying the contract evey time.
Here is the test:
var md5 = require('md5');
var AuditRecord = artifacts.require("AuditRecord");
describe('AuditRecord', function() {
before(function() {
audit = AuditRecord.at('0x30ad3ceaf3f04696d1f7c8c4fbb9cfe4f7041822');
for (var i = 0; i < 10; ++i) {
if (Math.random() < 0.3) {
audit.enter(i, i, md5("test"), md5("data"), Date.now().toFixed());
} else {
audit.enter(i, i, md5("special_case"), md5("data"), Date.now().toFixed());
}
}
return audit.LogRecord({}, { fromBlock: 0, toBlock: 'latest'});
});
it("should read data", function() {
auditLog = AuditRecord.at('0x30ad3ceaf3f04696d1f7c8c4fbb9cfe4f7041822').LogRecord({}, { fromBlock: 0, toBlock: 'latest'});
auditLog.get(function(err, data) {
console.log("\n\n\n\t.:::: testing lookup:\n")
if (err) {
console.log(err);
return false;
}
for (obj in data) {
console.log("entry: # " + Date(data[obj].args.timestamp).toString());
console.log("\tuser: " + web3.toAscii(data[obj].args.user));
console.log("\tpatient: " + web3.toAscii(data[obj].args.patient));
console.log("\toperation: " + data[obj].args.operation);
//console.log(JSON.stringify(data[obj].args.));
}
assert(10 < data.length);
});
})
})
The test works in the sense that it finds my previously deployed contract at the hardcoded address, but for some reason it also deploys both the migrations.sol and auditrecord.sol on unrelated addresses every time. My aim is to refer to the same contract every time this test is ran.
Is there a way to achieve this?
Related
I have this below method in one of my components. How can I write a unit test for it?
getInitialSeats() {
for (let i = 0; i < 100; i++) {
i = i + 1;
this.seatObj = {
seatName: "Seat- " + i,
seatId: "seat_" + i
}
this.totalSeats.push(this.seatObj);
this.seatObj = {};
i = i - 1;
}
}
Before writing the unit test, I would suggest that you improve your function a bit. There is some code in there that you don't necessarily need. Have a look at this improved function that does the exact same thing.
getInitialSeats() {
for (let i = 1; i <= 100; i++) {
this.totalSeats.push({
seatName: "Seat- " + i,
seatId: "seat_" + i
});
}
}
To test this function I would just write a very simple test case like this (I assume this function is in a component):
it('should test the initial seats generation', () => {
// test the before state, i assume the array will be empty beforehand
expect(component.totalSeats.length).toBe(0);
// invoke the function
component.getInitialSeats();
// test the amount of seats generated
expect(component.totalSeats.length).toBe(100);
// test some of the objects generated
expect(component.totalSeats[0]).toEqual({ seatName: 'Seat-1', seatId: 'seat_1'});
expect(component.totalSeats[99]).toEqual({ seatName: 'Seat-100', seatId: 'seat_100'});
});
If this function is called somewhere in your component based on an event/interaction then you could set up a spy to check whether it was sucessfully called. A test could look like this:
it('should test the initial seats generation', () => {
// setup spy and check it hasn't been called yet
const spy = spyOn(component, 'getInitialSeats').and.callThrough();
expect(spy).not.toHaveBeenCalled();
// do something that will invoke the function, here we just call it ourselves
component.getInitialSeats();
// check spy
expect(spy).toHaveBeenCalledTimes(1);
// test the amount of seats generated
expect(component.totalSeats.length).toBe(100);
// test some of the objects generated
expect(component.totalSeats[0]).toEqual({ seatName: 'Seat-1', seatId: 'seat_1'});
expect(component.totalSeats[99]).toEqual({ seatName: 'Seat-100', seatId: 'seat_100'});
});
I create a simple video calling app by using web Rtc and websockets.
But when i run the code, the following error occured.
DOMException [InvalidStateError: "setRemoteDescription needs to called before addIceCandidate"
code: 11
I don't know how to resolve this error.
Here is my code below:
enter code here
var localVideo;
var remoteVideo;
var peerConnection;
var uuid;
var localStream;
var peerConnectionConfig = {
'iceServers': [
{'urls': 'stun:stun.services.mozilla.com'},
{'urls': 'stun:stun.l.google.com:19302'},
]
};
function pageReady() {
uuid = uuid();
console.log('Inside Page Ready');
localVideo = document.getElementById('localVideo');
remoteVideo = document.getElementById('remoteVideo');
serverConnection = new WebSocket('wss://' + window.location.hostname +
':8443');
serverConnection.onmessage = gotMessageFromServer;
var constraints = {
video: true,
audio: true,
};
if(navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia(constraints)
.then(getUserMediaSuccess).catch(errorHandler);
}else
{
alert('Your browser does not support getUserMedia API');
}
}
function getUserMediaSuccess(stream) {
localStream = stream;
localVideo.src = window.URL.createObjectURL(stream);
}
function start(isCaller) {
console.log('Inside isCaller');
peerConnection = new RTCPeerConnection(peerConnectionConfig);
peerConnection.onicecandidate = gotIceCandidate;
peerConnection.onaddstream = gotRemoteStream;
peerConnection.addStream(localStream);
if(isCaller) {
console.log('Inside Caller to create offer');
peerConnection.createOffer().
then(createdDescription).catch(errorHandler);
}
}
function gotMessageFromServer(message) {
console.log('Message from Server');
if(!peerConnection)
{
console.log('Inside !Peer Conn');
start(false);
}
var signal = JSON.parse(message.data);
// Ignore messages from ourself
if(signal.uuid == uuid) return;
if(signal.sdp) {
console.log('Inside SDP');
peerConnection.setRemoteDescription(new
RTCSessionDescription(signal.sdp)).then(function() {
// Only create answers in response to offers
if(signal.sdp.type == 'offer') {
console.log('Before Create Answer');
peerConnection.createAnswer().then(createdDescription)
.catch(errorHandler);
}
}).catch(errorHandler);
} else if(signal.ice) {
console.log('Inside Signal Ice');
peerConnection.addIceCandidate(new
RTCIceCandidate(signal.ice)).catch(errorHandler);
}
}
function gotIceCandidate(event) {
console.log('Inside Got Ice Candi');
if(event.candidate != null) {
serverConnection.send(JSON.stringify({'ice': event.candidate,
'uuid': uuid}));
}
}
function createdDescription(description) {
console.log('got description');
peerConnection.setLocalDescription(description).then(function() {
console.log('Inside Setting ');
serverConnection.send(JSON.stringify({'sdp':
peerConnection.localDescription, 'uuid': uuid}));
}).catch(errorHandler);
}
function gotRemoteStream(event) {
console.log('got remote stream');
remoteVideo.src = window.URL.createObjectURL(event.stream);
}
function errorHandler(error) {
console.log(error);
}
// Taken from http://stackoverflow.com/a/105074/515584
// Strictly speaking, it's not a real UUID, but it gets the job done here
function uuid() {
function s4() {
return Math.floor((1 + Math.random()) *
0x10000).toString(16).substring(1);
}
return s4() + s4() + '-' + s4() + '-' + s4() + '-' + s4() + '-' + s4() +
s4() + s4();
}
This is my code, I don't know how to arrange the addIceCandidate and addRemoteDescription function.
You need to make sure that
peerConnection.addIceCandidate(new RTCIceCandidate(signal.ice))
is called after description is set.
You have sitution where you receive ice candidate and try to add it to peerConnection before peerConnection has completed with setting description.
I had similar situation, and I created array for storing candidates that arrived before setting description is completed, and a variable that checks if description is set. If description is set, I would add candidates to peerConnection, otherwise I would add them to array. (when you set your variable to true, you can also go through array and add all stored candidates to peerConnection.
The way WebRTC works (as much as i understand) is you have to make two peers to have a deal to how to communicate eachother in the order of give an offer to your peer get your peers answer and select an ICE candidate to communicate on then if you want to send your media streams for an video conversation
for you to have a good exampe to look on how to implemet those funcitons and in which order you can visit https://github.com/alexan1/SignalRTC he has a good understading of how to do this.
you might already have a solution to your problem at this time but im replying in case you do not.
EDIT: As I have been told, this solution is an anti-pattern and you should NOT implement it this way. For more info on how I solved it while still keeping a reasonable flow, follow this answer and comment section: https://stackoverflow.com/a/57257449/779483
TLDR: Instead of calling addIceCandidate as soon as the signaling information arrives, add the candidates to a queue. After calling setRemoteDescription, go through candidates queue and call addIceCandidate on each one.
--
From this answer I learned that we have to call setRemoteDescription(offer) before we add the Ice Candidates data.
So, expanding on #Luxior answer, I did the following:
When signaling message with candidate arrives:
Check if remote was set (via a boolean flag, ie: remoteIsReady)
If it was, call addIceCandidate
If it wasn't, add to a queue
After setRemoteDescription is called (in answer signal or answer client action):
Call a method to go through the candidates queue and call addIceCandidate on each one.
Set boolean flag (remoteIsReady) to true
Empty queue
When spying on a method, we can either callThrough (use original implementation) or callFake (use a custom implementation).
What I want is a behaviour similar to callThrough but inspect/modify its return value before returning it to the caller.
So I can do something like this:
spyOn(foo, "fetch").and.afterCall(function(result) {
expect(result).toBeDefined();
result.bar = "baz";
return result;
});
Right now the simplest way is doing something like this:
var original = foo.fetch;
foo.fetch = function() {
var result = original.apply(this, arguments);
expect(result).toBeDefined();
result.bar = "baz";
return result;
}
Which is somewhat annoying because now I have to manually restore the spy instead of having the framework automatically does it for me.
Does Jasmine have an after-advice spy?
Generally: no.
You could extend the SpyStrategy object with such a function though:
this.callThroughAndModify = function(resultModifier) {
var result;
plan = function() {
result = originalFn.apply(this, arguments);
return resultModifier(result);
};
return getSpy();
};
You've to clone the above SpyStrategy file and insert that method.
Usage:
var obj = {
fn: function(a) { return a * 2; }
};
spyOn(obj, "fn").and.callThroughAndModify(function(result) {
console.log("Original result: ", result);
return 1;
});
expect(obj.fn(2)).toBe(1);
Drawbacks:
You've to replace the whole SpyStrategy.js
You've to load that script before Jasmine initializes the original SpyStrategy at boot
I have some code that saves data using Breeze and reports progress over multiple saves that is working reasonably well.
However, sometimes a save will timeout, and I'd like to retry it once automatically. (Currently the user is shown an error and has to retry manually)
I am struggling to find an appropriate way to do this, but I am confused by promises, so I'd appreciate some help.
Here is my code:
//I'm using Breeze, but because the save takes so long, I
//want to break the changes down into chunks and report progress
//as each chunk is saved....
var surveys = EntityQuery
.from('PropertySurveys')
.using(manager)
.executeLocally();
var promises = [];
var fails = [];
var so = new SaveOptions({ allowConcurrentSaves: false});
var count = 0;
//...so I iterate through the surveys, creating a promise for each survey...
for (var i = 0, len = surveys.length; i < len; i++) {
var query = EntityQuery.from('AnsweredQuestions')
.where('PropertySurveyID', '==', surveys[i].ID)
.expand('ActualAnswers');
var graph = manager.getEntityGraph(query)
var changes = graph.filter(function (entity) {
return !entity.entityAspect.entityState.isUnchanged();
});
if (changes.length > 0) {
promises.push(manager
.saveChanges(changes, so)
.then(function () {
//reporting progress
count++;
logger.info('Uploaded ' + count + ' of ' + promises.length);
},
function () {
//could I retry the fail here?
fails.push(changes);
}
));
}
}
//....then I use $q.all to execute the promises
return $q.all(promises).then(function () {
if (fails.length > 0) {
//could I retry the fails here?
saveFail();
}
else {
saveSuccess();
}
});
Edit
To clarify why I have been attempting this:
I have an http interceptor that sets a timeout on all http requests. When a request times out, the timeout is adjusted upwards, the user is displayed an error message, telling them they can retry with a longer wait if they wish.
Sending all the changes in one http request is looking like it could take several minutes, so I decided to break the changes down into several http requests, reporting progress as each request succeeds.
Now, some requests in the batch might timeout and some might not.
Then I had the bright idea that I would set a low timeout for the http request to start with and automatically increase it. But the batch is sent asynchronously with the same timeout setting and the time is adjusted for each failure. That is no good.
To solve this I wanted to move the timeout adjustment after the batch completes, then also retry all requests.
To be honest I'm not so sure an automatic timeout adjustment and retry is such a great idea in the first place. And even if it was, it would probably be better in a situation where http requests were made one after another - which I've also been looking at: https://stackoverflow.com/a/25730751/150342
Orchestrating retries downstream of $q.all() is possible but would be very messy indeed. It's far simpler to perform retries before aggregating the promises.
You could exploit closures and retry-counters but it's cleaner to build a catch chain :
function retry(fn, n) {
/*
* Description: perform an arbitrary asynchronous function,
* and, on error, retry up to n times.
* Returns: promise
*/
var p = fn(); // first try
for(var i=0; i<n; i++) {
p = p.catch(function(error) {
// possibly log error here to make it observable
return fn(); // retry
});
}
return p;
}
Now, amend your for loop :
use Function.prototype.bind() to define each save as a function with bound-in parameters.
pass that function to retry().
push the promise returned by retry().then(...) onto the promises array.
var query, graph, changes, saveFn;
for (var i = 0, len = surveys.length; i < len; i++) {
query = ...; // as before
graph = ...; // as before
changes = ...; // as before
if (changes.length > 0) {
saveFn = manager.saveChanges.bind(manager, changes, so); // this is what needs to be tried/retried
promises.push(retry(saveFn, 1).then(function() {
// as before
}, function () {
// as before
}));
}
}
return $q.all(promises)... // as before
EDIT
It's not clear why you might want to retry downsteam of $q.all(). If it's a matter of introducing some delay before retrying, the simplest way would be to do within the pattern above.
However, if retrying downstream of $q.all() is a firm requirement, here's a cleanish recursive solution that allows any number of retries, with minimal need for outer vars :
var surveys = //as before
var limit = 2;
function save(changes) {
return manager.saveChanges(changes, so).then(function () {
return true; // true signifies success
}, function (error) {
logger.error('Save Failed');
return changes; // retry (subject to limit)
});
}
function saveChanges(changes_array, tries) {
tries = tries || 0;
if(tries >= limit) {
throw new Error('After ' + tries + ' tries, ' + changes_array.length + ' changes objects were still unsaved.');
}
if(changes_array.length > 0) {
logger.info('Starting try number ' + (tries+1) + ' comprising ' + changes_array.length + ' changes objects');
return $q.all(changes_array.map(save)).then(function(results) {
var successes = results.filter(function() { return item === true; };
var failures = results.filter(function() { return item !== true; }
logger.info('Uploaded ' + successes.length + ' of ' + changes_array.length);
return saveChanges(failures), tries + 1); // recursive call.
});
} else {
return $q(); // return a resolved promise
}
}
//using reduce to populate an array of changes
//the second parameter passed to the reduce method is the initial value
//for memo - in this case an empty array
var changes_array = surveys.reduce(function (memo, survey) {
//memo is the return value from the previous call to the function
var query = EntityQuery.from('AnsweredQuestions')
.where('PropertySurveyID', '==', survey.ID)
.expand('ActualAnswers');
var graph = manager.getEntityGraph(query)
var changes = graph.filter(function (entity) {
return !entity.entityAspect.entityState.isUnchanged();
});
if (changes.length > 0) {
memo.push(changes)
}
return memo;
}, []);
return saveChanges(changes_array).then(saveSuccess, saveFail);
Progress reporting is slightly different here. With a little more thought it could be made more like in your own answer.
This is a very rough idea of how to solve it.
var promises = [];
var LIMIT = 3 // 3 tris per promise.
data.forEach(function(chunk) {
promises.push(tryOrFail({
data: chunk,
retries: 0
}));
});
function tryOrFail(data) {
if (data.tries === LIMIT) return $q.reject();
++data.tries;
return processChunk(data.chunk)
.catch(function() {
//Some error handling here
++data.tries;
return tryOrFail(data);
});
}
$q.all(promises) //...
Two useful answers here, but having worked through this I have concluded that immediate retries is not really going to work for me.
I want to wait for the first batch to complete, then if the failures are because of timeouts, increase the timeout allowance, before retrying failures.
So I took Juan Stiza's example and modified it to do what I want. i.e. retry failures with $q.all
My code now looks like this:
var surveys = //as before
var successes = 0;
var retries = 0;
var failedChanges = [];
//The saveChanges also keeps a track of retries, successes and fails
//it resolves first time through, and rejects second time
//it might be better written as two functions - a save and a retry
function saveChanges(data) {
if (data.retrying) {
retries++;
logger.info('Retrying ' + retries + ' of ' + failedChanges.length);
}
return manager
.saveChanges(data.changes, so)
.then(function () {
successes++;
logger.info('Uploaded ' + successes + ' of ' + promises.length);
},
function (error) {
if (!data.retrying) {
//store the changes and resolve the promise
//so that saveChanges can be called again after the call to $q.all
failedChanges.push(data.changes);
return; //resolved
}
logger.error('Retry Failed');
return $q.reject();
});
}
//using map instead of a for loop to call saveChanges
//and store the returned promises in an array
var promises = surveys.map(function (survey) {
var changes = //as before
return saveChanges({ changes: changes, retrying: false });
});
logger.info('Starting data upload');
return $q.all(promises).then(function () {
if (failedChanges.length > 0) {
var retries = failedChanges.map(function (data) {
return saveChanges({ changes: data, retrying: true });
});
return $q.all(retries).then(saveSuccess, saveFail);
}
else {
saveSuccess();
}
});
I'm using LESS CSS (more exactly less.js) which seems to exploit LocalStorage under the hood. I had never seen such an error like this before while running my app locally, but now I get "Persistent storage maximum size reached" at every page display, just above the link the unique .less file of my app.
This only happens with Firefox 12.0 so far.
Is there any way to solve this?
P.S.: mainly inspired by Calculating usage of localStorage space, this is what I ended up doing (this is based on Prototype and depends on a custom trivial Logger class, but this should be easily adapted in your context):
"use strict";
var LocalStorageChecker = Class.create({
testDummyKey: "__DUMMY_DATA_KEY__",
maxIterations: 100,
logger: new Logger("LocalStorageChecker"),
analyzeStorage: function() {
var result = false;
if (Modernizr.localstorage && this._isLimitReached()) {
this._clear();
}
return result;
},
_isLimitReached: function() {
var localStorage = window.localStorage;
var count = 0;
var limitIsReached = false;
do {
try {
var previousEntry = localStorage.getItem(this.testDummyKey);
var entry = (previousEntry == null ? "" : previousEntry) + "m";
localStorage.setItem(this.testDummyKey, entry);
}
catch(e) {
this.logger.debug("Limit exceeded after " + count + " iteration(s)");
limitIsReached = true;
}
}
while(!limitIsReached && count++ < this.maxIterations);
localStorage.removeItem(this.testDummyKey);
return limitIsReached;
},
_clear: function() {
try {
var localStorage = window.localStorage;
localStorage.clear();
this.logger.debug("Storage clear successfully performed");
}
catch(e) {
this.logger.error("An error occurred during storage clear: ");
this.logger.error(e);
}
}
});
document.observe("dom:loaded",function() {
var checker = new LocalStorageChecker();
checker.analyzeStorage();
});
P.P.S.: I didn't measure the performance impact on the UI yet, but a decorator could be created and perform the storage test only every X minutes (with the last timestamp of execution in the local storage for instance).
Here is a good resource for the error you are running into.
http://www.sitepoint.com/building-web-pages-with-local-storage/#fbid=5fFWRXrnKjZ
Gives some insight that localstorage only has so much room and you can max it out in each browser. Look into removing some data from localstorage to resolve your problem.
Less.js persistently caches content that is #imported. You can use this script to clear content that is cached. Using the script below you can call the function destroyLessCache('/path/to/css/') and it will clear your localStorage of css files that have been cached.
function destroyLessCache(pathToCss) { // e.g. '/css/' or '/stylesheets/'
if (!window.localStorage || !less || less.env !== 'development') {
return;
}
var host = window.location.host;
var protocol = window.location.protocol;
var keyPrefix = protocol + '//' + host + pathToCss;
for (var key in window.localStorage) {
if (key.indexOf(keyPrefix) === 0) {
delete window.localStorage[key];
}
}
}