Recently, I am doing a bubble map which using Leaflet.js. But it become painful when I want to make different layers to show bubbles with different colors. I came up with two solutions, but none of them can totally solve my problems.
Solution 1: Problem: I don't know how to assign the svg to a layer like:
var tiles = new L.LayerGroup(); tiles.addTo(Alltiles);
I also confused about this code:
map._initPathRoot()
Here is the code link: http://bl.ocks.org/d3noob/9267535
Solution 2: I can draw different layers based on this code, but the Problem is: Zoomed d3.js circles fixed in geographic location on leaflet map but constant size.
Here is the code link: http://bl.ocks.org/xEviL/4921fff1d70f5601d159
I wonder anyone will have some references that I can use? Thank you.
Related
In the following codesandbox example:
there are different geometries merged together thanks to drei library (2Boxes and 1 Sphere).
I would like to
have a lot of this new geometry with a good performances. I think the solution would be to instanciate the merged geometry but I do not know how to do it.
Still be able to control each part properties (for example, make a cube bigger than the other one in a special instance)
Could you please help me ?
A solution would be to:
Create an instanceMesh for each part of the geometry
Assemble each part by changing each geometry position
You can find this solution with 2 codeSandboxes:
one using the Drei librairy but which get laggy around 10k elements
one using instanceMesh from R3F which work pretty well with 100k elements.
I do not know if we can improve more the performance, but it seems to work pretty well like this.
I'm trying to create a geochoropleth that maps subregions, but also includes outlines of larger regions. (You can think of it like mapping counties, but then wanting to include thicker outlines of states). Not all subregions are part of larger regions that need to be outlined. (Most aren't.) You can see an example of what I'm trying to replicate here:
What's the best way to add this regional outline to my map? I've tried keeping the regions and subregions as two separate files, with two overlaygeojsons calls in my geochoropleth call (with added d3 styling to change the fill and stroke to just be an outline). But when I do - the projection of the regional outline layer is strangely offset from the lower one.
I've also considered having both sets of boundaries in just the one geojson. However, I wasn't sure how to work with this.
While it would be nice to be able to mouseover the boundaries of the larger regions and get a tooltip before crossing over into the individual subregions and getting their tooltips, this isn't a must. I could live with just outlines around the regions. Please advise on the best way to do this. Happy to provide more detail, and thanks so much!
EDIT: I discovered that I had a misplaced transform tag which is what offset the second layer. Fixed now!
I am searching a way to do the following charts with D3.js and as I'm new to this, I have no idea at the moment how to sort the squares.
Tried some research for charts like this:
Square chart
Proportional Aera Chart
but I did not find anything regarding D3.js.
Does anyone have an idea how to start or proceed?
I think I could manage to create an area with all squares in the right dimensions, but I do not know how to sort them dynamically, so they would group together automatically as shown especially in the first image, when their sizes do not match perfectly but differ a lot.
Thanx for any help, hirschferkel
This example from Mike Bostock is, I think, the sort of thing you're after:
https://bl.ocks.org/mbostock/8fe6fa6ed1fa976e5dd76cfa4d816fec
I suddenly came accross maybe a similar chart: It's called demers cartogram. There is a way to create it in d3.js but it does not look as good as Arc Gis creates it, where the alignment of squares looks much cleaner.
Demers Cartogram with d3.js
Demers Cartogram with ArcGis
I have a code that lets users enter data and plots it with a tube geometry. The code seems to work fine most of the time, however, one of the test data sets is not coloring properly.
Here is an example page for a site that I am building that solves for the position and velocity of a bungee jumper. Scroll to the bottom of the page and you will see a three js environment with a sin wave and a plot of the position of the jumper. These two items are charted with separate color maps and you can see that the sin wave is colored properly but the data is not.
At first I thought that maybe the data was too sparsely populated, but that was not the problem.
The code for this is too long to really paste here, but the fact that it charts right for all other data sets makes me think that I am missing something inherent to the tubeGeometry function.
Any ideas as to why the one tube is miscolored?
UPDATE: When I add additional interpolated points between each existing point in the data set, the error lessons. The more the padding, the less the error. This leads me to think that the error is due to the difference between the interpolation of the spline function from Three.SplineCurve3 and the true data. This would also explain why my other examples work fine since they are all sinusoid data.
How can I prevent SplineCurve3 from doing this, or what else can I use to create the Tube geometry?
I guess it is the mesh length counting problem (three did not count length on vector+vector+vector but by mesh.position+bounding radius)
Maybe you can separate curve to parts and color each part independent on their lenght.
There are some working approaches:
https://stemkoski.github.io/Three.js/Graphulus-Curve.html
https://stemkoski.github.io/Three.js/Graphulus-Surface.html
https://stemkoski.github.io/Three.js/Graphulus-Function.html
I'm fairly new to D3 and have been tasked with developing a force directed graph, however this diagram is unlike any examples I have found and I seem to have encountered quite a few issues.
I'm trying to develop something like this:
http://www.huzzahstudios.com/images/profile_page_simple.jpg
The biggest problem I am having so far is that the nodes containing text tend to overlap quite considerably and collision detection on the shape they form does not seem to be functioning as expected.
Basically I need:
- Nodes to never overlap in resolved state
- Nodes to resolve in similar locations (as per diagram above)
- Graph to be able to adapt acceptably depending on amount of data
This is what I have so far: http://jsfiddle.net/lucidlyle/SwV9s/4/
As you can see it's very messy at the moment, any help with this matter would be most appreciated.
Thanks