Decode audio file chunks using decodeAudioData() in Firefox - firefox

I converted the audio file to aac-adts and send it to client as chunks.
then append all chunks to a buffer to be played.
the problem in Firefox that it throws "The buffer passed to decodeAudioData contains an unknown content type." error only with the second chunk.
After checking the mimetype of the first chunk "audio/x-hx-aac-adts" and the second chunk "application/octet-stream". it seams to be different.
Firefox decodes the first chunk successfully, but not the other.
any help??
request.open("GET", "/Content/AudioFiles/chunk-2.aac", true);
request.responseType = 'arraybuffer';
request.send();
request.onload = function () {
var undecodedAudio = request.response;
context.decodeAudioData(undecodedAudio, function (data) {
sourceBuffer.buffer = data;
numberOfChannels = sourceBuffer.buffer.numberOfChannels;
var splitter = context.createChannelSplitter(numberOfChannels);
var channels = document.getElementById('channels');
for (var i = 0; i < numberOfChannels; i++) {
var element = '<div class="channelDiv"><input type="checkbox" class="channel" onclick="toggleChannel(' + i + ')" id="channel' + i + '"/> <label for="channel' + i + '">channel ' + i + '</label></div>';
channels.innerHTML += element;
$('.channel').each(function (index, item) {
item.checked = true;
});
gains[i] = context.createGain();
}
sourceBuffer.connect(splitter, 0, 0);
//Connect splitter' outputs to each Gain Nodes
gains.forEach(function (item, index) {
splitter.connect(item, index);
item.connect(context.destination, 0);
});
});
};

Related

HTML drop zone file upload not working when dragging in files

I have the following dropzone where users can either select images or drag images into the dropzone.
When I select files through the input type=file button and click the btnUpload button, the images are uploaded. However, when I drag items into the dropzone and then click btnUpload button, nothing happens: no logging, no network requests, nothing.
Why? Here's my code.
<div id="drop-area">
<span id="status"></span>
<p>Drop files here</p>
<input type="file" id="fileElem" multiple accept="image/*" onchange="handleFiles(this.files)">
<label class="button" for="fileElem">Select files</label>
<progress id="progress-bar" max=100 value=0></progress>
<div id="gallery" /></div>
<input id="btnUpload" type="submit" class="button green small" value="Upload" />
<script type="text/javascript">
let btnUpload = document.getElementById("btnUpload")
btnUpload.addEventListener('click', uploadFiles, false)
function uploadFiles(event) {
event.preventDefault();
// TODO - validate file size, extension & amount
files = [...fileElem.files]
// Submit each file separately.
files.forEach(uploadFile)
//check if success and if so, remove from gallery
}
// This all copy & paste
// ************************ Drag and drop ***************** //
let dropArea = document.getElementById("drop-area")
// Prevent default drag behaviors
;['dragenter', 'dragover', 'dragleave', 'drop'].forEach(eventName => {
dropArea.addEventListener(eventName, preventDefaults, false)
document.body.addEventListener(eventName, preventDefaults, false)
})
// Highlight drop area when item is dragged over it
;['dragenter', 'dragover'].forEach(eventName => {
dropArea.addEventListener(eventName, highlight, false)
})
;['dragleave', 'drop'].forEach(eventName => {
dropArea.addEventListener(eventName, unhighlight, false)
})
// Handle dropped files
dropArea.addEventListener('drop', handleDrop, false)
function preventDefaults(e) {
e.preventDefault()
e.stopPropagation()
}
function highlight(e) {
dropArea.classList.add('highlight')
}
function unhighlight(e) {
dropArea.classList.remove('active')
}
function handleDrop(e) {
var dt = e.dataTransfer
var files = dt.files
handleFiles(files)
}
let uploadProgress = []
let progressBar = document.getElementById('progress-bar')
function initializeProgress(numFiles) {
progressBar.value = 0
uploadProgress = []
for (let i = numFiles; i > 0; i--) {
uploadProgress.push(0)
}
}
function updateProgress(fileNumber, percent) {
uploadProgress[fileNumber] = percent
let total = uploadProgress.reduce((tot, curr) => tot + curr, 0) / uploadProgress.length
//console.log('update', fileNumber, percent, total)
progressBar.value = total
return total === 100;
}
function handleFiles(files) {
files = [...files]
initializeProgress(files.length)
//files.forEach(uploadFile)
files.forEach(previewFile)
}
function previewFile(file) {
//console.error('file.name: ' + file.name);
let reader = new FileReader()
reader.readAsDataURL(file)
reader.onloadend = function () {
let img = document.createElement('img')
img.id = file.name;//.toString().replaceAll('"', '').replaceAll('.', '').replaceAll(' ', '_');
img.src = reader.result
document.getElementById('gallery').appendChild(img)
}
}
function uploadFile(file, i) {
var url = '/api2/uploadfile/135/3435' // TODO: change end point
var xhr = new XMLHttpRequest()
var formData = new FormData()
xhr.open('POST', url, true)
xhr.setRequestHeader('X-Requested-With', 'XMLHttpRequest')
// Update progress (can be used to show progress indicator)
xhr.upload.addEventListener("progress", function (e) {
updateProgress(i, (e.loaded * 100.0 / e.total) || 100)
})
xhr.addEventListener('readystatechange', function (e) {
if (xhr.readyState == 4 && xhr.status == 200) {
if (updateProgress(i, 100)) {
//$("'" + "#gallery #" + xhr.responseText.replaceAll('"', '').replaceAll('.', '').replaceAll(' ', '_') + "'").remove();//how do we handle spaces in filenames?
//console.error(i);
$('#gallery img:nth-child(' + (i + 1) + ')').hide();
//alert('Complete') // TODO
return true;
}
}
else if (xhr.readyState == 4 && xhr.status != 200) {
$('#status').html(GetMessageStatus('Error: ' + xhr.responseText, 1));
return false;
}
})
formData.append('file', file)
xhr.send(formData)
}
</script>
UPDATE 1
I added my code here: https://plnkr.co/edit/HHPDL6Ndc6nxPMGn?open=lib%2Fscript.js
I debugged everything and the same path is executed. However, when I select 1 image via the button and hit upload button, in function uploadFiles, on this line files = [...fileElem.files] the variable files has length 1, but when I drag and drop the same image, and hit upload button the variable files has length 0.
I think you need to managed the dropped images separately maybe in a array of dropped files because the files dropped in drop-area will not be considered in the File Upload html tag.
So you need to add a global variable to store dropped files array.
let droppedFiles = [];
Then in the handleDrop(e) method you need to add files in the droppedFiles array.
for (let i = 0; i < files.length; i++) {
droppedFiles.push(files[i]);
}
Now, at the submit/upload button you need to add this also, to make sure all files should get attached. (Files from file upload tag & dropped files).
for (let i = 0; i < droppedFiles.length; i++) {
files.push(droppedFiles[i]);
}
let droppedFiles = [];
let btnUpload = document.getElementById("btnUpload")
btnUpload.addEventListener('click', uploadFiles, false)
function uploadFiles(event) {
event.preventDefault();
// TODO - validate file size, extension & amount
files = [...fileElem.files];
for (let i = 0; i < droppedFiles.length; i++) {
files.push(droppedFiles[i]);
}
console.log(files.length);
// Submit each file separately.
//files.forEach(uploadFile)
//check if success and if so, remove from gallery
}
// This all copy & paste
// ************************ Drag and drop ***************** //
let dropArea = document.getElementById("drop-area")
// Prevent default drag behaviors
;['dragenter', 'dragover', 'dragleave', 'drop'].forEach(eventName => {
dropArea.addEventListener(eventName, preventDefaults, false)
document.body.addEventListener(eventName, preventDefaults, false)
})
// Highlight drop area when item is dragged over it
;['dragenter', 'dragover'].forEach(eventName => {
dropArea.addEventListener(eventName, highlight, false)
})
;['dragleave', 'drop'].forEach(eventName => {
dropArea.addEventListener(eventName, unhighlight, false)
})
// Handle dropped files
dropArea.addEventListener('drop', handleDrop, false)
function preventDefaults(e) {
e.preventDefault()
e.stopPropagation()
}
function highlight(e) {
dropArea.classList.add('highlight')
}
function unhighlight(e) {
dropArea.classList.remove('active')
}
function handleDrop(e) {
var dt = e.dataTransfer
var files = dt.files
for (let i = 0; i < files.length; i++) {
droppedFiles.push(files[i]);
}
handleFiles(files)
}
let uploadProgress = []
let progressBar = document.getElementById('progress-bar')
function initializeProgress(numFiles) {
progressBar.value = 0
uploadProgress = []
for (let i = numFiles; i > 0; i--) {
uploadProgress.push(0)
}
}
function updateProgress(fileNumber, percent) {
uploadProgress[fileNumber] = percent
let total = uploadProgress.reduce((tot, curr) => tot + curr, 0) / uploadProgress.length
//console.log('update', fileNumber, percent, total)
progressBar.value = total
return total === 100;
}
function handleFiles(files) {
files = [...files];
// fileElem= [...files];
initializeProgress(files.length)
//files.forEach(uploadFile)
files.forEach(previewFile)
}
function previewFile(file) {
//console.error('file.name: ' + file.name);
let reader = new FileReader()
reader.readAsDataURL(file)
reader.onloadend = function () {
let img = document.createElement('img')
img.id = file.name;//.toString().replaceAll('"', '').replaceAll('.', '').replaceAll(' ', '_');
img.src = reader.result
document.getElementById('gallery').appendChild(img)
}
}
function uploadFile(file, i) {
var url = '/api2/uploadfile/135/3435' // TODO: change end point
var xhr = new XMLHttpRequest()
var formData = new FormData()
xhr.open('POST', url, true)
xhr.setRequestHeader('X-Requested-With', 'XMLHttpRequest')
// Update progress (can be used to show progress indicator)
xhr.upload.addEventListener("progress", function (e) {
updateProgress(i, (e.loaded * 100.0 / e.total) || 100)
})
xhr.addEventListener('readystatechange', function (e) {
if (xhr.readyState == 4 && xhr.status == 200) {
if (updateProgress(i, 100)) {
//$("'" + "#gallery #" + xhr.responseText.replaceAll('"', '').replaceAll('.', '').replaceAll(' ', '_') + "'").remove();//how do we handle spaces in filenames?
//console.error(i);
$('#gallery img:nth-child(' + (i + 1) + ')').hide();
//alert('Complete') // TODO
return true;
}
}
else if (xhr.readyState == 4 && xhr.status != 200) {
$('#status').html(GetMessageStatus('Error: ' + xhr.responseText, 1));
return false;
}
})
formData.append('file', file)
xhr.send(formData)
}
<div id="drop-area" style="border: 1px dashed">
<span id="status"></span>
<p>Drop files here</p>
<input type="file" id="fileElem" multiple accept="image/*" onchange="handleFiles(this.files)">
<label class="button" for="fileElem">Select files</label>
<progress id="progress-bar" max=100 value=0></progress>
<br />
<br />
</div>
<div id="gallery"></div>
<br />
<input id="btnUpload" type="submit" class="button green small" value="Upload" />
Add fileElem.files = files to the top of your handleFiles() method, or modify your uploadFiles() method. Currently, uploadFiles() only pulls files from fileElem. As a fix, you can set the fileElem's file list to the dropped file in handleFiles(). Thus, your new handleFiles() method would look as follows:
function handleFiles(files) {
fileElem.files = files
files = [...files]
initializeProgress(files.length)
files.forEach(previewFile)
}

AJAX Dynamic Buttons

Does anyone have suggestions on how to complete the following assignment? I've listed the instructions from the teacher below along with my JavaScript code. Thanks in advance!
Instructions:
The primary task is to dynamically generate the "genre" buttons that are currently hardcoded into the correlating HTML file.
The genre buttons should work the same way the hardcoded buttons currently work meaning they should have an event listener attached to them that should display podcasts from the ajax response that match the genre that was clicked.
JavaScript Code:
/**
* Ajax GET requester
*
*/
function get(url){
// Return a new promise.
return new Promise(function (resolve, reject){
// Do the usual XHR stuff
var req = new XMLHttpRequest();
req.open('GET', 'js/data.json');
req.onload = function(){
// This is called even on 404 etc
// so check the status
if(req.status === 200){
// Resolve the promise with the response text
resolve(req.response);
}else{
// Otherwise reject with the status text
// which will hopefully be a meaningful error
reject(Error(req.statusText));
}
};
// Make the request
req.send();
});
}
function get_podcasts(genre){
var url = 'js/data.json';
get(url).then(function (response){
var body = document.getElementById('mainContent');
response = JSON.parse(response);
if(response.results.length > 0){
body.innerHTML = '';
for(var i = 0; i < response.results.length; i++ ){
if(response.results[i].primaryGenreName === genre ){
var image = '<img src="' + response.results[i].artworkUrl100 + '">';
var image = document.createElement('img');
image.src = response.results[i].artworkUrl100;
body.appendChild(image);
body.innerHTML += '<div>' + response.results[i].trackName + '</div>' ;
}
}
}else{
body.innerHTML = 'No results found.';
}
console.log(response);
}, function (error){
console.log('No hits Found');
});
}
window.onload = function(){
//create an array with all button names
var genreNames = ['TV & Film', 'News & Politics', 'Society & Culture', 'Music', 'Hobbies'];
//loop through the array
for(var i = 0; i < genreNames.length; i++){
//create button element called "TV and Film" or whatever
var dynamicButtons = document.createElement('BUTTON');
var buttonText = document.createTextNode(genreNames);
//add it to the DOM (document)
dynamicButtons.appendChild(buttonText);
document.body.appendChild(dynamicButtons);
}
/*
for(i =0; i <= response.results.length; i++) {
for (key in response.results[i].primaryGenreName) {
if(response.results[i].primaryGenreName.hasOwnProperty(key)) {
output += '<li><button type="button">' + response.results[i].primaryGenreName + '</button></li>';
var update = document.getElementById('genres');
update.innerHTML = output;
}
}
}
*/
};

google map api not working for ajax from 2nd response onwards

In my application i have to show the path covered by an user in particulat date working fine for first response,from second response from ajax i am getting data which is diffrent from first one but still map showing 1st response result
I included google map javascript api like below in header section of html
<script src="https://maps.googleapis.com/maps/api/js?sensor=false"></script>
I am using following code in my jsp file
<script>
$(document).ready(function(){
window.setInterval(positionCheck, 20000);
});
</script>
<script>
$(document).ready(function(){
document.getElementById("directions_panel").innerHTML = "";
document.getElementById("map").innerHTML = "";
$("#searchSubmit").onclick(){
positionCheck();
}
});
</script>
<script type="text/javascript">
function positionCheck(){
var username=$("#xmlLabel").val();
var searchDate=$("#searchDate").val();
if(username!=""&& searchDate!=''){
This part where i used ajax call working fine for first response
from second response onwards problem arises it is showing content of first response from server
$.ajax({
type : "POST",
url : "searchLocation.mnt",
data :"xmlLabel="+username+"&searchDate="+searchDate,
dataType : "json",
mimeType : 'application/json',
success : function(data) {
if(data!=""){
mapLoaded(data);
function mapLoaded(data){
var size=0;
var counts=0;
var stops = data;
alert(stops);
size =stops.length;
if(stops.length>0){
var mapid=document.getElementById("map");
var map = new window.google.maps.Map(mapid);
// new up complex objects before passing them around
var directionsDisplay = new window.google.maps.DirectionsRenderer({suppressMarkers: true,polylineOptions: {
strokeColor: "black"
}});
var directionsService = new window.google.maps.DirectionsService();
Tour_startUp(stops);
window.tour.loadMap(map, directionsDisplay);
window.tour.fitBounds(map);
alert(stops.length);
if (stops.length > 1)
window.tour.calcRoute(directionsService, directionsDisplay);
}
alert(stops.length);
function Tour_startUp(stops) {
if (!window.tour) window.tour = {
updateStops: function (newStops) {
stops = newStops;
},
// map: google map object
// directionsDisplay: google directionsDisplay object (comes in empty)
loadMap: function (map, directionsDisplay) {
var myOptions = {
zoom:4,
center: new window.google.maps.LatLng(17.379818, 78.478542), // default to Hyderabad
mapTypeId: window.google.maps.MapTypeId.ROADMAP
};
map.setOptions(myOptions);
directionsDisplay.setMap(map);
},
fitBounds: function (map) {
var bounds = new window.google.maps.LatLngBounds();
// extend bounds for each record
jQuery.each(stops, function (key, val) {
var myLatlng = new window.google.maps.LatLng(val.latitude, val.longitude);
bounds.extend(myLatlng);
});
map.fitBounds(bounds);
},
calcRoute: function (directionsService, directionsDisplay) {
var batches = [];
var itemsPerBatch = 10; // google API max = 10 - 1 start, 1 stop, and 8 waypoints
var itemsCounter = 0;
var wayptsExist = stops.length > 0;
while (wayptsExist) {
var subBatch = [];
var subitemsCounter = 0;
for (var j = itemsCounter; j < stops.length; j++) {
subitemsCounter++;
subBatch.push({
location: new window.google.maps.LatLng(stops[j].latitude, stops[j].longitude),
stopover: true
});
if (subitemsCounter == itemsPerBatch)
break;
}
itemsCounter += subitemsCounter;
batches.push(subBatch);
wayptsExist = itemsCounter < stops.length;
// If it runs again there are still points. Minus 1 before continuing to
// start up with end of previous tour leg
itemsCounter--;
}
// now we should have a 2 dimensional array with a list of a list of waypoints
var combinedResults;
var unsortedResults = [{}]; // to hold the counter and the results themselves as they come back, to later sort
var directionsResultsReturned = 0;
for (var k = 0; k < batches.length; k++) {
var lastIndex = batches[k].length - 1;
var start = batches[k][0].location;
var end = batches[k][lastIndex].location;
// trim first and last entry from array
var waypts = [];
waypts = batches[k];
waypts.splice(0, 1);
waypts.splice(waypts.length - 1, 1);
var request = {
origin: start,
destination: end,
waypoints: waypts,
travelMode: window.google.maps.TravelMode.WALKING
};
(function (kk) {
directionsService.route(request, function (result, status) {
if (status == window.google.maps.DirectionsStatus.OK) {
var unsortedResult = { order: kk, result: result };
unsortedResults.push(unsortedResult);
directionsResultsReturned++;
if (directionsResultsReturned == batches.length) // we've received all the results. put to map
{
// sort the returned values into their correct order
unsortedResults.sort(function (a, b) { return parseFloat(a.order) - parseFloat(b.order); });
var count = 0;
for (var key in unsortedResults) {
if (unsortedResults[key].result != null) {
if (unsortedResults.hasOwnProperty(key)) {
if (count == 0) // first results. new up the combinedResults object
combinedResults = unsortedResults[key].result;
else {
// only building up legs, overview_path, and bounds in my consolidated object. This is not a complete
// directionResults object, but enough to draw a path on the map, which is all I need
combinedResults.routes[0].legs = combinedResults.routes[0].legs.concat(unsortedResults[key].result.routes[0].legs);
combinedResults.routes[0].overview_path = combinedResults.routes[0].overview_path.concat(unsortedResults[key].result.routes[0].overview_path);
combinedResults.routes[0].bounds = combinedResults.routes[0].bounds.extend(unsortedResults[key].result.routes[0].bounds.getNorthEast());
combinedResults.routes[0].bounds = combinedResults.routes[0].bounds.extend(unsortedResults[key].result.routes[0].bounds.getSouthWest());
}
count++;
}
}
}
directionsDisplay.setDirections(combinedResults);
var legs = combinedResults.routes[0].legs;
var summaryPanel = document.getElementById('directions_panel');
summaryPanel.innerHTML = '';
var totdist=0;
// alert(legs.length);
for (var i=0; i < legs.length;i++){
var markerletter = "A".charCodeAt(0);
var markerletter2= "B".charCodeAt(0)
markerletter += i;
markerletter2 += i;
markerletter = String.fromCharCode(markerletter);
markerletter2 = String.fromCharCode(markerletter2);
createMarker(directionsDisplay.getMap(),legs[i].start_location,legs[i].start_address,markerletter);//To display location address on the marker
var routeSegment = i + 1;
var point=+routeSegment+1;
summaryPanel.innerHTML += '<b>Route Segment: ' + routeSegment + '</b><br>';
summaryPanel.innerHTML += '<b>Point '+ routeSegment +' :</b>'+ ' ' +legs[i].start_address + ' <br> ';
summaryPanel.innerHTML += '<b>Point '+ point +' :</b>'+ ' '+legs[i].end_address + '<br>';
summaryPanel.innerHTML += '<b>Distance Covered '+' :</b>'+legs[i].distance.text + '<br><br>';
var test=legs[i].distance.text.split(' ');
var one=parseFloat(test[0]);
if(test[1]=="m"){
var one=parseFloat(test[0]/1000);
}
totdist=parseFloat(totdist)+parseFloat(one);
}
summaryPanel.innerHTML += '<b> Total Distance :'+totdist + 'km'+ '</b><br><br>';
var i=legs.length;
var markerletter = "A".charCodeAt(0);
markerletter += i;
markerletter = String.fromCharCode(markerletter);
createMarker(directionsDisplay.getMap(),legs[legs.length-1].end_location,legs[legs.length-1].end_address,markerletter);
}
}
});
})(k);
}
}
};
}
var infowindow = new google.maps.InfoWindow(
{
size: new google.maps.Size(150,50)
});
var icons = new Array();
icons["red"] = new google.maps.MarkerImage("mapIcons/marker_red.png",
// This marker is 20 pixels wide by 34 pixels tall.
new google.maps.Size(20, 34),
// The origin for this image is 0,0.
new google.maps.Point(0,0),
// The anchor for this image is at 9,34.
new google.maps.Point(9, 34));
function getMarkerImage(iconStr) {
counts++;
if(counts==size){
var markerimageLoc = "http://www.maps.google.com/mapfiles/ms/icons/blue.png";
}else{
if (iconStr=="undefined") {
iconStr = "red";
var markerimageLoc = "http://www.maps.google.com/mapfiles/ms/icons/red.png";
}
else{
var markerimageLoc="http://www.google.com/mapfiles/marker"+ iconStr +".png";
// var markerimageLoc = "http://www.maps.google.com/mapfiles/ms/icons/red.png";
}
}
icons[iconStr] = new google.maps.MarkerImage(markerimageLoc,
// This marker is 20 pixels wide by 34 pixels tall.
new google.maps.Size(25, 34),
// The origin for this image is 0,0.
new google.maps.Point(0,0),
// The anchor for this image is at 6,20.
new google.maps.Point(9, 34));
return icons[iconStr];
}
// Marker sizes are expressed as a Size of X,Y
// where the origin of the image (0,0) is located
// in the top left of the image.
// Origins, anchor positions and coordinates of the marker
// increase in the X direction to the right and in
// the Y direction down.
var iconImage = new google.maps.MarkerImage('mapIcons/marker_red.png',
// This marker is 20 pixels wide by 34 pixels tall.
new google.maps.Size(20, 34),
// The origin for this image is 0,0.
new google.maps.Point(0,0),
// The anchor for this image is at 9,34.
new google.maps.Point(9, 34));
var iconShadow = new google.maps.MarkerImage('http://www.google.com/mapfiles/shadow50.png',
// The shadow image is larger in the horizontal dimension
// while the position and offset are the same as for the main image.
new google.maps.Size(37, 34),
new google.maps.Point(0,0),
new google.maps.Point(9, 34));
// Shapes define the clickable region of the icon.
// The type defines an HTML <area> element 'poly' which
// traces out a polygon as a series of X,Y points. The final
// coordinate closes the poly by connecting to the first
// coordinate.
var iconShape = {
coord: [9,0,6,1,4,2,2,4,0,8,0,12,1,14,2,16,5,19,7,23,8,26,9,30,9,34,11,34,11,30,12,26,13,24,14,21,16,18,18,16,20,12,20,8,18,4,16,2,15,1,13,0],
type: 'poly'
};
function createMarker(map, latlng, label, character) {
var markerletter=character;
if( /[^a-zA-Z]/.test( character ) ) {
var markerletter="undefined";
}
var contentString = '<b>'+label+'</b><br>';
var marker = new google.maps.Marker({
position: latlng,
map: map,
shadow: iconShadow,
icon: getMarkerImage(markerletter),
shape: iconShape,
title: label,
zIndex: Math.round(latlng.lat()*-100000)<<5
});
marker.myname = label;
google.maps.event.addListener(marker, 'click', function() {
infowindow.setContent(contentString);
infowindow.open(map,marker);
});
return marker;
}
}
}else{
}
},
error : function(e) {
alert('Error: ' + e,"Alert Box");
}
});
}
}
</script>
and i included div tag like this in body section
<div id="map" style="border: 2px solid #3872ac; height: 500px;"
class="col-sm-6"></div>
above code working fine if i am not using ajax,problem exist only for ajax
sorry to trouble all of you,i feel very silly that i declared variable of stops globally and i need to call methods like below
function initialize(data) {
size = 0;
counts = 0;
var map=0;
var stops = data;
size = stops.length;
if (stops.length > 0) {
var map = new window.google.maps.Map(document
.getElementById("map"));
// new up complex objects before passing them around
var directionsDisplay = new window.google.maps.DirectionsRenderer(
{
suppressMarkers : true,
polylineOptions : {
strokeColor : "black"
}
});
var directionsService = new window.google.maps.DirectionsService();
Tour_startUp(stops);
window.tour.loadMap(map, directionsDisplay);
i changed the below methods from window.tour.fitBounds(map); window.tour.calcRoute(stops,directionsService,
directionsDisplay); to
window.tour.fitBounds(map,stops);
if (stops.length > 1)
window.tour.calcRoute(stops,directionsService,
directionsDisplay);
}
}

Google Map doesn't appear on load

I am developing an app where I use 2 API's a.k.a Instagram API and Google Map API. Using AJAX, I get the first set of Images filtered by a tag name. In the 1st set we receive 20 images. Among the received images, the images that have the latitude and longitude info (geotagged images) are displayed on the map.
Now the first time when my page loads, I cannot see the map. But when I press the load more button to get the next set of images, the Map works fine showing my previous images too.
Here is the code for what happens on page load:
$( window ).load(function() {
$.ajax({
type: "GET",
url: "https://api.instagram.com/v1/tags/nyc/media/recent?client_id=02e****",
dataType:'JSONP',
success: function(result) {
onAction(result, 2, tag);
instaMap(result, 2, from);
}
});
});
These are the functions being called:
/**
* [initialize description]
* Initialize the map with markers showing all photos that are geotagged.
*/
var initialize = function(markers) {
var bounds = new google.maps.LatLngBounds(),
mapOptions = {
scrollwheel: false,
mapTypeId: 'roadmap',
center: new google.maps.LatLng(22.50, 6.50),
minZoom: 2
},
gmarkers = [],
map,
positions,
markCluster;
markers = remDuplicate(markers);
// Info Window Content
var infoWindowContent = [];
for (var j = 0; j < markers.length; j++ ) {
var content = [
'<div class="info_content">' +
'<h3>' + markers[j][2] + '</h3>' +
'<a href="' + markers[j][3] + '" target="_blank">' +
'<img src="' + markers[j][4] + '" style="z-index:99999">' + '</a>' +
'</div>'
];
infoWindowContent.push(content);
}
// Display a map on the page
map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions);
map.setTilt(45);
// Display multiple markers on a map
var oms = new OverlappingMarkerSpiderfier(map);
var infoWindow = new google.maps.InfoWindow(), marker, i;
// Loop through our array of markers & place each one on the map
for( i = 0; i < markers.length; i++ ) {
positions = new google.maps.LatLng(markers[i][0], markers[i][1]);
marker = new google.maps.Marker({
position: positions,
map: map,
animation:google.maps.Animation.BOUNCE,
title: markers[i][2]
});
oms.addMarker(marker);
// Allow each marker to have an info window
google.maps.event.addListener(marker, 'click', (function(marker, i) {
return function() {
infoWindow.close();
infoWindow.setContent(infoWindowContent[i][0]);
infoWindow.open(map, marker);
map.setCenter(marker.getPosition());
};
})(marker, i));
gmarkers.push(marker);
}
google.maps.event.addListener(map, 'click', function() {
infoWindow.setMap(null);
});
markCluster = new MarkerClusterer(map, gmarkers);
// Override our map zoom level once our fitBounds function runs (Make sure it only runs once)
var boundsListener = google.maps.event.addListener((map), 'bounds_changed', function(event) {
map.setZoom(2);
google.maps.event.removeListener(boundsListener);
});
};
/**
* [onAction]
* OnAction() function helps in loading non-geotagged pics.
*
* #param {[type]} result [Result retruned from the Instagram API in json format]
* #param {[type]} likey [hearts the user has entered as per which the posts will be filtered]
*/
var onAction = function (result, likey, tag) {
$('.load-pics').remove();
if (result.pagination.next_url) {
paginate = removeURLParameter(result.pagination.next_url, 'count');
}
$.each(result, function(key, value) {
if (key === 'data') {
$.each(value, function(index, val) {
liked = val.likes.count;
link = val.link;
imgUrl = val.images.low_resolution.url;
locations = val.location;
if (liked >= likey) {
if (locations === null) {
output = '<li class="img-wrap">' + '<div class="main-img">' +
'<a href="' + link + '" target="_blank">' +
'<img src="' + imgUrl + '" ><span class="hover-lay"></span></a>' +'<p>' +
'<span class="heart"></span><span class="likes-no">' + liked + '</span>' +
'<span class="comment-box"></span><span class="comment-no">' +
val.comments.count + '</span> ' + '</p>' + '</div>' +
'<div class="img-bottom-part">'+ '' + '<div class="headin-hastag">' +
'by ' + '<h2>Sebastien Dekoninck</h2>#hello <span>#kanye</span> #helloagain #tagsgohere</div>'
+'</div></li>';
$('#instafeed').append(output);
}
}
});
}
});
if ($('#instafeed').children().length === 0) {
alert('There are no pics with ' + likey + ' likes or #' + tag + ' was not found.');
} else {
// $('.not-geo').remove();
// $('#instafeed').before('<button class="not-geo">Click To See Images That Are Not Geotagged <img src="assets/imgs/down.png" ></button>');
}
$('#instafeed').append('<div class="load-pics"><button id="show-more">Show more <span></span></button> </div>');
};
/**
* [instaMap]
* instaMap() will be the function which will deal with all map based functionalities.
*/
var instaMap = function(result, likey, from) {
$('.load-mark').remove();
if (result.pagination.next_url) {
pagiMap = removeURLParameter(result.pagination.next_url, 'count');
}
$.each(result, function(key, value) {
if (key === 'data') {
$.each(value, function(index, val) {
liked = val.likes.count;
link = val.link;
imgUrl = val.images.low_resolution.url;
locations = val.location;
if (liked >= likey) {
if (locations && locations.latitude !== null) {
tempArr = [
locations.latitude,
locations.longitude,
val.user.username,
val.link,
val.images.low_resolution.url
];
mark.push(tempArr);
}
}
});
}
});
if (mark.length) {
initialize(mark);
$('.map-parent-wrapper').append('<div class="load-mark"><button id="show-mark">See More </button></div>');
} else {
alert('No geotagged pics found in the retrieved set. Click see more');
$('.map-parent-wrapper').append('<div class="load-mark"><button id="show-mark">See More </button></div>');
}
};
I have created a See More button to retrieve the next set of images and load those on the Map. When clicking see more, everything seems to work fine. Not sure why it's happening so. Console.log does not show any error. Also, all the values I feed does flow appropriately. I even tried clearing cache. Not sure, why it's happening.
If instaMap is the function which is going to handle all your map based functionality, it has to be the one that loads map in your $( window ).load function ();
Otherwise, if you want Google maps to load on initial window load you need to put below in there:
google.maps.event.addDomListener(window, 'load', initialize);

How to know if all uploads completed within a loop?

I have a code that works well for sending multiple files via ajax with FormData and XMLHttpRequest;
for (var i=0, j=this.files.length; i<j; i++) {
file = this.files[i];
var formdata = new FormData();
formdata.append("images[]", file);
var xhr = new XMLHttpRequest(),
upload = xhr.upload,
id = Math.floor((Math.random() * 100000));
upload.addEventListener("loadstart", function(e){
showUploadedItem(file, this.id);
});
upload.id = id;
upload.onprogress = function(e) {
var done = e.position || e.loaded, total = e.totalSize || e.total;
)
};
upload.onload = function(e) {
if (this.status == 200) {
console.log('');
}
};
xhr.onreadystatechange = function(e) {
if ( 4 == this.readyState ) {
console.log('');
}
};
xhr.open('post', '<?php echo Yii::app()->createUrl('url') ?>', true);
xhr.send(formdata);
}
I am sending each file as a new XMLHttpRequest object inside the loop, so I do not know when I'm getting all requests ending.
Can anyone help?
Take a look at the documentation for XMLHttpRequest.
There are a couple of options that I can think of. You could use the "loadend" callback for each of them and increment a variable outside of the loop and check for the total amount of requests that were sent in each one. Once the count reaches the total number of requests, you could perform any logic or call a function that would want to call.
https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/Using_XMLHttpRequest?redirectlocale=en-US&redirectslug=DOM%2FXMLHttpRequest%2FUsing_XMLHttpRequest
Otherwise, setting the async parameter to false would work as well, but then you take a performance hit waiting for each one to finish before starting the others.
Based on your answer, my solution;
var x = 0;
var lenght = this.files.length;
for (var i=0, j=lenght; i<j; i++) {
// code here
var xhr = new XMLHttpRequest(),
// code here
xhr.onreadystatechange = function(e) {
if ( 4 == this.readyState && this.status == 200 ) {
x++;
if(x == lenght) {
window.setTimeout( function(){
alert('finish');
}, 1000 );
}
}
};
// code here
}
Though it is a trivial function, it works.

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