go test load files from root directory? [duplicate] - go

I'm writing some unit tests for my application in Go. The tests fail however because it cannot find the configuration files. Normally the binary looks for the configuration files in the working directory under the path conf/*.conf.
I figured that browsing to the directory that has conf/ and running go test in it would solve it, but it still reports that the file system cannot find the path specified.
How can I tell go test to use a certain directory as the working directory so that the tests may actually be executed?

You may be able to use the Caller to get the path to the current test source file, like this:
package sample
import (
"testing"
"runtime"
"fmt"
)
func TestGetFilename(t *testing.T) {
_, filename, _, _ := runtime.Caller(0)
t.Logf("Current test filename: %s", filename)
}

I do not believe this is possible. I have not been able to find documentation stating this explicitly, but I believe go test always uses the package directory (containing the go source files) as the working directory.

As a workaround, I compiled the test and execute the test from the current directory.
go test -c && ./<mypackage>.test
Or, if you want a generic command that you can use, you can rename the test file with -o option.
go test -c -o xyz.test && ./xyz.test

While not really convenient, you can always pass it as a command line variable, for example :
package blah_test
import (
"flag"
"fmt"
"os"
"testing"
)
var (
cwd_arg = flag.String("cwd", "", "set cwd")
)
func init() {
flag.Parse()
if *cwd_arg != "" {
if err := os.Chdir(*cwd_arg); err != nil {
fmt.Println("Chdir error:", err)
}
}
}
func TestBlah(t *testing.T) {
t.Errorf("cwd: %+q", *cwd_arg)
}
Then run it like :
┌─ oneofone#Oa [/tmp]
└──➜ go test . -cwd="$PWD"
--- FAIL: TestBlah (0.00 seconds)
blah_test.go:16: cwd: "/tmp"

No matter where the work directory is. It must be under your project Dir. So my solution is
wd, _ := os.Getwd()
for !strings.HasSuffix(wd, "<yourProjectDirName>") {
wd = filepath.Dir(wd)
}
raw, err := ioutil.ReadFile(fmt.Sprintf("%s/src/conf/conf.dev.json", wd))
Your path should always start from your project Dir. Every time you read the file in a package and accessed by main.go or your another package unit test. It will always work.

You can use the os package.
You would want to do something like this
func TestMyFunction(t *testing.T) {
os.Chdir("./path")
//TEST FUNCTION
os.Chdir("..")
}
There are several possibilities in the os package.

To add init function into *_test.go under your test package.
Test package will run this function before test function start.
func init() {
_, filename, _, _ := runtime.Caller(0)
// The ".." may change depending on you folder structure
dir := path.Join(path.Dir(filename), "..")
err := os.Chdir(dir)
if err != nil {
panic(err)
}
}

I know this is an old question but I had the same problem trying to use migrations for the database on my tests, and maybe this solution helps someone.
Since there is no native way of getting the project directory, you could identify some file or directory that you know it's only in the root of the project (in my case, it was the relative directory database/migrations). Once you have this unique relative directory, you could have a function like the following to obtain the project root directory. It just gets the current working directory (assuming it's inside the project's directory) and starts to navigate all the way up until it finds a dir that has the relative directory you know it's on the root of the project:
func FindMyRootDir() string {
workingDirectory, err := os.Getwd()
if err != nil {
panic(err)
}
lastDir := workingDirectory
myUniqueRelativePath := "database/migrations"
for {
currentPath := fmt.Sprintf("%s/%s", lastDir, myUniqueRelativePath)
fi, err := os.Stat(currentPath)
if err == nil {
switch mode := fi.Mode(); {
case mode.IsDir():
return currentPath
}
}
newDir := filepath.Dir(lastDir)
// Ooops, we couldn't find the root dir. Check that your "myUniqueRelativePath" really exists
if newDir == "/" || newDir == lastDir {
return ""
}
lastDir = newDir
}
}
Of course it's not the most beautiful solution, but it works.

I've had a similar problem and found the solution on this blog
Basically you can change the folder that the test is running using a similar function:
package main
import (
"os"
"path"
"runtime"
)
func MakeFunctionRunOnRootFolder() {
_, filename, _, _ := runtime.Caller(0)
// The ".." may change depending on you folder structure
dir := path.Join(path.Dir(filename), "..")
err := os.Chdir(dir)
if err != nil {
panic(err)
}
}

Go 1.20 is getting new -C arguments for "go subcommands" so this should help:
go test -C directory/ ...

It's a common practice in Go to place test fixtures in same package inside testdata folder.
Some examples from standard library:
debug/elf
net/http
image
Also, there is a post from Dave Cheney, where he suggests following code:
f, err := os.Open("testdata/somefixture.json")

I currently use a neat solution for this problem, instead of opening the file directly by calling os.Open(), I use the embed package in a smart way:
First I create a global variable in my root package called:
//go:embed config/* otherdirectories/*
var RootFS embed.FS
Then I just open the files inside my tests by using this global variable, e.g.:
func TestOpenConfig(t *testing.T) {
configFile, err := rootpkg.RootFS.ReadFile("config/env")
if err != nil {
t.Fatalf("unable to open config/env file: %s", err)
}
if string(configFile) != "FOO=bar\n" {
t.Fatalf("config file contents differ from expected: %s", string(configFile))
}
}
This is a neat trick because now you can always work with relative paths from your root package, which is what I used to do in other programming languages.
Of course, this has the restriction that you will need to import your root package, which depending on your package layout might not be ideal because of cyclic imports. If this is your case you might just create a embed.go file inside the config directory itself and call
your configs by name.
One other drawback is that you are embedding test files in your binary, this is probably ok if your test files are not very big, like megabytes big, so I don't really mind this issue.
I also created a repository for illustrating this solution:
https://github.com/VinGarcia/golang-reading-files-from-tests

I would use an Environment Variable for the location of your application. It seems to be the best way when running go tools, as test programs can be run from a temporary location.
// get home dir of app, use MYAPPHOME env var if present, else executable dir.
func exeDir() string {
dir, exists := os.LookupEnv("MYAPPHOME")
if exists {
return dir
} else {
ex, err := os.Executable()
if err != nil {
panic(err)
}
exPath := path.Dir(ex)
return exPath
}
}

Related

what's the best practice for testing deleting a directory?

I have a cli that I am making that is more for learning purposes and creating my own cli, that does stuff. Anyways, I am testing the delete function and it works fine and gives me the right answer. However, I don't believe that it is the best practice and was wondering if you could let me know if it's ok, or not.
Test file
func TestDeleteConfig(t *testing.T) {
err := cm.DeleteConfig()
if err != nil {
t.Errorf("error when deleting the folder: %s", err)
}
usr, err := user.Current()
if err != nil {
t.Errorf("error when getting user current: %s", err)
}
fp := filepath.Join(usr.HomeDir, ".config", "godot", "config.json")
fmt.Println("the path of the config file", fp)
if _, e := os.Stat(fp); !os.IsNotExist(e) {
t.Errorf("error path still exists: %v", e)
}
}
function being tested
func DeleteConfig() error {
usr, err := user.Current()
if err != nil {
return err
}
err = os.RemoveAll(filepath.Join(usr.HomeDir, ".config", "godot"))
if err != nil {
return err
}
return nil
}
The problem is that I don't want the DeleteConfig() to take any arguments as this is a hard path. I have a separate function for deleting a single file in which the help with this will solve that as well func DeleteFile(p string) error {}.
So for testing purposes should I just create a foo directory at a separate path (within the test), delete said directory, and assume that if it works on foo path then it should work with the godot directory?
It's a bit philosophical.
If you absolutely do not want to stub/mock any part of your code to replace accessing a real file system to do testing, then we're talking about what you'd call system or integration testing. That's fine in itself: for instance, you could run such tests in a throw-away container as part of a CI pipeline.
But with this approach you can't sensibly do what is called unit-testing.
To unit-test your function you need to replace something it uses with something "virtualized". Exactly how to do that is an open question.
Approach: make is possible to override os.RemoveAll
For instance, you can have a private global variable containing the "remove whole directory" function—like this:
var removeAll = os.RemoveAll
func DeleteConfig() error {
usr, err := user.Current()
if err != nil {
return err
}
err = removeAll(filepath.Join(usr.HomeDir, ".config", "godot"))
if err != nil {
return err
}
return nil
}
Then to test it you'd just monkey-patch the function with your own implementation which would have the same signature as os.RemoveAll, like this:
func TestDeleteConfig(t *testing.T) {
var actualPath string
removeAll = func(path string) {
actualPath = path
return nil
}
defer func() { removeAll = os.RemoveAll }()
DeleteConfig()
if actualPath != expectedPath {
t.Errorf("unexpected path: want %s, got %s", expectedPath, actualPath)
}
}
This approach also allows to test how your function handles errors: just replace it with something which generates an error and then afterwards check that your function under test returned that error (or wrapped it in an expected way, whatever).
Still, it's a bit low-tech for a number of reasons:
A global variable is involved, so you have to be sure no two tests which monkey-patch it run concurrently, or that all patching is done before running those tests.
If different tests need to set it to different value, they must be serialized.
Approach: do not hard-code the concept of "the user" or "the config"
Another approach is to notice that basically the problem with testing stems from the fact you hard-coded getting of the user.
Leaving aside the flawed approach you've taken to getting the place of configuration (you should be using something which implements the XDG spec), if you could easily override getting of the "root" directory (which is the user's home directory in your code), you could easily target your function to operate on the result of calling io/ioutil.TempDir.
So may be a way to go is to have an interface type like
type ConfigStore interface {
Dir() string
}
of which the Dir() method is supposed to return the path to the configuration store's root directory.
Your DeleteConfig() would then start to accept a single argument of type ConfigStore, and in your program you'd have a concrete implementation of it, and in your testing code — a stub implementing the same interface and managing a temporary directory.
Approach: go full-on virtualized
Right now, a work is being done on bringing filesystem virtualization right into the Go standard library, but while it's not there yet, 3rd-party packages which do that exist for ages, — for instance, github.com/spf13/afero.
Basically, they allow you to not use os directly but write all your code in a way so that instead of the os package it calls methods on an instance of a type implementing particular interface: in the production code that object is a thin shim for the os package, and in the testing code it's replaced by whatever you wish; afero has a readily-available in-memory FS backend to do this.
Writing a unit test for filesystem checking is not trivial. You should NOT create a real file on the system, because then your test will depend on the I/O of the file system itself. The last resort is mocking the filesystem. There are quite a few powerful libraries like spf13/afero for this purpose (mocking of a filesystem). These packages will create temporary files in the background and clean up afterward.
main.go
package main
import (
"log"
"os/user"
"path/filepath"
iowrap "github.com/spf13/afero"
)
var (
// FS is simulated filesystem interface
FS iowrap.Fs
// FSUtil is the struct of the simulated interface
FSUtil *iowrap.Afero
)
func init() {
FS = iowrap.NewOsFs()
FSUtil = &iowrap.Afero{Fs: FS}
}
// DeleteConfig removes ~/.config/godot if exists
func DeleteConfig() error {
usr, err := user.Current()
if err != nil {
return err
}
path := filepath.Join(usr.HomeDir, ".config", "godot")
log.Println(path)
err = FSUtil.RemoveAll(path)
return err
}
func main() {
err := DeleteConfig()
if err != nil {
log.Fatal(err)
}
}
main_test.go
package main
import (
"os/user"
"path/filepath"
"testing"
iowrap "github.com/spf13/afero"
)
func init() {
FS = iowrap.NewMemMapFs()
FSUtil = &iowrap.Afero{Fs: FS}
usr, _ := user.Current()
pathDir := filepath.Join(usr.HomeDir, ".config")
filePath := filepath.Join(pathDir, "godot")
FS.MkdirAll(pathDir, 0755)
iowrap.WriteFile(FS, filePath, []byte("0-7\n"), 0644)
}
const (
succeed = "\u2713"
failed = "\u2717"
)
func TestDeleteConfig(t *testing.T) {
t.Log("Given the need to test downloading a webpage content")
{
usr, _ := user.Current()
pathDir := filepath.Join(usr.HomeDir, ".config")
filePath := filepath.Join(pathDir, "godot")
t.Logf("\tTest 0:\tWhen deleting the %v with 0644 permissions", filePath)
{
err := DeleteConfig()
if err != nil {
t.Fatalf("\t%s\tThe file couldn't be deleted: %v", failed, err)
}
t.Logf("\t%s\tThe file has been successfully deleted.", succeed)
}
}
}
Functional test:
touch C:/Users/drpan/.config/godot
ls -l C:/Users/drpan/.config/godot Output: -rw-r--r-- 1 drpan 197609 0 Nov 2 19:38 C:/Users/drpan/.config/godot
./deletedirectory.exe
ls -l C:/Users/drpan/.config/godot Output: ls: cannot access 'C:/Users/drpan/.config/godot': No such file or directory
Unit Test:
$ touch C:/Users/drpan/.config/godot
$ go test
2020/11/02 19:55:35 C:\Users\drpan\.config\godot
PASS
ok github.com/drpaneas/deletedirectory 0.162s
$ ls -l C:/Users/drpan/.config/godot Output: -rw-r--r-- 1 drpan 197609 0 Nov 2 19:55 C:/Users/drpan/.config/godot

Get Windows Recognized Environment Variables with Golang

is there a way to get the path of a folder using Windows Recognized Environment Variables values with Go?
I know Python can do it, but I can't figure it out using Go.
As an example I want ot get the path for the user Downloads folder using CSIDL_DEFAULT_DOWNLOADSvariable. So, if the user has changed the Downloads folder location by any reason, my code will get the right path, once this variable should store the new, non defaul location.
Thanks for the attention.
P.S.: os.Getenv returns nothing with CSIDL_DEFAULT_DOWNLOADS as key.
The solution I found for Windows Downloads folder path uses registry package and the folder GUID code.
package main
import (
"fmt"
"golang.org/x/sys/windows/registry"
)
func main() {
k, err := registry.OpenKey(registry.CURRENT_USER,
`SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders`,
registry.QUERY_VALUE)
if err != nil {
panic(err)
}
defer k.Close()
s, _, err := k.GetStringValue("{374DE290-123F-4565-9164-39C4925E467B}")
if err != nil {
panic(err)
}
fmt.Println(s)
}

Scan for files in current directory only with ioutils ReadDir when imported through another file

I'm having an issue with ioutils.ReadDir, for some reason it's scanning for all files in the project root instead of in the current directory only.
./main.go
import (
"myfolder/myfile"
)
func main() {
myfile.MyFunction()
}
./myfolder/myfile.go
package myfile
func MyFunction() {
files, err := ioutil.ReadDir(".")
if err != nil {
log.Fatal(err)
}
for _, f := range files {
fi, err := os.Stat(f.Name())
if err != nil {
log.Fatal(err)
return
}
switch mode := fi.Mode(); {
case mode.IsDir():
fmt.Printf("%#s is a folder\n", f.Name())
case mode.IsRegular():
fmt.Printf("%#s is a file\n", f.Name())
}
}
}
I'm not really sure why it is behaving like this, I'm new to Go. My guess is because it's being imported through main.go. How can I make it only search for folders and files in ./myfolder?
The current directory is not the directory of the source files, but rather the current directory of whoever executes the program.
If you're executing the program from a shell (be it bash or the Windows command line), the program inherits the current directory from your shell.
You must change the current directory with cd myfolder before executing the program or call os.Chdir("myfolder") in your Go source file. (os.Chdir doesn't affect your shell's current directory)
If you want to list a directory recursively, you must walk it. See filepath.Walk.

FilePaths in Go

So this is the example from Programming in Go by Mark Summerfield.
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
)
var britishAmerican = "british-american.txt"
func init() {
dir, _ := filepath.Split(os.Args[0])
britishAmerican = filepath.Join(dir, britishAmerican)
}
func main() {
rawBytes, err := ioutil.ReadFile(britishAmerican)
if err != nil {
fmt.Println(err)
}
text := string(rawBytes)
usForBritish := make(map[string]string)
lines := strings.Split(text, "\n")
fmt.Println(lines)
for _, line := range lines {
fields := strings.Fields(line)
if len(fields) == 2 {
usForBritish[fields[0]] = fields[1]
}
}
fmt.Println(usForBritish)
}
When I run this code with the init() func commented out, it works perfectly fine. If I leave it in I get this error:
open /var/folders/l6/rdqtyrfd303dw1cz8qvlfcvc0000gn/T/go- build652175567/command-line-arguments/_obj/exe/british-american.txt: no such file or directory exit status 1
My question is, why does the init() func not grab the file from the appropriate directory?
You change the variable britishAmerican in the init function. Without init(), the program looks in the current directory (no path given, only the file name). With init(), it looks in the path where the executable is (os.Args[0]). And with go run main.go, the directory with the executable is not the current working directory.
You should use go build to build the binary and then run it, or you should tell us what you want to achieve (as written by #RoninDev).
The MCVE I've mentioned could look like this:
package main
import (
"io/ioutil"
"log"
"os"
"path/filepath"
)
var filename = "foo.txt"
func init() {
// change to true and things break
if false {
dir, _ := filepath.Split(os.Args[0])
filename = filepath.Join(dir, filename)
}
}
func main() {
// requires a file 'foo.txt' in the current directory
_, err := ioutil.ReadFile(filename)
if err != nil {
log.Fatal(err)
}
}
It can (of course) be even shorter, but this should be enough for the others in the community to see what is going on.
It looks to me like the program is expecting a file called british-american.txt in the directory that the executable is in.
That is what the code in init() does - it finds the path the the executable and constructs a path to the dictionary relative to that.
I can see from your error message that you are using go run to run the code. This makes a temporary executable in /tmp and runs that. If you leave the init() code in then it will look for the dictionary in the /tmp directory and it won't find it. If you take the init() code out it will look for the dictionary in the current directory and it will succeed.
If you want to use it as the author intended then use go build to build a binary and then run it - that will work.

How to get the directory of the currently running file?

In nodejs I use __dirname . What is the equivalent of this in Golang?
I have googled and found out this article http://andrewbrookins.com/tech/golang-get-directory-of-the-current-file/ . Where he uses below code
_, filename, _, _ := runtime.Caller(1)
f, err := os.Open(path.Join(path.Dir(filename), "data.csv"))
But is it the right way or idiomatic way to do in Golang?
EDIT: As of Go 1.8 (Released February 2017) the recommended way of doing this is with os.Executable:
func Executable() (string, error)
Executable returns the path name for the executable that started the current process. There is no guarantee that the path is still pointing to the correct executable. If a symlink was used to start the process, depending on the operating system, the result might be the symlink or the path it pointed to. If a stable result is needed, path/filepath.EvalSymlinks might help.
To get just the directory of the executable you can use path/filepath.Dir.
Example:
package main
import (
"fmt"
"os"
"path/filepath"
)
func main() {
ex, err := os.Executable()
if err != nil {
panic(err)
}
exPath := filepath.Dir(ex)
fmt.Println(exPath)
}
OLD ANSWER:
You should be able to use os.Getwd
func Getwd() (pwd string, err error)
Getwd returns a rooted path name corresponding to the current directory. If the current directory can be reached via multiple paths (due to symbolic links), Getwd may return any one of them.
For example:
package main
import (
"fmt"
"os"
)
func main() {
pwd, err := os.Getwd()
if err != nil {
fmt.Println(err)
os.Exit(1)
}
fmt.Println(pwd)
}
This should do it:
import (
"fmt"
"log"
"os"
"path/filepath"
)
func main() {
dir, err := filepath.Abs(filepath.Dir(os.Args[0]))
if err != nil {
log.Fatal(err)
}
fmt.Println(dir)
}
Use package osext
It's providing function ExecutableFolder() that returns an absolute path to folder where the currently running program executable reside (useful for cron jobs). It's cross platform.
Online documentation
package main
import (
"github.com/kardianos/osext"
"fmt"
"log"
)
func main() {
folderPath, err := osext.ExecutableFolder()
if err != nil {
log.Fatal(err)
}
fmt.Println(folderPath)
}
I came from Node.js to Go. The Node.js equivalent to __dirname in Go is:
_, filename, _, ok := runtime.Caller(0)
if !ok {
return errors.New("unable to get the current filename")
}
dirname := filepath.Dir(filename)
Some other mentions in this thread and why they're wrong:
os.Executable() will give you the filepath of the currently running executable. This is equivalent to process.argv[0] in Node. This is not true if you want to take the __dirname of a sub-package.
os.Getwd() will give you the current working directory. This is the equivalent to process.cwd() in Node. This will be wrong when you run your program from another directory.
Lastly, I'd recommend against pulling in a third-party package for this use case. Here's a package you can use:
package current
// Filename is the __filename equivalent
func Filename() (string, error) {
_, filename, _, ok := runtime.Caller(1)
if !ok {
return "", errors.New("unable to get the current filename")
}
return filename, nil
}
// Dirname is the __dirname equivalent
func Dirname() (string, error) {
filename, err := Filename()
if err != nil {
return "", err
}
return filepath.Dir(filename), nil
}
Note that I've adjusted runtime.Caller(1) to 1 because we want to get the directory of the package that called current.Dirname(), not the directory containing the current package.
filepath.Abs("./")
Abs returns an absolute representation of path. If the path is not
absolute it will be joined with the current working directory to turn
it into an absolute path.
As stated in the comment, this returns the directory which is currently active.
os.Executable: https://tip.golang.org/pkg/os/#Executable
filepath.EvalSymlinks: https://golang.org/pkg/path/filepath/#EvalSymlinks
Full Demo:
package main
import (
"fmt"
"os"
"path/filepath"
)
func main() {
var dirAbsPath string
ex, err := os.Executable()
if err == nil {
dirAbsPath = filepath.Dir(ex)
fmt.Println(dirAbsPath)
return
}
exReal, err := filepath.EvalSymlinks(ex)
if err != nil {
panic(err)
}
dirAbsPath = filepath.Dir(exReal)
fmt.Println(dirAbsPath)
}
if you use this way :
dir, err := filepath.Abs(filepath.Dir(os.Args[0]))
if err != nil {
log.Fatal(err)
}
fmt.Println(dir)
you will get the /tmp path when you are running program using some IDE like GoLand because the executable will save and run from /tmp
i think the best way for getting the currentWorking Directory or '.' is :
import(
"os"
"fmt"
"log"
)
func main() {
dir, err := os.Getwd()
if err != nil {
log.Fatal(err)
}
fmt.Println(dir)
}
the os.Getwd() function will return the current working directory.
and its all without using of any external library :D
If you use package osext by kardianos and you need to test locally, like Derek Dowling commented:
This works fine until you'd like to use it with go run main.go for
local development. Not sure how best to get around that without
building an executable beforehand each time.
The solution to this is to make a gorun.exe utility instead of using go run. The gorun.exe utility would compile the project using "go build", then run it right after, in the normal directory of your project.
I had this issue with other compilers and found myself making these utilities since they are not shipped with the compiler... it is especially arcane with tools like C where you have to compile and link and then run it (too much work).
If anyone likes my idea of gorun.exe (or elf) I will likely upload it to github soon..
Sorry, this answer is meant as a comment, but I cannot comment due to me not having a reputation big enough yet.
Alternatively, "go run" could be modified (if it does not have this feature already) to have a parameter such as "go run -notemp" to not run the program in a temporary directory (or something similar). But I would prefer just typing out gorun or "gor" as it is shorter than a convoluted parameter. Gorun.exe or gor.exe would need to be installed in the same directory as your go compiler
Implementing gorun.exe (or gor.exe) would be trivial, as I have done it with other compilers in only a few lines of code... (famous last words ;-)
Sometimes this is enough, the first argument will always be the file path
package main
import (
"fmt"
"os"
)
func main() {
fmt.Println(os.Args[0])
// or
dir, _ := os.Getwd()
fmt.Println(dir)
}
dir, err := os.Getwd()
if err != nil {
fmt.Println(err)
}
this is for golang version: go version go1.13.7 linux/amd64
works for me, for go run main.go. If I run go build -o fileName, and put the final executable in some other folder, then that path is given while running the executable.
Do not use the "Answer recommended by Go Language" with runtime.Caller(0).
That works when you go build or go install a program, because you are re-compiling it.
But when you go build a program and then distribute it (copy) on your colleagues' workstations (who don't have Go, and just need the executable), the result of runtime.Caller(0) would still be the path of where you built it (from your computer).
Ie a path which would likely not exist on their own computer.
os.Args[0] or, better, os.Executable() (mentioned here) and kardianos/osext (mentioned here and here), are more reliable.
None of the answers here worked for me, at least on go version go1.16.2 darwin/amd64. This is the only thing close to the __dirname functionality in node
This was posted by goland engineer Daniil Maslov in the jetbrains forums
pasted below for easier reading:
The trick is actually very simple and is to get the current executing and add .. to the project root.
Create a new directory and file like testing_init.go with the following content:
package testing_init
import (
"os"
"path"
"runtime"
)
func init() {
_, filename, _, _ := runtime.Caller(0)
dir := path.Join(path.Dir(filename), "..")
err := os.Chdir(dir)
if err != nil {
panic(err)
}
}
After that, just import the package into any of the test files:
package main_test
import (
_ "project/testing_init"
)
Now you can specify paths from the project root
// GetCurrentDir
func GetCurrentDir() string {
p, _ := os.Getwd()
return p
}
// GetParentDir
func GetParentDir(dirctory string) string {
return substr(dirctory, 0, strings.LastIndex(dirctory, "/"))
}
func substr(s string, pos, length int) string {
runes := []rune(s)
l := pos + length
if l > len(runes) {
l = len(runes)
}
return string(runes[pos:l])
}
If your file is not in the main package then the above answers won't work
I tried different approaches to find find the directory of the currently running file but failed.
The best possible answer is in the question itself this is how I find the current working directory of the file which is not in the main package.
_, filename, _, _ := runtime.Caller(1)
pwd := path.Dir(filename)
Gustavo Niemeyer's answer is great.
But in Windows, runtime proc is mostly in another dir, like this:
"C:\Users\XXX\AppData\Local\Temp"
If you use relative file path, like "/config/api.yaml", this will use your project path where your code exists.

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