I'm using VS2017 and Windows10.
I'm trying to install Boost library but I cannot find any b2, bjam file in my
folder after I executed bootstrap.bat.
There is no any sign of error and I downloaded Version 1.65.1.
Related
I'm adventuring myself into compiling a CMake project using Visual Studio, targeting WSL 1.
Following Microsoft's tutorial to setup a CMake project in Visual Studio and debugging on WSL works fine. Things break when I try to install and use packages using Microsoft's vcpkg package manager after installing vcpkg into a separate Windows directory and integrating it into Visual Studio.
A simple example that fails:
# CMakeLists.txt
cmake_minimum_required(VERSION 3.0)
project(test)
find_package(protobuf CONFIG REQUIRED)
with the following error message:
CMake Error at C:\test\CMakeLists.txt:5 (find_package):
Could not find a package configuration file provided by
"protobuf" with any of the following names
protobufConfig.cmake
protobuf-config.cmake
Add the installation prefix of "unofficial-sqlite3" to CMAKE_PREFIX_PATH or
set "protobuf_DIR" to a directory containing one of the above
files. If "protobuf" provides a separate development package or
SDK, be sure it has been installed.
I'm getting Intellisense to recognize find_package and suggesting to install the package or copying the vcpkg command to clipboard.
The CMake toolchain file is pointing to the "C:/vcpkg/scripts/buildsystems/vcpkg.cmake" file in the WSL-GCC-Debug configuration settings. Installing vcpkg on the Linux system and setting the CMake toolchain file to the corresponding path creates the exact same error output.
Running the "vcpkg install protobuf:x64-linux" command in the terminal creates the following output:
Computing installation plan...
The following packages will be built and installed:
protobuf[core]:x64-linux -> 3.14.0#1
Detecting compiler hash for triplet x64-linux...
Error: while detecting compiler information:
The log content at C:\vcpkg\buildtrees\detect_compiler\stdout-x64-linux.log is:
-- Configuring x64-linux
CMake Error at scripts/cmake/vcpkg_execute_required_process.cmake:108 (message):
Command failed: ninja -v
Working Directory: C:/vcpkg/buildtrees/detect_compiler/x64-linux-rel/vcpkg-parallel-configure
Error code: 1
See logs for more information:
C:\vcpkg\buildtrees\detect_compiler\config-x64-linux-out.log
Call Stack (most recent call first):
scripts/cmake/vcpkg_configure_cmake.cmake:319 (vcpkg_execute_required_process)
scripts/detect_compiler/portfile.cmake:18 (vcpkg_configure_cmake)
scripts/ports.cmake:128 (include)
Error: vcpkg was unable to detect the active compiler's information. See above for the CMake failure output.
This is not a surprise as I don't expect it to be able to build packages targeting Linux on my Windows machine.
I'm new to cross-platform development and I find documentation on vcpkg + WSL rather sparse. Am I right in assuming that the packages should be installed by vcpkg running on the Linux system? Or do I need to have CMake setup on Windows to make vcpkg work on the Windows side?
Setup:
Windows 10 Build 19041
Visual Studio 2019 (16.8.5) with Visual C++ for Linux Development
Ubuntu 20.04 LTS as WSL
vcpkg commit f226416d2
It seems that I was a bit off track.
vcpkg installed on the Windows machine is accessible on the Linux system the same way as the actual CMake project is accessible. Setting the "CMAKE_TOOLCHAIN_FILE" variable to the absolute "C:/vcpkg/scripts/buildsystems/vcpkg.cmake" path gets translated into "/mnt/c/vcpkg/scripts/buildsystems/vcpkg.cmake".
The missing step was to run the ./bootstrap-vcpkg.sh script on the Linux system to make sure packages can be installed by vcpkg on the Linux system.
I also learned that packages have to be installed manually by running the vcpkg install command since there is no "build in" way to do this via CMake.
I am trying to download a C program called fluidsynth (https://sourceforge.net/p/fluidsynth) so that I can later install python bindings and use it in some code.
I installed CMake and Visual Studio. From the VS command line (as an administrator) I gave the command cmake c:\path\to\fluidsynth. I got a few errors:
In the command line, I got No CMAKE_C_COMPILER could be found.
In the CMake error log it says Build FAILED Then:
error MSB8036: The Windows SDK version 8.1 was not found.
Install the required version of Windows SDK or change the
SDK version in the project property pages or by right-clicking
the solution and selecting "Retarget solution".
[C:\Users\user\Desktop\fluidsynth-1.1.6\CMakeFiles\3.4.3\CompilerIdC\CompilerIdC.vcxproj]
This error persists even after upgrading my Windows SDK.
1.- Visual Basic?? CMake doesn't have native support for VB.
2.- If you are going to use CMake, you must be ensure that Win SDK is propertly registered its paths.
3.- Once is done, you only need to run, from the directory you extracted the files, the following command: cmake . if you still get errors, then something is not correctly registered nor installed. That wouldn't be cmake fault.
I am open to either a Visual Studio answer or a MinGW answer. I just finished building LLVM 3.2 using CMake and Visual Studio 2010. Everything went smoothly, but I have no llvm-config. Do I need it? Every example I see on the intertubes makes use of that tool. If I don't need it, how do I configure my project to make use of LLVM?
To be clear, I am not trying to use LLVM tools/compilers (like clang and whatnot). I am trying to write C++ code that uses the LLVM libraries to produce LLVM IR and even compile that stuff. I setup my include and lib folders. I ran llvm-config in Linux and saw a long list of macros and libraries.
I have a wonderful folder full of goodies. It just has no llvm-config in there: C:\Program Files (x86)\LLVM\
llvm-config does not exist in windows prebuilt binaries. You need to compile from the source code to get it.
Grab CMAKE > 3.5 , install it and make sure you add it to PATH.
Download Visual Studio 2019
Donwload the source code (9.0.1 is the latest as I'm writing this)
Extract the source code
Cd into the root of the llvm source-code
In cmd, type cmake . this will generate Visual Studio 2019 sln.
open sln file(LLVM.sln), change the build type to Rlease, build the whole project
navigate to your Rlease\bin, and there you have your llvm-config.exe
If you have built the LLVM in debug version all the executables (including llvm-config) have been placed in your build directory (containing Visual Studio project and solution files) in bin/Debug/ subdirectory. In case of release build replace Debug with Release.
If you are interested in using LLVM on Windows more than building it, check out Windows snapshot builds.
I have correctly compiled Boost for Windows 8 with VS-10 as given in this link. My project works fine. But when I copy the project to another Windows 7 machine it returns an error message as "The application was unable to start correctly (0xc000007b). Click OK to close this application.". I have correctly installed Boost in the second PC as well. Both PCs are 64-bit and I installed 32-bit Boost in both. As I found from some links this is because the project try dynamically linking 64-bit libraries instead 32-bit. Could you kindly advice how to build this as a portable solution. Thanks in advance.
Update 1:
Following is the dependency walker output.
Are you sure you selected the Visual Studio 2010 Command Prompt x86 to compile the library? or the x64 version? there is more than 1 version of the command prompt in the start menu. my guess would be that you accidentally ran the x64 version, and then compiled boost with it, resulting in a x64 bit version of the library compiled.
Here's a batch file that compiles the static and shared version of boost in x86:
compileboost.bat:
call "%vs110comntools%..\..\VC\vcvarsall.bat" x86
cd C:/boostsourcefolder/
call bootstrap.bat
.\b2 runtime-link=static
.\b2 runtime-link=shared
Then in your VS2010 project properties, Common Properties -> VC++ Directories -> Include Directories, type your boost folder (C:/boostsourcefolder/). and in Common Properties -> VC++ Directories -> Library Directories, type the boost compiled library folder (C:/boostsourcefolder/stage/lib/).
That's pretty much all you need to do.
i have boost librray 1.44.0 how can i build it?i am using visual studio 2010
thanks
You can use the tool bjam.exe (just search for it in the www and download it).
When downloaded and extracted, just type bjam toolset=msvc-10.0 --build-type=complete stage from the windows console in your boost directory. Then reference the include and lib directories within Visual Studio:
Include: boost_1_44_0 (plus possibly boost_1_44_0\boost)
Lib: boost_1_44_0\stage\lib
go to your boost directory (c:\boost or whatever) and run:
bootstrap.bat
and then
bjam.exe
It should generate the .lib files in $BOOST\stage\lib (about 850 MB :P)