I want to run an executable that blocks on stdin and when a key is pressed that same character is printed immediately without Enter having to be pressed.
How can I read one character from stdin without having to hit Enter? I started with this example:
fn main() {
println!("Type something!");
let mut line = String::new();
let input = std::io::stdin().read_line(&mut line).expect("Failed to read line");
println!("{}", input);
}
I looked through the API and tried replacing read_line() with bytes(), but everything I try requires me to hit Enter before read occurs.
This question was asked for C/C++, but there seems to be no standard way to do it: Capture characters from standard input without waiting for enter to be pressed
It might not be doable in Rust considering it's not simple in C/C++.
While #Jon's solution using ncurses works, ncurses clears the screen by design. I came up with this solution that uses the termios crate for my little project to learn Rust. The idea is to modify ECHO and ICANON flags by accessing tcsetattr through termios bindings.
extern crate termios;
use std::io;
use std::io::Read;
use std::io::Write;
use termios::{Termios, TCSANOW, ECHO, ICANON, tcsetattr};
fn main() {
let stdin = 0; // couldn't get std::os::unix::io::FromRawFd to work
// on /dev/stdin or /dev/tty
let termios = Termios::from_fd(stdin).unwrap();
let mut new_termios = termios.clone(); // make a mutable copy of termios
// that we will modify
new_termios.c_lflag &= !(ICANON | ECHO); // no echo and canonical mode
tcsetattr(stdin, TCSANOW, &mut new_termios).unwrap();
let stdout = io::stdout();
let mut reader = io::stdin();
let mut buffer = [0;1]; // read exactly one byte
print!("Hit a key! ");
stdout.lock().flush().unwrap();
reader.read_exact(&mut buffer).unwrap();
println!("You have hit: {:?}", buffer);
tcsetattr(stdin, TCSANOW, & termios).unwrap(); // reset the stdin to
// original termios data
}
One advantage of reading a single byte is capturing arrow keys, ctrl etc. Extended F-keys are not captured (although ncurses can capture these).
This solution is intended for UNIX-like platforms. I have no experience with Windows, but according to this forum perhaps something similar can be achieved using SetConsoleMode in Windows.
Use one of the 'ncurses' libraries now available, for instance this one.
Add the dependency in Cargo
[dependencies]
ncurses = "5.86.0"
and include in main.rs:
extern crate ncurses;
use ncurses::*; // watch for globs
Follow the examples in the library to initialize ncurses and wait for single character input like this:
initscr();
/* Print to the back buffer. */
printw("Hello, world!");
/* Update the screen. */
refresh();
/* Wait for a key press. */
getch();
/* Terminate ncurses. */
endwin();
You can also use termion, but you will have to enable the raw TTY mode which changes the behavior of stdout as well. See the example below (tested with Rust 1.34.0). Note that internally, it also wraps the termios UNIX API.
Cargo.toml
[dependencies]
termion = "1.5.2"
main.rs
use std::io;
use std::io::Write;
use std::thread;
use std::time;
use termion;
use termion::input::TermRead;
use termion::raw::IntoRawMode;
fn main() {
// Set terminal to raw mode to allow reading stdin one key at a time
let mut stdout = io::stdout().into_raw_mode().unwrap();
// Use asynchronous stdin
let mut stdin = termion::async_stdin().keys();
loop {
// Read input (if any)
let input = stdin.next();
// If a key was pressed
if let Some(Ok(key)) = input {
match key {
// Exit if 'q' is pressed
termion::event::Key::Char('q') => break,
// Else print the pressed key
_ => {
write!(
stdout,
"{}{}Key pressed: {:?}",
termion::clear::All,
termion::cursor::Goto(1, 1),
key
)
.unwrap();
stdout.lock().flush().unwrap();
}
}
}
thread::sleep(time::Duration::from_millis(50));
}
}
Here's a lightweight solution only using the libc crate based some code from the console crate:
fn setup_raw_terminal() -> io::Result<()> {
unsafe {
let tty;
let fd = if libc::isatty(libc::STDIN_FILENO) == 1 {
libc::STDIN_FILENO
} else {
tty = fs::File::open("/dev/tty")?;
tty.as_raw_fd()
};
let mut ptr = core::mem::MaybeUninit::uninit();
if libc::tcgetattr(fd, ptr.as_mut_ptr()) == 0 {
let mut termios = ptr.assume_init();
let c_oflag = termios.c_oflag;
libc::cfmakeraw(&mut termios);
termios.c_oflag = c_oflag;
if libc::tcsetattr(fd, libc::TCSADRAIN, &termios) == 0 {
return Ok(());
}
}
}
Err(io::Error::last_os_error())
}
It needs to be called before reading stdin:
let mut buf = [0u8; 1024];
let mut stdin = io::stdin();
setup_raw_terminal()?;
loop {
let size = stdin.read(&mut buf)?;
let data = &buf[0..size];
println!("stdin data: {}", data);
}
Related
I am using windows-rs (Latest version from GitHub, because it contains some fixes the stable version on Crates.io doesn't have).
My goal is to develop a small software that automatically forces the screen to be re-detected and set to the highest resolution (It's for a school with a weird setup where teachers have to turn projectors on before the PC for resolutions to get detected, but often forget that, leading the PCs to have a very low resolution, and the higher resolutions not being detected).
For re-initializing the screen, I have the following function:
// Some imports may be unused here, I haven't checked them yet, the full file has more functions
use windows::Win32::Graphics::Gdi::{ChangeDisplaySettingsA, EnumDisplaySettingsA, DEVMODEA, SDC_FORCE_MODE_ENUMERATION, SDC_APPLY, SDC_SAVE_TO_DATABASE, SDC_USE_SUPPLIED_DISPLAY_CONFIG, QDC_ALL_PATHS};
use windows::Win32::Media::Audio::Endpoints::IAudioEndpointVolume;
use windows::Win32::Media::Audio::{IMMDeviceEnumerator, MMDeviceEnumerator};
use windows::Win32::Devices::Display::{GetDisplayConfigBufferSizes, QueryDisplayConfig, SetDisplayConfig, DISPLAYCONFIG_TOPOLOGY_ID};
use windows::core::GUID;
use windows::Win32::System::Com::{CoInitialize, CoCreateInstance, CLSCTX_ALL};
// Forces Windows to reinit display settings
pub fn force_reinit_screen() -> i32 {
let mut path_count = 0;
let mut mode_count = 0;
let result = unsafe { GetDisplayConfigBufferSizes(QDC_ALL_PATHS, &mut path_count, &mut mode_count) };
println!("GetDisplayConfigBufferSizes returned {}", result);
let mut path_array = Vec::with_capacity(path_count as usize);
let mut mode_array = Vec::with_capacity(mode_count as usize);
let result = unsafe {
QueryDisplayConfig(
QDC_ALL_PATHS,
&mut path_count,
path_array.as_mut_ptr(),
&mut mode_count,
mode_array.as_mut_ptr(),
::core::mem::transmute(::core::ptr::null::<DISPLAYCONFIG_TOPOLOGY_ID>()),
)
};
println!("QueryDisplayConfig returned {}", result);
let flags = SDC_FORCE_MODE_ENUMERATION | SDC_APPLY | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_SAVE_TO_DATABASE;
let result = unsafe { SetDisplayConfig(Some(&path_array), Some(&mode_array), flags) };
result
}
However, it does not work on any computer I've tried this on (Returns code 87, which seems to mean bad parameters). What am I doing wrong?
On my adventure to learn Rust I decided to try and print to the cli contents of the clipboard. I've done this before in Swift so thought I would have much issues in Rust.
However I'm having a hard time printing the contents of the returned NSArray. I've spent a few hours playing around with different functions but haven't made much progress.
The Swift code I have that works:
import Foundation
import AppKit
let pasteboard = NSPasteboard.general
func reload() -> [String]{
var clipboardItems: [String] = []
for element in pasteboard.pasteboardItems! {
if let str = element.string(forType: NSPasteboard.PasteboardType(rawValue: "public.utf8-plain-text")) {
clipboardItems.append(str)
}
}
return clipboardItems;
}
// Access the item in the clipboard
while true {
let firstClipboardItem = reload()
print(firstClipboardItem);
sleep(1);
}
Here is the Rust code:
use cocoa::appkit::{NSApp, NSPasteboard, NSPasteboardReading, NSPasteboardTypeString};
use cocoa::foundation::NSArray;
fn main() {
unsafe {
let app = NSApp();
let pid = NSPasteboard::generalPasteboard(app);
let changec = pid.changeCount();
let pid_item = pid.pasteboardItems();
if pid_item.count() != 0 {
let items = &*pid_item.objectAtIndex(0);
println!("{:?}", items);
}
println!("{:?}", *pid.stringForType(NSPasteboardTypeString));
}
}
The code above produces: *<NSPasteboardItem: 0x6000021a3de0>*
EDIT:
I've made a little progress but stuck on one last bit. I've managed to get the first UTF8 char out of the clipboard.
The issue I have is if I copy the text: World the system will loop the correct amount of times for the word length but will only print the first letter, in this case W. Output below:
TEXT 'W'
TEXT 'W'
TEXT 'W'
TEXT 'W'
TEXT 'W'
The bit I'm trying to get my head around is how to move to the next i8. I can't seem to find a way to point to the next i8.
The NSString function UTF8String() returns *const i8. I'm scratching my head with how one would walk the text.
use cocoa::appkit::{NSApp, NSPasteboard, NSPasteboardTypeString};
use cocoa::foundation::{NSArray, NSString};
fn main() {
unsafe {
let app = NSApp();
let pid = NSPasteboard::generalPasteboard(app);
let changec = pid.changeCount();
let nsarray_ptr = pid.pasteboardItems();
if nsarray_ptr.count() != 0 {
for i in 0..NSArray::count(nsarray_ptr) {
let raw_item_ptr = NSArray::objectAtIndex(nsarray_ptr, i);
let itm = raw_item_ptr.stringForType(NSPasteboardTypeString);
for u in 0..itm.len() {
let stri = itm.UTF8String();
println!("TEXT {:?}", *stri as u8 as char);
}
}
}
}
}
To everyone who's looked/commented on this so far thank you.
After reading some tests provided by cocoa I figured out what I needed to do.
The code below prints the contents of the clipboard. Thanks to those who pointed me in the right direction.
use cocoa::appkit::{NSApp, NSPasteboard, NSPasteboardTypeString};
use cocoa::foundation::{NSArray, NSString};
use std::{str, slice};
fn main() {
unsafe {
let app = NSApp();
let pid = NSPasteboard::generalPasteboard(app);
let nsarray_ptr = pid.pasteboardItems();
if nsarray_ptr.count() != 0 {
for i in 0..NSArray::count(nsarray_ptr) {
let raw_item_ptr = NSArray::objectAtIndex(nsarray_ptr, i);
let itm = raw_item_ptr.stringForType(NSPasteboardTypeString);
let stri = itm.UTF8String() as *const u8;
let clipboard = str::from_utf8(slice::from_raw_parts(stri, itm.len()))
.unwrap();
println!("{}", clipboard);
}
}
}
}
I would like to get my username in an std::String using the windows-rs crate.
use bindings::Windows::Win32::{
System::WindowsProgramming::GetUserNameW,
Foundation::PWSTR,
};
fn main() {
let mut pcbbuffer: u32 = 255;
let mut helper: u16 = 0;
let lpbuffer = PWSTR(&mut helper);
println!("lpbuffer: {:?}\npcbbuffer: {:?}", lpbuffer, pcbbuffer);
unsafe {
let success = GetUserNameW(lpbuffer, &mut pcbbuffer);
println!("GetUserNameW succeeded: {:?}\nlpbuffer: {:?}\npcbbuffer: {:?}", success.as_bool(), lpbuffer, pcbbuffer);
}
}
produces the output:
lpbuffer: PWSTR(0xca20f5f76e)
pcbbuffer: 255
GetUserNameW succeeded: true
lpbuffer: PWSTR(0x7200650073)
pcbbuffer: 5
The username is "user" that's 4 + 1 terminating character = 5 which is good. I also see the GetUserNameW function succeeded and the pointer to the string changed.
What are the next steps?
The code as posted works by coincidence alone. It sports a spectacular buffer overflow, hardly what you'd want to see in Rust code. Specifically, you're taking the address of a single u16 value, and pass it into an API, telling it that the pointed-to memory were 255 elements in size.
That needs to be solved: You will have to allocate a buffer large enough to hold the API's output first.
Converting a UTF-16 encoded string to a Rust String with its native encoding can be done using several different ways, such as String::from_utf16_lossy().
The following code roughly sketches out the approach:
fn main() {
let mut cb_buffer = 257_u32;
// Create a buffer of the required size
let mut buffer = Vec::<u16>::with_capacity(cb_buffer as usize);
// Construct a `PWSTR` by taking the address to the first element in the buffer
let lp_buffer = PWSTR(buffer.as_mut_ptr());
let result = unsafe { GetUserNameW(lp_buffer, &mut cb_buffer) };
// If the API returned success, and more than 0 characters were written
if result.as_bool() && cb_buffer > 0 {
// Construct a slice over the valid data
let buffer = unsafe { slice::from_raw_parts(lp_buffer.0, cb_buffer as usize - 1) };
// And convert from UTF-16 to Rust's native encoding
let user_name = String::from_utf16_lossy(buffer);
println!("User name: {}", user_name);
}
}
I am writing a minimal Lisp with a classic terminal-based REPL environment project in Rust.
How do I read in user input from the arrow keys, allowing them to move back and forth on their current line of input at least before they have pressed enter? Ideally, I will be able to extend functionality to include moving "back" to retrieve old inputs like you would in any terminal or any REPL. Here's an image of the behavior for clarity:
I have played around with the standard library's io module and the termion crate but have not figured this functionality out.
Here is my current working code. It effectively takes input and immediately prints it back to the user in addition to quitting as expected with quit().
use std::io::prelude::*;
use std::io;
fn main() {
println!("Rispy Version 0.0.1");
println!("Enter `quit()` to Exit");
let mut input: String;
// continuous input til ctrl-c or quit()
loop {
print!("rispy>> ");
io::stdout().flush().unwrap();
input = String::new();
io::stdin().read_line(&mut input)
.expect("Error reading line");
print!("input: {}", input);
match input.as_ref() {
"quit()\n" => {
println!("\nGoodbye");
break;
},
_ => continue,
}
}
}
It's funny how some basic/fundamental crates are not suggested elsewhere more readily for problems like this but thankfully #kazemakase answered the question by suggesting a crate I had not found up to this point: rustyline
A slight edit to the example code on the readme yields the results I want, with history, the ability to navigate left/right with the arrow keys, and even the use of key strokes like ctrl-d, ctrl-c, home, etcetera. Here it is to couple with the question as asked:
extern crate rustyline;
use rustyline::Editor;
use rustyline::error::ReadlineError;
fn main() {
println!("Rispy Version 0.0.1");
println!("Enter `quit()` to Exit");
let mut reader = Editor::<()>::new();
if let Err(_) = reader.load_history("rispy_history.txt") {
println!("No previous history.");
}
// continuous input
loop {
let readline = reader.readline("rispy>> ");
match readline {
Ok(line) => {
reader.add_history_entry(&line);
println!("input: {}", line);
},
Err(ReadlineError::Interrupted) => {
println!("CTRL-C");
println!("Goodbye");
break
}
Err(ReadlineError::Eof) => {
println!("CTRL-D");
println!("Goodbye");
break
},
Err(err) => {
println!("Error: {:?}", err);
break
}
}
}
reader.save_history("rispy_history.txt").unwrap();
}
As an out-of-the-box answer, I occasionally use rlwrap, a small wrapper around any command line program that adds basic readline capabilities.
Running rlwrap cargo run, your original program now has editing like you asked, as well as command history and history searching, and probably a lot of other things.
I am attempting to write a shell in Rust. One of the functions of a shell is being able to redirect input to a file, redirect a file to input, and pipe output of a program into another program. I am using the run::process_output functions in std to run programs and get their output, but I don't know how to send input as if it was stdin to a program after running it. Is there some way to create an object that is directly connected to the ran program and push in input like it was typed in stdin?
This program demonstrates how you can launch external programs and stream their stdout -> stdin together:
use std::io::{BufRead, BufReader, BufWriter, Write};
use std::process::{Command, Stdio};
fn main() {
// Create some argument vectors for lanuching external programs
let a = vec!["view", "-h", "file.bam"];
let outsam = vec!["view", "-bh", "-o", "rust.bam", "-"];
let mut child = Command::new("samtools")
.args(&a)
.stdout(Stdio::piped())
.spawn()
.unwrap();
let outchild = Command::new("samtools")
.args(&outsam)
.stdin(Stdio::piped())
.spawn()
.unwrap();
// Create a handle and writer for the stdin of the second process
let mut outstdin = outchild.stdin.unwrap();
let mut writer = BufWriter::new(&mut outstdin);
// Loop over the output from the first process
if let Some(ref mut stdout) = child.stdout {
for line in BufReader::new(stdout).lines() {
let mut l: String = line.unwrap();
// Need to add an end of line character back to the string
let eol: &str = "\n";
l = l + eol;
// Print some select lines from the first child to stdin of second
if (l.chars().skip(0).next().unwrap()) == '#' {
// convert the string into bytes and write to second process
let bytestring = l.as_bytes();
writer.write_all(bytestring).unwrap();
}
}
}
}
You'll need a handle to a running process to do this.
// spawn process
let mut p = std::process::Command::new(prog).arg(arg).spawn().unwrap();
// give that process some input, processes love input
p.stdin.as_mut().unwrap().write_str(contents);
// wait for it to complete, you may need to explicitly close stdin above
// i.e. p.stdin.as_mut().unwrap().close();
p.wait();
The above should let you send arbitrary input to a process. It would be important to close the stdin pipe if the spawned process reads until eof, like many programs do.
An updated version of Michael's answer. If your output/input is small, you can read it into a string and pipe it back in the following manner:
let output = Command::new("ls").arg("-aFl")
.output().unwrap().stdout;
let output = String::from_utf8_lossy(&output);
println!("First program output: {:?}", output);
let put_command = Command::new("my_other_program")
.stdin(Stdio::piped())
.spawn().unwrap();
write!(put_command.stdin.unwrap(), "{}", output).unwrap();