gfortran compiler on windows powershell not creating executable - windows

The title says it all really, I run gfortran to compile a simple test fortran program, it compiles with no errors; but when I run ls to look at the output, there is no executable created. I've tried with the -o option set as well.
The fotran program is a simple hello world
program test1
implicit none
print *, "Hello World!"
end program test1
(The gfortran I'm using is from the mingw release; I have aliased gfortran to c:/mingw/bin/gfortran.exe within powershell, but the same problem happens if I call it explicitly)
Has anyone had this problem before? I thought it might be a permissions issue but I can create files from powershell just fine (unless gfortran needs additional permissions for some reason?). Any help greatly appreciated, thanks :)

Turns out simply aliasing the path to the compiler doesn't work in powershell for MinGW, adding the mingw bin directory to the path is necessary and solved my problem as #cup suggested in the comments. Thanks everyone :)

I just happened to have the same problem that you described but two years later ...
I found that I just need to call the program as ./test.exe instead of test.exe, as I would have done with MS-DOS. That way I do not have to change the path if I work in a different folder.

Related

Automating GCC Compiler arguments to create easier compilations - Windows OS?

Goal
When I run the command:
gcc -ggdb -std=c99 -Wall -Werror hello.c -lcs50 -o test.exe from the root directory
I am able to build the test.exe file and when I run test.exe all is well (thanks to this post by Manohar Reddy Poreddy)
However all of those flags are a little bit cumbersome and I think it would great to condense them into a 'make' command or similar. How would I do this on windows?
Context
GCC, G++ and GDB all seem to be correctly linked (I used chocolatey which paths everything automatically)
Okay so I found what I was looking for.
I hope this answer can help others. Turns out the utility is called 'make' (no surprises). In your directory you essentially create a 'makefile' where you can include your command line arguments which saves on repeated typing in the command line for each compile.
Here is an excellent response on how to install 'make' for windows and was perfect for my use case as a Chocolatey user.
I also found this resource which helps newcomers begin to get their head round GCC which I highly recommend if you're coming into this like I was and felt completely out of your depth.

How to get started with gfortran on a Mac?

Just finished installing the compiler gfortran 6.1. El Capitan. Next, I want to know how to run a file. So, I have a few questions:
Which extension should I use to save the file? Is it .f90 or something else?
What kind of software can be used to edit and save the source code?
Once I save the file, how do I compile it? Is is gfortran followed by the file name (with path) in the Terminal? Also, how does the path look like on a Mac?
A step by step guide would be a great help. I am a first time Mac user. :)
.f90 for free formatted sources is commonly used
Any texteditor you are comfortable with and used to, vim for example
gfortran /your/source/file that would be with an absolute path. If you are in the directory of the source file already you do not need to specify the complete path.
Step by step "hello world":
Create a text file with your Fortran program
Just to give a command line example without the need for an editor (this is not what you typically would do):
Open the terminal, then enter
cat >hello.f90 <<EOF
program hello
implicit none
write(*,*) 'hello world'
end program hello
EOF
Compile your program in the terminal with: gfortran hello.f90
Execute it in the terminal with ./a.out
If you want another name use the -o option:
gfortran -o hello hello.f90
./hello

Force mingw32-make to ignore sh

I noticed that, if sh.exe is present in the PATH, then mingw32-make will use it to launch commands. But if it is not, then it will use cmd.exe. The problem is that both application are .... completely incompatible, and there is no way to create makefiles to would work for both.
Is there a way to ask mingw32-make to always use cmd.exe? Or to create an environment forcing mingw32-make to ignore this sh.exe?
Turns out, I found the solution by chance. I had read that mingw32-make is supposed to look at the SHELL environment variable ... but it doesn't! However, you can specify the option on the command line like so:
mingw32-make SHELL=cmd
This is not ideal, but the best I could come up with. For now, I will leave this question un-answered, in case someone comes with a better answer.
I had similar issue, and resolved it by launching the make from a batch file, but before calling the make added:
set PATH... with only the necessary roots.

GNU MAKE exception with shell command

I'm running make on my project on WIN7 PC and getting the following error:
make: Interrupt/Exception caught (code = 0xc0000005, addr = 0x0040b0ac)
when removing some make parts it seems as the following line is the problematic:
$(shell if exist $(1) echo YES)
Any ideas what seems to be the issue? solutions?
Thanks!
Update:
I'm working with gnu make 3.81.1 mingw32 , same make and makefile used to work on my previous WIN XP (32 bit), problem appeared after upgrading to WIN7 .
OK, I think I've got it.
Apparantly it is something related to the PATH, if I replace the "shell" command with a predefined :
_SHELL=C:/Windows/System32/cmd.exe
the problem is fixed. might be because of severl c:\Program Files PATH instances .
Upgrading to 3.82 fixes the issue as well so I guess the've fixed that
Thanks!
There are a number of different ways GNU make can be built for windows, and the different ways will use different shells for the $(shell ...) command. I don't actually know if any of them will ever invoke Windows command.com or not.
But in any event, it doesn't seem like your version of GNU make works properly in that way. You should update your question with where you got your GNU make from (cygwin? mingw?) or how you built it, if you built it yourself.
Also you might ask on the make-w32#gnu.org mailing list, where Windows users of GNU make hang out.

Hello World in C++ says "Nothing More to be Done" [duplicate]

How can I compile/run C or C++ code in a Unix console or a Mac terminal?
If it is a simple single-source program,
make foo
where the source file is foo.c, foo.cpp, etc., you don’t even need a makefile. Make has enough built-in rules to build your source file into an executable of the same name, minus the extension.
Running the executable just built is the same as running any program - but you will most often need to specify the path to the executable as the shell will only search what is in $PATH to find executables, and most often that does not include the current directory (.).
So to run the built executable foo:
./foo
gcc main.cpp -o main.out
./main.out
This is the command that works on all Unix machines... I use it on Linux/Ubuntu, but it works in OS X as well. Type the following command in Terminal.app.
g++ -o lab21 iterative.cpp
-o is the letter O, not zero
lab21 will be your executable file
iterative.cpp is your C++ file
After you run that command, type the following in the terminal to run your program:
./lab21
Two steps for me:
First:
make foo
Then:
./foo
All application execution in a Unix (Linux, Mac OS X, AIX, etc.) environment depends on the executable search path.
You can display this path in the terminal with this command:
echo $PATH
On Mac OS X (by default) this will display the following colon separated search path:
/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin
So any executable in the listed directories can by run just by typing in their name. For example:
cat mytextfile.txt
This runs /bin/cat and displays mytextfile.txt to the terminal.
To run any other command that is not in the executable search path requires that you qualify the path to the executable. So say I had an executable called MyProgram in my home directory on Mac OS X I can fully qualify it like so:
/Users/oliver/MyProgram
If you are in a location that is near the program you wished to execute you can qualify the name with a partial path. For example, if MyProgram was in the directory /Users/oliver/MyProject I and I was in my home directory I can qualify the executable name like this, and have it execute:
MyProject/MyProgram
Or say I was in the directory /Users/oliver/MyProject2 and I wanted to execute /Users/oliver/MyProject/MyProgram I can use a relative path like this, to execute it:
../MyProject/MyProgram
Similarly if I am in the same directory as MyProgram I need to use a "current directory" relative path. The current directory you are in is the period character followed by a slash. For example:
./MyProgram
To determine which directory you are currently in use the pwd command.
If you are commonly putting programs in a place on your hard disk that you wish to run without having to qualify their names. For example, if you have a "bin" directory in your home directory for regularly used shell scripts of other programs it may be wise to alter your executable search path.
This can be does easily by either creating or editing the existing .bash_profile file in your home directory and adding the lines:
#!/bin/sh
export PATH=$PATH:~/bin
Here the tilde (~) character is being used as a shortcut for /Users/oliver. Also note that the hash bang (#!) line needs to be the first line of the file (if it doesn't already exist). Note also that this technique requires that your login shell be bash (the default on Mac OS X and most Linux distributions). Also note that if you want your programs installed in ~/bin to be used in preference to system executables your should reorder the export statement as follows:
export PATH=~/bin:$PATH
Do all of this in "Terminal".
To use the G++ compiler, you need to do this:
Navigate to the directory in which you stored the *.cpp file.
cd ~/programs/myprograms/
(the ~ is a shortcut for your home, i.e. /Users/Ryan/programs/myprograms/, replace with the location you actually used.)
Compile it
g++ input.cpp -o output.bin (output.bin can be anything with any extension, really. Extension .bin is just common on Unix.)
There should be nothing returned if it was successful, and that is okay. Generally you get returns on failures.
However, if you type ls, you will see the list of files in the same directory. For example, you would see the other folders, input.cpp and output.bin
From inside the directory, now execute it with ./outbut.bin
A compact way to go about doing that could be:
make foo && ./$_
It is nice to have a one-liner so you can just rerun your executable again easily.
Assuming the current directory is not in the path, the syntax is ./[name of the program].
For example ./a.out
To compile C or C++ programs, there is a common command:
make filename
./filename
make will build your source file into an executable file with the same name. But if you want to use the standard way, You could use the gcc compiler to build C programs and g++ for C++.
For C:
gcc filename.c
./a.out
For C++:
g++ filename.cpp
./a.out
Add the following to get the best warnings, and you will not regret it. If you can, compile using WISE (warning is error).
- Wall -pedantic -Weffc++ -Werror
Step 1 - create a cpp file using the command
touch test.cpp
Step 2 - Run this command
g++ test.cpp
Step 3 - Run your cpp file
./a.out
I am on a new MacBook Pro with the Apple M1 Pro chip. I have my Xcode installed - both IDE and command line tools. This is how it worked for me:
g++ one.cpp -o one
./one
Use a makefile. Even for very small (= one-file) projects, the effort is probably worth it because you can have several sets of compiler settings to test things. Debugging and deployment works much easier this way.
Read the make manual. It seems quite long at first glance, but most sections you can just skim over. All in all, it took me a few hours and made me much more productive.
I found this link with directions:
http://www.wesg.ca/2007/11/how-to-write-and-compile-c-programs-on-mac-os-x/
Basically you do:
gcc hello.c
./a.out (or with the output file of the first command)
In order to compile and run C++ source code from a Mac terminal, one needs to do the following:
If the path of .cpp file is somePath/fileName.cpp, first go the directory with path somePath
To compile fileName.cpp, type c++ fileName.cpp -o fileName
To run the program, type ./fileName
Just enter in the directory in which your .c/.cpp file is.
For compiling and running C code.
gcc filename.c
./a.out filename.c
For compiling and running C++ code.
g++ filename.cpp
./a.out filename.cpp
You need to go into the folder where you have saved your file.
To compile the code: gcc fileName
You can also use the g++ fileName
This will compile your code and create a binary.
Now look for the binary in the same folder and run it.
For running C++ files, run the below command, assuming the file name is "main.cpp".
Compile to make an object file from C++ file.
g++ -c main.cpp -o main.o
Since #include <conio.h> is not supported on macOS, we should use its alternative which is supported on Mac. That is #include <curses.h>. Now the object file needs to be converted to an executable file. To use file curses.h, we have to use library -lcurses.
g++ -o main main.o -lcurses
Now run the executable.
./main
Running a .C file using the terminal is a two-step process.
The first step is to type gcc in the terminal and drop the .C file to the terminal, and then press Enter:
gcc /Desktop/test.c
In the second step, run the following command:
~/a.out

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