Build fails with "Command failed with a nonzero exit code" - xcode

When I try to build my app with Xcode, an error interrupts the build process:
Command CompileStoryboard failed with a nonzero exit code
Sometimes, it shows this error instead:
Command CompileSwift failed with a nonzero exit code
I have New Build System turned on.
What can I do to fix this?

Closing Xcode for me didn't have an effect. Instead, I cleaned the project using CommandShiftK.
I also found another reason: I had a storyboard reference to another storyboard which I had removed. The quick fix was deleting this.

I also facing same issue in xcode 10 and tried all the solutions provided but nothing working.
Then I deleted all the files and folders of the following folder :
~/Library/Developer/Xcode/DerivedData
and it worked like a charm.

When you stop building a project when the compiler is in the middle of something "important", this error could appear. In that case, building the project again and letting it finish normally makes this error disappear.

This is a known issue with Swift 4.2 and Xcode 10. I found an article here that fixed it for me: https://github.com/Yummypets/YPImagePicker/issues/236
In short, go to your projects build settings, and add a user defined setting named SWIFT_ENABLE_BATCH_MODE and set its value to NO.
Previously, I tried each of the methods suggested here (rebuild, exit Xcode, clean and rebuild, purge Derived Data files). None of them worked.
Once I added the user define build setting per the article, Swift then told me the true error. In my case, it was a missing }, but it could be any number of problems.

I encountered this error when I was upgrading my project from Swift 4 to 5.
I first updated all my pods to their latest versions. When I built, some pods showed this error.
The following steps resolved this issue for me:
Removed all pods from Podfile
Executed pod install to remove all installed pods
Executed pod deintegrate to remove support for CocoaPods
Deleted Podfile.lock and .xcworkspace from my project so no
CocoaPods anymore
Now my project is a pure Xcode project
Opened my project from the regular .xcodeproj file
Changed Swift Version of my project to Swift 5
Cleaned the project (cmd+shift+K)
Quitted Xcode
Restored all pods to my Podfile
Executed pod install to reintegrate CocoaPods and add my pods
Opened the project from the .xcworkspace file
Cleaned and rebuilt
Some old pods that were still using Swift 4.0
(SlideMenuControllerSwift in my case) were set to Swift 5.0, caused
many build errors in their code. I corrected it back to Swift 4.0
by opening the Pods project and selecting its target.
Cleaned again, rebuilt.
Now I have only errors in my own project code related with difference in Swift version I made. My job now is to fix them.

This error happened to me when I forgot to change entity Properties before creating NSManagedObject subclass. Solved by:
delete Entity+CoreDataClass.swift and Entity+CoreDataProperties.swift.
under "class" of the entity model inspector, change "module" to Current Product Module and "codegen" to Manual/None.
recreate the NSManagedObject.

I had the error Command LinkStoryboards failed with a nonzero exit code, and found that I was using a reference to a non-existent storyboard. I had recently changed the name of a storyboard file, so changing the reference from the 'old' name to the 'new' name solved it for me.
You may not have exactly the same error as me, but an easy way to find a more detailed explanation of the error is to:
Show the issue navigator (while the build time error is showing)
Click the error:
Then, you should see more about your error:
I hope this helps. Please, I am aware that I am answering from experience of a different error than this question was asked about, but I believe this advice should help you conquer similar problems!

For me cleaning the project (Command + Shift + K) and restarting xCode worked for me

If you have multiple targets, where two or more targets have files with the same name, check the target membership of those files in Files inspector. The error occurs when multiple instances of the equally named file have set the target membership for the same target.

Since this issue looks to have dozens of possible solutions and the root cause could be very vague, I'll throw my situation into the ring. Half of my pods were failing with some sort of CompileSwiftSource failure, but only on archive. I was still able to build for device and simulator just fine. I tried a lot (if not all) of the solutions suggested here with no luck. One of the pods had a slightly different error before the CompileSwiftSource error so I went to updating and trying to fix that single pod. It was the Cache library for iOS which hadn't been updated in a while. There was a fork that resolved the issue with updating to Xcode 10.2 that I was able to update to and after that, all of the other issues took care of themselves. So look for a single outlier in your pods if you're getting a bunch of them erroring out and start there.

Switching to the legacy build system fixed the issue for me

In my case, I was clean build folder then restart my mac then it's work.

I had the JSONwebtoken pod installed and that was causing issues. I needed to delete the CommonCrypto folder that is in the JSONWebtoken pod folder. Here is a ->link<- explaining the issue. This started happening in Xcode 10.

In my case it was about having a file named Location. after some digging I find out that it was about having two file with the same name (weird). Cause I don't, however, it's been solved by removing the file and adding another file with a different name.
filenames are used to distinguish private declarations with the same name

This can also occur when you have two swift files with the same name. For example, two ContentView.swift files

In my case, I used too complicated initializations inside a class extension. It suddenly broke my build.
class MyClass { }
extension MyClass {
static var var1 = "", var2 = "", var3 = "", var4 = "", ...., var20 = ""
}
Resolved:
class MyClass { }
extension MyClass {
static var var1 = "",
static var var2 = "",
static var var3 = ""
static var var4 = "", ....,
static var var20 = ""
}

In my case it was empty assets catalog, when I delete it everything was fine again.

Command CompileSwift failed with a nonzero exit code
This error happens when you are migrating your code from Xcode 9 to Xcode 10+. It due to any class name is conflicting with existing apple classes. For Example: State, Event etc.
So first change the class/structure name if any existing in your code like "State" to "StateDetail"
If Info.plist is added in target, remove tick mark from it so it will not copy app bundle (Latest Xcode10 security reason).
Select Info.plist file and uncheck under "Target Membership" in right side Identity inspector
And build code again!!!

In my case, the problem was that I assigned a .swift class to the viewController in the storyboard, while the project was Objective C.

I tried a lot of the options discussed here.
Delete and reinstall pods
Clean Build Folder
Delete Derived Data
Add SWIFT_ENABLE_BATCH_MODE and set its value to NO
Restarting Xcode and Recompiling
Restarting iMac and Recompiling
set Compilation Mode to Incremental
Changed build settings: SWIFT_COMPILATION_MODE = singlefile and SWIFT_OPTIMIZATION_LEVEL = "-O"
Nothing worked. I'm using Xcode Version 11.0 beta (11M336w).
Finally I downloaded a fresh copy and replaced the one I had previously installed. It was the same exact version. That did the trick.

I got this error while trying to run my unit tests in a submodule. What I have done is:
Change the simulator => Clean the project => Build the project => Run unit tests.
After this, my unit tests ran without any issue.

I have the issue like that and my solution is change a little thing in Build Settings:
SWIFT_COMPILATION_MODE = singlefile;
SWIFT_OPTIMIZATION_LEVEL = "-O";
it work to me

Alright, I was having the same problem with Xcode 10. I usually use a storyboard for every view, that way if someone is helping it's easier to fold code in. I needed to make one of the view on one storyboard the initial view Controller.

In my case it was renaming a file to an existing file in other folder(Group) by mistake, just rename it to what it was then the error disappeared

The targets should be specified with related data such as appicon

For me the problem was that on my Podfile I didn't put use_frameworks!. I just uncomment that line, run pod install on the terminal again. And it got fixed.
It was commented since the app was entirely made on Objective-C. Since the app now uses Swift I had to make that change on the Podfile

I had the same error Restarting Xcode and Recompiling Fixed the issue for me.

I got the same error when linking separate storyboards. The error, "Command CompileSwiftSources failed with a nonzero exit code." is shown because I simply forgot to set the view controller inside the second storyboard that I am linking as 'an initial view controller'.

In my use case I had used the function "Refactor to Storyboard" in Xcode 13. It created the new refactored story board fine but failed to add it to bundle resources.
So my fix was to:
Select the target project in Xcode Navigator
Choose the build phases tab
Expand Copy Bundled Resources to see if new storyboard was added. If not, just add it to the list and rebuild.

My app was having Notification Service Extension, and was using Xcode 11. The Extension doesn't have anything to do with pods.
After 1-2 years, I have taken that project into my new m1 chip mac with Xcode 13. But the compilation was failing and showing me the error in pods.
I tried to remove and add all pods, tried clean etc all possible available answers available on internet. Almost spent 4-5 hours to make it run, but nothing worked.
Final Solution that worked:
I removed, notification service extension from the project, its target etc too. And then tried to run the app. Amazingly it worked. After that, i added that extension again(by creating new extension and putting the same code again), and everything is working perfectly fine.
I am still surprised that, was that issue with extension or with pods. But finally it worked for me.
Hopefully, this answer might resolve someone's issue and you can save enough time.

Related

Executable Not Found. xxx.app is not a valid path to an executable file

Details
Executable Not Found
Domain: DVTMachOErrorDomain
Code: 5
Recovery Suggestion: /Users/riber/Library/Developer/Xcode/DerivedData/digitalCurrency-hiyiyrokjaydkiagjimlwohehrtu/Build/Products/Debug-iphonesimulator/digitalCurrency.app is not a valid path to an executable file. Please rebuild the project to ensure that all required executables are created. Check your project settings to ensure that a valid executable will be built.
System Information
macOS Version 11.4 (Build 20F71)
Xcode 12.5 (18205) (Build 12E262)
Timestamp: 2021-06-11T16:34:20+08:00
Check if all files are available.
Targets -> Build Phases -> Compile Sources
If you see faint files, then they need to be removed or added.
Under "Build Settings" - "Architectures" check that you don't have "arm64" excluded under "Excluded architectures" for release, as all new iOS devices use this architecture.
I'm also get the same error. Let me share how I fix it.
I write cpp code on vscode.
I deleted a .cpp/.h file that I didn't need anymore a few days ago.
Everything nice and happy when I working on vscode.
".app is not a valid path" appeared when i switched back to the xcode to verification function.
I was confused.
(I don't immediately remember my delete operation a few days ago)
The key isn't the dialog showed "Executable Not Found",
Switch to "Issue Navigator" and drag to the bottom...
Now the ERROR shows up in front of U:
Finally the solution is :
TARGETS -> Select your ‘Target' -> Build Phases -> Compile Sources :
Select the ".cpp" file that had been delete, then "Remove Items" by click the second "-" button in the lower left corner.
I fixed it by adding x86_64 to VALID_ARCHS. Build Setting search "VALID_ARCHS",check the x86_64 is there or not, add and run.It worked with me .
resolve it using pod install.
as Frank said, I also use RN in my app.
I have tried clean derived data & even reboot, still happening
Check the Executable File in the Info(.plist). It should be named the same as your Product in Products
I have this issue on a react native application and I can resolve it reinstalling cocoaPods.
pod install
Inside the ios folder on your react native project.
Check if you have any other info.plist-s added to project.
I had similar issue when I added some pod sources (MKStoreKit) to the project - it had several info plists for different platforms which interfered with original one. Deleting wrong info plists solved the issue.
I have to delete the 'DerivedData' folder:
$ rm -Rf ~/Library/Developer/Xcode/DerivedData
EDIT: I've found a solution...
The problem in my case was because of project configurations and Pods. In the long life of my project the configuration files for the schemes changed and Xcode, using the new build system, did not like.
To fix it, just go to the Project -> Info tab. Under Configurations change the Based on Configuration value of the Targets and set them to None. Please note that I've changed only the Targets.
Now close Xcode and launch pod install from the Terminal.
reopen Xcode and launch your project.
Old answer:
I may have found a workaround to this issue... not a solution but a workaround.
I have to work on a not really recent project that was built using the Legacy System that, as you may know, is deprecated now.
While I was using Xcode 12 everything was fine. Then I installed the Xcode 13 GM and I upgrated the project to the new building system and I started to experience this issue. I have the same problem with any Xcode 13.x version. With the betas I had not, as far as I can remember.
The strange thing is that "sometimes" (I could not reproduce it sorry), the new build system worked... but just for a while.
The building phase succeeds but then, then the app is installed on simulator OR on a real device, I have that annoying message that we know...
This morning I may have find a solution...
In Xcode go to File -> Workspace Settings, keep the Legacy Build System and check the box "Do not show a diagnostic issue about build system deprecation"
Now the app builds and can be installed.
Honestly I don't know it is an Xcode bug or not... maybe it is.
if you are using git, there's huge chance there might be conflict in .pbxproj due to multiple people adding stuffs together. During the resolution xcode might try to recover those 'lost references' it got confused and unable to resolve the once there references. find those 'recovered references' in project explorer and remove them if they are invalid
Had the same issue. I deleted the simulators and added them again.
Please make sure that your runner isn't missing AppDelegate.swift or Runner-Bridging-Header.h file.
In my case, my AppDelegate.swift file and Runner-Bridging-Header.h files were deleted, so I copy and paste both the files in ios>Runner folder again from some other project (usually both of these files are same in all projects, just need to add the code lines for firebase configurations).

Xcode 9 keeps indexing at 100% of CPU [duplicate]

A project I've been working for 2 months stopped working for no reason because Xcode got stucked on "Indexing". I can't Build the project anymore. If I try to build, Xcode freezes and I have to force quit. This happens only with this project.
I tried cleaning all derived data but didn't help.
I'm using Xcode 4.5.2.
Any ideas?
Open your Project Folder.
Find ProjectName.xcodeproj file.
Right-Click Copy and Paste to Safe Place.
Right-Click Show Package Contents.
Find project.xcworkspace file and delete that file.
Reopen Your Project and clean and Rebuild.
If your problem is not solved then replace the file with your backup file.
Close that project from Xcode
Open Xcode Organizer, find the problematic project
Delete Derived Data folder in the Organizer
Close/re-open Xcode
Nuking Derived Data is the first thing to try in all cases of Xcode misbehaving
I had this exact problem, it was caused by a 20 item array literal. Had to switch to different syntax. Pretty silly.
Close any opened Xcode
rm -rf ~/Library/Developer/Xcode/DerivedData
Right click your PROJECT_NAME.xcworkspace, choose 'show content', and delete 'xcuserdata' folder
Another thing to try if your trying to solve indexing issues and you're this far down the page!
Try adding this flag to your build settings.
-Xfrontend -warn-long-expression-type-checking=400
It will cause warning where the compiler take a long time to deduce a complex expression.
This may cause a build error which will go away after you find the slow expressions and then remove the build flag.
I had a similar problem, and found that I accidentally defined a class as its own subclass. I got no warning or error for this but the compiling got stuck.
class mainClass : mainClass
{
...
}
When using Xcode 6 and it says
Waiting for make
It might be that an instance of make is already running. Kill the process and indexing proceeds. Silly, but worked for me.
This happened to me. If you are using cocoapods do this:
Delete project.xcworkspace
Reinstall pods using pod install on the terminal
It will create a new project.xcworkspace
Open the new project.xcworkspace
-> Clean
-> Build
First, disconnect from network. Both your wired network and wireless network should turn off.
Second, kill the com.apple.dt.SourceKitService process. Then XCode would start to index again instead of stuck.
Hold alt > Product > Clean Build Folder
It's a Xcode bug (Xcode 8.2.1) and I've reported that to Apple, it will happen when you have a large dictionary literal or a nested dictionary literal. You have to break your dictionary to smaller parts and add them with append method until Apple fixes the bug.
For me completely closing out of Xcode and then restarting the project worked.
This is not the solution for the original question, I don't believe, but it is one more simple thing to try before deleting files and folders, etc. Credit to this answer for the idea.
I had a similar problem where Xcode would spend lots of time indexing and would frequently hang building the project, at which point I had to force-quit and relaunch Xcode. It was very annoying.
Then I noticed a warning in the project about improperly assigning self as a delegate. Sure enough, there was a missing protocol in the class declaration. Note that there is a similar assignment in the OP's sample code (though it is impossible to tell from the sample whether the correct protocol is declared):
leaderboardController.leaderboardDelegate == self;
After resolving that warning (by correctly declaring the implemented protocol), Xcode stopped misbehaving. Also, I should note that the project did execute correctly since the protocol methods were implemented. It was just that Xcode could not confirm that the protocol should in fact implemented by the class.
For me, I made a stupid mistake. I write a Class like this:
class A: A {
.......
}
A class inherit itself that causes the freezing. There is no message hint from Xcode.
Nothing worked for me, my project is too big (merging objective c, c++, swift, and java files with j2obj). I've disabled Xcode indexing and worked without code completion for months (and it's a pain). But finally I've found a workaround. The idea is to keep Xcode indexing the code, but to limit its CPU usage with an external tool like cputhrottle.
So first you need to install cputhrottle in terminal
brew install cputhrottle
Then limit the Xcode indexing process like this (20 = 20%)
sudo cputhrottle $(pgrep -f com.apple.dt.SKAgent) 20
I've exposed my "solution" here with mode details : How to prevent Xcode using 100% of CPU when indexing big projects
I'm working with Xcode 11.4.1 and I have the same problem with several projects. Every time, when internet connection is lost, indexing gets up. The best solution (it's just my opinion based on observing this problem):
- turn off internet and just kill the "com.apple...." process, then restart the Xcode(turn on connection)
or more easier
- just restart the Mac(with the internet)
Had similar problem in Xcode 6.4. The progress bar indicated that "Indexing" was "Paused". Tried deleting project.xcworkspace, then deleting Derived Data as described above. Did not appear to help. Noting that the posts above also suggest fixing warnings, and since I had inherited this huge project with 180 warnings, I said to myself, "What the hell this looks like a good day to fix warnings". As I was fixing warnings, a half hour later, I noticed that the "Indexing" progress bar had increased from 10% to about 20%. An hour later, it was at 50%, then another hour to 80%, then after another half hour it was done! Conclusion: Add "take a long lunch or a nap" to the above suggestions.
I experienced the same issue for Xcode 7.0 beta.
In my case, values for "Provisioning Profile" and "Product bundle identifier" of "Build Settings" differed between PROJECT and TARGETS.
I set the same values for them. And I also used the same values for TARGETS of "appName" and "appNameTest".
Then closed the project and reopened it.
That resolved my case.
In my case, deleting the derived data directory did not help. Apparently I had a file locked by another process, because after closing out a couple of terminal windows and emacs, and terminating a react-native packager process, everything resolved.
I have experienced this problem in some projects with Xcode 9.3.1 and in my case the problem is due to some swift code that for some reason Xcode doesn't like. This problem is hard to solve because is difficult to find what file is causing the problem.
When I have this problem, I removing some files from the Xcode project (removing references) and I try to test if indexing works. My process to do so
Remove some files
Close Xcode
Open Xcode
If indexing finish try to rename some method if works probably the files you have removed they have something strange for Xcode.
In my case I had a class definition with a reactive extension in the same file and for some reason Xcode doesn't like it, I moved the reactive extension to another file and now the indexing works fine.
2022 | Algorithm what to do:
Open activity monitor and kill there com.apple.dt.SKAgent
If did not help:
Close Xcode(cmd+Q). Run command in terminal:
rm -rf ~/Library/Developer/Xcode/DerivedData
If did not help:
Restart PC
If did not help:
Right click your PROJECT_NAME.xcworkspace, choose 'show content', and delete 'xcuserdata' folder
If did not help:
run your project build with additional warning. For doing this you need to write:
-Xfrontend -warn-long-expression-type-checking=100
to the following place:
and optimize code at all of places.
If did not help:
Z. Uninstall XCode and install it from scratch
If did not help:
Z+1. answer of El Belga https://stackoverflow.com/a/50541767/4423545
Also stop running app. if you have another application running with your xcode, stop it first and you should have your indexing continue.
For me, the cause was I opened the same file in both the Primary Editor and Assistant Editor at the same time. Once I closed Assistant Editor, it came through. (Xcode Version 7.2.1)
Close Your Xcode , close any git client(source tree or terminal)if it is opened and finally restart your project.
Faced this recently on XCode 7.3.1 - for me, I noticed RAM usage going to 100% on to CleanMyMac3. The problem magically fixed itself after I restarted my machine. In all fairness however, I'd already gone ahead and tried the accepted-answer, so you'll want to do the same before you restart just in case :-)
I fixed this by simply deleting the app from my device and rebuild.
I had the same issue in swift 2.2
It had to do with a generic function overloaded function
func warnLog() {
print("Warning line: \(#line) file: \(#file) ")
}
func warnLog<T>(input:T? = nil) -> T? {
print("Warning line: \(#line) file: \(#file) ")
return input
}
func warnLog<T>(input:T) -> T {
print("Warning line: \(#line) file: \(#file) ")
return input
}
all I needed to do is remove one of the non used overloads
func warnLog<T>(input:T? = nil) -> T? {
print("Warning line: \(#line) file: \(#file) ")
return input
}
My case: it was not the project.xcworkspace file, it was not the Derived Data folder.
I've wasted a lot of time. Worse, no error message. No clue on the part of Xcode. Absolutely lost.
Finally this function (with more than 10 parameters) is responsible.
func animationFrames(level: Float,
image: String,
frame0: String,
frame1: String,
frame2: String,
frame3: String,
frame4: String,
frame5: String,
frame6: String,
frame7: String,
frame8: String,
frame9: String,
frame10: String) {
}
To go crazy! The truth is that it is worrisome (because there is no syntax error, or any type)
For XCode 9.3 indexing issue - Uninstall the XCode and instal again from zero. Works for me.
This issue happened to me when my machine was out of swap space. Closed several programs and browser tabs and the build suddenly succeeded after 30 minutes of being stuck in place. Nothing to do with derived data, locked files, etc. on my side.

Unable to do refactoring on my Swift file in Xcode 9

I am using Xcode 9 and I am trying to do Refactoring on my Swift based file but every time I am getting below error:
Refactoring engine ranges didn't match initial ranges
Why isn't it matching the initial range?
Workaround: Restart Xcode.
This has not been resolved yet as of January 2018 (Xcode 9.2).
Build your project (Command ⌘ + B) and it will fix the error. After doing it, I could rename my file successfully.
I have Xcode's project created using Xcode8 long time ago. For some reason I have to upgrade to Xcode9 (9.4.1 exactly). Then I experienced that error only on that old project, not the new one created using Xcode9.
So i think that error related to project issue. So I decided to compare the settings between old and new one. There are some differences, and after several tries, by changing Optimization Level for Debug solved refactor issue.
In project editor, select your Target, Build Settings
Set Optimization Level (Debug) = No optimization [-Onone]
Delete DerivedData folder related to your project in /Users/YourMacUsername/Library/Developer/Xcode/DerivedData
Clean project shiftcommandk.
Build project commandb.
Update For some reason, it's not happening for me anymore. I noticed also whenever I don't let indexing finishes before trying to start doing a refactor or tap on refactor many times, still see the error, but not permanent anymore.
I asked an engineer at WWDC 2018 about this issue. This issue was happening for me in only one project in my workspace. Other projects in the same workspace works fine. At the moment, there's no solution to this issue. If you want to help Apple to fix this, you can close your Xcode and run following command in terminal:
SOURCEKIT_SERVICE_LOG=3 /Applications/Xcode.app/Contents/MacOS/Xcode 2>&1 | tee /tmp/sk-log.txt
And then try to reproduce the issue and send them the log file (/tmp/sk-log.txt) so they can narrow it down and hopefully fix it in future Xcode versions.
Notice This is project related issue and won't be fixed with OS updates, Xcode updates, or any number of restarting applications, at least the one that I'm having.
I have the same issue in Xcode 10.3.
Refactoring didn't work when I right clicked → refactor → rename on the class name in the class definition. However it did work when I did the same somewhere in code where I use that class.
Product -> Clean Build Folder -> Quit Xcode -> Reopen Project -> Build
I update to Xcode 10 and finally refactoring now it works again after a year without refactoring
I am on Mac M1 and using Xcode Version 12.5 beta 3.
I was facing the same issue when trying to rename ViewController.
Before renaming it, I moved it to a new group, and my code was in a running state. Not sure if that was the reason for the issue.
But I restarted the Xcode and the issue was resolved for me.
I was experiencing the exact same issue. It turned out that I had my build configuration set to Release mode. Changing it to Debug, cleaning build folder and recompiling fixed the issue for me.
Remove DerivedData
This worked for me for this error and other kind of refactoring errors.
Close Xcode
Remove DerivedData:
rm -rf ~/Library/Developer/Xcode/DerivedData
I experienced this on a Mac M1, using Xcode Version 14.1 (14B47b).
This helped:
Clean project: shift-command-k.
Build project: command-b.

Xcode 5 cannot run using selected device on iOS simulator

So this seems to be quite a common question but all the answers I found were related to getting "xcode cannot run using selected device" when trying to run it on a connected device. My issue is getting this error just trying to run it in the iOS simulator.
Some background is that app was running in simulator fine, and then I changed the Project Name, the Target name and the Scheme name and that is when the problems started to occur.
I tried many of the different solutions in some of the other threads such as: Clean, Delete Derived Data, restart Xcode, restart computer, make sure using Default LLVM, remove Info.plist then re-add it into project again. None of them worked.
I finally discovered the problem and was able to get it working and will post my solution below.
What I discovered to be the problem, was that in the Info.plist file the Executable File (CFBundleExecutable) was hard coded as "MyAppName". When I changed the Project name and Target name and Scheme name, this hardcoded value was not changed, but still had the original app name in it.
So I changed Executable File (CFBundleExecutable) in the Info.plist file to be this constant:
${EXECUTABLE_NAME}
And the problem was solved :)
EDIT:
I had the problem occur again on a different project, however the above was already set to ${EXECUTABLE_NAME}.
So I went searching and found that under Build Settings > Build Options > Compiler for C/C++/Objective-C was set to UNSUPPORTED.
I changed this setting to DEFAULT and the problem was solved :)
EDIT:
I had the problem occur again and the above two things did not fix it.
So I went and made sure that the info.plist was removed (unticked) from any Target Membership, and this solved the problem. It seems that there are multiple things that will cause this issue, so try all the solutions!
I ran into this and had to change the deployment target (iOS version) in the general tab of the project options menu. Apparently xcode had been updated to support iOS 8.2, but my simulator had not, therefore nothing appropriate was showing up in the list of simulator targets. Changing the deployment target to 8.1 fixed the issue. I'm sure that keeping my Mac up to date would also help.

Xcode stuck on Indexing

A project I've been working for 2 months stopped working for no reason because Xcode got stucked on "Indexing". I can't Build the project anymore. If I try to build, Xcode freezes and I have to force quit. This happens only with this project.
I tried cleaning all derived data but didn't help.
I'm using Xcode 4.5.2.
Any ideas?
Open your Project Folder.
Find ProjectName.xcodeproj file.
Right-Click Copy and Paste to Safe Place.
Right-Click Show Package Contents.
Find project.xcworkspace file and delete that file.
Reopen Your Project and clean and Rebuild.
If your problem is not solved then replace the file with your backup file.
Close that project from Xcode
Open Xcode Organizer, find the problematic project
Delete Derived Data folder in the Organizer
Close/re-open Xcode
Nuking Derived Data is the first thing to try in all cases of Xcode misbehaving
I had this exact problem, it was caused by a 20 item array literal. Had to switch to different syntax. Pretty silly.
Close any opened Xcode
rm -rf ~/Library/Developer/Xcode/DerivedData
Right click your PROJECT_NAME.xcworkspace, choose 'show content', and delete 'xcuserdata' folder
Another thing to try if your trying to solve indexing issues and you're this far down the page!
Try adding this flag to your build settings.
-Xfrontend -warn-long-expression-type-checking=400
It will cause warning where the compiler take a long time to deduce a complex expression.
This may cause a build error which will go away after you find the slow expressions and then remove the build flag.
I had a similar problem, and found that I accidentally defined a class as its own subclass. I got no warning or error for this but the compiling got stuck.
class mainClass : mainClass
{
...
}
When using Xcode 6 and it says
Waiting for make
It might be that an instance of make is already running. Kill the process and indexing proceeds. Silly, but worked for me.
This happened to me. If you are using cocoapods do this:
Delete project.xcworkspace
Reinstall pods using pod install on the terminal
It will create a new project.xcworkspace
Open the new project.xcworkspace
-> Clean
-> Build
First, disconnect from network. Both your wired network and wireless network should turn off.
Second, kill the com.apple.dt.SourceKitService process. Then XCode would start to index again instead of stuck.
Hold alt > Product > Clean Build Folder
It's a Xcode bug (Xcode 8.2.1) and I've reported that to Apple, it will happen when you have a large dictionary literal or a nested dictionary literal. You have to break your dictionary to smaller parts and add them with append method until Apple fixes the bug.
For me completely closing out of Xcode and then restarting the project worked.
This is not the solution for the original question, I don't believe, but it is one more simple thing to try before deleting files and folders, etc. Credit to this answer for the idea.
I had a similar problem where Xcode would spend lots of time indexing and would frequently hang building the project, at which point I had to force-quit and relaunch Xcode. It was very annoying.
Then I noticed a warning in the project about improperly assigning self as a delegate. Sure enough, there was a missing protocol in the class declaration. Note that there is a similar assignment in the OP's sample code (though it is impossible to tell from the sample whether the correct protocol is declared):
leaderboardController.leaderboardDelegate == self;
After resolving that warning (by correctly declaring the implemented protocol), Xcode stopped misbehaving. Also, I should note that the project did execute correctly since the protocol methods were implemented. It was just that Xcode could not confirm that the protocol should in fact implemented by the class.
For me, I made a stupid mistake. I write a Class like this:
class A: A {
.......
}
A class inherit itself that causes the freezing. There is no message hint from Xcode.
Nothing worked for me, my project is too big (merging objective c, c++, swift, and java files with j2obj). I've disabled Xcode indexing and worked without code completion for months (and it's a pain). But finally I've found a workaround. The idea is to keep Xcode indexing the code, but to limit its CPU usage with an external tool like cputhrottle.
So first you need to install cputhrottle in terminal
brew install cputhrottle
Then limit the Xcode indexing process like this (20 = 20%)
sudo cputhrottle $(pgrep -f com.apple.dt.SKAgent) 20
I've exposed my "solution" here with mode details : How to prevent Xcode using 100% of CPU when indexing big projects
I'm working with Xcode 11.4.1 and I have the same problem with several projects. Every time, when internet connection is lost, indexing gets up. The best solution (it's just my opinion based on observing this problem):
- turn off internet and just kill the "com.apple...." process, then restart the Xcode(turn on connection)
or more easier
- just restart the Mac(with the internet)
Had similar problem in Xcode 6.4. The progress bar indicated that "Indexing" was "Paused". Tried deleting project.xcworkspace, then deleting Derived Data as described above. Did not appear to help. Noting that the posts above also suggest fixing warnings, and since I had inherited this huge project with 180 warnings, I said to myself, "What the hell this looks like a good day to fix warnings". As I was fixing warnings, a half hour later, I noticed that the "Indexing" progress bar had increased from 10% to about 20%. An hour later, it was at 50%, then another hour to 80%, then after another half hour it was done! Conclusion: Add "take a long lunch or a nap" to the above suggestions.
I experienced the same issue for Xcode 7.0 beta.
In my case, values for "Provisioning Profile" and "Product bundle identifier" of "Build Settings" differed between PROJECT and TARGETS.
I set the same values for them. And I also used the same values for TARGETS of "appName" and "appNameTest".
Then closed the project and reopened it.
That resolved my case.
In my case, deleting the derived data directory did not help. Apparently I had a file locked by another process, because after closing out a couple of terminal windows and emacs, and terminating a react-native packager process, everything resolved.
I have experienced this problem in some projects with Xcode 9.3.1 and in my case the problem is due to some swift code that for some reason Xcode doesn't like. This problem is hard to solve because is difficult to find what file is causing the problem.
When I have this problem, I removing some files from the Xcode project (removing references) and I try to test if indexing works. My process to do so
Remove some files
Close Xcode
Open Xcode
If indexing finish try to rename some method if works probably the files you have removed they have something strange for Xcode.
In my case I had a class definition with a reactive extension in the same file and for some reason Xcode doesn't like it, I moved the reactive extension to another file and now the indexing works fine.
2022 | Algorithm what to do:
Open activity monitor and kill there com.apple.dt.SKAgent
If did not help:
Close Xcode(cmd+Q). Run command in terminal:
rm -rf ~/Library/Developer/Xcode/DerivedData
If did not help:
Restart PC
If did not help:
Right click your PROJECT_NAME.xcworkspace, choose 'show content', and delete 'xcuserdata' folder
If did not help:
run your project build with additional warning. For doing this you need to write:
-Xfrontend -warn-long-expression-type-checking=100
to the following place:
and optimize code at all of places.
If did not help:
Z. Uninstall XCode and install it from scratch
If did not help:
Z+1. answer of El Belga https://stackoverflow.com/a/50541767/4423545
Also stop running app. if you have another application running with your xcode, stop it first and you should have your indexing continue.
For me, the cause was I opened the same file in both the Primary Editor and Assistant Editor at the same time. Once I closed Assistant Editor, it came through. (Xcode Version 7.2.1)
Close Your Xcode , close any git client(source tree or terminal)if it is opened and finally restart your project.
Faced this recently on XCode 7.3.1 - for me, I noticed RAM usage going to 100% on to CleanMyMac3. The problem magically fixed itself after I restarted my machine. In all fairness however, I'd already gone ahead and tried the accepted-answer, so you'll want to do the same before you restart just in case :-)
I fixed this by simply deleting the app from my device and rebuild.
I had the same issue in swift 2.2
It had to do with a generic function overloaded function
func warnLog() {
print("Warning line: \(#line) file: \(#file) ")
}
func warnLog<T>(input:T? = nil) -> T? {
print("Warning line: \(#line) file: \(#file) ")
return input
}
func warnLog<T>(input:T) -> T {
print("Warning line: \(#line) file: \(#file) ")
return input
}
all I needed to do is remove one of the non used overloads
func warnLog<T>(input:T? = nil) -> T? {
print("Warning line: \(#line) file: \(#file) ")
return input
}
My case: it was not the project.xcworkspace file, it was not the Derived Data folder.
I've wasted a lot of time. Worse, no error message. No clue on the part of Xcode. Absolutely lost.
Finally this function (with more than 10 parameters) is responsible.
func animationFrames(level: Float,
image: String,
frame0: String,
frame1: String,
frame2: String,
frame3: String,
frame4: String,
frame5: String,
frame6: String,
frame7: String,
frame8: String,
frame9: String,
frame10: String) {
}
To go crazy! The truth is that it is worrisome (because there is no syntax error, or any type)
For XCode 9.3 indexing issue - Uninstall the XCode and instal again from zero. Works for me.
This issue happened to me when my machine was out of swap space. Closed several programs and browser tabs and the build suddenly succeeded after 30 minutes of being stuck in place. Nothing to do with derived data, locked files, etc. on my side.

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