I have a rigged character setup with Human IK in Maya 2017. How to I export this for Three.js as a skinned mesh/skeleton so I can pose and apply animations to that object through javascript?
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I tried to import Blender 3D Model to three.js using the three.js Blender Export plugin from the Threejs GitHub Repo but the latter has been removed. Is there another way to do it without using Three.js Blender Export ?
Please provide examples on the other methods.
I would recommend using the GLTF exporter for blender and the corresponding importer for THREE.js. GLTF is a modern format optimized for Web 3d content delivery.
I have an animated fire "burning" on a round plane on Blender. It's very similar to the one found in this tutorial link. I want the render the model on three.js.
I tried the Blend4Web HTML format and only the texture of the fire didn't appear.
I also, exported it to .json and collada with the three.js exporter. No results.
Do I use UV mapping?
I'm looking at this particular example http://tf3dm.com/3d-model/glass-91748.html
I have exported this glass into JSON with ThreeJS' exporter, but it does not show up with the material transparency achieved in blender upon render in the browser. In blender this glass effect is achieved with the via the Z-Transparency Alpha, Fresnel, and Blend settings. These settings are the magic sauce it seems. Without them in Blender, the glass appears as it does in the browser. While I might be able to correct this with a shader in Three.JS, I'm trying to determine if it is possible to do so without intervention.
ThreeJS 76
Blender 2.77
Is there any way to export the whole scene from Maya to Three.js.
Exported elements should be:
all mesh, textures, cameras, including the lights, shadows etc.
So that I can get the proper rendered effect that is been in the maya.
If you read the doc for the Maya exporter, it currently doesn't support exporting lights. You'll have to create the manually in your three.js code.
I don't know the current status of three.js loaders as I havn't used for a while now but back then Collada and FBX exporters were shaky. And still seem to be. You can try exporting from Maya to FBX and convert it (FBX file format supports lights).
OBJ file format doesn't support support lights of animation but this is the easiest way to go.
Long story short, export your models with the correct materials and create and place your lights manually.
PS: You can't export shadows.
I'm using an avatar and a skirt as .blend files and trying to create an animation as a cloth simulation (I followed this tutorial - http://blenderartists.org/forum/archive/index.php/t-325838.html) with them on Blender, in which the avatar puts her skirt on. Now I'm trying to export the animation as a Collada (.dae) file and use WebGL (three.js) to render the animation. But the Collada file seems to not be working, since the browser (Safari) does not display the animation. How can I export this cloth simulation to a Collada file properly?