tasking compiler disable optimisations - compilation

how can I disable optimisations with TASKING compiler ? I'm using eclipse IDE
I've read in the documentation that I could use #pragma but didnt understand how
If you specify a certain optimization, all code in the module is subject to that optimization. Within the C
source file you can overrule the C compiler options for optimizations with #pragma optimize flag
and #pragma endoptimize. Nesting is allowed:
#pragma optimize e /* Enable expression
... simplification */
... C source ...
...

It seems the TASKING compiler is compatible with GCC with respect to optimization level flags, per this user guide (which is indeed quite old).
For disabling optimizations altogether, select None (-O0) as optimization level in the C/C++ project settings. Note that -O0 is the default optimization level of the Debug configuration.
Screenshot (Eclipse Oxygen):
If you wish to disable optimizations for a specific part of your C/C++ code, such as a specific function, then the pragma comes handy. For doing so place #pragma optimize 0 before the start of the code, and #pragma endoptimize after the end of it.
For example:
#pragma optimize 0
void myfunc()
{
// function body
}
#pragma endoptimize

Related

GCC hidden optimizations

The GCC manual lists all optimization flags being applied for the different levels of optimizations (-O1, -O2, etc.). However when compiling and measuring a benchmark program (e.g. cBench's automotive_bitcount) there is a significant difference when applying an optimization level instead of turning on all the listed optimizations manually. For -O1 with the automotive_bitcount program, I measured a speedup of roughly 100% when compiling with -O1 instead of manually applying all the listed flags. Those "hidden" optimizations seem in fact to be the main part of the optimization work GCC does for -O1. When applying the flags manually, I only get a speedup of about 10% compared to no optimizations.
The same can be observed when applying all enabled flags from gcc -c -Q -O3 --help=optimizers.
In the GCC manual I found this section which would explain this behavior:
Not all optimizations are controlled directly by a flag. Only optimizations that have a flag are listed in this section.
Most optimizations are completely disabled at -O0 or if an -O level is not set on the command line, even if individual optimization flags are specified.
Since I couldn't find any further documentation on those optimizations, I wonder if there is a way of controlling them and what the optimizations are in detail?
Some optimizations are directly gated by -O flags e.g. complete unroller:
{
public:
pass_complete_unrolli (gcc::context *ctxt)
: gimple_opt_pass (pass_data_complete_unrolli, ctxt)
{}
/* opt_pass methods: */
virtual bool gate (function *) { return optimize >= 2; }
virtual unsigned int execute (function *);
}; // class pass_complete_unrolli
and for others -O influences their internal algorithms e.g. in optimization of expressions:
/* If FROM is a SUBREG, put it into a register. Do this
so that we always generate the same set of insns for
better cse'ing; if an intermediate assignment occurred,
we won't be doing the operation directly on the SUBREG. */
if (optimize > 0 && GET_CODE (from) == SUBREG)
from = force_reg (from_mode, from);
There is no way to work around this, you have to use -O.

The Effect of Architecture When Using SSE / AVX Intrinisics

I wonder how does a Compiler treats Intrinsics.
If one uses SSE2 Intrinsics (Using #include <emmintrin.h>) and compile with -mavx flag. What will the compiler generate? Will it generate AVX or SSE code?
If one uses AVX2 Intrinsics (Using #include <immintrin.h>) and compile with -msse2 flag. What will the compiler generate? Will it generate SSE Only or AVX code?
How does compilers treat Intrinsics?
If one uses Intrinsics, does it help the compiler understand the dependency in the loop for better vectorization?
For instance, what's going on here - https://godbolt.org/z/Y4J5OA (Or https://godbolt.org/z/LZOJ2K)?
See all 3 panes.
The Context
I'm trying to build various version of the same functions with different CPU features (SSE4 and AVX2).
I'm writing the same version one with SSE Intrinsics and once with AVX Intrinsics.
Let's say theyare name MyFunSSE() and MyFunAVX(). Both are in the same file.
How can I make the Compiler (Same method should work for MSVC, GCC and ICC) build each of them using only the respective functions?
GCC and clang require that you enable all extensions you use. Otherwise it's a compile-time error, like error: inlining failed to call always_inline error: inlining failed in call to always_inline ‘__m256d _mm256_mask_loadu_pd(__m256d, __mmask8, const void*)’: target specific option mismatch
Using -march=native or -march=haswell or whatever is preferred over enabling specific extensions, because that also sets appropriate tuning options. And you don't forget useful ones like -mpopcnt that will let std::bitset::count() inline a popcnt instruction, and make all variable-count shifts more efficient with BMI2 shlx / shrx (1 uop vs. 3)
MSVC and ICC do not, and will let you use intrinsics to emit instructions that they couldn't auto-vectorize with.
You should definitely enable AVX if you use AVX intrinsics. Older MSVC without enabling AVX didn't always use vzeroupper automatically where needed, but that's been fixed for a few years. Still, if your whole program can assume AVX support, definitely tell the compiler about it even for MSVC.
For compilers that support GNU extensions (GCC, clang, ICC), you can use stuff like __attribute__((target("avx"))) on specific functions in a compilation unit. Or better, __attribute__((target("arch=haswell"))) to maybe also set tuning options. (That also enables AVX2 and FMA, which you might not want. And I'm not sure if target attributes do set -mtune=xx). See
https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html
__attribute__((target())) will prevent them from inlining into functions with other target options, so be careful to use this on functions they will inline into, if the function itself is too small. Use it on a function containing a loop, not a helper function called in a loop.
See also
https://gcc.gnu.org/wiki/FunctionMultiVersioning for using different target options on multiple definitions of the same function name, for compiler supported runtime dispatching. But I don't think there's a portable (to MSVC) way to do that.
See specify simd level of a function that compiler can use for more about doing runtime dispatch on GCC/clang.
With MSVC you don't need anything, although like I said I think it's normally a bad idea to use AVX intrinsics without -arch:AVX, so you might be better off putting those in a separate file. But for AVX vs. AVX2 + FMA, or SSE2 vs. SSE4.2, you're fine without anything.
Just #define AVX2_FUNCTION to the empty string instead of __attribute__((target("avx2,fma")))
#if defined(__GNUC__) && !defined(__INTEL_COMPILER)
// apparently ICC doesn't support target attributes, despite supporting GNU C
#define TARGET_HASWELL __attribute__((target("arch=haswell")))
#else
#define TARGET_HASWELL // empty
// maybe warn if __AVX__ isn't defined for functions where this is used?
// if you need to make sure MSVC uses vzeroupper everywhere needed.
#endif
TARGET_HASWELL
void foo_avx(float *__restrict dst, float *__restrict src)
{
for (size_t i = 0 ; i<1024 ; i++) {
__m256 v = _mm256_loadu_ps(src);
...
...
}
}
With GCC and clang, the macro expands to the __attribute__((target)) stuff; with MSVC and ICC it doesn't.
ICC pragma:
https://software.intel.com/en-us/cpp-compiler-developer-guide-and-reference-optimization-parameter documents a pragma which you'd want to put before AVX functions to make sure vzeroupper is used properly in functions that use _mm256 intrinsics.
#pragma intel optimization_parameter target_arch=AVX
For ICC, you could #define TARGET_AVX as this, and always used it on a line by itself before the function, where you can put an __attribute__ or a pragma. You might also want separate macros for defining vs. declaring functions, if ICC doesn't want this on declarations. And a macro to end a block of AVX functions, if you want to have non-AVX functions after them. (For non-ICC compilers, this would be empty.)
If you compile code with -mavx2 enabled your compiler will (usually) generate so-called "VEX encoded" instructions. In case of _mm_loadu_ps, this will generate vmovups instead of movups, which is almost equivalent, except that the latter will only modify the lower 128 bit of the target register, whereas the former will zero-out everything above the lower 128 bits. However, it will only run on machines which support at least AVX. Details on [v]movups are here.
For other instructions like [v]addps, AVX has the additional advantage of allowing three operands (i.e., the target can be different from both sources), which in some cases can avoid copying registers. E.g.,
_mm_mul_ps(_mm_add_ps(a,b), _mm_sub_ps(a,b));
requires a register copy (movaps) when compiled for SSE, but not when compiled for AVX:
https://godbolt.org/z/YHN5OA
Regarding using AVX-intrinsics but compiling without AVX, compilers either fail (like gcc/clang) or silently generate the corresponding instructions which would then fail on machines without AVX support (see #PeterCordes answer for details on that).
Addendum: If you want to implement different functions depending on the architecture (at compile-time) you can check that using #ifdef __AVX__ or #if defined(__AVX__): https://godbolt.org/z/ZVAo-7
Implementing them in the same compilation unit is difficult, I think. The easiest solutions are to built different shared-libraries or even different binaries and have a small binary which detects the available CPU features and loads the corresponding library/binary. I assume there are related questions on that topic.

Can I make my compiler use fast-math on a per-function basis?

Suppose I have
template <bool UsesFastMath> void foo(float* data, size_t length);
and I want to compile one instantiation with -ffast-math (--use-fast-math for nvcc), and the other instantiation without it.
This can be achieved by instantiating each of the variants in a separate translation unit, and compiling each of them with a different command-line - with and without the switch.
My question is whether it's possible to indicate to popular compilers (*) to apply or not apply -ffast-math for individual functions - so that I'll be able to have my instantiations in the same translation unit.
Notes:
If the answer is "no", bonus points for explaining why not.
This is not the same questions as this one, which is about turning fast-math on and off at runtime. I'm much more modest...
(*) by popular compilers I mean any of: gcc, clang, msvc icc, nvcc (for GPU kernel code) about which you have that information.
In GCC you can declare functions like following:
__attribute__((optimize("-ffast-math")))
double
myfunc(double val)
{
return val / 2;
}
This is GCC-only feature.
See working example here -> https://gcc.gnu.org/ml/gcc/2009-10/msg00385.html
It seems that GCC not verifies optimize() arguments. So typos like "-ffast-match" will be silently ignored.
As of CUDA 7.5 (the latest version I am familiar with, although CUDA 8.0 is currently shipping), nvcc does not support function attributes that allow programmers to apply specific compiler optimizations on a per-function basis.
Since optimization configurations set via command line switches apply to the entire compilation unit, one possible approach is to use as many different compilation units as there are different optimization configurations, as already noted in the question; source code may be shared and #include-ed from a common file.
With nvcc, the command line switch --use_fast_math basically controls three areas of functionality:
Flush-to-zero mode is enabled (that is, denormal support is disabled)
Single-precision reciprocal, division, and square root are switched to approximate versions
Certain standard math functions are replaced by equivalent, lower-precision, intrinsics
You can apply some of these changes with per-operation granularity by using appropriate intrinsics, others by using PTX inline assembly.

gcc; Aarch64; Armv8; enable crypto; -mcpu=cortex-a53+crypto

I am trying to optimize an Arm processor (Corte-A53) with an Armv8 architecture for crypto purposes.
The problem is that however the compiler accepts -mcpu=cortex-a53+crypto etc it doesn't change the output (I checked the assembly output).
Changing mfpu, mcpu add futures like crypto or simd, it doesn't matter, it is completely ignored.
To enable Neon code -ftree-vectorize is needed, how to make use of crypto?
(I checked the -O(1,2,3) flags, it won't help).
Edit: I realized I made a mistake by thinking the crypto flag works like an optimization flag solved by the compiler. My bad.
You had two questions...
Why does -mcpu=cortex-a53+crypto not change code output?
The crypto extensions are an optional feature under the AArch64 state of ARMv8-A. The +crypto feature flag indicates to the compiler that these instructions are available use. From a practical perspective, in GCC 4.8/4.9/5.1, this defines the macro __ARM_FEATURE_CRYPTO, and controls whether or not you can use the crypto intrinsics defined in ACLE, for example:
uint8x16_t vaeseq_u8 (uint8x16_t data, uint8x16_t key)
There is no optimisation in current GCC which will automatically convert a sequence of C code to use the cryptography instructions. If you want to make this transformation, you have to do it by hand (and guard it by the appropriate feature macro).
Why do the +fpu and +simd flags not change code output?
For -mcpu=cortex-a53 the +fp and +simd flags are implied by default (for some configurations of GCC +crypto may also be implied by default). Adding these feature flags will therefore not change code generation.

Is there an gcc/Xcode pragma to suppress warnings?

Is there a #pragma to have gcc/Xcode suppress specific warnings, similar to Java's #SuppressWarning annotation?
I compile with -Wall as a rule, but there are some situations where I'd like to just ignore a specific warning (e.g. while writing some quick/dirty code just to help debug something).
I'm not looking for "fix the code" answers.
Here's a viable solution. Use #pragma GCC system_header to let GCC handle your code in a very special way, thus suppressing any non fatal #warning.
Remeber you're just fooling your preprocessor, not the real compiler. Suppressing warnings could be harmful most of times.
In gcc4.6 and later you can use pragma's to suppress specific warnings and do that suppression only to a specific block of code, i.e. :
#pragma GCC diagnostic
push #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
// Code that causes warning goes here
#pragma GCC diagnostic pop
The push/pop are used to preserve the diagnostic options that were in place before your code was processed.
This would be a much better approach than using "#pragma GCC system_header" to suppress all warnings. (Of course, in older gcc you may be "stuck" with the #pragma GCC system_header approach!)
Here's a nice reference on suppressing gcc warnings:
http://www.dbp-consulting.com/tutorials/SuppressingGCCWarnings.html
This page also describes how to use -fdiagnostics-show-option to find out what option controls a particular warning.
Of course, as others mention, it's generally far preferable to fix the root cause of all warnings than to suppress them! However, sometimes that is not possible.

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