How do use destruct and create correctly - pascal

I have a Form. When the user clicks the TESTBUTON an array is generated (here with a loop) and an array is filled. (that works).
Now the user will be able to change some parameters an hit the button again.
Than I want to clear / free / destroy the old array an create it new.
I found a lot of examlpes for that but they not work (because I do not know where exatly to place the different procedures).
So I made this samplescript with all the sections.
Can someone move my procedures to the rigth place or send me an example that shows the correct implementation.
unit frmmywindow;
interface
uses
type
TArrayA = record
Field1:integer;
Field2:integer;
Field3:integer;
Field4:integer;
String5:string;
//other fields, strings, integers..
end;
private
{ private declarations }
public
{ public declarations }
destructor Destroy; override;
end;
var
var ArrayA : array of TarrayA;
implementation
destructor TArrayA.Destroy;
begin
ArrayA.Free;
inherited;
end;
procedure TArrayA.Free;
begin
if Assigned(self) then Destroy;
end;
procedure TForm1.btnTest(Sender: TObject);
var
x: integer;
reccount: integer;
begin
ArrayA.free:
ArrayA.create;
reccount := 1000;
for x := 1 to reccount do
begin
setLength(ArrayA,x+1);
ArrayA[x].field1 := 2000 - x;
ArrayA[x].field2 := x;
ArrayA[x].field3 := x;
ArrayA[x].field4 := x;
ArrayA[x].string5 := 'str' + inttostr(x);
end;
end;

Your code has a number of issues.
The main issue is that TArrayA is a record (normally I would link to the DocWiki documentation for structured types, but it seems to be down right now). Records are not classes, they don't have a destructor and you should not call Free on them. Records are so called value types. They don't even have a proper constructor, even if the syntax suggests they do. Record "constructors" are mere initializers.
Another issue is that you should never code Free yourself, not even for classes. Free is inherited from the root for all class instances, TObject. For classes, if you want to give it a destructor, override the inherited destructor:
destructor Destroy; override;
So the answer is: you don't use nor define them at all, for records.
How you should declare, define and use them for classes is described in the documentation.
As I already commented, you should get better acquainted with the language. I suggest you read the Delphi or Object Pascal Language Guide (name differs, depending on version), which is part of the documentation that is installed with Delphi.

Related

Creating a class in Pascal

I'm attempting to create a class in Pascal, I am a bit confused about the declaration and syntax. the main thing is an error I'm getting "Forward declaration not solved Tetromino.Rotate(LongInt)", I read that I need to declare my procedure in the implementation section but I'm not sure where I'm meant to be putting that. also if you notice anything else wrong with my class declaration please tell me.
program Tetris;
{$MODE OBJFPC}
uses crt, sysutils;
type
Tetromino = class
private
TempFace : array [0..15] of char;
public
Face : array[0..15] of char;
//constructor create(); (idk what this is but read somewhere that you need it)
procedure Rotate(rotation : integer);
end;
var
a,b,c,d,e,f,g : tetromino;
begin
ReadKey();
end.
In a program module there is no need for division into interface and implementation. Therefore the error description (to implement the procedure in the implementation section) is a little bit misleading. Still, it indicates that the implementation of the Rotate() procedure is missing.
So, the error is that you have declared a procedure in the Tetromino class, but the implementation of that procedure is missing. You need to implement it somewhere between the class declaration and the begin .. end block of the program.
In a unit module, which has named sections: interface and implementation, you declare classes in the interface section (if those classes are to be accessible from other modules) and implement them in the implementation section.
In the following I outline what you need to do in your program, including the constructor for Tetromino
program Tetris;
{$MODE OBJFPC}
uses crt, sysutils;
type
Tetromino = class
private
TempFace : array [0..15] of char;
public
Face : array[0..15] of char;
constructor create(); (idk what this is but read somewhere that you need it)
procedure Rotate(rotation : integer);
end;
var
a,b,c,d,e,f,g : tetromino;
constructor Tetromino.create;
begin
// constructor (automatically) aquires a block of memory
// to hold members of the class
// to do: initialize member fields of the instance
end;
procedure Tetromino.Rotate(rotation: Integer);
begin
// implementation of the Rotate() method
end;
begin
ReadKey();
end.

Is there a way to determine if a reference to an object procedure corresponds to the object instance in Pascal?

I have a not very good solution for this task, but can someone tell me how to use the standard library or a more elegant approach. The current solution is based on the fact that the reference to the procedure of the object stores two pointers in memory, a pointer to the procedure code and a pointer to the object.
function IsObject( const AEvent: TNotifyEvent; const AObject: TObject ): Boolean;
begin
Result := PointerArray( Pointer( #AEvent )^ )[1] = Pointer( AObject );
end;
I'd use the TMethod record declared in the System unit. The record contains two member fields of type Pointer - Code and Data, that allow you to pick out the two pointers of the method. In your case, you need the Data member, which is the method's subject:
function ObjectIsMethodSubject(AObject: TObject; AEvent: TNotifyEvent): Boolean;
begin
Result := TMethod(AEvent).Data = AObject;
end;

Assigning procedures to variables and calling them in Pascal

I have a small terminal program which displays a menu. I want to have a function which takes the user's input and an array of procedure names and be able to call the procedure the user chose. I know that I could do that using if or case statements in the main program, but I want to make a unit with the above procedure and a couple of other menu functions, and if this was possible, I could make it call arbitrary procedures. Here's more or less how I would like it to work (I know it's wrong, but so you get a general idea).
program menu;
uses crt;
type procs = array [0..1] of procedure;
procedure call_procs(inp: int; procsy: procs);
begin
writeln(procsy[ord(inp)]); {And call it here.}
end;
var procsx : procs;
begin
procsx[0] := readkey; {I would like to somehow store the procedure here.}
procsx[1] := clrscr;
call_procs(0, procsx);
end.
Is there any way to do something like this? Thank you in advance.
There are a few things wrong with your original code which are not cited in your answer.
You have an array of procedure but you are calling writeln with these procedure calls as arguments as if they were function, which they are not.
readkey is a function, not a procedure, so its type doesn't match the element type of your array
Your assignment of the procedures to the array need to use # to reference the procedure pointer and not actually call the procedure
Not sure what compiler or options you're using, but int isn't the standard Pascal integer type, rather integer is.
As a niggle, since you're already using the integer index of the array, you don't need to use ord.
So the minimal changes to your code to make it basically work would be:
program menu;
uses crt;
type procs = array [0..1] of procedure;
procedure call_procs(inp: integer; procsy: procs);
begin
procsy[inp]; { call the procedure here - removed 'ord' since it's superfluous }
end;
var procsx : procs;
begin
{ procsx[0] := readkey; {- 'readkey' is a function and won't work here }
procsx[1] := #clrscr;
call_procs(1, procsx);
end.
You can create an array of functions that return char which matches the type for readkey:
program menu;
uses crt;
type procs = array [0..1] of function: char;
procedure call_procs(inp: integer; procsy: procs);
begin
writeln(procsy[inp]); { call the function; write out the returned char }
end;
function foo: char;
begin
foo := 'X';
end;
var procsx : procs;
begin
procsx[0] := #readkey;
procsx[1] := #foo;
call_procs(0, procsx);
call_procs(1, procsx);
end.
I figured out how to do this. One can use pointers to a procedure, then create an array of those pointers, and pass them to the procedure I wanted to use. Also, for some reason, it doesn't seem to work with the functions that come with Pascal (such as readkey or clrscr). For this example, one could do this:
program menu;
type
Tprocptr = procedure; {This creates a pointer to procedures.}
Tprocarray = array of Tprocptr;
procedure writeHi;
begin
writeln('Hi!');
end;
procedure writeHello;
begin
writeln('Hello!');
end;
procedure call_proc(inp: integer; procsy: Tprocarray);
{This now calls functions like one would expect.}
begin
procsy[ord(inp)];
end;
var
proclist : Tprocarray;
begin
setlength(proclist, 2);
proclist[0] := #writeHi; {The '#' creates a pointer to those procedures.}
proclist[1] := #writeHello;
call_proc(0, proclist);
end.
This works as expected, calling (in this case) the procedure writeHi, so if you run this program it will output Hi! to the terminal. If you change call_proc(0,proclist) to call_proc(1, proclist), it will call writeHello instead.

ICMP is support MultiThreading or not? [duplicate]

I have a room with 60 computers/devices (40 computers and 20 oscilloscopes Windows CE based) and I would like to know which and every one is alive using ping. First I wrote a standard ping (see here Delphi Indy Ping Error 10040), which is working fine now but takes ages when most computers are offline.
So what I am trying to do is to write a MultiThread Ping but I am quite struggling with it. I have seen only very few examples over the internet and no one was matching my needs, that's why I try to write it myself.
I use XE2 and Indy 10 and the form is only constitued of a memo and a button.
unit Main;
interface
uses
Winapi.Windows, System.SysUtils, System.Classes, Vcl.Forms,
IdIcmpClient, IdGlobal, Vcl.StdCtrls, Vcl.Controls;
type
TMainForm = class(TForm)
Memo1: TMemo;
ButtonStartPing: TButton;
procedure ButtonStartPingClick(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
type
TMyPingThread = class(TThread)
private
fIndex : integer;
fIdIcmpClient: TIdIcmpClient;
procedure doOnPingReply;
protected
procedure Execute; override;
public
constructor Create(index: integer);
end;
var
MainForm: TMainForm;
ThreadCOunt : integer;
implementation
{$R *.dfm}
constructor TMyPingThread.Create(index: integer);
begin
inherited Create(false);
fIndex := index;
fIdIcmpClient := TIdIcmpClient.Create(nil);
fIdIcmpClient.ReceiveTimeout := 200;
fIdIcmpClient.PacketSize := 24;
fIdIcmpClient.Protocol := 1;
fIdIcmpClient.IPVersion := Id_IPv4;
//first computer is at adresse 211
fIdIcmpClient.Host := '128.178.26.'+inttostr(211+index-1);
self.FreeOnTerminate := true;
end;
procedure TMyPingThread.doOnPingReply;
begin
MainForm.Memo1.lines.add(inttostr(findex)+' '+fIdIcmpClient.ReplyStatus.Msg);
dec(ThreadCount);
if ThreadCount = 0 then
MainForm.Memo1.lines.add('--- End ---');
end;
procedure TMyPingThread.Execute;
begin
inherited;
try
fIdIcmpClient.Ping('',findex);
except
end;
while not Terminated do
begin
if fIdIcmpClient.ReplyStatus.SequenceId = findex then Terminate;
end;
Synchronize(doOnPingReply);
fIdIcmpClient.Free;
end;
procedure TMainForm.ButtonStartPingClick(Sender: TObject);
var
i: integer;
myPing : TMyPingThread;
begin
Memo1.Lines.Clear;
ThreadCount := 0;
for i := 1 to 40 do
begin
inc(ThreadCount);
myPing := TMyPingThread.Create(i);
//sleep(10);
end;
end;
end.
My problem is that it "seems" to work when I uncomment the "sleep(10)", and "seems" not to be working without it. This for sure means I am missing a point in the threading I have written.
In other words. When Sleep(10) is in the code. Every time I clicked the button to get to check the connections the result was correct.
Without the sleep(10), it is working "most" of the time but some times the result is wrong giving me a ping echo on offline computers and no ping echo on online computer, as is the ping reply was not assigned to the correct thread.
Any comment or help is welcome.
----- EDIT / IMPORTANT -----
As a general follow up of this question, #Darian Miller started a Google Code project here https://code.google.com/p/delphi-stackoverflow/ which is a working basis. I mark his answer as the "accepted answer" but users should refer to this open source project (all the credit belongs to him) as it will surely be extended and updated in the future.
The root problem is that pings are connectionless traffic. If you have multiple TIdIcmpClient objects pinging the network at the same time, one TIdIcmpClient instance can receive a reply that actually belongs to another TIdIcmpClient instance. You are trying to account for that in your thread loop, by checking SequenceId values, but you are not taking into account that TIdIcmpClient already does that same check internally. It reads network replies in a loop until it receives the reply it is expecting, or until the ReceiveTimeout occurs. If it receives a reply it is not expecting, it simply discards that reply. So, if one TIdIcmpClient instance discards a reply that another TIdIcmpClient instance was expecting, that reply will not get processed by your code, and that other TIdIcmpClient will likely receive another TIdIcmpClient's reply instead, and so on. By adding the Sleep(), you are decreasing (but not eliminating) the chances that pings will overlap each other.
For what you are attempting to do, you won't be able to use TIdIcmpClient as-is to have multiple pings running in parallel, sorry. It is simply not designed for that. There is no way for it to differentiate reply data the way you need it. You will have to serialize your threads so only one thread can call TIdIcmpClient.Ping() at a time.
If serializing the pings is not an option for you, you can try copying portions of TIdIcmpClient's source code into your own code. Have 41 threads running - 40 device threads and 1 response thread. Create a single socket that all of the threads share. Have each device thread prepare and send its individual ping request to the network using that socket. Then have the response thread continuously reading replies from that same socket and routing them back to the appropriate device thread for processing. This is a bit more work, but it will give you the multiple-ping parallelism you are looking for.
If you don't want to go to all that trouble, an alternative is to just use a third-party app that already supports pinging multiple machines at the same time, like FREEPing.
Remy explained the problems... I've wanted to do this in Indy for a while so I posted a possible solution that I just put together to a new Google Code project instead of having a long comment here. It's a first-stab sort of thing, let me know if you have some changes to integrate:
https://code.google.com/p/delphi-vault/
This code has two ways to Ping...multi-threaded clients as in your example, or with a simple callback procedure. Written for Indy10 and later versions of Delphi.
Your code would end up using a TThreadedPing descendant defining a SynchronizedResponse method:
TMyPingThread = class(TThreadedPing)
protected
procedure SynchronizedResponse(const ReplyStatus:TReplyStatus); override;
end;
And to fire off some client threads, the code becomes something like:
procedure TfrmThreadedPingSample.butStartPingClick(Sender: TObject);
begin
TMyPingThread.Create('www.google.com');
TMyPingThread.Create('127.0.0.1');
TMyPingThread.Create('www.shouldnotresolvetoanythingatall.com');
TMyPingThread.Create('127.0.0.1');
TMyPingThread.Create('www.microsoft.com');
TMyPingThread.Create('127.0.0.1');
end;
The threaded response is called in a synchronized method:
procedure TMyPingThread.SynchronizedResponse(const ReplyStatus:TReplyStatus);
begin
frmThreadedPingSample.Memo1.Lines.Add(TPingClient.FormatStandardResponse(ReplyStatus));
end;
I did not try your code, so that is all hypothetical, but i think you messed the threads and got classic race condition. I restate my advice to use AsyncCalls or OmniThreadLibrary - they are much simpler and would save you few attempts at "shooting your own foot".
Threads are made to minimize main-thread load. Thread constructor should do minimal work of remembering parameters. Personally i'd moved idICMP creation into .Execute method. If for any reason it would want to create its internal synchronization objects, like window and message queue or signal or whatever, i'd like it to happen already in a new spawned thread.
There is no sense for "inherited;" in .Execute. Better remove it.
Silencing all exceptions is bad style. You probably have errors - but have no way to know about them. You should propagate them to main thread and display them. OTL and AC help you in that, while for tThread you have to do it manually. How to Handle Exceptions thrown in AsyncCalls function without calling .Sync?
Exception logic is flawed. There is no point to have a loop if exception thrown - if no succesful Ping was set - then why waiting for response ? You loop should go within same try-except frame as issuing ping.
Your doOnPingReply executes AFTER fIdIcmpClient.Free yet accesses fIdIcmpClient's internals. Tried changing .Free for FreeAndNil ?
That is a classic mistake of using dead pointer after freeing it.
The correct approach would be to:
5.1. either free the object in doOnPingReply
5.2. or copy all relevant data from doOnPingReply to TThread's private member vars before calling both Synchronize and idICMP.Free (and only use those vars in doOnPingReply )
5.3. only do fIdIcmpClient.Free inside TMyThread.BeforeDestruction or TMyThread.Destroy. Afterall, if you chosen to create the object in constructor - then you should free it in the matching language construct - destructor.
Since you do not keep references to the thread objects - that While not Terminated loop seems redundant. Just make usual forever-loop and call break.
The aforementioned loop is CPU-hungry, it is like spin-loop. Please call Sleep(0); or Yield(); inside loop to give other threads better chance to do their work. Don't work agaisnt OS scheduler here - you are not in a speed-critical path, no reason to make spinlock here.
Overall, i consider:
4 and 5 as critical bugs for you
1 and 3 as a potential gotcha maybe influencing or maybe not. You'd better 'play safe' rather than doing risky things and investigating if they would work or not.
2 and 7 - bad style, 2 regarding language and 7 regarding platform
6 either you have plans to extend your app, or you broke YAGNI principle, dunno.
Sticking with complex TThread instead of OTL or AsyncCalls - strategic errors. Don't you put rooks on your runway, use simple tools.
Funny, this is example of the bug that FreeAndNil could expose and make obvious, while FreeAndNil-haters are claiming it "conceals" bugs.
// This is my communication unit witch works well, no need to know its work but your
// ask is in the TPingThread class.
UNIT UComm;
INTERFACE
USES
Windows, Messages, SysUtils, Classes, Graphics, Controls, ExtCtrls, Forms, Dialogs,
StdCtrls,IdIcmpClient, ComCtrls, DB, abcwav, SyncObjs, IdStack, IdException,
IdTCPServer, IdBaseComponent, IdComponent, IdTCPConnection, IdTCPClient, IdContext,
UDM, UCommon;
TYPE
TNetworkState = (nsNone, nsLAN, nsNoLAN, nsNet, nsNoNet);
TDialerStatus = (dsNone, dsConnected, dsDisconnected, dsNotSync);
{ TBaseThread }
TBaseThread = Class(TThread)
Private
FEvent : THandle;
FEventOwned : Boolean;
Procedure ThreadTerminate(Sender: TObject); Virtual;
Public
Constructor Create(AEventName: String);
Property EventOwned: Boolean Read FEventOwned;
End;
.
.
.
{ TPingThread }
TPingThread = Class(TBaseThread)
Private
FReply : Boolean;
FTimeOut : Integer;
FcmpClient : TIdIcmpClient;
Procedure ReplyEvent(Sender: TComponent; Const AReplyStatus: TReplyStatus);
Protected
Procedure Execute; Override;
Procedure ThreadTerminate(Sender: TObject); Override;
Public
Constructor Create(AHostIP, AEventName: String; ATimeOut: Integer);
Property Reply: Boolean Read FReply;
End;
.
.
.
{ =============================================================================== }
IMPLEMENTATION
{$R *.dfm}
USES
TypInfo, WinSock, IdGlobal, UCounter, UGlobalInstance, URemoteDesktop;
{IdGlobal: For RawToBytes function 10/07/2013 04:18 }
{ TBaseThread }
//---------------------------------------------------------
Constructor TBaseThread.Create(AEventName: String);
Begin
SetLastError(NO_ERROR);
FEvent := CreateEvent(Nil, False, False, PChar(AEventName));
If GetLastError = ERROR_ALREADY_EXISTS
Then Begin
CloseHandle(FEvent);
FEventOwned := False;
End
Else If FEvent <> 0 Then
Begin
FEventOwned := True;
Inherited Create(True);
FreeOnTerminate := True;
OnTerminate := ThreadTerminate;
End;
End;
//---------------------------------------------------------
Procedure TBaseThread.ThreadTerminate(Sender: TObject);
Begin
CloseHandle(FEvent);
End;
{ TLANThread }
.
.
.
{ TPingThread }
//---------------------------------------------------------
Constructor TPingThread.Create(AHostIP: String; AEventName: String; ATimeOut: Integer);
Begin
Inherited Create(AEventName);
If Not EventOwned Then Exit;
FTimeOut := ATimeOut;
FcmpClient := TIdIcmpClient.Create(Nil);
With FcmpClient Do
Begin
Host := AHostIP;
ReceiveTimeOut := ATimeOut;
OnReply := ReplyEvent;
End;
End;
//---------------------------------------------------------
Procedure TPingThread.Execute;
Begin
Try
FcmpClient.Ping;
FReply := FReply And (WaitForSingleObject(FEvent, FTimeOut) = WAIT_OBJECT_0);
Except
FReply := False;
End;
End;
//---------------------------------------------------------
Procedure TPingThread.ReplyEvent(Sender: TComponent; Const AReplyStatus: TReplyStatus);
Begin
With AReplyStatus Do
FReply := (ReplyStatusType = rsEcho) And (BytesReceived <> 0);
SetEvent(FEvent);
End;
//---------------------------------------------------------
Procedure TPingThread.ThreadTerminate(Sender: TObject);
Begin
FreeAndNil(FcmpClient);
Inherited;
End;
{ TNetThread }
.
.
.

Delphi: Is system menu opened?

I Delphi, I need a function which determinates if the system menu (resp. window menu, the menu that appears when the icon is clicked) is opened. The reason is that I am writing a anti-keylogger functionality which sends garbage to the current active editcontrol (this also prevents keylogger which read WinAPI messages to read the content). But if system-menu is opened, the editcontrol STILL has the focus, so the garbage will invoke shortcuts.
If I use message WM_INITMENUPOPUP in my TForm1, I can determinate when the system menu opens, but I wish that I do not have to change the TForm, since I want to write a non visual component, which does not need any modifications at the TForm-derivate-class itself.
//I do not want that solution since I have to modify TForm1 for that!
procedure TForm1.WMInitMenuPopup(var Message: TWMInitMenuPopup);
begin
if message.MenuPopup=getsystemmenu(Handle, False) then
begin
SystemMenuIsOpened := true;
end;
end;
TApplicaton.HookMainWindow() does not send the WM_INITMENUPOPUP to my hook function.
function TForm1.MessageHook(var Msg: TMessage): Boolean;
begin
Result := False;
if (Msg.Msg = WM_INITMENUPOPUP) then
begin
// Msg.Msg IS NEVER WM_INITMENUPOPUP!
if LongBool(msg.LParamHi) then
begin
SystemMenuIsOpened := true;
end;
end;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
Application.HookMainWindow(MessageHook);
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
Application.UnhookMainWindow(MessageHook);
end;
Even after very long research I did not found any information about how to query if the system-menu is opened or not. I do not find any way to determinate the opening+closing of that menu.
Has someone a solution for me please?
Regards
Daniel Marschall
Application.HookMainWindow doesn't do what you seem to think. It hooks the hidden application window, not the main form. To intercept WM_INITMENUPOPUP on a specific form, all you need to do is write a handler for it, as you have seen.
To do this generically for any owner form of a component, you could assign WindowProc property of the form to place the hook:
unit FormHook;
interface
uses
Windows, Classes, SysUtils, Messages, Controls, Forms;
type
TFormMessageEvent = procedure(var Message: TMessage; var Handled: Boolean) of object;
TFormHook = class(TComponent)
private
FForm: TCustomForm;
FFormWindowProc: TWndMethod;
FOnFormMessage: TFormMessageEvent;
protected
procedure FormWindowProc(var Message: TMessage); virtual;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property OnFormMessage: TFormMessageEvent read FOnFormMessage write FOnFormMessage;
end;
procedure Register;
implementation
procedure Register;
begin
RegisterComponents('Test', [TFormHook]);
end;
procedure TFormHook.FormWindowProc(var Message: TMessage);
var
Handled: Boolean;
begin
if Assigned(FFormWindowProc) then
begin
Handled := False;
if Assigned(FOnFormMessage) then
FOnFormMessage(Message, Handled);
if not Handled then
FFormWindowProc(Message);
end;
end;
constructor TFormHook.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FFormWindowProc := nil;
FForm := nil;
while Assigned(AOwner) do
begin
if AOwner is TCustomForm then
begin
FForm := TCustomForm(AOwner);
FFormWindowProc := FForm.WindowProc;
FForm.WindowProc := FormWindowProc;
Break;
end;
AOwner := AOwner.Owner;
end;
end;
destructor TFormHook.Destroy;
begin
if Assigned(FForm) and Assigned(FFormWindowProc) then
begin
FForm.WindowProc := FFormWindowProc;
FFormWindowProc := nil;
FForm := nil;
end;
inherited Destroy;
end;
end.
You could then use this component on a form:
procedure TForm1.FormHook1FormMessage(var Message: TMessage; var Handled: Boolean);
begin
case Message.Msg of
WM_INITMENUPOPUP:
...
end;
end;
The problem might be that if the form has any other components which do the same thing then you need to make sure that unhooking happens in reverse order (last hooked, first unhooked). The above example hooks in the constructor and unhooks in the destructor; this seems to work even with multiple instances on the same form.
If you don't want any modifications to TForm-derivate-class, why don't try pure Windows API way to implement your current solution, that is, use SetWindowLongPtr() to intercept the WM_INITMENUPOPUP message. Delphi VCL style to intercept messages is just a wrapper of this Windows API function actually.
For that purpose, use SetWindowLongPtr() to set a new address for the window procedure and to get the original address of the window procedure, both at one blow. Remember to store the original address in a LONG_PTR variable. In 32-bit Delphi, LONG_PTR was Longint; supposing 64-bit Delphi will have been released in the future, LONG_PTR should be Int64; you can use $IFDEF directive to distinguish them as follows:
Type
{$IFDEF WIN32}
PtrInt = Longint;
{$ELSE}
PtrInt = Int64;
{$ENDIF}
LONG_PTR = PtrInt;
The value for nIndex parameter to be used for this purpose is GWLP_WNDPROC. Also, pass the new address for the window procedure to dwNewLong parameter, e.g. LONG_PTR(NewWndProc). The NewWndProc is a WindowProc Callback Function that processes messages, it is where your put your intercept criteria and override the default handling of the message you are going to intercept. The callback function can be any name, but the parameters must follow the WindowProc convention.
Note that you must call CallWindowProc() to pass any messages not processed by the new window procedure to the original window procedure.
Finally, you should call SetWindowLongPtr() again somewhere in your code to set the address of modified/new window procedure handler back to the original address. The original address has been saved before as mentioned above.
There was a Delphi code example here. It used SetWindowLong(), but now Microsoft recommends to use SetWindowLongPtr() instead to make it compatible with both 32-bit and 64-bit versions of Windows.
SetWindowLongPtr() didn't exist in Windows.pas of Delphi prior to Delphi 2009. If you use an older version of Delphi, you must declare it by yourself, or use JwaWinUser unit of JEDI API Library.
Not tried this myself, but give this a shot:
Use GetMenuItemRect to get the rect for item 0 of the menu returned by GetSystemMenu.
I (assume!) GetMenuItemRect should return 0 if the system menu is not open (because system could not know the rect of the menu item unless it is open?) If the result is non-zero, check if the coords returned are possible for the given screen resolution.
If you have the time, you could look into AutoHotKey's source code to see how to monitor when system menu is open/closed.

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