Hey Helpers from Stackoverflow!
I am from the Netherlands, so sorry for my English, with that out of the way I have a question. I own a mc67(portable scanner) running windows mobile 6.5 professional, I am trying to make an application where I can scan some bar codes and email it. I am making the application in visual basic in visual studio 2008, why? I got the scanner only working correctly with vista where I already had vs 2008 installed. I found out that I can't use system.net.mail, I am not a Pro at Visual basic but I know a bit, but I am new to windows 6.5 mobile development. So my question is how do I make this work?
Thanks in advance.
-Kgeest
First look at the sample code for barcode scanning coming with the EMDK (SDK) from Zebra/Motorola/Symbol.
When you are familar with barcode scanning, you can start to look at Windows Mobile Outlook Session to create an email and send by code (C# example at https://github.com/hjgode/eMdiMail/blob/master/eMdiMail/sendMail.cs).
If you have no programming experience, look for a software partner.
Related
Is it possible to develop Windows 8 app using Visual Studio Express Windows Phone? The questions might look very silly, but I am very new to Windows app development. So please help.
Here you go, straight from the horses mouth. So yes!
Here is what you want, you can target both wp8.1and w8.1.
I remember you used to get the express alongside the w7.x sdk, terrible annoying if you were already sitting on pro or ultimate ;)
Hope it helps! (I would rather not install the expres on my computer as I already have ultimate installed, so I only trust what the article there says.)
Cheers,
Stian
I try to use this abandoned software to teach newbie with Visual Basic 6 knowledges only.
I know this software is not recommended for real-world development.
I have installed eVB (full install) on Virtual PC machine with Windows XP mode
I tried to run application on emulator. Firewall allowed this connection.
But I've got message:
Emulator for windows CE will not run within another copy of emulator for windows ce
As I mentioned this problem, with no workaround:
VPC and the Emulators use the same emulation engine, and so the emulators think you're trying to run them inside another emulator instance because they can't tell the difference.
1) Is there possible to run eVB on Win7 PC?
2) Is there possible to run eVB on VmWare PC with Windows 2000/Windows XP?
3) Is there free alternative to eVB for learning purposes only?
Yes, the emulators will not run in a VM.
I do question to value of using eVB, as it's definitely a dead technology, and there's very little use for the VB6/VBA syntax any longer.
If you're trying to teach the basics of programming in general the I'd get an Express version of Visual Studio and teach VB.NET or C# for a simple, standard desktop application. Most of the knowledge there would be transferrable to a device.
If developing for a Windows CE device is a hard requirement, then I'd probably try finding an old version of Visual Studio (2005 or 2008) and using VB.NET or C# in the Compact Framework for those. My guess is that your best route there would be to try to find the eval version of Platform Builder (Windows Embedded Compact 7) which would give you something like 90 or 120 days.
The express edition of the newest versions of Studio also allow targeting Windows Phone, which has an emulator and supports VB.NET or C#.
And of course you could even try using Xamarin Studio and target Mono against an Android emulator. Again, you'd get C# on a device, though the UI paradigm is way different than anything for CE or Windows Phone.
If you simply want to write BASIC code for am embedded device, Parallax has the BASIC Stamp, which has pretty cheap starter kits. If you're after .NET on an embedded device, Netduino might be what you're after (I think they have VB.NET support).
Really I guess the question is "what's the end goal?" To learn general programming? If so, just use a desktop machine to start with. To apply programming knowledge to an embedded device? Then get something with more up-to-date support.
Regardless of the goal, I have a hard time coming up with a valid reason for trying to use eVB.
I've just recently finished doing the 2D XNA game tutorial at college. Now I have to do a screencast demonstrating changes I've made to the game at home on my windows 8 system. I have Visual studio 2010 installed and XNA 4.0. I can open the game project up in Visual C# and ammend any part of the project I need to but I can not run the game.
I have tried to Install the Windows Phone Developer Tools as suggested in the XNA tutorial by when I attempt the installation it says "Windows 7 or Windows Vista is required.
Is there a work around so I can get the game to run so I can screencast it running?
Thanks
I recently ran into the same problem. As far as I know Microsoft dropped XNA and stopped the support for it under Windows 8 (Someone may correct me if I'm wrong). But not all hope is lost MonoGame is the open source Mono port for the XNA framework which should work under Windows 8.
This link shows how to migrate the mentioned tutorial to MonoGame and run it under Windows 8:
http://solutions.devx.com/ms/msdn/windows-client/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.html
As far as I'm aware MonoGame's content pipeline doesn't work and you still need to bake the content to xnb files.
I hope I could help
I realize your question is stale by now and hopefully figured it out, but in case others have similar issues, I thought I'd reply anyway. I just ran that tutorial's game on my Windows 8 PC with no problems using Visual Studio 2010 and XNA 4 - so it works fine on Windows 8 as Microsoft still supports XNA 4 on the Windows 8 desktop (just not for Windows Store apps). The question seems to be "how to install XNA 4 on Windows 8 and what to do about problems that might arise in attempting that?". For that question, see the responses here: How to install the XNA Game Studio 4.0 in Windows 8?
I'm developing applications for iPhone and Android on my Mac, but now I want to port them to Windows Mobile. I know that it requires Visual Studio, but that's just if you want to make .Net applications. Then I want to know if there is any alternative, something like Mono...
Windows Phone 7 (unlike Windows Mobile) is quite a closed system with one development environment supported. I.e. you are stuck with Visual Studio and, consequently, Windows.
Update: Windows Mobile 6.x is not much better for MacOS developer. For .NET CF you use Visuaal Studio 2005 or 2008. For native code development you could use Visual Studio 2005 (if memory serves) or, before it, there existed eMbedded Visual Studio 4 (and embedded visual tools 3 earlier), both being similar to Visual Studio 6 (and probably built using the same code base).
Alternatives included FreePascal (Pascal language, native code compilation) and NSBasic (interpreted BASIC language, if memory serves).
But all those tools were for Windows only.
You'll need Visual Studio for both managed and native Windows Mobile applications. I don't think Mono supports .NETCF and I don't think SharpDevelop does either.
You might need to install a Windows virtual machine to run on your Mac. Or... get a PC for Windows development. I have both a PC and Mac workstation on my desk since I do iPhone, Android, and .NET all together.
I am actually looking at starting a project to do this using Mono and Moonlight. Granted, I am in the very early stages of research but I think that it can be done and I am hoping to start getting some people together to help in the near future. I will post the github repo back here when I get something going.
PLease have a look into this
http://blogs.msdn.com/b/interoperability/archive/2012/12/21/how-to-develop-for-windows-phone-8-on-your-mac.aspx
there is this Visual studio code which can be leveraged to initiate and test some basic wiMo app development
My company is planning on developing for Windows Phone 7. The build server we have, however runs Windows Server 2008. According to the Windows Phone SDK release notes I've read that only Windows Server is not supported for the SDK.
Does anyone have any experience on whether there's a possible workaround to have a Windows Server 2008 machine build Windows Phone 7 projects?
Update: I'm interested in building on a WS 2008 as we're talking about a project with a larger team where continous integration and centralized builds are essential. I'd be hoping we wouldn't have to set up an additional Windows 7 build server for this task.
Most the issues of this nature come into play meeting the emulator's requirements rather than the development tools.
With that said some are hacking around the walls put up to stop people going into the unsupported territory of WS2008.
Judging by your requirements I'd say dive in. If you have the option to test on device or in emulators in Win7, that will place you well.
This post likely of interest.
Aaron Stebner's WebLog : How to install the Windows Phone Developer Tools CTP Refresh on Windows Server 2008
If someone is interested here is instruction how to modify ISO image of the WinPhone 7.1 SDK for installing it on Windows Server. Basically it's the same Aaron Stebner solution, the only difference is that you need to modify it in the ISO image.