D3 Axis Transition While Calling a Function - d3.js

My D3 chart has a Y axis which displays some ordinal values. When the data updates, changing the list of ordinal values, I want to transition to the new axis values. This would be fine except that the text displayed for each 'tick' of the axis needs wrapping to fit the web page the chart appears within. When I use a transition in calling the axis the text wrapping stops working.
My Y axis is initially created as follows:
this.yAxisTaskTypeGroup = this.chartGroup
.append("g")
.attr("id", "yAxisTaskTypeGroup")
.attr("class", "y-axis-tasktype")
.attr("transform", "translate(0," + this.yAxisTaskTypeVerticalOffset + ")");
My scale is defined as follows:
this.yScaleTaskType = d3
.scaleOrdinal(this.yScaleTaskTypeRange)
.domain(this.yScaleTaskTypeDomain);
My Y axis is defined as follows:
this.yAxisTaskType = d3.axisLeft(this.yScaleTaskType)
.tickSize(0);
After the values for the Y axis scale's domain and range have been updated I update the axis as follows:
this.yAxisTaskTypeGroup
.transition(this.timelineTransition) // apply a transition
.call(this.yAxisTaskType)
.selectAll(".tick text")
.call(this.wrapText, this.margin.left, this.yAxisTaskTypeWrappedVerticalOffset);
The wrapText finction is as follows:
wrapText(text, width, wrappedTextOffset) {
text.each(function () {
let text = d3.select(this),
words = text.text().split(/\s+/).reverse(),
word,
line = [],
lineNumber = 0,
lineHeight = 1.1, // ems
x = text.attr("x"),
y = text.attr("y"),
dy = 0, //parseFloat(text.attr('dy')),
tspan = text.text(null)
.append("tspan")
.attr("x", x)
.attr("y", y)
.attr("dy", dy + "em");
while (word = words.pop()) {
line.push(word);
tspan.text(line.join(" "));
let node: SVGTSpanElement = <SVGTSpanElement>tspan.node();
let hasGreaterWidth = node.getComputedTextLength() > width;
if (hasGreaterWidth) {
line.pop();
tspan.text(line.join(" "));
line = [word];
tspan = text.append("tspan")
.attr("x", x)
.attr("y", y)
.attr("dy", lineHeight + dy + "em")
.text(word);
text.attr("y", wrappedTextOffset);
};
};
});
};
If I remove the transition the text remains wrapped correctly and updates correctly. With the transition added, the text wrapping doesn't work, though the values update still. I want to calculate the text wrap and then transition the ticks to their new locations.
Can anyone explain where I am going wrong please?

Related

D3js projection issues when fitting to BBox

(My code is at the end)
My goal is to display a country map (provided in a topojson file) which automatically scale and translate to fit into an area and then display few dots on it, representing some cities (given their lat/long coordinates).
First part was easy. I found (don't remember if it was on SO or on bl.ocks.org) that we can use bounds to compute scale and translate. That works perfectly and my country adapt to its parent area.
First Question: Why the country doesn't behave the same if I scale/translate it with its transform attribute or with projection.scale().translate() ? I mean, when I use transform attribute the country adapts perfectly whereas projection.scale().translate() displays a small country in a corner.
Second part is displaying some cities on my map. My cities has coordinates (which are real ones) :
var cities = {
features: [
{
'type':'Feature',
'geometry':{
'type':'Polygon',
'coordinates': [2.351828, 48.856578] // Longitude, Latitude
},
'properties':{}
},
{
'type':'Feature',
'geometry':{
'type':'Polygon',
'coordinates': [5.726945, 45.187778] // Longitude, Latitude
},
'properties':{}
},
};
When I try to apply scale and translate parameters (to adapt with my country which has been scaled and translated) either with projection.scale().translate() or with transform attribute my cities are far far away from where they should be.
Second Question: Why I cannot use same scale/translate parameters on country and cities ? How can I properly display my cities where they should be ?
function computeAutoFitParameters(bounds, width, height) {
var dx = bounds[1][0] - bounds[0][0];
var dy = bounds[1][1] - bounds[0][1];
var x = (bounds[0][0] + bounds[1][0]) / 2;
var y = (bounds[0][1] + bounds[1][1]) / 2;
var scale = 0.9 / Math.max(dx / width, dy / height);
var translate = [width / 2 - scale * x, height / 2 - scale * y];
return {
scale : scale,
translate: translate
};
}
// element is the HTML area where the country has to fit.
var height = element.height();
var width = element.width();
var projection = d3.geo.miller();
var path = d3.geo.path().projection(projection);
// data is my country (a topojson file with BBox)
var topojsonCountry = topojson.feature(data, data.objects[country.id]).features;
var bounds = path.bounds(topojsonCountry[0]);
var params = computeAutoFitParameters(bounds, width, height);
var scale = params.scale;
var translate = params.translate;
var svg = d3.select(element[0]).append('svg')
.attr('width', width + 'px')
.attr('height', height + 'px');
svg.append('g')
.selectAll('path')
.data(topojsonCountry)
.enter()
.append('path')
.attr('d', path)
.attr('transform', 'translate(' + translate + ')scale(' + scale + ')');
svg.selectAll('circle')
.data(cities.features) // city is defined in the code above
.enter()
.append('circle')
.attr('transform', function(d) {
return 'translate(' + projection(d.geometry.coordinates) + ')';
)
.attr('r', '6px');
EDIT: I had removed too much code to simplify it. It's fixed now. The difference is that I have an array of cities to display rather than just one.
Thanks in advance.
I found out that I had to add null parameters to my projection. To sum up :
Create a minimal projection (and a path)
Apply null scale and translate parameters to the projection : projection.scale(1).translate([0, 0])
Compute real scale and translate parameters according to the bounding box
Display the country's map as before (no changes here)
Set computed scale and translate parameters to the projection : projection.scale(params.scale).translate(params.translate);
Draw the cities dots.
`
// element is the HTML area where the country has to fit.
var height = element.height();
var width = element.width();
var projection = d3.geo.miller();
var path = d3.geo.path().projection(projection);
projection.scale(1).translate([0, 0]) // This is new
// data is my country (a topojson file with BBox)
var topojsonCountry = topojson.feature(data, data.objects[country.id]).features;
var bounds = path.bounds(topojsonCountry[0]);
var params = computeAutoFitParameters(bounds, width, height);
var svg = d3.select(element[0]).append('svg')
.attr('width', width + 'px')
.attr('height', height + 'px');
svg.append('g')
.selectAll('path')
.data(topojsonCountry)
.enter()
.append('path')
.attr('d', path)
.attr('transform', 'translate(' + params.translate + ')scale(' + params.scale + ')');
projection.scale(params.scale).translate(params.translate); // This is new
svg.selectAll('circle')
.data(cities.features)
.enter()
.append('circle')
.attr('transform', function(d) {
return 'translate(' + projection(d.geometry.coordinates) + ')';
})
.attr('r', '6px')
.attr('fill', 'red');

How to draw vertical text as labels in D3

I'm trying to draw vertical labels for the heatmap that I'm working. I'm using the example from http://bl.ocks.org/tjdecke/5558084. Here is the part of the code that I've changed:
var timeLabels = svg.selectAll(".timeLabel")
.data(ife_nr)
.enter().append("text")
.text(function(d) {
return d;
})
.attr("x", function(d, i) {
return (i * gridSize);
})
.attr("y", 0)
//.style("text-anchor", "middle")
//.attr("transform", "translate(" + gridSize / 2 + '-5' + ")")
.attr("transform", "translate(" + gridSize/2 + '-8' + "), rotate(-90)")
.attr("class", function(d, i) {
return ((i >= 0) ? "timeLabel mono axis axis-worktime" : "timeLabel mono axis");
});
But it appears the labels seems to be stacked on top one another on top of the first grid. How can I edit this code to get the labels correctly displayed?
Two problems: first, the translate should have a comma separating the values:
"translate(" + gridSize/2 + ",-8), rotate(-90)")
Assuming that -8 is the y value for the translate. If you don't have a comma, the value inside the parenthesis should be just the x translation (If y is not provided, it is assumed to be zero). But even if there is actually no comma and all that gridSize/2 + '-8' is just the x value you still have a problem, because number plus string is a string. You'll have to clarify this point.
Besides that, for rotating the texts over their centres, you'll have to set the cx and cy of the rotate. Have a look at this demo:
var svg = d3.select("body")
.append("svg")
.attr("width", 400)
.attr("height", 100);
var texts = svg.selectAll(".texts")
.data(["foo", "bar", "baz"])
.enter()
.append("text");
texts.attr("y", 50)
.attr("x", function(d,i){ return 50 + 80*i})
.text(function(d){ return d});
texts.attr("transform", function(d,i){
return "rotate(-90 " + (50 + 80*i) + " 50)";
});
<script src="https://d3js.org/d3.v4.js"></script>

D3 placing nodes labels inside circles in Mobile Patent Suits

I'm new to D3 and I'm using this template (http://bl.ocks.org/mbostock/1153292) to visualize my graph. However, my nodes' labels are shore and I want to place them inside circles not on their right hand-side.
Can anybody help me with that?
Thanks a lot
Append circle and text inside a group element and use text-achor property to align the text to the middle.
var nodes = svg.selectAll(".node")
.data(force.nodes())
.enter()
.append("g")
.attr("class","node")
.call(force.drag);
var circles = nodes.append("circle")
.attr("r", 6);
var texts = nodes.append("text")
.attr("text-anchor", "middle")
.text(function(d) {
return d.name;
});
Change tick function as shown below.
function tick() {
path.attr("d", linkArc);
nodes.attr("transform", transform);
}
Update
JSFiddle 1 for aligning text to the center.
If you would like enclose the text label within the circle, increase the radius of circle using the length of name property. Note that, you will have to update the link target positions this time, to adjust the marker positions relative to the circle radius.
var circles = nodes.append("circle")
.attr("r", function(d){ d.radius = d.name.length*3; return d.radius; }
);
function linkArc(d) {
var tX = d.target.x-d.target.radius,
dx = tX - d.source.x,
dy = d.target.y - d.source.y,
dr = Math.sqrt(dx * dx + dy * dy);
return "M" + d.source.x + "," + d.source.y + "A" + dr + "," + dr + " 0 0,1 " + tX + "," + d.target.y;
}
JSFiddle 2

make a circle progress bar, but animate arc.endAngle (angle >180 degree) stops working in d3.js

I am running D3.js to draw a progress bar in circle shape, which you will see the demo on jsfiddle , the progress bar has a transition animation.
The main code is
var width = 960,
height = 500,
twoPi = 2 * Math.PI,
progress = 0,
total = 1308573, // must be hard-coded if server doesn't report Content-Length
formatPercent = d3.format(".0%");
var arc = d3.svg.arc()
.startAngle(0)
.innerRadius(0)
.outerRadius(240);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
var meter = svg.append("g")
.attr("class", "progress-meter");
meter.append("path")
.attr("class", "background")
.attr("d", arc.endAngle(twoPi));
var foreground = meter.append("path")
.attr("class", "foreground");
foreground.attr("d", arc.endAngle(twoPi * 0))
foreground.transition().duration(1500).attr("d", arc.endAngle( twoPi * 2/3 ));
var text = meter.append("text")
.attr("text-anchor", "middle")
.attr("dy", ".35em");
to make the progress bar move, we only need to change to the arc.endAngle(), which is on the line.
foreground.transition().duration(1500).attr("d", arc.endAngle( twoPi * 2/3 ));
if the angle is less than 180, ( endangle < twoPi*1/2), then the animation works fine, but when the angle is larger than 180, so means endangle >= twoPi*1/2. then the animation would not show, and if you look at the console, you will find many errors on d3.js
Error: Problem parsing d="M1.1633760361312584e-14,-190A190,190 0 1.481481481481482e-7,1 -0.000022772330200401806,-189.9999883969182L0,0Z" meeting.html:1
2
Error: Problem parsing d="M1.1633760361312584e-14,-190A190,190 0 2.56e-7,1 -0.00003935058659476369,-189.99997994987467L0,0Z"
so what is the exact problem for this, how to solve it
It doesn't work because you can't use the standard transition for radial paths. By default, it simply interpolates the numbers without knowing what they represent, so in your case, you end up with some really small numbers (e.g. 1.1633760361312584e-14) which Javascript represents in exponential notation which is not valid for SVG paths.
The solution is to use a custom tween function that knows how to interpolate arcs:
function arcTween() {
var i = d3.interpolate(0, twoPi * 2/3);
return function(t) {
return arc.endAngle(i(t))();
};
}
Complete example here. You may also be interested in this example, which shows how to do it with data bound to the paths.

Detect if rect is completely inside circle d3js

I'm trying to detect if my rectangle is completely enclosed inside the circle. If the rectangle is completely enclosed in the circle I'd like it to stay "steelblue" if it touches or crosses the line I'd like it to switch to red.
I've figured out a way based of the x, y, cx, cy, and r to determine if it is within the bounding box of the circle, but I need to check it against the actual circle.
I have a running example here: http://jsfiddle.net/TheMcMurder/T92jF/
my code is below:
var drag = d3.behavior.drag()
.on("drag", function(){
var self = d3.select(this)
var dx = d3.event.dx;
var dy = d3.event.dy;
var x = self.attr("x")
var y = self.attr("y")
self.attr("x", (+x + dx))
self.attr("y", (+y + dy))
detection(d3.select(".circle"), d3.select(".rect"))
})
var svg = d3.select("body").append("svg")
.attr("width", 400)
.attr("height", 400)
.attr("class", "parent_svg")
svg.append("rect")
.attr("width", 400)
.attr("height", 400)
.style("fill", "#e4e5e5")
var rect = svg.append("rect")
.attr("width", 100)
.attr("height", 48)
.attr("x", 50)
.attr("y", 50)
.style("fill", "steelblue")
.attr("class", "rect")
.style("cursor", "all-scroll")
.call(drag)
var circle = svg.append("circle")
.attr("class", "circle")
.attr("r", 300/2)
.attr("cx", 350/2)
.attr("cy", 350/2)
.style("fill", "none")
.attr("stroke", "orange")
.attr("stroke-width", 1)
detection(circle, rect)
function detection(circle, rect){
var cx = (+circle.attr("cx"))
var cy = (+circle.attr("cy"))
var r = (+circle.attr("r"))
var x = (+rect.attr("x"))
var y = (+rect.attr("y"))
var width = (+rect.attr("width"))
var height = (+rect.attr("height"))
var x_range = false
var y_range = false
if ( x > (cx-r) && (x+width) < (cx+r)){
x_range = true;
}
if ( y > (cy-r) && (y+height) < (cy+r)){
y_range = true;
}
if (x_range && y_range){
rect.style("fill", "steelblue")
}else{
rect.style("fill", "red")
}
}
One way of doing this is to iterate over the four corners of the rectangle and check if the distance to the centre of the circle is less than the radius. If this is true for all four points, the rectangle is within the circle. If this is true for 1-3 points, the rectangle touches or intersects the circle.
var sum = 0;
[[x,y], [x+width,y], [x,y+height], [x+width,y+height]].forEach(function(c) {
sum += Math.sqrt(Math.pow(cx - c[0], 2) + Math.pow(cy - c[1], 2)) < r ? 1 : 0;
});
This code constructs the coordinates of the four corner points and counts the number of corners that are within the circle (i.e. distance to centre is less than radius). All you need to do now is to check whether that number is 4 or something else.
Complete demo here.

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