what are EIO=3&transport=websocket in websocket url - websocket

wss://www.mysite.ca/socket.io/?EIO=3&transport=websocket
This is how chrome webdevoloper tools shows the request url of a socket io.
I am trying to understand more about EIO=3&transport=websocket .
I have to invoke the url from an API tool

These are query parameters that the socket.io client sends to the socket.io server as part of the initial connection request.
EIO=3, I believe, is the version number of the engine.io sub-system in socket.io. If the server is not compatible with this version number, it will likely fail the attempt to connect.
transport=websocket says that socket.io wants to use the websocket protocol as the eventual transport. socket.io has several different transports it supports including web polling and a flash-based protocol.
To connect to socket.io server, you will need a full-fledged socket.io client. You can't make a socket.io connection by just sending a URL from a tool to the server. There's a lot more involved than that in establishing a working socket.io connection.

Related

Push data from websocket server to client

Websockets are hailed as a bi-directional process. However, whilst there are hundreds of websocket code examples on the web, they all require a request from the client(browser) to the server to get the data (like an echo server or chat).
So far, I have not found any code which will send new data (originating at the server end) to the client via an open websocket. Ideally, I would like to use a node.js server but I'm open to alternatives. Any ideas?

How do websockets work in detail?

There's a fantastic answer which goes into detail as to how REST apis work.
How do websockets work in the similar detail?
Websockets create and represent a standard for bi-directional communication between a server and client. This communication channel creates a TCP connection which is outside of HTTP and is run on a seperate server.
To start this process a handshake is performed between the server and client.
Here is the work flow
1) The user makes an HTTP request to the server with an upgrade header, indicating that the client wishes to establish a WebSocket connection.
2) If the server uses the WebSocket protocol, then it will accept the upgrade and send a response back.
3) With the handshake finished, the WebSocket protocol is used from now on. All communications will use the same underlying TCP port. The new returning status code, 101, signifies Switching Protocols.
As part of HTML5 it should work with most modern browsers.

How does WebSockets server architecture work?

I'm trying to get a better understanding of how the server-side architecture works for WebSockets with the goal of implementing it in an embedded application. It seems that there are 3 different server-side software components in play here: 1) the web server to serve static HTTP pages and handle upgrade request, 2) a WebSockets library such as libwebsockets to handle the "nuts and bolts" of WebSockets communications, and 3) my custom application to actually figure out what to do with incoming data. How do all these fit together? Is it common to have a separate web server and WebSocket handling piece, aka a WebSocket server/daemon?
How does my application communicate with the web server and/or WebSockets library to send/receive data? For example, with CGI, the web server uses environmental variables to send info to the custom application, and stdout to receive responses. What is the equivalent communication system here? Or do you typically link in a WebSocket library into the customer application? But then how would communication with the web server to the WebSocket library + custom application work? Or all 3 combined into a single component?
Here's why I am asking. I'm using the boa web server on a uClinux/no MMU platform on a Blackfin processor with limited memory. There is no native WebSocket support in boa, only CGI. I'm trying to figure out how I can add WebSockets support to that. I would prefer to use a compiled solution as opposed to something interpreted such as JavaScript, Python or PHP. My current application using long polling over CGI, which does not provide adequate performance for planned enhancements.
First off, it's important to understand how a webSocket connection is established because that plays into an important relationship between webSocket connections and your web server.
Every webSocket connection starts with an HTTP request. The browser sends an HTTP request to the host/port that the webSocket connection is requested on. That request might look something like this:
GET /chat HTTP/1.1
Host: example.com:8000
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
Sec-WebSocket-Version: 13
What distinguishes this request from any other HTTP request to that server is the Upgrade: websocket header in the request. This tells the HTTP server that this particular request is actually a request to initiate a webSocket connection. This header also allows the web server to tell the difference between a regular HTTP request and a request to open a webSocket connection. This allows something very important in the architecture and it was done this way entirely on purpose. This allows the exact same server and port to be used for both serving your web requests and for webSocket connections. All that is needed is a component on your web server that looks for this Upgrade header on all incoming HTTP connections and, if found, it takes over the connection and turns it into a webSocket connection.
Once the server recognizes this upgrade header, it responds with a legal HTTP response, but one that signals the client that the upgrade to the webSocket protocol has been accepted that looks like this:
HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=
At that point, both client and server keep that socket from the original HTTP request open and both switch to the webSocket protocol.
Now, to your specific questions:
How does my application communicate with the web server and/or
WebSockets library to send/receive data?
Your application may use the built-in webSocket support in modern browsers and can initiate a webSocket connection like this:
var socket = new WebSocket("ws://www.example.com");
This will instruct the browser to initiate a webSocket connection to www.example.com use the same port that the current web page was connected with. Because of the built-in webSocket support in the browser, the above HTTP request and upgrade protocol is handled for you automatically from the client.
On the server-side of things, you need to make sure you are using a web server that has incoming webSocket support and that the support is enabled and configured. Because a webSocket connection is a continuous connection once established, it does not really follow the CGI model at all. There must be at least one long-running process handling live webSocket connections. In server models (like CGI), you would need some sort of webServer add-on that supports this long-running process for your webSocket connections. In a server environment like node.js which is already a long running process, the addition of webSockets is no change at all architecturally - but rather just an additional library to support the webSocket protocol.
I'd suggest you may find this article interesting as it discussions this transition from CGI-style single request handling to the continuous socket connections of webSocket:
Web Evolution: from CGI to Websockets (and how it will help you better monitor your cloud infrastructure)
If you really want to stick with the stdin/stdout model, there are libraries that model that for your for webSockets. Here's one such library. Their tagline is "It's like CGI, twenty years later, for WebSockets".
I'm trying to figure out how I can add WebSockets support to that. I
would prefer to use a compiled solution as opposed to something
interpreted such as JavaScript, Python or PHP.
Sorry, but I'm not familiar with that particular server environment. It will likely take some in-depth searching to find out what your options are. Since a webSocket connection is a continuous connection, then you will need a process that is running continuously that can be the server-side part of the webSocket connection. This can either be something built into your webServer or it can be an additional process that the webServer starts up and forwards incoming connections to.
FYI, I have a custom application at home here built on a Raspberry Pi that uses webSockets for real-time communication with browser web pages and it works just fine. I happen to be using node.js for the server environment and the socket.io library that runs on top of webSockets to give me a higher level interface on top of webSockets. My server code checks several hardware sensors on a regular interval and then whenever there is new/changed data to report, it sends messages down any open webSockets so the connected browsers get real-time updates on the sensor readings.
You would likely need some long-running application that incoming webSocket connections were passed from the web server to your long running process or you'd need to make the webSocket connections on a different port than your web server (so they could be fielded by a completely different server process) in which case you'd have a whole separate server to handle your webSocket requests and sockets (this server would also have to support CORS to enable browsers to connect to it since it would be a different port than your web pages).

RabbitMQ Web STOMP without SockJS

Is it possible to setup RabbitMQ Web STOMP connection without SockJS library?
I have played around with rabbitmq-web-stomp plugin without a success as the initial response generated by the server is Welcome to SockJS! (which is obviously not a STOMP based message).
Is SockJS really required? What does it bring into the game (besides legacy browser support)?
SockJS protocol does support raw WebSocket clients under /websocket path.
Any SockJS server complying with 0.3 protocol does support a raw WebSocket url. The raw WebSocket url for the test server looks like:
ws://localhost:8081/echo/websocket
You can connect any WebSocket RFC 6455 compliant WebSocket client to this url.
This is supported by Rabbit's implementation as well. So the default endpoint is: http://example.com:15674/stomp/websocket.

Can I open a websocket connection to a local server running on an arbitrary port?

I have a local server outputting my real-time home sensor data, and I want to visualize it in my browser.
My question is, can I use a websocket to open the connection from my browser to the local server? How would I go about doing that?
The local server runs on a non-http designated port number, and I can't change that.
Yes and no.
No:
WebSockets are not raw TCP connections. They have an HTTP compatible handshake (for both security and compatibility with existing servers) and have some minimal framing for each packet to make WebSockets a message based protocol. Also, the current WebSocket API and protocol that exists in browsers as of today do not directly support binary data messages. They only UTF-8 encoded payloads.
Yes:
You can use websockify to proxy a WebSockets connection to a raw binary TCP server. websockify is a python proxy/bridge that has binary support and also includes a javascript library to make interacting with it easier. In addition, websockify includes the web-socket-js fallback/polyfill (implemented in Flash) for browser that do not have native WebSockets support. The downside is that you have to run websockify somewhere (either on the client system, the server system, or some other system). Also, websockify is Linux/UNIX only for now. On the plus side, websockify has a special mode that you can use to launch and wrap an existing service.
Disclaimer: I made websockify.

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