How do I properly implement NSView constraints on the NSTextView below so it interacts with SwiftUI .frame()?
Goal
An NSTextView that, upon new lines, expands its frame vertically to force a SwiftUI parent view to render again (i.e., expand a background panel that's under the text + push down other content in VStack). The parent view is already wrapped in a ScrollView. Since the SwiftUI TextEditor is ugly and under-featured, I'm guessing several others new to MacOS will wonder how to do the same.
Update
#Asperi pointed out a sample for UIKit buried in another thread. I tried adapting that for AppKit, but there's some loop in the async recalculateHeight function. I'll look more at it with coffee tomorrow. Thanks Asperi. (Whoever you are, you are the SwiftUI SO daddy.)
Problem
The NSTextView implementation below edits merrily, but disobeys SwiftUI's vertical frame. Horizontally all is obeyed, but texts just continues down past the vertical height limit. Except, when switching focus away, the editor crops that extra text... until editing begins again.
What I've Tried
Sooo many posts as models. Below are a few. My shortfall I think is misunderstanding how to set constraints, how to use NSTextView objects, and perhaps overthinking things.
I've tried implementing an NSTextContainer, NSLayoutManager, and NSTextStorage stack together in the code below, but no progress.
I've played with GeometryReader inputs, no dice.
I've printed LayoutManager and TextContainer variables on textdidChange(), but am not seeing dimensions change upon new lines. Also tried listening for .boundsDidChangeNotification / .frameDidChangeNotification.
GitHub: unnamedd MacEditorTextView.swift <- Removed its ScrollView, but couldn't get text constraints right after doing so
SO: Multiline editable text field in SwiftUI <- Helped me understand how to wrap, removed the ScrollView
SO: Using a calculation by layoutManager <- My implementation didn't work
Reddit: Wrap NSTextView in SwiftUI <- Tips seem spot on, but lack AppKit knowledge to follow
SO: Autogrow height with intrinsicContentSize <- My implementation didn't work
SO: Changing a ScrollView <- Couldn't figure out how to extrapolate
SO: Cocoa tutorial on setting up an NSTextView
Apple NSTextContainer Class
Apple Tracking the Size of a Text View
ContentView.swift
import SwiftUI
import Combine
struct ContentView: View {
#State var text = NSAttributedString(string: "Testing.... testing...")
let nsFont: NSFont = .systemFont(ofSize: 20)
var body: some View {
// ScrollView would go here
VStack(alignment: .center) {
GeometryReader { geometry in
NSTextEditor(text: $text.didSet { text in react(to: text) },
nsFont: nsFont,
geometry: geometry)
.frame(width: 500, // Wraps to width
height: 300) // Disregards this during editing
.background(background)
}
Text("Editing text above should push this down.")
}
}
var background: some View {
...
}
// Seeing how updates come back; I prefer setting them on textDidEndEditing to work with a database
func react(to text: NSAttributedString) {
print(#file, #line, #function, text)
}
}
// Listening device into #State
extension Binding {
func didSet(_ then: #escaping (Value) ->Void) -> Binding {
return Binding(
get: {
return self.wrappedValue
},
set: {
then($0)
self.wrappedValue = $0
}
)
}
}
NSTextEditor.swift
import SwiftUI
struct NSTextEditor: View, NSViewRepresentable {
typealias Coordinator = NSTextEditorCoordinator
typealias NSViewType = NSTextView
#Binding var text: NSAttributedString
let nsFont: NSFont
var geometry: GeometryProxy
func makeNSView(context: NSViewRepresentableContext<NSTextEditor>) -> NSTextEditor.NSViewType {
return context.coordinator.textView
}
func updateNSView(_ nsView: NSTextView, context: NSViewRepresentableContext<NSTextEditor>) { }
func makeCoordinator() -> NSTextEditorCoordinator {
let coordinator = NSTextEditorCoordinator(binding: $text,
nsFont: nsFont,
proxy: geometry)
return coordinator
}
}
class NSTextEditorCoordinator : NSObject, NSTextViewDelegate {
let textView: NSTextView
var font: NSFont
var geometry: GeometryProxy
#Binding var text: NSAttributedString
init(binding: Binding<NSAttributedString>,
nsFont: NSFont,
proxy: GeometryProxy) {
_text = binding
font = nsFont
geometry = proxy
textView = NSTextView(frame: .zero)
textView.autoresizingMask = [.height, .width]
textView.textColor = NSColor.textColor
textView.drawsBackground = false
textView.allowsUndo = true
textView.isAutomaticLinkDetectionEnabled = true
textView.displaysLinkToolTips = true
textView.isAutomaticDataDetectionEnabled = true
textView.isAutomaticTextReplacementEnabled = true
textView.isAutomaticDashSubstitutionEnabled = true
textView.isAutomaticSpellingCorrectionEnabled = true
textView.isAutomaticQuoteSubstitutionEnabled = true
textView.isAutomaticTextCompletionEnabled = true
textView.isContinuousSpellCheckingEnabled = true
textView.usesAdaptiveColorMappingForDarkAppearance = true
// textView.importsGraphics = true // 100% size, layoutManger scale didn't fix
// textView.allowsImageEditing = true // NSFileWrapper error
// textView.isIncrementalSearchingEnabled = true
// textView.usesFindBar = true
// textView.isSelectable = true
// textView.usesInspectorBar = true
// Context Menu show styles crashes
super.init()
textView.textStorage?.setAttributedString($text.wrappedValue)
textView.delegate = self
}
// Calls on every character stroke
func textDidChange(_ notification: Notification) {
switch notification.name {
case NSText.boundsDidChangeNotification:
print("bounds did change")
case NSText.frameDidChangeNotification:
print("frame did change")
case NSTextView.frameDidChangeNotification:
print("FRAME DID CHANGE")
case NSTextView.boundsDidChangeNotification:
print("BOUNDS DID CHANGE")
default:
return
}
// guard notification.name == NSText.didChangeNotification,
// let update = (notification.object as? NSTextView)?.textStorage else { return }
// text = update
}
// Calls only after focus change
func textDidEndEditing(_ notification: Notification) {
guard notification.name == NSText.didEndEditingNotification,
let update = (notification.object as? NSTextView)?.textStorage else { return }
text = update
}
}
Quick Asperi's answer from a UIKit thread
Crash
*** Assertion failure in -[NSCGSWindow setSize:], NSCGSWindow.m:1458
[General] Invalid parameter not satisfying:
size.width >= 0.0
&& size.width < (CGFloat)INT_MAX - (CGFloat)INT_MIN
&& size.height >= 0.0
&& size.height < (CGFloat)INT_MAX - (CGFloat)INT_MIN
import SwiftUI
struct AsperiMultiLineTextField: View {
private var placeholder: String
private var onCommit: (() -> Void)?
#Binding private var text: NSAttributedString
private var internalText: Binding<NSAttributedString> {
Binding<NSAttributedString>(get: { self.text } ) {
self.text = $0
self.showingPlaceholder = $0.string.isEmpty
}
}
#State private var dynamicHeight: CGFloat = 100
#State private var showingPlaceholder = false
init (_ placeholder: String = "", text: Binding<NSAttributedString>, onCommit: (() -> Void)? = nil) {
self.placeholder = placeholder
self.onCommit = onCommit
self._text = text
self._showingPlaceholder = State<Bool>(initialValue: self.text.string.isEmpty)
}
var body: some View {
NSTextViewWrapper(text: self.internalText, calculatedHeight: $dynamicHeight, onDone: onCommit)
.frame(minHeight: dynamicHeight, maxHeight: dynamicHeight)
.background(placeholderView, alignment: .topLeading)
}
#ViewBuilder
var placeholderView: some View {
if showingPlaceholder {
Text(placeholder).foregroundColor(.gray)
.padding(.leading, 4)
.padding(.top, 8)
}
}
}
fileprivate struct NSTextViewWrapper: NSViewRepresentable {
typealias NSViewType = NSTextView
#Binding var text: NSAttributedString
#Binding var calculatedHeight: CGFloat
var onDone: (() -> Void)?
func makeNSView(context: NSViewRepresentableContext<NSTextViewWrapper>) -> NSTextView {
let textField = NSTextView()
textField.delegate = context.coordinator
textField.isEditable = true
textField.font = NSFont.preferredFont(forTextStyle: .body)
textField.isSelectable = true
textField.drawsBackground = false
textField.allowsUndo = true
/// Disabled these lines as not available/neeed/appropriate for AppKit
// textField.isUserInteractionEnabled = true
// textField.isScrollEnabled = false
// if nil != onDone {
// textField.returnKeyType = .done
// }
textField.setContentCompressionResistancePriority(.defaultLow, for: .horizontal)
return textField
}
func makeCoordinator() -> Coordinator {
return Coordinator(text: $text, height: $calculatedHeight, onDone: onDone)
}
func updateNSView(_ NSView: NSTextView, context: NSViewRepresentableContext<NSTextViewWrapper>) {
NSTextViewWrapper.recalculateHeight(view: NSView, result: $calculatedHeight)
}
fileprivate static func recalculateHeight(view: NSView, result: Binding<CGFloat>) {
/// UIView.sizeThatFits is not available in AppKit. Tried substituting below, but there's a loop that crashes.
// let newSize = view.sizeThatFits(CGSize(width: view.frame.size.width, height: CGFloat.greatestFiniteMagnitude))
// tried reportedSize = view.frame, view.intrinsicContentSize
let reportedSize = view.fittingSize
let newSize = CGSize(width: reportedSize.width, height: CGFloat.greatestFiniteMagnitude)
if result.wrappedValue != newSize.height {
DispatchQueue.main.async {
result.wrappedValue = newSize.height // !! must be called asynchronously
}
}
}
final class Coordinator: NSObject, NSTextViewDelegate {
var text: Binding<NSAttributedString>
var calculatedHeight: Binding<CGFloat>
var onDone: (() -> Void)?
init(text: Binding<NSAttributedString>, height: Binding<CGFloat>, onDone: (() -> Void)? = nil) {
self.text = text
self.calculatedHeight = height
self.onDone = onDone
}
func textDidChange(_ notification: Notification) {
guard notification.name == NSText.didChangeNotification,
let textView = (notification.object as? NSTextView),
let latestText = textView.textStorage else { return }
text.wrappedValue = latestText
NSTextViewWrapper.recalculateHeight(view: textView, result: calculatedHeight)
}
func textView(_ textView: NSTextView, shouldChangeTextIn: NSRange, replacementString: String?) -> Bool {
if let onDone = self.onDone, replacementString == "\n" {
textView.resignFirstResponder()
onDone()
return false
}
return true
}
}
}
Solution thanks to #Asperi's tip to convert his UIKit code in this post. A few things had to change:
NSView also lacks the view.sizeThatFits() for a proposed bounds change, so I found that the view's .visibleRect would work instead.
Bugs:
There is a bobble on first render (from smaller vertically to the proper size). I thought it was caused by the recalculateHeight(), which would print out some smaller values initially. A gating statement there stopped those values, but the bobble is still there.
Currently I set the placeholder text's inset by a magic number, which should be done based on the NSTextView's attributes, but I didn't find anything usable yet. If it has the same font I guess I could just add a space or two in front of the placeholder text and be done with it.
Hope this saves some others making SwiftUI Mac apps some time.
import SwiftUI
// Wraps the NSTextView in a frame that can interact with SwiftUI
struct MultilineTextField: View {
private var placeholder: NSAttributedString
#Binding private var text: NSAttributedString
#State private var dynamicHeight: CGFloat // MARK TODO: - Find better way to stop initial view bobble (gets bigger)
#State private var textIsEmpty: Bool
#State private var textViewInset: CGFloat = 9 // MARK TODO: - Calculate insetad of magic number
var nsFont: NSFont
init (_ placeholder: NSAttributedString = NSAttributedString(string: ""),
text: Binding<NSAttributedString>,
nsFont: NSFont) {
self.placeholder = placeholder
self._text = text
_textIsEmpty = State(wrappedValue: text.wrappedValue.string.isEmpty)
self.nsFont = nsFont
_dynamicHeight = State(initialValue: nsFont.pointSize)
}
var body: some View {
ZStack {
NSTextViewWrapper(text: $text,
dynamicHeight: $dynamicHeight,
textIsEmpty: $textIsEmpty,
textViewInset: $textViewInset,
nsFont: nsFont)
.background(placeholderView, alignment: .topLeading)
// Adaptive frame applied to this NSViewRepresentable
.frame(minHeight: dynamicHeight, maxHeight: dynamicHeight)
}
}
// Background placeholder text matched to default font provided to the NSViewRepresentable
var placeholderView: some View {
Text(placeholder.string)
// Convert NSFont
.font(.system(size: nsFont.pointSize))
.opacity(textIsEmpty ? 0.3 : 0)
.padding(.leading, textViewInset)
.animation(.easeInOut(duration: 0.15))
}
}
// Creates the NSTextView
fileprivate struct NSTextViewWrapper: NSViewRepresentable {
#Binding var text: NSAttributedString
#Binding var dynamicHeight: CGFloat
#Binding var textIsEmpty: Bool
// Hoping to get this from NSTextView,
// but haven't found the right parameter yet
#Binding var textViewInset: CGFloat
var nsFont: NSFont
func makeCoordinator() -> Coordinator {
return Coordinator(text: $text,
height: $dynamicHeight,
textIsEmpty: $textIsEmpty,
nsFont: nsFont)
}
func makeNSView(context: NSViewRepresentableContext<NSTextViewWrapper>) -> NSTextView {
return context.coordinator.textView
}
func updateNSView(_ textView: NSTextView, context: NSViewRepresentableContext<NSTextViewWrapper>) {
NSTextViewWrapper.recalculateHeight(view: textView, result: $dynamicHeight, nsFont: nsFont)
}
fileprivate static func recalculateHeight(view: NSView, result: Binding<CGFloat>, nsFont: NSFont) {
// Uses visibleRect as view.sizeThatFits(CGSize())
// is not exposed in AppKit, except on NSControls.
let latestSize = view.visibleRect
if result.wrappedValue != latestSize.height &&
// MARK TODO: - The view initially renders slightly smaller than needed, then resizes.
// I thought the statement below would prevent the #State dynamicHeight, which
// sets itself AFTER this view renders, from causing it. Unfortunately that's not
// the right cause of that redawing bug.
latestSize.height > (nsFont.pointSize + 1) {
DispatchQueue.main.async {
result.wrappedValue = latestSize.height
print(#function, latestSize.height)
}
}
}
}
// Maintains the NSTextView's persistence despite redraws
fileprivate final class Coordinator: NSObject, NSTextViewDelegate, NSControlTextEditingDelegate {
var textView: NSTextView
#Binding var text: NSAttributedString
#Binding var dynamicHeight: CGFloat
#Binding var textIsEmpty: Bool
var nsFont: NSFont
init(text: Binding<NSAttributedString>,
height: Binding<CGFloat>,
textIsEmpty: Binding<Bool>,
nsFont: NSFont) {
_text = text
_dynamicHeight = height
_textIsEmpty = textIsEmpty
self.nsFont = nsFont
textView = NSTextView(frame: .zero)
textView.isEditable = true
textView.isSelectable = true
// Appearance
textView.usesAdaptiveColorMappingForDarkAppearance = true
textView.font = nsFont
textView.textColor = NSColor.textColor
textView.drawsBackground = false
textView.setContentCompressionResistancePriority(.defaultLow, for: .horizontal)
// Functionality (more available)
textView.allowsUndo = true
textView.isAutomaticLinkDetectionEnabled = true
textView.displaysLinkToolTips = true
textView.isAutomaticDataDetectionEnabled = true
textView.isAutomaticTextReplacementEnabled = true
textView.isAutomaticDashSubstitutionEnabled = true
textView.isAutomaticSpellingCorrectionEnabled = true
textView.isAutomaticQuoteSubstitutionEnabled = true
textView.isAutomaticTextCompletionEnabled = true
textView.isContinuousSpellCheckingEnabled = true
super.init()
// Load data from binding and set font
textView.textStorage?.setAttributedString(text.wrappedValue)
textView.textStorage?.font = nsFont
textView.delegate = self
}
func textDidChange(_ notification: Notification) {
// Recalculate height after every input event
NSTextViewWrapper.recalculateHeight(view: textView, result: $dynamicHeight, nsFont: nsFont)
// If ever empty, trigger placeholder text visibility
if let update = (notification.object as? NSTextView)?.string {
textIsEmpty = update.isEmpty
}
}
func textDidEndEditing(_ notification: Notification) {
// Update binding only after editing ends; useful to gate NSManagedObjects
$text.wrappedValue = textView.attributedString()
}
}
I found nice gist code created by unnamedd.
https://gist.github.com/unnamedd/6e8c3fbc806b8deb60fa65d6b9affab0
Sample Usage:
MacEditorTextView(
text: $text,
isEditable: true,
font: .monospacedSystemFont(ofSize: 12, weight: .regular)
)
.frame(minWidth: 300,
maxWidth: .infinity,
minHeight: 100,
maxHeight: .infinity)
.padding(12)
.cornerRadius(8)
Im try to customise my annotation in MapKit and SwiftUI
From the code below, I search in the map the specific coordinate (coord) and I display with my custom annotation.
1) I'm try to increase the size of the UIimage because to small (see the picture attached)and change the color, any idea how?
2)in the map after the app start it display only the icon, after I tap on the icon the annotation appear, any idea how to display immediately my annotation without tapping?
3)now in the annotation I manage to display title and subtitle, how to display also the coordinate
struct MapView: UIViewRepresentable {
let Mm : MapManager
let coord = CLLocationCoordinate2D(latitude: 52.28792, longitude: 4.73415327)
class Coordinator: NSObject, MKMapViewDelegate {
var parent : MapView
init(_ parent: MapView) {
self.parent = parent
}
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
let annotationView = MKAnnotationView(annotation: annotation, reuseIdentifier: "TESTING NOTE")
annotationView.canShowCallout = true
annotationView.image = UIImage(systemName: "location.circle")
return annotationView
}
}
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIView(context: Context) -> MKMapView {
let view = MKMapView(frame: .zero)
Mm.georeverseCoordinate(coord) { (pin) in
if let pinOK = pin {
view.removeAnnotation(pinOK)
view.mapType = MKMapType.satellite
let span = MKCoordinateSpan(latitudeDelta: 0.04, longitudeDelta: 0.04)
let region = MKCoordinateRegion(center: self.coord, span: span)
view.setRegion(region, animated: true)
view.delegate = context.coordinator
view.addAnnotation(pinOK)
}
}
return view
}
func updateUIView(_ view: MKMapView, context: Context) {
}
}
Map manager
class MapManager: NSObject, CLLocationManagerDelegate {
static let shared = MapManager()
func georeverseCoordinate(_ coord: CLLocationCoordinate2D , closure: #escaping (Pin?) -> Void) {
let location = CLLocation(latitude: coord.latitude, longitude: coord.longitude)
let geocoder = CLGeocoder()
geocoder.reverseGeocodeLocation(location) { (arrayResponse, error) in
if let errorTest = error {
debugPrint(errorTest.localizedDescription)
closure(nil)
return
}
if let arrayPins = arrayResponse {
if let valorePinArray = arrayPins.first {
debugPrint(valorePinArray.locality!)
debugPrint(valorePinArray.isoCountryCode!)
let pin = Pin(title: valorePinArray.locality!, subtitle: valorePinArray.isoCountryCode!, coordinate: valorePinArray.location!.coordinate)
closure(pin)
}
else { closure(nil) }
}
else { closure(nil) }
}
}
}
Pin Model
class Pin:NSObject, MKAnnotation {
var title : String?
var subtitle : String?
var coordinate : CLLocationCoordinate2D
var color: UIColor?
init(title: String?, subtitle: String?, coordinate: CLLocationCoordinate2D) {
self.title = title
self.subtitle = subtitle
self.coordinate = coordinate
}
}
1) - There seems to be a bug that makes it difficult to change the colour of SF Symbols with tintColor and a specific rendering mode but there is a workaround that also allows an easy way to change the size of the symbol.
In mapView:viewFor annotation add the following:
annotationView.canShowCallout = true
annotationView.image = UIImage(systemName: "location.circle")?.withTintColor(.systemGreen, renderingMode: .alwaysOriginal)
let size = CGSize(width: 40, height: 40)
annotationView.image = UIGraphicsImageRenderer(size:size).image {
_ in annotationView.image!.draw(in:CGRect(origin:.zero, size:size))
}
2) - To show the callout as soon as the annotation is added to the map, use selectAnnotation.
view.addAnnotation(pinOK)
view.selectAnnotation(pinOK, animated: true)
3) - The coordinate is available when your annotation is being constructed so you can simply change the init in the Pin class:
init(title: String?, subtitle: String?, coordinate: CLLocationCoordinate2D) {
self.coordinate = coordinate
self.title = "\(coordinate.latitude) : \(coordinate.longitude)"
self.subtitle = subtitle
}
It is pretty easy to get ready the following task in the old-school swift: every three seconds a new view (subview) appears in a new position. Here is a code:
import UIKit
class ViewController: UIViewController {
var someView = UIView()
var posX : CGFloat = 10
var posY : CGFloat = 10
var timer:Timer!
var loopCount = 1
override func viewDidLoad() {
super.viewDidLoad()
startTimer()
view.backgroundColor = .purple
}
func setView() {
someView = UIView(frame: CGRect(x: posX, y: posY, width: 10, height: 10))
someView.backgroundColor = UIColor.orange
view.addSubview(someView)
}
func startTimer() {
if timer == nil {
timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(loop), userInfo: nil, repeats: true)
}
}
#objc func loop(){
if (loopCount % 3 == 0) {
posX += 15
posY += 15
setView()
}
loopCount += 1
}
}
SwiftUI makes many things much easier, but not this one, I’m afraid. At least I could not find an easy way to solve it until now. Has somebody any idea?
Here is screen with the result (after several seconds):
Here is possible approach (tested with Xcode 11.2 / iOS 13.2). SwiftUI is reactive concept, so instead of add view itself, it is added a new position into view model and SwiftUI view in response to this change in view model refresh itself addition new view (in this case Rectangle) at new added position.
Demo (moment of start recording is not accurate, but rects added regularly):
Code: (see also some comments inline)
// needed to use as ID in ForEach
extension CGPoint: Hashable {
public func hash(into hasher: inout Hasher) {
hasher.combine(self.x)
hasher.combine(self.y)
}
}
// View model holding and generating new positions
class DemoViewModel: ObservableObject {
#Published var positions = [CGPoint]() // all points for view
private var loopCount = 0
func loop() {
if (loopCount % 3 == 0) {
if let last = positions.last { // generate new point
positions.append(CGPoint(x: last.x + 15, y: last.y + 15))
} else {
positions.append(CGPoint(x: 10, y: 10))
}
}
loopCount += 1
}
}
struct DemoAddingView: View {
#ObservedObject var vm = DemoViewModel()
let timer = Timer.publish(every: 1, on: .main, in: .common).autoconnect()
var body: some View {
ZStack {
ForEach(vm.positions, id: \.self) { position in
Rectangle().fill(Color.orange) // just generate a rect view for all points
.frame(width: 10, height: 10)
.position(position) // location of rect in global coordinates
}
.onReceive(timer) { _ in
self.vm.loop() // add next point
}
}
}
}
I made a parallax background, in GameScene.sks I added an empty node, added two sprites to an empty node. I have a reset button, when I click on it I need the background to be removed and added to its position (restarted), but when I add in scrollBg.removeAllChildren restart function I error occurs, how do I properly add and remove children from the scene ?
import SpriteKit
import GameplayKit
class GameScene: SKScene {
var player: SKSpriteNode!
var scrollBg: SKNode!
var spawnTimer: CFTimeInterval = 0
let fixedDelta: CFTimeInterval = 1.0/60.0 /* 60 FPS */
let scrollSpeed: CGFloat = 700
var sinceTouch: CFTimeInterval = 0
func resetGameScene() {
scrollBG.removeAllChildren()
player.removeAllChildren()
player.position = CGPoint(x: 590 , y: 690)
pauseButton()
}
override func didMove(to view: SKView) {
physicsWorld.contactDelegate = self
player = childNode(withName: "player") as? SKSpriteNode
scrollBg = childNode(withName: "scrollBG")!
resetGameScene()
}
func scrollWorld() {
scrollBg.position.y -= scrollSpeed * CGFloat(fixedDelta)
for ground in scrollBg.children as! [SKSpriteNode] {
let groundPosition = scrollBg.convert(ground.position, to:
self)
if groundPosition.y <= -ground.size.width {
let newPosition = CGPoint(x: groundPosition.x, y:
(self.size.width ) + ground.size.width * 2)
ground.position = self.convert(newPosition, to:
scrollBg)
}
}
}
override func update(_ currentTime: TimeInterval) {
sinceTouch+=fixedDelta
spawnTimer+=fixedDelta
scrollWorld()
}
}
In NSDocument subclass, have this function:
override func printOperationWithSettings(printSettings: [String : AnyObject]) throws -> NSPrintOperation {
let printInfo: NSPrintInfo = self.printInfo
var pageSize = printInfo.paperSize
pageSize.width -= printInfo.leftMargin + printInfo.rightMargin
pageSize.height -= printInfo.topMargin + printInfo.bottomMargin
pageSize.width = pageSize.width * 2
pageSize.height = pageSize.height * 2
let myPage = MyPage(frame: CGRect(origin: CGPoint(x: 0, y: 0), size: pageSize))
let printOperation = NSPrintOperation(view: myPage, printInfo: printInfo)
return printOperation
}
MyPage is, for this test, an NSView subclass that just draws an oval.
class MyPage: NSView {
override var flipped: Bool {
return true
}
override func drawRect(dirtyRect: NSRect) {
super.drawRect(dirtyRect)
NSColor.greenColor().set() // choose color
let figure = NSBezierPath() // container for line(s)
figure.appendBezierPathWithOvalInRect(self.frame)
figure.stroke() // draw line(s)
}
}
I'd expect this to show four pages in the print panel, but it only shows two, equating to the top left and bottom left of the oval. No matter how wide I make myPage's frame, only the leftmost pages are shown. Any ideas why? Thank you!