To do a call back function in TraCIScenarioManager - omnet++

I am writing a Server Client Program where omnet/veins is the client. However, omnet doesn't request data but acts on the data sent from the server. I want to keep listening for a message from the server but also allow other events to happen simultaneously without causing any delay in the execution of the events. I am using TraCIScenarioManager module to wait for the data from the server.

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Execute a HTTP request in Gatling/Jmeter every time a SSE event message is received

One of my application sends API url to be hit via SSE.We want to replicate this end to end behaviour.
How to hit a API request whenever we receive a message on SSE connection using Gatling/jmeter.
Usually server sends a message every 4-5 mins in real time.

Ways to wait if server is not available in gRPC from client side

I hope who ever is reading this is doing well.
Here's a scenario that I'm wondering about: there's a global ClientConn that is being used for all grpc requests to a server. Then that server goes down. I was wondering if there's a way to wait for this server to go up with some timeout in order for the usage of grpc in this scenario to be more resilient to failures(either a transient failure or server goes down). I was thinking keep looping if the clientConn state is connecting or a transient failure and if a timeout occurs when the clientConn state was a transient failure then return an error since the server might be down.
I was wondering if this would work if there are multiple requests coming in the client side that would need this ClientConn so then multiple go routines would be running this loop. Would appreciate any other alternatives, suggestions, or advice.
When you call grpc.Dial to connect to a server and receive a grpc.ClientConn, it will automatically handle reconnections for you. When you call a method or request a stream, it will fail if it can't connect to the server or if there is an error processing the request.
You could retry a few times if the error indicates that it is due to the network. You can check the grpc status codes in here https://github.com/grpc/grpc-go/blob/master/codes/codes.go#L31 and extract them from the returned error using status.FromError: https://pkg.go.dev/google.golang.org/grpc/status#FromError
You also have the grpc.WaitForReady option (https://pkg.go.dev/google.golang.org/grpc#WaitForReady) which can be used to block the grpc call until the server is ready if it is in a transient failure. In that case, you don't need to retry, but you should probably add a timeout that cancels the context to have control over how long you stay blocked.
If you want to even avoid trying to call the server, you could use ClientConn.WaitForStateChange (which is experimental) to detect any state change and call ClientConn.GetState to determine in what state is the connection to know when it is safe to start calling the server again.

asynchronous message from server through Faye websocket

I have successfully implemented a server using Faye websocket library on top of Rack, with a puma webserver, as described here.
In my application the client first sends audio data to be processed to the server and then iteratively asks the server whether the data has been finished processing. Once the server gets the data it stores it into a queue for processing. Every time the app asks the server, the server checks the queue and either returns null or returns the processed result.
I would like to reimplement this so that the server would asynchronously send a message to the client whenever it finished processing without the client having to iteratively ask all the time.
I have seen possible solutions like sleeping and iteratively checking the status until it is ready, but I am worried this would block the server and would make this not scalable. Another alternative would be using the ping/pong capability of Faye websockets, but I can see this as doing exactly the same I do now.
Any other ideas on how I could implement it?

What if server didn't receive fd_close

I have a high performance client server system programmed from the scratch. i am still improving my system. the server using io overlapping to handle connections. the server correctly handles disconnections and resource deallocations. at the client side i used shutdown command with sd_receive to notify the server that the client has no data to receive after final send from the client. this works well. and server detects that as a graceful disconnection. rarely i have observed when the connection is very slow the server doesn't detect this. I feel that the shutdown partial closure doesn't reach the server. how can i handle this. this is important the server shouldn't contain this kind of connections if so the server can not be stopped. and i do not want to close all such connection by force.
at the client side i used shutdown command with sd_receive to notify the server that the client has no data to receive after final send from the client.
It doesn't do that.
this works well
It doesn't work at all. The shutdown command with SD_RECEIVE that you're using is completely pointless. A close, or a shutdown with SD_SEND or SD_BOTH, sends a FIN: shutdown with SD_RECEIVE does exactly nothing on the wire, and specifically it does not 'notify the server' of anything.
I feel that the shutdown partial closure doesn't reach the server.
It never reaches the server. Your code doesn't work the way you think it does. What reaches the server is the FIN, which in turn is the result of the close, not the shutdown SD_RECEIVE.
What you need here is a read timeout at the server end. As you're using select() or whatever is delivering you the events, you will have to implement the timeout manually yourself.

How to send data to client browsers when a server side change occurs

I have an intranet based CRM application developed in CodeIgniter 2.1 where the application is running on a local Apache server and around 20 clients are accessing it over LAN. This is to be connected to a call center setup where the call center application (running on a separate server) will do a HTTP post with caller's number as well as terminal number of the agent where the call is arriving to a URL of my Codeigniter application. I am using this data to populate a database table of call records.
Now from the terminal number (each terminal has static IP, and a session in Codeigniter is linked to IP as well) I can find out which user (login session) of my application is about to receive the call. I want to find a way out how I can send data from server side (it will be regarding the call like the number who is calling, past call records etc.) to that specific user's browser via AJAX or something similar? The agent's browser needs to display this information sent from server.
Periodic polling from browser by jquery etc. is not possible as the data needs to be updated almost instantaneously and rapid polling up to this extent will lead to high CPU usage at client end as well as extra load on network.
P.S.: I only want to know how to modify the browser data from server end.
In AJAX, asynchronous request/response doesn't involve polling; there's just an open TCP connection and non-blocking I/O. The client makes a request but returns immediately; when the server sends the response, the client is notified. So you can achieve what you want with AJAX's XMLHttpRequest without polling[1]. All you need is a url from which to serve your notifications. You could have one request thread and a general dispatch method, or different urls and different threads for each, depending on how you needed to scale.
[1] Well, to be honest, with very little polling. You'd really need to establish what the session/global timeout was and reissue requests within that time limit.

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