In Blend, for some reason, I don't see the storyboard option PLUS sign button (#5) as described in this document link under section "Tour of the Objects and Timeline panel"
https://msdn.microsoft.com/en-us/library/jj171012.aspx
Basically I have the whole row with 2 - 5 missing and as a result I see the objects & timeline tab and right below in 'Page'.
I found out this feature was remove in an update. Is there a work around to create animation like I could w/ the storyboard like this guy is doing starting at 3:20?
I attached my screen shot.
This is a known issue. You could see it from Visual Studio Developer Community Blend storyboards missing ("Objects and Timeline")
As far as the missing storyboard UI is concerned, we do not support most Blend features like this in the new designer that you get when you target RS3 (10.0.16299).
So, as suggested by Marco Goertz, the workaround is you could temporarily retarget your app (lower to at least "Anniversary"), then the storyboards will show up again.
Related
I've recently (about 3 months ago) started using Visual Studio 2017 Community, v15.6.2. Questions that stump me:
1) How do I get all my windows to be tiled and remain on-screen as I move from one window to the next? At the moment I could have two or more windows in the workspace. As soon as I click on one to work in it, the others disappear. Don't know how to fix it!
2) What is that cross that appears in the center of the workspace when I am busy moving windows around. Cross seems to have arrows and made up of blocks by the looks of it.
3) How do I get the Properties Window to be vertically tabbed on the rhs side of the workspace? i.e. if I click on the Properties tab the Properties window appears, else it is not visible.
Thanks in advance.
By default only one code file is visible in VS. To see multiple code windows at once you can create several tab groups or float document windows outside the IDE. Another option is to use my Task Canvas extension - after you add code files or fragments to the Task Canvas window they are automatically tiled.
For the guide diamond and other window management options please refer to the Customize window layouts in Visual Studio documentation.
I am new to programming on the Apple Mac. I have followed a programming guide supplied in the Mac Developer Library to program a basic GUI program called TrackMix. In this program you place a textbox, a vertical slider and a button control on the view window. Initially, on dragging the specific object, say the textbox, to the window, a set of alignment guides (dotted blue lines) would automatically appear on the canvas when the object is dragged over it. I dont know what has happened, but now those guides have disappeared when I execute the same action of dragging objects to the window. When the object being dragged is over the window a small green dot, with a plus sign in it, appears on the bottom of the object. I have carefully retraced my steps to be exactly the same as stated in the Developer Library, but still the problem persist. Have I, perhaps, involuntarily changed some Xcode settings or what? I am at the end of my wits! PS: I am using Xcode 7.
You have to toggle the menu item "Editor > Canvas > Snap To Guides" in Storyboard. I hope that helps
I am not sure whether this will be helpful, but I just had the same problem and the only thing which worked was re-installing Xcode (7.3) and trashing all of the Xcode preferences.
Good luck.
Ok, so I come from programming in Visual Basic on PCs, and now I'm trying to remake my programs on OS X with Xcode, and so far I have been successful. One thing I have noticed, however, is that when I try to resize the window, controls either stay in the same place or stick to one side. In Visual Basic, I used the "anchor" or "dock" properties to decide whether controls would stretch as the window resized or if the stayed to one side. I was just wondering if there is an easy way to do this in Interface Builder. I am using Xcode 4.5.1 and any help I could get would be great.
Thanks in advance!
In IB, click on the file inspector (The first icon), then make sure auto layout is not checked. Then go to the size inspector (The 5th icon) and make your changes.
(source: fredandrandall.com)
I think I'm missing some controls in the tool window in Xcode 4.3.2.
I created a new iOS 5 project, and my list of controls looks like this:
I noticed that I got more controls when I opened a sample project downloaded from the Apple dev site.
Then I tried to open my own project, which started out showing a code file. Then I got a huge list. But as soon as I view the storyboard, or a Xib file it reverts back to the shorter list.
In the huge list of controls, some of them doesn't look iOS-ish. I suspect that it loads the whole lot Xcode has to offer across project types (both iOS, Mac). Looks like this:
Do I need to manually load some frameworks, or similar into my project in order to get more controls?
The first screenshot shows the CocoaTouch controls, the second one shows standard Cocoa Controls. Not all of the latter ones are available on iOS/CocoaTouch. You can change the filter with the drop-down menu directly above the list ("Objects" in the first screenshot, "Object Library" in the second one)
When I start Expression Blend 4 (for Windows Phone 7), I have all the behaviors (in the assets) loaded:
I want to add the MouseDragElementBehavior to a rectangle in my project.
But, as soon as I drag and drop the behavior on to the rectangle, all the behaviors "disappear":
My Expression Blend 4 version is 4.0.30816.0. Why is this problem occurring? I did a reinstall, but the problem persists.
I just tried to recreate this on my system but it worked correctly. Can you verify the Blend version number? Mine is 4.0.20901.0
In Blend I don't find drag and drop to necessarily be a bad practice. There are areas where it can get you into trouble, such as data binding, and dropping visual elements on the screen will typically leave you with clean up work to do. That being said, with behaviors I find drag and drop to be the preferred method of associating them with elements.
I have this problem too. I did this solution:
Create your Windows Phone project in Visual Studio
In the folder 'References' from the Solution Explorer, right-click and select Add Reference...
In .NET tab, select the component "Microsoft.Expression.interactions"
Click Ok
Open this project in Blend
Try to add your behavior into an object in the TimeLine
I believe you cannot use Behaviors within a Windows Phone 7.0 project, only in a Windows Phone 7.1 project with Silverlight 4.
Never mind, seems to work with a 7.0 project, too ...