Get value from external file - python-sphinx

I have a file called version.h that among other things contains the following line:
#define VERSION 0.4.2-b
Now, on the Sphinx documentation for this piece of software, I'd like to display this value in one of the .rst files.
How can I do this?
Thanks!

See the literalinclude directive.
In your case:
.. literalinclude:: version.h
:language: c
For the proper syntax highlighting, you can change the Pygments lexer by specifying the language attribute.

Related

How to specify makefile dependencies when source and object suffixes are the same?

I'm using GNU Make 4.0 to compile objects on an IBM i. Most items are ok and conflict-free (.c compiles to a .module, .pf compiles to a .file), but a couple types of items use the same filename suffix for both source and object. For example, commands end in .cmd for the source code and also for the compiled command object. This results in a makefile definition like this:
C_CODE1.MODULE: C_CODE1.C # This is ok -- no conflict
COMMAND1.CMD: COMMAND1.CMD # Error! Make thinks it's a circular dependency.
What can be done to tell Make that the .cmd item on the left and the one on the right are actually two different items? The object suffixes are fixed by the operating system and cannot be changed. The source code suffixes could be changed, but then they wouldn't appear correctly in our code editors without customization. The source code does exist in a separate directory from the objects, but paths aren't really specified in the makefile, other than when setting up VPATH.
If the target name does not have to match the prerequisites, I would change the target name to something else, for example COMMAND1: COMMAND1.CMD.
If they have to be matched then I would write like the following to add the extension explicitly in the recipe.
COMMAND1 : COMMAND1.CMD
cat $< > ${#}.CMD
For the source, even if you are using traditional source files, it's not necessary to use the standard source member type. You could use say CMDSRC for the source member type of your command source.

gcc: passing list of preprocessor defines

I have a rather long list of preprocessor definitions that I want to make available to several C programs that are compiled with gcc.
Basically I could create a huge list of -DDEF1=1 -DDEF2=2 ... options to pass to gcc, but that would create a huge mess, is hard to use in a versioning-system and may at some time in the future break the command line length limit.
I would like to define my defines in a file.
Basically the -imacros would do what I want except that it only passes it to the first source file: (below from the gcc documentation):
-include file Process file as if #include "file" appeared as the first line of the primary source file. However, the first directory searched
for file is the preprocessor's working directory instead of the
directory containing the main source file. If not found there, it is
searched for in the remainder of the #include "..." search chain as
normal. If multiple -include options are given, the files are included
in the order they appear on the command line.
-imacros file Exactly like -include, except that any output produced by scanning file is thrown away. Macros it defines remain defined.
This allows you to acquire all the macros from a header without also
processing its declarations. All files specified by -imacros are
processed before all files specified by -include.
I need to have the definitions available in all source files, not just the first one.
Look at the bottom of this reference.
What you might want is the #file option. This option tells GCC to use file for command-line options. This file can of course contain preprocessor defines.
Honestly - it sounds like you need to do a bit more in your build environment.
For example, one suggestion is that it sounds like you should create a header file that is included by all your source files and #define all your definitions.
You could also use -include, but specify an explicit path - which should be determined in your Makefile/build environment.
The -imacros would work, if your Makefile were building each source file independently, into its own object file (which is typical). Its sounds like you're just throwing all the sources into building a single object.

About a deep header file in Makefile

Say I have a header file which is included by many source files, maybe with a very deep hierarchy. It is very boring to list this common header file in the prerequisites of each source object, and not sure whether there is an elegant solution. Thanks!
You can generate such dependencies with gcc -M. From TFM:
-M Instead of outputting the result of preprocessing, output a rule suitable for make describing the dependencies of the main source file. The preprocessor outputs one make rule containing the object file name for that source file, a colon, and the names of all the included files, including those coming from -include or -imacros command line options.
Also see Generating Prerequisites Automatically.

Why would one use #include_next in a project?

To quote the iOS Documentation on Wrapper Headers:
#include_next does not distinguish between <file> and "file" inclusion, nor does it check that the file you specify has the same
name as the current file. It simply looks for the file named, starting
with the directory in the search path after the one where the current
file was found.
The use of `#include_next' can lead to great confusion. We recommend
it be used only when there is no other alternative. In particular, it
should not be used in the headers belonging to a specific program; it
should be used only to make global corrections along the lines of
fixincludes.
So, two questions, what is #include_next, and why would you ever need to use it?
It is used if you want to replace a default header with one of your own making, for example, let's say you want to replace "stdlib.h". You would create a file called stdlib.h in your project, and that would be included instead of the default header.
#include_next is used if you want to add some stuff to stdlib.h rather than replace it entirely. You create a new file called stdlib.h containing:
#include_next "stdlib.h"
int mystdlibfunc();
And the compiler will not include your stdlib.h again recursively, as would be the case with plain a #include, but rather continue in other directories for a file named "stdlib.h".
It's handy if you're supporting multiple versions of something. For example, I'm writing code that supports PostgreSQL 9.4 and 9.6. A number of internal API changes exist, mostly new arguments to existing functions.
Compatibility headers and wrapper functions
I could write compatibility headers with static inline wrapper functions with new names for everything, basically a wrapper API, where I use the wrapper name everywhere in my code. Say something_compat.h with:
#include "something.h"
static inline something*
get_something_compat(int thingid, bool missing_ok)
{
assert(!missing_ok);
return get_something(thingid);
}
but it's ugly to scatter _compat or whatever suffixes everywhere.
Wrapper header
Instead, I can insert a compatibility header in the include path when building against the older version, e.g. compat94/something.h:
#include_next "something.h"
#define get_something(thingid, missing_ok) \
( \
assert(!missing_ok), \
get_something(thingid) \
)
so the rest of the code can just use the 9.6 signature. When building against 9.4 we'll prefix -Icompat94 to the header search path.
Care is required to prevent multiple evaluation, but if you're using #include_next you clearly don't mind relying on gcc. In that case you can also use statement expressions.
This approach is handy when the new version is the "primary" target, but backward compatibility for an older version is desired for some limited time period. So you're deprecating the older versions progressively and trying to keep your code clean with reference to the current version.
Alternatives
Or be a sensible person, use C++, and use overloaded functions and template inline functions :p
include_next is used as a preprocessor directive to tell the compiler to exclude the search paths up to and including filename file.h from resolving to this header file. The typical need is when two header files of the same name need to be used. Use such features sparingly and only when absolutely necessary.
For example:
source file.c contents with the usual file.h from path 1:
#include <file.h>
int main() {
printf("out value: %d", out_val);
exit 0;
}
file.h header file in path 1 contents with file.h from path 2 included:
include_next instructs that path 1 sub directory not be used as search path for file.h and instead use path 2 sub directory as search path. This way you can have 2 files of the same name without the fear of invoking a circular reference to itself.
# include_next <file.h>
int out_val = UINT_MAX - INT_MAX;
file.h in path 2 contents
#define INT_MAX 1<<63 - 1
#define UINT_MAX 1<<64 - 1

How to get only file name in preprocessor?

I am (was) using the __FILE__ and __LINE__ macros for printing diagnostic messages out of my code. This works quite well when you use GCC with make, the file is as short as you specified it on the command line. I recently switched to using CodeLite which uses fully qualified file names (at least under windows) when building. Suddenly my diagnostic output is almost not readable.
It there a way to get only the file component of the filename in the preprocessor? I can live with a non portable GCC specific solution. (I will fallback to plain __FILE__ other cases.)
Sure I can pass the contents of __FILE__ through a function and extract only the file component, but string operations was not what I had in mind for diagnostic messages that should not change runtime behavior...
NOTE: I use the filename the way GNU uses it. A Path is collection of filenames and a filename is either a relative or absolute identifier of a file. A filename can be made up of a directory component and file component.
If you are using GNU Make then you can simply pass -D BASE_FILE_NAME=\"$*.c\" in on the preprocessing stage of compilation (if you're doing them separately, or at compilation if in a single stage, which is the norm).
This depends upon the way you have your file names determined. Mine come from a list of plain file names and are prefixed with directories using functions in the makefile at a later stage.
IE, this works well for me, but your mileage may vary! :-)
A simplified version of my make "code" :
CLASSES = main.c init.c
PREPROCESSED = $(patsubst %.c,$(PPCDIR)/%.pp.c,$(CLASSES))
$(PREPROCESSED): $(PPCDIR)/%.pp.c: %.c $(ALLH)
$(GCC) $(GCCOPTS) -D BASE_FILE_NAME=\"$*\" -E $< > $#
The simply use BASE_FILE_NAME in your code as you like :-)
There is no known preprocessor macro that provides the functionality. Passing __FILE__ through a function seams like the only sensible option.
In reply to FredCooke above, you can exchange this line:
-D BASE_FILE_NAME=\"$*.c\"
With:
-D BASE_FILE_NAME=\"$(<F)\"
This will give you proper file name expansion, for .cpp as well.
As has already been mentioned in other answers, the only portable way to do this is by passing in a define from the compiler, there are however compiler spesific extensions:
Clang: __FILE_NAME__
GCC: __BASE_FILE__

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