Animate a polyline with mapbox - mapbox-android

there is a way I can animate a polyline on mapbox with java ?
I see a lot of example on other languages like objc and javascript but not android, can anyone help me with this

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The best approach to use only ThreeJS for building interactive UI without HTML DOM overlays

May I have a 2D layer for UI, Text, Buttons, etc over the 3D scene in ThreeJS?
Ideally something like engine from PixiJS inside ThreeJS? I've seen PixiJS offers some 3D features so why not combine both libraries in something super-powerful? I just do not want to place any HTML Dom elements over WebGL canvas as this will probably slow down performance on Mobile devices.
One way to solve this issue is to implement the UI as screen space sprites like demonstrated in the following official example (check out how the red sprites are rendered):
https://threejs.org/examples/webgl_sprites
The idea is to render them with a separate orthographic camera and an additional call of WebGLRenderer.render(). Besides, instances of THREE.Sprite do support raycasting which is of course useful when implementing interaction.
Building up on Mugen87's answer, you can also use THREE.Shape to make visual containers adapted to the user screen size :
https://threejs.org/docs/#api/en/extras/core/Shape
You can use THREE.Shape to make mesh-based text, is illustrated in this example :
https://threejs.org/examples/?q=text#webgl_geometry_text_shapes
You should also have a look at three-mesh-ui, an add-on for building mesh-based user interface with three.js :
https://github.com/felixmariotto/three-mesh-ui

Konva js viewport support?

I am currently using Fabric JS but I dont like the layer/group implementation there but beside of layers fabric js has something useful I cannot find in konva js at the moment: viewports. How much work would it to implement zooming to a certain point (most often the mouse cursor) and also emit mouse events with transformed coordinates?
Use case: I would like to zoom in on a the top most layer and use drawing tools to draw on the zoomed area, so the mouse event coordinates need to fit accordingly.
Thank you :)!
I managed to get it working just by using some demo code and one coordinate scaling, great!

Animating a Clip-Path in React-Native View

Basically I have an opaque View covering a screen, and I want to build an animation that is something like a (perfect circular) hole in the view forming in the center (so to reveal whats underneath) and expanding outwards.
I'm thinking that there could be a few creative ways to get this done, and that perhaps the most corresponding CSS property to play with would be 'clip-path'. If that is the case, I don't believe ReactNative Views offer that, and 3rd party libraries w/ SVG & clipping features seem like they wouldn't play well with Animating the effect.
Any ideas much appreciated!
You could use https://github.com/react-native-community/react-native-svg !
The library supports SVG's better and allows you to animate with Clip-path!

Flot graph animation possible?

Is it possible to animate flot graph similar to this "www.jqplot.com/deploy/dist/examples/barLineAnimated.html"??
How to add animations for the below code?
$("#verticlebar").width($('#verticlebar').parent().width());
$.plot(chartID,chartData,options);
Yes, you can do this with this plugin (Flot Animator) : http://www.codicode.com/demo/flotanimator
I developed this plugin, it can animate any type of series type (lines, bars, points), you can choose the animation direction (left, right, center), the duration, steps..
Not in the core library, but Juergen Marsch has created some plugins that animate certain plot types. There's a demo available, and you can find the source on his downloads page.

How to animate fbx model using xna programmatically

I have fbx model exported from 3ds max. I have 3d coordinate that are extracted from a motion capture session. I want to animate the model using these 3d coordinates. after googling I found xna can be used for this purpose.
I found a tutorial on digitalrun that used kinectxna to capture motion and animate .fbx model using xna. but I can't build it because it wants kinect hardware elements.
I found another tutorial here. I am newbie to xna. I faced difficulties to understand that.can someone point me to right tutorial that expalins skeletal animation of .fbx model using xna?
You can start with this example to understand how animation work:
http://xbox.create.msdn.com/en-us/education/catalog/sample/skinned_model
The animation data is contained in the model itself. But you can change some code to work with your 3d coordinates.
Also...
I found a library to animation. XNAnimation Library
P.S. You can find a lot of tutorials and libraries for animation if you search "Skinned Model"

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