macOS 64-bit System Call Table [duplicate] - macos

This question already has answers here:
basic assembly not working on Mac (x86_64+Lion)?
(2 answers)
Closed 3 years ago.
I can find a Linux 64-bit system call table, but the call numbers do not work on macOS - I get a Bus Error: 10 whenever I try to use them.
What are the macOS call numbers for operations like sys_write?

You can get the list of system call numbers from user mode in (/usr/include/)sys/syscall.h. The numbers ARE NOT the same as in Linux. The file is autogenerated during XNU build from bsd/kern/syscalls/syscalls.master.
If you use the libsystem_kernel syscall export you can use the numbers as they are. If you use assembly you have to add 0x2000000 to mark them for the BSD layer (rather than 0x1000000, which would mean Mach traps, or 0x3000000, which would mean machine dependent).
To see examples of system call usage in assembly, you can easily disassemble the exported wrappers: x86_64's /usr/lib/system/libsystem_kernel.dylib (or ARM64's using jtool from the shared library cache).

You need to add 0x2000000 to the call number using a syscalls.master file. I'm using the XNU bds/kern/syscalls.master file. Here's a function in the syscalls.master file that I'm going to call:
4 AUE_NULL ALL { user_ssize_t write(int fd, user_addr_t cbuf, user_size_t nbyte); }
In terms of which registers to pass arguments to, it's the same as 64-bit Linux. Arguments are passed through the rdi, rsi, rdx, r10, r8 and r9 registers, respectively. The write function takes three arguments, which are described in the following assembly:
mov rax, 0x2000004 ; sys_write call identifier
mov rdi, 1 ; STDOUT file descriptor
mov rsi, myMessage ; buffer to print
mov rdx, myMessageLen ; length of buffer
syscall ; make the system call
Error returns are different from Linux, though: on error, CF=1 and RAX=an errno code. (vs. Linux using rax=-4095..-1 as -errno in-band signalling.) See What is the relation between (carry flag) and syscall in assembly (x64 Intel syntax on Mac Os)?
RCX and R11 are overwritten by the syscall instruction itself, before any kernel code runs, so that part is necessarily the same as Linux.

As was already pointed out, you need to add 0x2000000 to the call number. The explanation of that magic number comes from the xnu kernel sources in osfmk/mach/i386/syscall_sw.h (search SYSCALL_CLASS_SHIFT).
/*
* Syscall classes for 64-bit system call entry.
* For 64-bit users, the 32-bit syscall number is partitioned
* with the high-order bits representing the class and low-order
* bits being the syscall number within that class.
* The high-order 32-bits of the 64-bit syscall number are unused.
* All system classes enter the kernel via the syscall instruction.
There are classes of system calls on OSX. All system calls enter the kernel via the syscall instruction. At that point there are Mach system calls, BSD system calls, NONE, diagnostic and machine-dependent.
#define SYSCALL_CLASS_NONE 0 /* Invalid */
#define SYSCALL_CLASS_MACH 1 /* Mach */
#define SYSCALL_CLASS_UNIX 2 /* Unix/BSD */
#define SYSCALL_CLASS_MDEP 3 /* Machine-dependent */
#define SYSCALL_CLASS_DIAG 4 /* Diagnostics */
Each system call is tagged with a class enumeration which is left-shifted 24 bits, SYSCALL_CLASS_SHIFT. The enumeration for BSD system calls is 2, SYSCALL_CLASS_UNIX. So that magic number 0x2000000 is constructed as:
// 2 << 24
#define SYSCALL_CONSTRUCT_UNIX(syscall_number) \
((SYSCALL_CLASS_UNIX << SYSCALL_CLASS_SHIFT) | \
(SYSCALL_NUMBER_MASK & (syscall_number)))
Apparently you can get that magic number from the kernel sources but not from the developer include files. I think this means that Apple really wants you to link against library object files that resolve your system call shim rather than use an inline routine: object compatibility rather than source compatibility.
On x86_64, the system call itself uses the System V ABI (section A.2.1) as Linux does and it uses the syscall instruction (int 0x80 for syscall in Linux). Arguments are passed in rdi, rsi, rdx, r10, r8 and r9. The syscall number is in the rax register.

Related

Trouble debugging assembly code for greater of two numbers

I wrote the following code to check if the 1st number- 'x' is greater than the 2nd number- 'y'. For x>y output should be 1 and for x<=y output should be 0.
section .txt
global _start
global checkGreater
_start:
mov rdi,x
mov rsi,y
call checkGreater
mov rax,60
mov rdi,0
syscall
checkGreater:
mov r8,rdi
mov r9,rsi
cmp r8,r9
jg skip
mov [c],byte '0'
skip:
mov rax,1
mov rdi,1
mov rsi,c
mov rdx,1
syscall
ret
section .data
x db 7
y db 5
c db '1',0
But due to some reasons(of course from my end), the code always gives 0 as the output when executed.
I am using the following commands to run the code on Ubuntu 20.04.1 LTS with nasm 2.14.02-1
nasm -f elf64 fileName.asm
ld -s -o fileName fileName.o
./fileName
Where did I make a mistake?
And how should one debug assembly codes, I looked for printing received arguments in checkGreater, but it turns out that's a disturbing headache itself.
Note: If someone wondering why I didn't directly use x and y in checkGreater, I want to extend the comparison to user inputs, and so wrote code in that way only.
The instructions
mov rdi,x
mov rsi,y
write the address of x into rdi, and of y into rsi. The further code then goes on to compare the addresses, which are always x<y, since x is defined above y.
What you should have written instead is
mov rdi,[x]
mov rsi,[y]
But then you have another problem: x and y variables are 1 byte long, while the destination registers are 8 bytes long. So simply doing the above fix will read extraneous bytes, leading to useless results. The final correction is to either fix the size of the variables (writing dq instead of db), or read them as bytes:
movzx rdi,byte [x]
movzx rsi,byte [y]
As for
And how should one debug assembly codes
The main tool for you is an assembly-level debugger, like EDB on Linux or x64dbg on Windows. But in fact, most debuggers, even the ones intended for languages like C++, are capable of displaying disassembly for the program being debugged. So you can use e.g. GDB, or even a GUI wrapper for it like Qt Creator or Eclipse. Just be sure to switch to machine code mode, or use the appropriate commands like GDB's disassemble, stepi, info registers etc..
Note that you don't have to build EDB or GDB from source (as the links above might suggest): they are likely already packaged in the Linux distribution you use. E.g. on Ubuntu the packages are called edb-debugger and gdb.

Assembly print variables and values

I have this code
global start
section .text
start:
mov rax,0x2000004
mov rdi,1
mov rsi,msg
mov rdx,msg.len
syscall
mov rax,0x2000004
mov rdi,2
mov rsi,msgt
mov rdx,msgt.len
syscall
mov rax,0x2000004
mov rdi,3
mov rsi,msgtn
mov rdx,msgtn.len
syscall
mov rax,0x2000001
mov rdi,0
syscall
section .data
msg: db "This is a string",10
.len: equ $ - msg
var: db 1
msgt: db "output of 1+1: "
.len: equ $ - msgt
msgtn: db 1
.len: equ $ - msg
I want to print the variable msgtn. I tried msgt: db "output of 1+1", var
But the NASM assembler failed with:
second.s:35: error: Mach-O 64-bit format does not support 32-bit absolute addresses
Instead of the variable, I also tried "output of 1+1", [1+1], but I got:
second.s:35: error: expression syntax error
I tried it also without the parantheses, there was no number, but only the string "1+1".
The command I used to assemble my program was:
/usr/local/Cellar/nasm/*/bin/nasm -f macho64 second.s && ld -macosx_version_min 10.7.0 second.o second.o
nasm -v shows:
NASM version 2.11.08 compiled on Nov 27 2015
OS X 10.9.5 with Intel core i5 (x86_64 assembly)
db directives let you put assemble-time-constant bytes into the object file (usually in the data section). You can use an expression as an argument, to have the assembler do some math for you at assemble time. Anything that needs to happen at run time needs to be done by instructions that you write, and that get run. It's not like C++ where a global variable can have a constructor that gets run at startup behind the scenes.
msgt: db "output of 1+1", var
would place those ascii characters, followed by (the low byte of?) the absolute address of var. You'd use this kind of thing (with dd or dq) to do something like this C: int var; int *global_ptr = &var;, where you have a global/static pointer variable that starts out initialized to point to another global/static variable. I'm not sure if MacOS X allows this with a 64bit pointer, or if it just refuses to do relocations for 32bit addresses. But that's why you're getting:
second.s:35: error: Mach-O 64-bit format does not support 32-bit absolute addresses
Notice that numeric value of the pointer depends on where in virtual address space the code is loaded. So the address isn't strictly an assemble-time constant. The linker needs to mark things that need run-time relocation, like those 64bit immediate-constant addresses you mov into registers (mov rsi,msg). See this answer for some information on the difference between that and lea rsi, [rel msg] to get the address into a register using a RIP-relative method. (That answer has links to more detailed info, and so do the x86 wiki).
Your attempt at using db [1+1]: What the heck were you expecting? [] in NASM syntax means memory reference. First: the resulting byte has to be an assemble-time constant. I'm not sure if there's an easy syntax for duplicating whatever's at some other address, but this isn't it. (I'd just define a macro and use it in both places.) Second: 2 is not a valid address.
msgt: db "output of 1+1: ", '0' + 1 + 1, 10
would put the ASCII characters: output of 1+1: 2\n at that point in the object file. 10 is the decimal value of ASCII newline. '0' is a way of writing 0x30, the ASCII encoding the character '0'. A 2 byte is not a printable ASCII character. Your version that did that would have printed a 2 byte there, but you wouldn't notice unless you piped the output into hexdump (or od -t x1c or something, IDK what OS X provides. od isn't very nice, but it is widely available.)
Note that this string is not null-terminated. If you want to pass it to something expecting an implicit-length string (like fputs(3) or strchr(3), instead of write(2) or memchr(3)), tack on an extra , 0 to add a zero-byte after everything else.
If you wanted to do the math at run-time, you need to get data into register, add it, then store a string representation of the number into a buffer somewhere. (Or print it one byte at a time, but that's horrible.)
The easy way is to just call printf, to easily print a constant string with some stuff substituted in. Spend your time writing asm for the part of your code that needs to be hand-tuned, not re-implementing library functions.
There's some discussion of int-to-string in comments.
Your link command looks funny:
ld -macosx_version_min 10.7.0 second.o second.o
Are you sure you want the same .o twice?
You could save some code bytes by only moving to 32bit registers when you don't need sign-extension into the 64bit reg. e.g. mov edi,2 instead of mov rdi,2 saves a byte (the REX prefix), unless NASM is clever and does that anyway (actually, it does).
lea rsi, [rel msg] (or use default rel) is a shorter instruction than mov r64, imm64, though. (The AT&T mnemonic is movabs, but Intel syntax still calls it mov.)

x64 nasm: pushing memory addresses onto the stack & call function

I'm pretty new to x64-assembly on the Mac, so I'm getting confused porting some 32-bit code in 64-bit.
The program should simply print out a message via the printf function from the C standart library.
I've started with this code:
section .data
msg db 'This is a test', 10, 0 ; something stupid here
section .text
global _main
extern _printf
_main:
push rbp
mov rbp, rsp
push msg
call _printf
mov rsp, rbp
pop rbp
ret
Compiling it with nasm this way:
$ nasm -f macho64 main.s
Returned following error:
main.s:12: error: Mach-O 64-bit format does not support 32-bit absolute addresses
I've tried to fix that problem byte changing the code to this:
section .data
msg db 'This is a test', 10, 0 ; something stupid here
section .text
global _main
extern _printf
_main:
push rbp
mov rbp, rsp
mov rax, msg ; shouldn't rax now contain the address of msg?
push rax ; push the address
call _printf
mov rsp, rbp
pop rbp
ret
It compiled fine with the nasm command above but now there is a warning while compiling the object file with gcc to actual program:
$ gcc main.o
ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not
allowed in code signed PIE, but used in _main from main.o. To fix this warning,
don't compile with -mdynamic-no-pic or link with -Wl,-no_pie
Since it's a warning not an error I've executed the a.out file:
$ ./a.out
Segmentation fault: 11
Hope anyone knows what I'm doing wrong.
The 64-bit OS X ABI complies at large to the System V ABI - AMD64 Architecture Processor Supplement. Its code model is very similar to the Small position independent code model (PIC) with the differences explained here. In that code model all local and small data is accessed directly using RIP-relative addressing. As noted in the comments by Z boson, the image base for 64-bit Mach-O executables is beyond the first 4 GiB of the virtual address space, therefore push msg is not only an invalid way to put the address of msg on the stack, but it is also an impossible one since PUSH does not support 64-bit immediate values. The code should rather look similar to:
; this is what you *would* do for later args on the stack
lea rax, [rel msg] ; RIP-relative addressing
push rax
But in that particular case one needs not push the value on the stack at all. The 64-bit calling convention mandates that the fist 6 integer/pointer arguments are passed in registers RDI, RSI, RDX, RCX, R8, and R9, exactly in that order. The first 8 floating-point or vector arguments go into XMM0, XMM1, ..., XMM7. Only after all the available registers are used or there are arguments that cannot fit in any of those registers (e.g. a 80-bit long double value) the stack is used. 64-bit immediate pushes are performed using MOV (the QWORD variant) and not PUSH. Simple return values are passed back in the RAX register. The caller must also provide stack space for the callee to save some of the registers.
printf is a special function because it takes variable number of arguments. When calling such functions AL (the low byte of RAX) should be set to the number of floating-point arguments, passed in the vector registers. Also note that RIP-relative addressing is preferred for data that lies within 2 GiB of the code.
Here is how gcc translates printf("This is a test\n"); into assembly on OS X:
xorl %eax, %eax # (1)
leaq L_.str(%rip), %rdi # (2)
callq _printf # (3)
L_.str:
.asciz "This is a test\n"
(this is AT&T style assembly, source is left, destination is right, register names are prefixed with %, data width is encoded as a suffix to the instruction name)
At (1) zero is put into AL (by zeroing the whole RAX which avoids partial-register delays) since no floating-point arguments are being passed. At (2) the address of the string is loaded in RDI. Note how the value is actually an offset from the current value of RIP. Since the assembler doesn't know what this value would be, it puts a relocation request in the object file. The linker then sees the relocation and puts the correct value at link time.
I am not a NASM guru, but I think the following code should do it:
default rel ; make [rel msg] the default for [msg]
section .data
msg: db 'This is a test', 10, 0 ; something stupid here
section .text
global _main
extern _printf
_main:
push rbp ; re-aligns the stack by 16 before call
mov rbp, rsp
xor eax, eax ; al = 0 FP args in XMM regs
lea rdi, [rel msg]
call _printf
mov rsp, rbp
pop rbp
ret
No answer yet has explained why NASM reports
Mach-O 64-bit format does not support 32-bit absolute addresses
The reason NASM won't do this is explained in Agner Fog's Optimizing Assembly manual in section 3.3 Addressing modes under the subsection titled 32-bit absolute addressing in 64 bit mode he writes
32-bit absolute addresses cannot be used in Mac OS X, where addresses are above 2^32 by
default.
This is not a problem on Linux or Windows. In fact I already showed this works at static-linkage-with-glibc-without-calling-main. That hello world code uses 32-bit absolute addressing with elf64 and runs fine.
#HristoIliev suggested using rip relative addressing but did not explain that 32-bit absolute addressing in Linux would work as well. In fact if you change lea rdi, [rel msg] to lea rdi, [msg] it assembles and runs fine with nasm -efl64 but fails with nasm -macho64
Like this:
section .data
msg db 'This is a test', 10, 0 ; something stupid here
section .text
global _main
extern _printf
_main:
push rbp
mov rbp, rsp
xor al, al
lea rdi, [msg]
call _printf
mov rsp, rbp
pop rbp
ret
You can check that this is an absolute 32-bit address and not rip relative with objdump. However, it's important to point out that the preferred method is still rip relative addressing. Agner in the same manual writes:
There is absolutely no reason to use absolute addresses for simple memory operands. Rip-
relative addresses make instructions shorter, they eliminate the need for relocation at load
time, and they are safe to use in all systems.
So when would use use 32-bit absolute addresses in 64-bit mode? Static arrays is a good candidate. See the following subsection Addressing static arrays in 64 bit mode. The simple case would be e.g:
mov eax, [A+rcx*4]
where A is the absolute 32-bit address of the static array. This works fine with Linux but once again you can't do this with Mac OS X because the image base is larger than 2^32 by default. To to this on Mac OS X see example 3.11c and 3.11d in Agner's manual. In example 3.11c you could do
mov eax, [(imagerel A) + rbx + rcx*4]
Where you use the extern reference from Mach O __mh_execute_header to get the image base. In example 3.11c you use rip relative addressing and load the address like this
lea rbx, [rel A]; rel tells nasm to do [rip + A]
mov eax, [rbx + 4*rcx] ; A[i]
According to the documentation for the x86 64bit instruction set http://download.intel.com/products/processor/manual/325383.pdf
PUSH only accepts 8, 16 and 32bit immediate values (64bit registers and register addressed memory blocks are allowed though).
PUSH msg
Where msg is a 64bit immediate address will not compile as you found out.
What calling convention is _printf defined as in your 64bit library?
Is it expecting the parameter on the stack or using a fast-call convention where the parameters on in registers? Because x86-64 makes more general purpose registers available the fast-call convention is used more often.

basic assembly not working on Mac (x86_64+Lion)?

here is the code(exit.s):
.section .data,
.section .text,
.globl _start
_start:
movl $1, %eax
movl $32, %ebx
syscall
when I execute " as exit.s -o exit.o && ld exit.o -o exit -e _start && ./exit"
the return is "Bus error: 10" and the output of "echo $?" is 138
I also tried the example of the correct answer in this question: Process command line in Linux 64 bit
stil get "bus error"...
First, you are using old 32-bit Linux kernel calling convention on Mac OS X - this absolutely doesn't work.
Second, syscalls in Mac OS X are structured in a different way - they all have a leading class identifier and a syscall number. The class can be Mach, BSD or something else (see here in the XNU source) and is shifted 24 bits to the left. Normal BSD syscalls have class 2 and thus begin from 0x2000000. Syscalls in class 0 are invalid.
As per §A.2.1 of the SysV AMD64 ABI, also followed by Mac OS X, syscall id (together with its class on XNU!) goes to %rax (or to %eax as the high 32 bits are unused on XNU). The fist argument goes in %rdi. Next goes to %rsi. And so on. %rcx is used by the kernel and its value is destroyed and that's why all functions in libc.dyld save it into %r10 before making syscalls (similarly to the kernel_trap macro from syscall_sw.h).
Third, code sections in Mach-O binaries are called __text and not .text as in Linux ELF and also reside in the __TEXT segment, collectively referred as (__TEXT,__text) (nasm automatically translates .text as appropriate if Mach-O is selected as target object type) - see the Mac OS X ABI Mach-O File Format Reference. Even if you get the assembly instructions right, putting them in the wrong segment/section leads to bus error. You can either use the .section __TEXT,__text directive (see here for directive syntax) or you can also use the (simpler) .text directive, or you can drop it altogether since it is assumed if no -n option was supplied to as (see the manpage of as).
Fourth, the default entry point for the Mach-O ld is called start (although, as you've already figured it out, it can be changed via the -e linker option).
Given all the above you should modify your assembler source to read as follows:
; You could also add one of the following directives for completeness
; .text
; or
; .section __TEXT,__text
.globl start
start:
movl $0x2000001, %eax
movl $32, %edi
syscall
Here it is, working as expected:
$ as -o exit.o exit.s; ld -o exit exit.o
$ ./exit; echo $?
32
Adding more explanation on the magic number. I made the same mistake by applying the Linux syscall number to my NASM.
From the xnu kernel sources in osfmk/mach/i386/syscall_sw.h (search SYSCALL_CLASS_SHIFT).
/*
* Syscall classes for 64-bit system call entry.
* For 64-bit users, the 32-bit syscall number is partitioned
* with the high-order bits representing the class and low-order
* bits being the syscall number within that class.
* The high-order 32-bits of the 64-bit syscall number are unused.
* All system classes enter the kernel via the syscall instruction.
Syscalls are partitioned:
#define SYSCALL_CLASS_NONE 0 /* Invalid */
#define SYSCALL_CLASS_MACH 1 /* Mach */
#define SYSCALL_CLASS_UNIX 2 /* Unix/BSD */
#define SYSCALL_CLASS_MDEP 3 /* Machine-dependent */
#define SYSCALL_CLASS_DIAG 4 /* Diagnostics */
As we can see, the tag for BSD system calls is 2. So that magic number 0x2000000 is constructed as:
// 2 << 24
#define SYSCALL_CONSTRUCT_UNIX(syscall_number) \
((SYSCALL_CLASS_UNIX << SYSCALL_CLASS_SHIFT) | \
(SYSCALL_NUMBER_MASK & (syscall_number)))
Why it uses BSD tag in the end, probably Apple switches from mach kernel to BSD kernel. Historical reason.
Inspired by the original answer.

assembly language in os x

I used assembly language step by step to learn assembly language programming on linux. I recently got a Mac, on which int 0x80 doesn't seem to work (illegal instruction).
So just wanted to know if there is a good reference (book/webpage) which gives the differences b/w the standard unix assembly and darwin assembly.
For practical purposes, this answer shows how to compile a hello world application using nasm on OSX.
This code can be compiled for linux as is, but the cmd-line command to compile it would probably differ:
section .text
global mystart ; make the main function externally visible
mystart:
; 1 print "hello, world"
; 1a prepare the arguments for the system call to write
push dword mylen ; message length
push dword mymsg ; message to write
push dword 1 ; file descriptor value
; 1b make the system call to write
mov eax, 0x4 ; system call number for write
sub esp, 4 ; OS X (and BSD) system calls needs "extra space" on stack
int 0x80 ; make the actual system call
; 1c clean up the stack
add esp, 16 ; 3 args * 4 bytes/arg + 4 bytes extra space = 16 bytes
; 2 exit the program
; 2a prepare the argument for the sys call to exit
push dword 0 ; exit status returned to the operating system
; 2b make the call to sys call to exit
mov eax, 0x1 ; system call number for exit
sub esp, 4 ; OS X (and BSD) system calls needs "extra space" on stack
int 0x80 ; make the system call
; 2c no need to clean up the stack because no code here would executed: already exited
section .data
mymsg db "hello, world", 0xa ; string with a carriage-return
mylen equ $-mymsg ; string length in bytes
Assemble the source (hello.nasm) to an object file:
nasm -f macho hello.nasm
Link to produce the executable:
ld -o hello -e mystart hello.o
This question will likely help: List of and documentation for system calls for XNU kernel in OSX.
Unfortunately, it looks like the book mentioned there is the only way to find out. As for int 0x80, I doubt it will work because it is a pretty Linux specific API that is built right into the kernel.
The compromise I make when working on an unfamiliar OS is to just use libc calls, but I can understand that even that may be too high level if you're just looking to learn.
can you post your code and how you compiled? (There are many ways to elicit illegal instruction errors)
OSX picked up bsd style of passing arguments, which is why you have to do thing slightly differently.
I bookmarked this a while ago: http://www.freebsd.org/doc/en/books/developers-handbook/book.html#X86-SYSTEM-CALLS

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