Sources are wrong in Source Map with Gulp - sass

I`m trying to create a valid Source Map with Gulp and gulp-sourcemaps. The Source Map is actually created, but inside, the "sources" parameter is not loading the appropriate paths of my SASS files. This is what I get:
"version":3,"file":"style.css","sources":["style.css"]
When I need to load something like this (created by Koala App):
"version":3,"file":"style.css","sources": ["../sass/style.scss","../sass/typography/_fonts.scss","../sass/helpers/_variables.scss"........
This is my Gulp Task
gulp.task('sass', function () {
return gulp.src('style/sass/**/*.scss')
.pipe(sass(
{
'outputStyle': 'expanded'
}
))
.pipe(sourcemaps.init())
.pipe(sass().on('error', sass.logError))
.pipe(sourcemaps.write('.')
.pipe(gulp.dest('./style/css'))
.pipe(bs.reload({stream: true}));
});
Thanks for the time.

The sourcemaps.init() must go before the sass pipe, so:
gulp.task('sass', function () {
return gulp.src('style/sass/**/*.scss')
.pipe(sourcemaps.init())
.pipe(sass( {
'outputStyle': 'expanded'
}).on('error', sass.logError))
.pipe(sourcemaps.write())
.pipe(gulp.dest('./style/css'))
.pipe(bs.reload({stream: true}));
});
See gulp-sass with sourcemaps.
You have two sass calls for some reason, get rid of the first and put its options into the second sass pipe call.

Related

Dealing with Gulp, Bundler, Ruby and Susy

According to this it's possible to compile susy install from Ruby with Gulp.
But is it possible to use gulp-sass instead of gulp-compass or gulp-ruby-sass because of performance and deprecation ?
Actually I use this in my gulpfile.js:
gulpfile
var gulp = require('gulp');
// Include plugins
var plugins = require('gulp-load-plugins')();
// Variables de chemins
var source = './sass/**/*.scss'; // dossier de travail
var destination = './css/'; // dossier à livrer
gulp.task('sasscompil', function () {
return gulp.src(source)
.pipe(plugins.sass({
outputStyle: 'compressed',
includePaths: ['/home/webmaster/vendor/bundle/gems/susy-2.2.2/sass']
}).on('error', sasscompil.logError))
.pipe(plugins.csscomb())
.pipe(plugins.cssbeautify({indent: ' '}))
.pipe(plugins.autoprefixer())
.pipe(gulp.dest(destination + ''));
});
But the error log doesn't work because sasscompil isn't define.
Then I need to give the path for all ex-compass includes like susy, sassy-button,etc..
is it possible to give a global path for gems ?
other thing, do I install gulp plugins despite of using gulp-load-plugins ? because gulp doesn't find plugins if I don't do that.
Thanks
You need to change sasscompil.logError to plugins.sass.logError
such that
gulpfile.js
gulp.task('sasscompil', function () {
return gulp.src(source)
.pipe(plugins.sass({
outputStyle: 'compressed',
includePaths: ['/home/webmaster/vendor/bundle/gems/susy-2.2.2/sass']
}).on('error', plugins.sass.logError))
...
});
gulp-sass doc:
Pass in options just like you would for node-sass; they will be passed along just as if you were using node-sass. Except for the data option which is used by gulp-sass internally. Using the file option is also unsupported and results in undefined behaviour that may change without notice.
example
gulp.task('sass', function () {
return gulp.src('./sass/**/*.scss')
.pipe(sass({outputStyle: 'compressed'}).on('error', sass.logError))
.pipe(gulp.dest('./css'));
});

Replace default task for Less with a Gulp task

I have downloaded AngularJS setup for PhoneGap from this tutorial.
Now I would like to use Sass instead of Less (since that's what I'm using in the project I am porting to PhoneGap). The default Less task looks like this:
gulp.task('less', function () {
return gulp.src(config.less.src).pipe(less({
paths: config.less.paths.map(function(p){
return path.resolve(__dirname, p);
})
}))
.pipe(mobilizer('app.css', {
'app.css': {
hover: 'exclude',
screens: ['0px']
},
'hover.css': {
hover: 'only',
screens: ['0px']
}
}))
.pipe(cssmin())
.pipe(rename({suffix: '.min'}))
.pipe(gulp.dest(path.join(config.dest, 'css')));
});
I've tried this Gulp task for Sass:
gulp.task('sass', function(){
return gulp.src('./src/sass/css/main.scss')
.pipe(sass()) // Using gulp-sass
.pipe(gulp.dest('./src/css/'));
});
Nothing seems to be happening (cannot see a newly generated main.scss file). Could someone help (I haven't been using Gulp before as you can probably guess. I've read through this though..)
UPDATE:
I am not actually replacing the Less task, I am just adding another task for Sass.
UPDATE 2:
I am calling the Sass task in here
gulp.task('watch', function () {
if(typeof config.server === 'object') {
gulp.watch([config.dest + '/**/*'], ['livereload']);
}
gulp.watch(['./src/html/**/*'], ['html']);
gulp.watch(['./src/sass/css/*'], ['sass']);
gulp.watch(['./src/js/**/*', './src/templates/**/*', config.vendor.js], ['js']);
gulp.watch(['./src/images/**/*'], ['images']);
});
However the problem seems to be that it's not executed.
UPDATE 3:
Here's the build phase code
gulp.task('build', function(done) {
var tasks = ['html', 'fonts', 'images', 'sass', 'js'];
seq('clean', tasks, done);
});
Your path is absolute, not relative. Don't forget the dots ;)
gulp.task('sass', function(){
return gulp.src('./src/sass/css/main.scss')
.pipe(sass())
.pipe(gulp.dest('./src/css/'));
});

Lint SASS in Gulp before compiling

I'm new at Gulp and I'm trying to lint scss files before compiling them in order to avoid gulp watcher breaking.
My gulpfile.js looks like this now:
gulp.task('default', ['watch']);
// Sass compilation to css
gulp.task('build-css', function() {
return gulp.src('source/scss/**/*.scss')
.pipe(sourcemaps.init()) // Process the original sources
.pipe(sass())
.pipe(sourcemaps.write()) // Add the map to modified source.
.pipe(gulp.dest('public/assets/css'));
});
// Configure which files to watch and what tasks to use on file changes
gulp.task('watch', function() {
gulp.watch('source/scss/**/*.scss', ['build-css']);
});
And when I enter a mistake in a scss file like:
body {
color: $non-existing-var;
}
The gulp watcher shows error info but stops watching cause gulp breaks its execution. How can I solve this?
I will assume you are using gulp-sass pluging, if you are not using, I suggest you to do it. It is a wrapper over node-sass, which is the C version: super fast :)
On gulp-sass documentation, they already have you covered with one example, so your task should look like this:
gulp.task('build-css', function() {
return gulp.src('source/scss/**/*.scss')
.pipe(sourcemaps.init()) // Process the original sources
.pipe(sass().on('error', sass.logError))
.pipe(sourcemaps.write()) // Add the map to modified source.
.pipe(gulp.dest('public/assets/css'));
});
Hope this helps you to accomplish what you are looking for :)

Using SASS with Aurelia's Skeleton Navigation project

var gulp = require('gulp');
var sass = require('gulp-sass');
var runSequence = require('run-sequence');
var changed = require('gulp-changed');
var plumber = require('gulp-plumber');
var to5 = require('gulp-babel');
var sourcemaps = require('gulp-sourcemaps');
var paths = require('../paths');
var compilerOptions = require('../babel-options');
var assign = Object.assign || require('object.assign');
// transpiles changed es6 files to SystemJS format
// the plumber() call prevents 'pipe breaking' caused
// by errors from other gulp plugins
// https://www.npmjs.com/package/gulp-plumber
gulp.task('build-system', function () {
return gulp.src(paths.source)
.pipe(plumber())
.pipe(changed(paths.output, {extension: '.js'}))
.pipe(sourcemaps.init({loadMaps: true}))
.pipe(to5(assign({}, compilerOptions, {modules:'system'})))
.pipe(sourcemaps.write({includeContent: false, sourceRoot: paths.sourceMapRelativePath }))
.pipe(gulp.dest(paths.output));
});
gulp.task('build-sass', function() {
gulp.src(paths.sass + '**/*.scss')
.pipe(sourcemaps.init())
.pipe(sass({
style: 'expanded',
includePaths: [
paths.sass,
paths.jspmDir + '/github/Dogfalo/materialize#0.96.0/sass',
],
errLogToConsole: true }))
.pipe(sourcemaps.write(paths.sourceMapRelativePath))
.pipe(gulp.dest(paths.cssOutput))
});
// copies changed css files to the output directory
gulp.task('build-css', function () {
return gulp.src(paths.css)
.pipe(changed(paths.output, {extension: '.css'}))
.pipe(gulp.dest(paths.output));
});
// copies changed html files to the output directory
gulp.task('build-html', function () {
return gulp.src(paths.html)
.pipe(changed(paths.output, {extension: '.html'}))
.pipe(gulp.dest(paths.output));
});
// this task calls the clean task (located
// in ./clean.js), then runs the build-system
// and build-html tasks in parallel
// https://www.npmjs.com/package/gulp-run-sequence
gulp.task('build', function(callback) {
return runSequence(
'clean',
['build-system', 'build-html','build-css','build-sass'],
callback
);
});
gulp.task('default', ['build']);
I have gulp-sass working but I am not sure how to reference the System.config({
"map": { short hand to paths.
I am trying to use the materialize css framework so I imported it using
jspm install github:Dogfalo/materialize#0.96.0
which worked fine, but my concern now is that in my build task I have to reference the specific path to the sass folder including the version numbers in the includePaths property
If I look at the config.js file, jspm saved a reference to materialize under the System.config.map section, it seems if I could just reference the short hand materialize name in the code below this would solve my problem
Here is my build-sass task that I added to build.js
gulp.task('build-sass', function() {
gulp.src(paths.sass + '**/*.scss')
.pipe(sourcemaps.init())
.pipe(sass({
style: 'expanded',
includePaths: [
paths.sass,
paths.jspmDir + '/github/Dogfalo/materialize#0.96.0/sass', //I would like to just reference to shorcut path included in the config.js to materialize
],
errLogToConsole: true }))
.pipe(sourcemaps.write(paths.sourceMapRelativePath))
.pipe(gulp.dest(paths.cssOutput))
});
Or if you have any better way to include a github package such as materialize using jspm and reference it in code letting jspm manage the package and version and just referencing the shorthand that jspm created
Thanks,
Dan
SASS build task
You'll need to install gulp-sass, like you mentioned. Then, you'll want to add the following task to your build file. Notice the task includes plumber and changed as well. This will signal watch to rebuild your sass when you edit it and not break serving on syntax errors.
// compiles sass to css with sourcemaps
gulp.task('build-css', function() {
return gulp.src(paths.style)
.pipe(plumber())
.pipe(changed(paths.style, {extension: '.css'}))
.pipe(sourcemaps.init())
.pipe(sass())
.pipe(sourcemaps.write())
.pipe(gulp.dest('./styles'));
});
Build task
You'll also need to add this new sass build task to your general build task, so that it is included in the build pipeline.
gulp.task('build', function(callback) {
return runSequence(
'clean',
['build-system', 'build-html', 'build-css'],
callback
);
});
Using a CSS framework in code
As you mentioned, having jspm install materialize will let jspm take care of all the heavy lifting for you. Once installed, jspm will modify the config paths to point to the right place. Then, when you need to reference it in code, you can import it normally. To install, you will want to add materialize to your package.json dependencies.
"jspm": {
"dependencies": {
"materialize": "github:Dogfalo/materialize#0.96.0",
Then, jspm will set up a map for you so you can use the normal module syntax.
import 'materialize/js/collapsible';
Materialize is not using the module syntax so, at the moment, you will need to (a) import each piece that you want specifically, as above, and (b) manually import jQuery, since materialize doesn't declare dependencies.
For more information, please see my full write up including examples here:
http://www.foursails.co/blog/building-sass/

Gulp ruby-sass and autoprefixer do not get along

I have a styles task in my gulpfile:
gulp.task('styles', function () {
var sass = require('gulp-ruby-sass');
var autoprefixer = require('gulp-autoprefixer');
return gulp.src('app/styles/main.scss')
.pipe(sass({sourcemap: true, sourcemapPath: '../scss'}))
.on('error', function (err) { console.log(err.message); })
.pipe(autoprefixer({
browsers: ['last 2 versions'],
cascade: false
}))
.pipe(gulp.dest('.tmp/styles'));
});
which generates this in the console:
[14:25:21] Starting 'styles'...
[14:25:21] gulp-ruby-sass: stderr: DEPRECATION WARNING: Passing --sourcemap without a value is deprecated.
Sourcemaps are now generated by default, so this flag has no effect.
[14:25:21] gulp-ruby-sass: directory
[14:25:25] gulp-ruby-sass: write main.css
write main.css.map
events.js:72
throw er; // Unhandled 'error' event
^
Error: /Users/stevelombardi/Documents/command-central/ccgulp/main.css.map:3:3: Unknown word
IF I comment out the pipe to autoprefixer, no errors, everything compiles. What's the deal here?
Note, I also cannot seem to disable the writing of a sourcemap. I tried all the other settings from the repo page for grunt-ruby-sass and none work.
I can live without autoprefixer, but would love to get it working...
The issue seems to happen related to the main.css.map, even if you didn't want one, using gulp-ruby-sass#0.7.1 at the time I am writing this.
I've come across two different solutions so far:
1) If you don't need sourcemaps:
gulp.task('styles', function() {
gulp.src('app/styles/main.scss')
.pipe(sass({
"sourcemap=none": true // hack to allow auto-prefixer to work
}))
.pipe(prefix("last 2 versions"))
.pipe(gulp.dest('css'));
});
This is what I have used as I recently encountered this issue.
2) If you do need sourcemaps:
Then you should try gulp-ruby-sass#1.0.0-alpha
(relevent github issue)
Instead of:
browsers: ['last 2 versions'],
Try this:
browsers: ['last 2 version'],
If that doesn't work, I've had better luck with gulp-sass and gulp-sourcemaps.
// Compile Sass & create sourcemap
.pipe(sourcemaps.init())
.pipe(sass())
.pipe(sourcemaps.write())
.pipe(gulp.dest('css'))
// Autoprefix, load existing sourcemap, create updated sourcemap
.pipe(sourcemaps.init({loadMaps: true}))
.pipe(autoprefixer('last 2 version')
.pipe(sourcemaps.write('./'))
.pipe(gulp.dest('css'))

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