In CKeditor4, I have tried to show a notification when the dialog is opened at first time but the notification is displayed behind the dialog box. Is-there a way to show the notification at foreground ?
This is my code in the dialog part :
CKEDITOR.dialog.add( 'MypluginDialog', function( editor ) {
return {
title: 'my plugin title,
minWidth: 400,
minHeight: 200,
contents:
[
{
id: 'tab-basic',
label: 'Dialog settings',
elements:
[
{
type: 'text',
id: 'title',
label: 'My title',
default: ''
}
]
}
],
onOk: function() {
},
onShow: function() {
var notification1 = new CKEDITOR.plugins.notification( editor, {
message: 'Error occurred',
type: 'warning'
} );
notification1.show();
}
};
});
So how to display the notification not behind the dialog box ?
Thanks by advance
Notifications can be displayed in front of any dialog after adjusting their z-index CSS property, for example (!important needed since it has inline z-index style already):
.cke_notifications_area {
z-index: 10050 !important;
}
Keep in mind that dialogs and notifications z-index value depends on CKEditor 4 baseFloatZIndex configuration option (which is 10000 by default) so if this configuration option was changed you need to adjust CSS accordingly.
Please also keep in mind that Notification plugin is not really intended to be displayed over dialogs since it works in a way that it's positioned related to editor editable area (and dialog is not) and may display on the bottom part of a dialog or some more unexpected places (depending on editor position).
See this codepen demo.
This works:
tray.displayBalloon({ title: 'my app', 'content': 'Access app settings from tray menu.' });
This does not:
setTimeout(function() {
tray.displayBalloon({ title: 'my app', 'content': 'Access app settings from tray menu.' });
}, 100);
Why?
P.S. I'm running it on Win10 and Electron 1.8.1
Looks like this is a known 'wontfix'
The solution is to provide an icon in the options for the displayBalloon call.
setTimeout(function () {
let img = nativeImage.createFromPath('some path to a png works');
tray.displayBalloon({
title: 'my app',
content: 'Access app settings from tray menu.',
icon: img
});
}, 100);
Make sure that your application is running at the moment when you call tray.displayBalloon. To prevent application quit you can handle will-quit event (see docs)
app.on('will-quit', function (event) {
event.preventDefault()
})
Calling event.preventDefault() in will-quit event handler will prevent the default behaviour, which is terminating the application.
I'm having an issue similar to the issues reported both here and here, with a only a few changes in how my form data is loaded.
The solution provided in the second link seemingly resolves my issue, but removing the show/hide scaling effects should not be required in order for CKEditor to instantiate properly. There's bound to be a much better alternative to resolving this conflict.
My issue:
When I open my page, and click the edit button, a jQueryUI Dialog pops up, loads its data via ajax, and then I attempt to replace the textarea added to the dialog with a CKEditor instance. The first time I load the page, the dialog works without a hitch. I'm able to modify the data within the editor, save my form data, and get on with life. However, if I close the dialog, then open it again, the editor is no longer enabled. The buttons still have hover effects, and are clickable, but do nothing. The text area of the editor is disabled and set to "style: visibility: hidden; display: none;". Nearly all the information I can find regarding this issue is from many years ago, and the fixes involve using functions/techniques that no longer exist or are applicable.
Control Flow
I open the page containing a text link 'Edit Update', which calls my Javascript function openEditTicketUpdateDialog.
function openEditTicketUpdateDialog(tup_id, url)
{
simplePost(null, url, new Callback
(
function onSuccess(data)
{
$('#editticketupdatedialog').dialog('option', 'buttons',
[
{
text: 'Save Edits',
click: function()
{
// Save the Update info
var formData = {
tup_update: CKEDITOR.instances.tup_update_edit.getData(),
tup_internal: +$('#tup_internal_edit').is(":checked"),
tup_important: +$('#tup_important_edit').is(":checked")
};
simplePost(formData, data['submitRoute'], new Callback
(
function onSuccess(data)
{
$('#update-' + tup_id).html(data.input['tup_update']);
$('#updateflags-' + tup_id).html(data.flags);
$('#editticketupdatedialog').dialog('close');
},
function onFail(errors)
{
console.log(errors);
}
));
}
},
{
text: 'Cancel',
click: function()
{
$(this).dialog("close");
}
}
]);
$('#editticketupdatedialog').dialog('option', 'title', data['title']);
$('#editticketupdatedialog').html(data['view']);
$('#editticketupdatedialog').dialog('open');
destroyEditor('tup_update_edit');
console.log('CKEDITOR.status: ' + CKEDITOR.status);
createEditor('tup_update_edit');
},
function onFail(errors)
{
console.log(errors);
}
));
}
This function uses three helper functions, simplePost, destroyEditor and createEditor.
function simplePost(data, url, callback)
{
post(data, url, true, false, callback);
}
function createEditor(name)
{
console.log('Create editor: ' + name);
console.log('Current Instance: ');
console.log(CKEDITOR.instances.name);
if (CKEDITOR.status == 'loaded')
{
CKEDITOR.replace(name,
{
customConfig: '/js/ckeditor/custom/configurations/standard_config.js'
});
}
else
{
CKEDITOR.on('load', createEditor(name));
CKEDITOR.loadFullCore && CKEDITOR.loadFullCore();
}
console.log('After instance created: ');
var instance = CKEDITOR.instances.name;
console.log(instance);
}
function destroyEditor(name)
{
console.log('Destroy editor: ' + name);
console.log('Current Instance: ');
console.log(CKEDITOR.instances.name);
if (CKEDITOR.instances.name)
{
console.log('Instance exists - destroying...');
CKEDITOR.instances.name.destroy();
$('#' + name).off().remove();
}
console.log('After instance removed: ');
var instance = CKEDITOR.instances.name;
console.log(instance);
}
This method of creating a CKEditor instance was gathered from here. This method of destroying a CKEditor instance was gathered from here.
As you can see, openEditTicketUpdateDialog fires an AJAX call to my getEditUpdateForm function through Laravel routes.
public function getEditUpdateForm($tup_id, $update_number)
{
$update = Update::find($tup_id);
$data = [
'title' => 'Editing update #' . $update_number . ' of ticket #' . $update->tup_ticket,
'view' => View::make('tickets.ticketupdate-edit')
->with('update', $update)
->render(),
'submitRoute' => route('tickets/update/submit', $tup_id)
];
return Response::json(array('status' => 1, 'data' => $data));
}
From here, a status of 1 is returned, and the onSuccess function is called. I've attempted to add the create/delete calls before the $('#editticketupdatedialog').dialog('open'); call, but to no avail. I've also tried multiple other solutions that I've found surfacing, which involve hacked implementations of jQueryUI's Dialog functions and attributes: _allowInteraction and moveToTop. I was originally successful in resolving this issue the first time it arose by calling this function before doing a CKEDITOR.replace:
function enableCKEditorInDialog()
{
$.widget( "ui.dialog", $.ui.dialog, {
/**
* jQuery UI v1.11+ fix to accommodate CKEditor (and other iframed content) inside a dialog
* #see http://bugs.jqueryui.com/ticket/9087
* #see http://dev.ckeditor.com/ticket/10269
*/
_allowInteraction: function( event ) {
return this._super( event ) ||
// addresses general interaction issues with iframes inside a dialog
event.target.ownerDocument !== this.document[ 0 ] ||
// addresses interaction issues with CKEditor's dialog windows and iframe-based dropdowns in IE
!!$( event.target ).closest( ".cke_dialog, .cke_dialog_background_cover, .cke" ).length;
}
});
}
After updating to Laravel 5, and making a few other changes serverside, this fix no longer works. I have been successful in resolving my issue by removing the show/hide properties from my dialog. I would very much prefer not to have to remove these properties, as half the reasoning for having the dialog is the aesthetics of an animation. Here is my dialog initialization.
$('#editticketupdatedialog').dialog({
modal: true,
draggable: false,
minWidth: 722,
autoOpen: false,
show:
{
effect: "scale",
duration: 200
},
hide:
{
effect: "scale",
duration: 200
},
closeOnEscape: true
});
When I have these animations enabled, the first time I use the dialog, it works perfectly. The second time, I receive the error TypeError: this.getWindow(...).$ is undefined - ckeditor.js:83:18 in the JS console, which refers to this line:
function(a)
{
var d = this.getWindow().$.getComputedStyle(this.$,null);
return d ? d.getPropertyValue(a) : ""
}
Recap
My main goal here is to find a fix for this issue, without having to remove the jQueryUI Dialog animation. I am unsure whom to point fingers at, as I really can't determine if the issue lies in CKEditor, jQueryUI or my implementation.
I finally found a solution that works in my case. losnir updated the outdated solution to a post here, and adding the open function to my dialog initialization resolved my issue.
My initialization is as follows:
$('#editticketupdatedialog').dialog({
modal: true,
draggable: false,
minWidth: 722,
autoOpen: false,
show:
{
effect: "scale",
duration: 200
},
hide:
{
effect: "scale",
duration: 200
},
closeOnEscape: true,
open: function()
{
$(this).parent().promise().done(function ()
{
destroyEditor('tup_update_edit');
console.log('CKEDITOR.status: ' + CKEDITOR.status);
createEditor('tup_update_edit');
});
}
});
we are using the Flowplayer (Documentation) in one of our webprojects.
I want to change (or hide) the canvas after the video has started. I can hook it to the clip-event "onStart", but I can't access the canvas object/plugin.
I already tried:
$f('playerid').getPlugin('canvas').hide()
$f('playerid').getCanvas().hide()
My player settings are:
var player_settings = {
key: '...',
logo: {
url: '',
fullscreenOnly: false,
displayTime: 0
},
clip: {
url: '...',
autoPlay: false,
scaling: 'orig'
},
canvas:{
background: 'url(...) center center no-repeat',
backgroundGradient: 'none'
}
};
But nothing seems to work. Any ideas?
getPlugin('canvas') is definitely a right way to get the canvas handler, and you can manipulate its appearance via call like:
getPlugin('canvas').css('', '');
In your case to hide the canvas, may be you can try getPlugin("canvas").css({backgroundImage: ""});.
See more ref in this post
I am working with a sencha panel in the below fashion.
Is there a way to attach a handler say like touch which can return the coordinates of the touch
var world_map = new Ext.Panel({
fullscreen: true,
style: 'background-color:black',
autoScroll:true,
html:'<img id="w_map" src="./images/worldmap.png" width="90%" height="90%"></img>'
});
The basic idea is to be able to detect the points where the user touches, is this possible using such a panel ?
thank you
This is definitely possible, and rather easy by using advanced listener options. The trick is to set the element property on the listener so that you are binding tap events to the DOM element over the component.
Here is a working example on Sencha Fiddle:
https://fiddle.sencha.com/#fiddle/8ua
var world_map = new Ext.Panel({
fullscreen: true,
style: 'background-color:black',
autoScroll: true,
html: '<img id="w_map" src="./images/worldmap.png" width="90%" height="90%"></img>',
listeners: [{
event: 'tap',
element: 'element',
fn: function(event) {
console.log(event);
alert('Touch Position: ' + event.touch.pageX + ' ' + event.touch.pageY);
}
}]
});