I'm using React Native Lottie Wrapper to show animation on screen.
I need a functionality to play/pause/resume animation.
Here is my a part of my code:
...
constructor(props) {
super(props);
this.state = {
progress: new Animated.Value(0)
};
}
static navigationOptions = {
title: "Details",
headerStyle: {
backgroundColor: '#f4511e',
},
headerTintColor: '#fff',
headerTitleStyle: {
fontWeight: 'bold',
},
headerTruncatedBackTitle: 'List'
};
componentDidMount() {
this.animation.play();
}
playLottie() {
console.log('play');
}
pauseLottie() {
console.log('pause');
}
render() {
return (
<View>
<Animation
ref={animation => { this.animation = animation; }}
source={require('../../../../assets/anim/balloons.json')}
style={{height: 300, width: '100%'}}
loop={false}
progress={this.state.progress}
/>
<Text>Course with id: {this.props.navigation.state.params.courseId}</Text>
<Button
onPress={this.playLottie}
title="Play Lottie"
color="#841584"
accessibilityLabel="Play video"
/>
<Button
onPress={this.pauseLottie}
title="Pause Lottie"
color="#841584"
accessibilityLabel="Pause video"
/>
</View>
);
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
backgroundColor: '#fff',
alignItems: 'center',
justifyContent: 'center',
},
});
...
The animation is playing well but I can't pause it and resume it.
Does anyone have a solution for this problem?
P.S. I have tried to use this.animation in pauseLottie() method but it said that is undefined.
Thank you in advance!
You can pause and play Lottie animation by changing the speed prop, where speed={0} puts LottieView component in pause and speed={1} plays it at normal speed.
Here is an example:
playAnimation = () => {
this.setState({speed: 1})
}
pauseAnimation = () => {
this.setState({speed: 0})
}
<LottieView
source={this.state.sourceAnimation}
speed={this.state.speed} />
You have to set the state from the play/pause functions. In order to access the state of the Component, you have to bind the function to the component class:
First option in your constructor:
constructor(props) {
super(props);
this.playLottie.bind(this);
this.pauseLottie.bind(this);
}
or second option when declaring inside class use the es6 function syntax:
playLottie = () => {
...
}
pauseLottie = () => {
...
}
Inside those function call setState and add the value you want to set it to. In your case I would:
playLottie = () => {
this.setState({ progress: true })
}
pauseLottie = () => {
this.setState({ progress: false })
}
It is important you bind those two functions to your class component, because you will not be able to access component props. Thats why it is throwing you an error setState is not a function
Your render looks good ;)
for me it didn't work well: we have to add setValue(0), then we need to improve pause/restart to maintain the playing speed and change easing function to avoid slow re-start. Let's also add looping:
constructor(props) {
super(props);
this.playLottie.bind(this);
this.pauseLottie.bind(this);
this.state = {
progress: new Animated.Value(0),
pausedProgress: 0
};
}
playLottie = () => {
Animated.timing(this.state.progress, {
toValue: 1,
duration: (10000 * (1 - this.state.pausedProgress)),
easing: Easing.linear,
}).start((value) => {
if (value.finished) this.restartAnimation();
});
}
restartAnimation = () => {
this.state.progress.setValue(0);
this.setState({ pausedProgress: 0 });
this.playAnimation();
}
pauseLottie = () => {
this.state.progress.stopAnimation(this.realProgress);
}
realProgress = (value) => {
console.log(value);
this.setState({ pausedProgress: value });
};
...
(Now) For me, it's working fine! Play and pause option work as expected.
If you use an Lottie animation that contains a loop you can control it all with the LottieView api built in. (if you are using a file that has the animation)
import Lottie from 'lottie-react-native'
const ref = useRef<AnimatedLottieView>()
const pause = () => {
ref.current.pause()
}
const resume = () => {
ref.current.resume()
}
const reset = () => {
ref.current.reset()
}
<Lottie
ref={ref}
source={source}
resizeMode={resizeMode}
loop={true}
duration={duration}
autoPlay={true}
onAnimationFinish={onFinish}
/>
Related
In my React Native application, I use React Navigation.
It's an app that enables the user to search an underlying database, i.e. for names. The GIF below illustrates the navigation.
From the landing screen, Go to search button is pressed (Main Stack Navigator) --> The Header appears, which is alright.
On the second screen, there is a bottomTabNavigator, where names is chosen (in names, there is a second StackNavigator nested).
This leads to the third screen. Here, three cards are shown. With the help of the second StackNavigator, clicking on Mehr opens a details screen.
What I want to achieve is that the Header of the first StackNavigator (that one at the top) disappears as soon as the user opens the details screen.
You see a button there because in the first step, I wanted to let the Header disappear on button click.
The below code works if it is implemented in a screen that is derived from the first StackNavigator directly. But because I am inside a nested navigator, it does not work anymore.
Here is the code:
App.tsx:
imports ...
class RootComponent extends React.Component {
render() {
const image = require('./assets/images/corrieBackground3.png');
console.log('calling the store', this.props.resultValue); // undefined
return (
<View style={styles.container}>
<LandingPage />
</View>
);
}
}
const RootStack = createStackNavigator(
{
LandingPage: {
screen: RootComponent,
navigationOptions: {
header: null,
},
},
SearchScreen: {
screen: SearchScreen,
navigationOptions: {
title: 'I SHOULD DISAPPEAR',
},
},
},
{
initialRouteName: 'LandingPage',
},
);
const AppContainer = createAppContainer(RootStack);
export default class App extends React.Component {
render() {
return <AppContainer />;
}
}
TwoTabs.tsx (for the 2nd screen):
imports ...
const SearchBarStack = createStackNavigator(
{
SearchBar: {
screen: SearchBar,
navigationOptions: {
header: null,
},
},
Details: {
screen: Details,
navigationOptions: {
title: 'I am here, above header disapear',
},
},
},
{
initialRouteName: 'SearchBar',
},
);
const TabNavigator = createBottomTabNavigator(
{
One: {
screen: SearchCriteria,
navigationOptions: {
tabBarLabel: 'criteria',
},
},
Two: {
screen: SearchBarStack,
navigationOptions: {
tabBarLabel: 'names',
},
},
},
);
const TabLayout = createAppContainer(TabNavigator);
type Props = {};
const TwoTabsHorizontal: React.FC<Props> = ({}) => {
return (
<View>
<TabLayout />
</View>
);
};
export default TwoTabs;
SearchBar.tsx (3rd screens skeleton):
import ...
type Props = {};
const SearchBar: React.FC<Props> = () => {
// logic to perform database query
return (
<View>
<ScrollView>
... logic
<SearchResult></SearchResult> // component that renders 3 cards
</ScrollView>
</View>
);
};
export default SearchBar;
Card.tsx (card rendered by SearchResult):
imports ...
type Props = {
title: string;
navigation: any;
};
const Card: React.FC<Props> = ({title, navigation}) => {
return (
<Content>
<Card>
<CardItem>
<Right>
<Button
transparent
onPress={() => navigation.navigate('Details')}>
<Text>Mehr</Text>
</Button>
</Right>
</CardItem>
</Card>
</Content>
);
};
export default withNavigation(Card);
And finally, the Details screen together with its Content. Here, the Header from the first StackNavigator should be hidden.
imports ...
type Props = {};
const Details: React.FC<Props> = ({}) => {
return (
<View>
<Content></Content>
</View>
);
};
export default Details;
imports ...
type Props = {
navigation: any;
};
class Content extends React.Component {
state = {
showHeader: false,
};
static navigationOptions = ({navigation}) => {
const {params} = navigation.state;
return params;
};
hideHeader = (hide: boolean) => {
this.props.navigation.setParams({
headerShown: !hide,
});
console.log('props ', this.props.navigation);
};
render() {
return (
<View>
<View>
</View>
<Button
title={'Press me and the header will disappear!'}
onPress={() => {
this.setState({showHeader: !this.state.showHeader}, () =>
this.hideHeader(this.state.showHeader),
);
}}
/>
</View>
);
}
}
export default withNavigation(CardExtended);
Maybe someone has an idea?
I have a question in react-native. Im using a module called "react-native-image-picker" to pick an image and display it on my app.
Now what i want is to store it somewhere (database, or local storage) and when i open again the app, the image that i choosed should be there. But i dont know what is the best option to do it.
I've already tryied to read some stuff like react-native-fs and fetch-blob but it doesnt help me, i guess.
What is the best option to do it?
Thank you.
First, renders view according to condition. For example if image is available then simply display the image else display TouchableOpacity which will help use to select pictures :
import React, { Component } from React;
import { View, TouchableOpacity, Text, Image } from 'react-native';
import ImagePicker from 'react-native-image-picker';
import AsyncStorage from '#react-native-community/async-storage';
class App extends Component {
constructor(props) {
super(props);
this.state = {
isImageAvailable: false,
profilePic: null
}
}
componentDidMount = () => {
this.getImage();
}
getImage = async () => {
const profilePic = await AsyncStorage.getItem("profilePic");
if (profilePic) {
this.setState({
isImageAvailable: true,
profilePic: JSON.parse(profilePic)
});
}
}
selectProfilePic = () => {
const options = {
title: 'Select Avatar',
storageOptions: {
skipBackup: true,
path: 'images',
},
};
ImagePicker.showImagePicker(options, (response) => {
console.log('Response = ', response);
if (response.didCancel) {
console.log('User cancelled image picker');
} else if (response.error) {
console.log('ImagePicker Error: ', response.error);
} else if (response.customButton) {
console.log('User tapped custom button: ', response.customButton);
} else {
const source = { uri: response.uri };
// You can also display the image using data:
// const source = { uri: 'data:image/jpeg;base64,' + response.data };
AsyncStorage.setItem("profilePic", JSON.stringify(source));
this.setState({
profilePic: source,
isImageAvailable: true
});
}
});
}
render() {
return (
<View>
{
this.state.isImageAvailable && (
<Image source={this.state.profilePic} style={{ width: 200, height: 200 }} />
)
}
{
!this.state.isImageAvailable && (
<TouchableOpacity onPress={this.selectProfilePic}>
<Text>Choose Profile Pic</Text>
</TouchableOpacity>
)
}
</View>
)
}
}
Hope it will help you.
You can use realmdb as an aternative to Asyncstorage.
I'm using react native v0.49 and I'm trying to implement custom transition when navigate to other page.
what I'm trying to do is to make transition only for one scene from scene 2 to scene3. but not for all the app.
this example I found it's for all web so I want to make just for one screen and for all the app because if I do that way it will effect for all the app and it's not what I'm looking for. any idea?
class SceneOne extends Component {
render() {
return (
<View>
<Text>{'Scene One'}</Text>
</View>
)
}
}
class SceneTwo extends Component {
render() {
return (
<View>
<Text>{'Scene Two'}</Text>
</View>
)
}
}
let AppScenes = {
SceneOne: {
screen: SceneOne
},
SceneTwo: {
screen: SceneTwo
},
SceneThree: {
screen: SceneTwo
},
}
let MyTransition = (index, position) => {
const inputRange = [index - 1, index, index + 1];
const opacity = position.interpolate({
inputRange,
outputRange: [.8, 1, 1],
});
const scaleY = position.interpolate({
inputRange,
outputRange: ([0.8, 1, 1]),
});
return {
opacity,
transform: [
{scaleY}
]
};
};
let TransitionConfiguration = () => {
return {
// Define scene interpolation, eq. custom transition
screenInterpolator: (sceneProps) => {
const {position, scene} = sceneProps;
const {index} = scene;
return MyTransition(index, position);
}
}
};
class App extends Component {
return (
<View>
<AppNavigator />
</View>
)
}
Here's an example of how we do it, you can add your own transitions to make it your own. Our goal was simply to expose the baked-in transition configurations to have more control over the animations. Our transition configuration: https://gist.github.com/jasongaare/db0c928673aec0fba7b4c8d1c456efb6
Then, in your StackNavigator, add that config like so:
StackNavigator(
{
LoginScreen: { screen: LoginScreen },
HomeScreen: { screen: HomeScreen },
},
{
stateName: 'MainStack',
initialRouteName: 'HomeScreen',
initialRouteParams: { transition: 'fade' },
transitionConfig: TransitionConfig,
}
);
Finally, when you navigate, just add your params when you navigate:
this.props.navigation.navigate('HomeScreen', { transition: 'vertical' })
I'm writing an VR application using React VR and would make gaze buttons with a progress bar (or something) to show the user how long he must watch to that button. How could I do that?
I'm thinking to use this pseudocode (may be there are some bug's inside this code):
constructor(props) {
super(props);
this.state = {
watchTime: 3,
progress: 0,
watching: true
};
}
render() {
return (
<VrButton onEnter={ () => this.animateProgress() }
onExit={ () => this.stopProgress() }
onClick={ ()=> this.click() }></VrButton>
);
}
animateProgress() {
this.setState({watching: true});
while (this.state.watchTime >== this.state.progress && this.state.watching === true) {
// after a timeout of one second add 1 to `this.state.progress`
}
this.click();
}
stopProgress() {
this.setState({
progress: 0,
watching: false
});
}
click() {
// Handels the click event
}
Is there an easier way to do this?
You need to add some things to your project.
Install a simple raycaster using
npm install --save simple-raycaster
Inside vr/client.js add this code:
import { VRInstance } from "react-vr-web";
import * as SimpleRaycaster from "simple-raycaster";
function init(bundle, parent, options) {
const vr = new VRInstance(bundle, "librarytests", parent, {
raycasters: [
SimpleRaycaster // Add SimpleRaycaster to the options
],
cursorVisibility: "auto", // Add cursorVisibility
...options
});
vr.start();
return vr;
}
window.ReactVR = { init };
Source: npm simple-raycaster
Inside the index.vr.js use this code:
constructor(props) {
super(props);
this.click = this.click.bind(this); // make sure this.click is in the right context when the timeout is called
}
render() {
return (
<VrButton onEnter={ () => this.animateProgress() }
onExit={ () => this.stopProgress() }
onClick={ ()=> this.click() }></VrButton>
);
}
animateProgress() {
this.timeout = this.setTimeout(this.click, 1000); // or however many milliseconds you want to wait
// begin animation
}
stopProgress() {
clearTimeout(this.timeout);
this.timeout = null;
// end animation
}
click() {
// ...
}
Source: andrewimm at GitHub facebook/react-vr
I'm having a problem with React Native and Parse JS SDK.
And I'm using ParseReact
I have built a login, sign up and a main view, Sign up and log in works well but after i logged in -> directed to main view and when I refresh the app (CMD+R) in my simulator, it brings me back to the login view again, i should be brought to Main view.
As you can see I have set a state for initialComponent:
this.state = {
InitialComponent : ((!currentUser) ? LoginView : MainView)
};
This allows my navigator to check for currentUser is null then load LoginView as initial component, else set Main View(user logged in)
'use strict';
var React = require('react-native');
var MainView = require('./MainView');
var LoginView = require('./LoginView');
var Parse = require('parse').Parse;
var ParseReact = require('parse-react');
Parse.initialize("mykey", "mykey");
var {
AppRegistry,
StyleSheet,
Text,
View,
TextInput,
TouchableHighlight,
Navigator,
Component
} = React;
class MyApp extends Component {
constructor(props) {
super(props);
var currentUser = Parse.User.current();
console.log('Current User:' + currentUser);
this.state = {
InitialComponent : ((!currentUser) ? LoginView : MainView)
};
}
render() {
return (
<Navigator
initialRoute={{
name : 'StatusList',
component: this.state.InitialComponent
}}
configureScene = {() =>{
return Navigator.SceneConfigs.FloatFromRight;
}}
renderScene={(route, navigator) =>{
if(route.component) {
return React.createElement(route.component, {navigator});
}
}}/>
);
}
}
AppRegistry.registerComponent('MyApp', function() { return MyApp });
In my Xcode console, i kept getting current user is null after each refresh even though i have previously logged in. On my parse app, I can see new session has been created.
In my LoginView.
'use strict';
var React = require('react-native');
var SignUp = require('./SignUp');
var MainView = require('./MainView');
var {
AppRegistry,
StyleSheet,
Text,
View,
TextInput,
TouchableHighlight,
Navigator,
AlertIOS,
Component
} = React;
var styles = StyleSheet.create({
container : {
flex: 1,
padding: 15,
marginTop: 30,
backgroundColor: '#0179D5',
},
text: {
color: '#000000',
fontSize: 30,
margin: 100
},
headingText: {
color: '#fff',
fontSize: 40,
fontWeight: '100',
alignSelf: 'center',
marginBottom: 20,
letterSpacing: 3
},
textBox: {
color: 'white',
backgroundColor: '#4BB0FC',
borderRadius: 5,
borderColor: 'transparent',
padding:10,
height:40,
borderWidth: 1,
marginBottom: 15,
},
greenBtn: {
height: 36,
padding: 10,
borderRadius: 5,
backgroundColor: '#2EA927',
justifyContent: 'center'
},
signUpButton: {
marginTop: 10,
height: 36,
padding: 10,
borderRadius: 5,
backgroundColor: '#FF5500',
justifyContent: 'center'
},
btnText: {
color : '#fff',
fontSize: 15,
alignSelf: 'center'
},
buttonText: {
fontSize: 18,
color: 'white',
alignSelf: 'center'
},
loginForm : {
flex:1,
marginTop:100
}
});
class LoginView extends Component {
constructor(props) {
super(props);
this.state = {
username: '',
password: ''
};
}
checkLogin() {
var success = true;
var state = this.state;
for(var key in state){
if(state[key].length <= 0){
success = false;
}
}
if(success) {
this._doLogin();
} else {
//show alert
AlertIOS.alert('Error','Please complete all fields',
[{text: 'Okay', onPress: () => console.log('')}]
);
}
}
goMainView() {
this.props.navigator.push({
title: "Home",
component: MainView
});
}
goSignUp() {
this.props.navigator.push({
title: "Sign Up",
component: SignUp
});
}
_doLogin() {
var parent = this;
Parse.User.logIn(this.state.username, this.state.password, {
success: function(user) {
parent.goMainView();
},
error: function(user, error) {
AlertIOS.alert('Login Error', error.message,
[{text: 'Okay', onPress: () => console.log('')}]
);
}
});
}
onUsernameChanged(event) {
this.setState({ username : event.nativeEvent.text });
}
onPasswordChanged(event) {
this.setState({ password : event.nativeEvent.text });
}
render() {
return(
<View style={styles.container}>
<View style={styles.loginForm}>
<Text style={styles.headingText}>
MyStatus
</Text>
<TextInput style={styles.textBox}
placeholder='Username'
onChange={this.onUsernameChanged.bind(this)}
placeholderTextColor='#fff'
autoCorrect={false}
>
</TextInput>
<TextInput style={styles.textBox}
placeholder='Password'
onChange={this.onPasswordChanged.bind(this)}
placeholderTextColor='#fff'
password={true}
>
</TextInput>
<TouchableHighlight style={styles.greenBtn}
underlayColor='#33B02C'
onPress={this.checkLogin.bind(this)}>
<Text style={styles.btnText}>Login</Text>
</TouchableHighlight>
<TouchableHighlight style={styles.signUpButton}
underlayColor='#D54700'
onPress={this.goSignUp.bind(this)}>
<Text style={styles.btnText}>Sign Up</Text>
</TouchableHighlight>
</View>
</View>
);
}
}
module.exports = LoginView;
Am I doing it the wrong way? Kindly advice. Or is it something wrong with parse localstorage/session?
Because React Native only provides asynchronous storage, we're forced to make Parse.User.current() an asynchronous call that returns a Promise. Since you're already using Parse+React, it's really easy to handle this. Your component that changes based upon whether the user is logged in or not (MyApp) should subscribe to ParseReact.currentUser. This stays synchronized with the current user, and allows your component to automatically update the moment the user logs in or out. For a demo of this, look at the AnyBudget demo in the GitHub repo:
In react-native...
import Parse from 'parse/react-native';
Parse.User.currentAsync()
.then((currentUser)=>{
if (currentUser) {
Alert.alert('', JSON.stringify(currentUser))
}
});
At first in my case I use ParseReact.Mutation that work perfectly.
After that I got a requirement that some field need to be unique, so I use Parse.Cloud to solve problem.
// For normally situaltion is work fine.
ParseReact.Mutation.Set(this.data.myObject, {
normal_field: this.state.value
}).dispatch();
// But if I use Parse.Cloud. Is there any solution to sync data to ParseReact.currentUser?
Parse.Cloud.run('setUniqueField', {
userID: this.data.user.id.objectId,
uniqueField: this.state.value,
}, {
success: function (response) {
// It doesn't work!
// ParseReact.currentUser.update();
this.props.navigator.pop();
}.bind(this),
error: function (error) {
console.log('[Parse Cloud Error]: ', error);
}
});
#Andrew's solution (alone) didn't work for me. In case anyone else is stuck, here's what was happening: subscribing to Parse.User.current() didn't work, and this.data.user was always null.
To fix this, I had to change:
var Parse = require('parse').Parse;
var ParseReact = require('parse-react');
to
var Parse = require('parse/react-native').Parse;
var ParseReact = require('parse-react/react-native');
then everything started working beautifully. It was loading the browser version of the parse modules until I forced it to load the react-native versions.