Why do I have more than one goroutine before termination, even though I closed resp.body, while I only used blocking calls? If I do not consume resp.Body it terminates with only one goroutine.
package main
import (
"fmt"
"io/ioutil"
"net/http"
"runtime"
"time"
)
func fetch() {
client := http.Client{Timeout: time.Second * 10}
url := "http://example.com"
req, err := http.NewRequest("POST", url, nil)
resp, err := client.Do(req)
if err != nil {
panic(err)
}
defer resp.Body.Close()
_, err = ioutil.ReadAll(resp.Body)
if err != nil {
panic(err)
}
}
func main() {
fmt.Println("#Goroutines:", runtime.NumGoroutine())
fetch()
// runtime.GC()
time.Sleep(time.Second * 5)
fmt.Println("#Goroutines:", runtime.NumGoroutine())
}
Outputs:
#Goroutines: 1
#Goroutines: 3
The default http transport maintains a connection pool.
DefaultTransport is the default implementation of Transport and is used by DefaultClient. It establishes network connections as needed and caches them for reuse by subsequent calls.
Each connection is managed by at least one goroutine. This is not a leak though, you are just impatient. If you wait long enough, you will see that the connection is closed eventually and the goroutine goes away. The default idle timeout is 90 seconds.
If you want to close connections asap, set either of http.Request.Close or http.Transport.DisableKeepAlives to true.
Related
I have the following code in GoLang
package main
import (
"bytes"
"encoding/json"
"io/ioutil"
"log"
"net/http"
"time"
)
func httpClient() *http.Client {
var transport http.RoundTripper = &http.Transport{
DisableKeepAlives: false,
}
client := &http.Client{Timeout: 60 * time.Second, Transport: transport}
return client
}
func sendRequest(client *http.Client, method string) []byte {
endpoint := "https://httpbin.org/post"
values := map[string]string{"foo": "baz"}
jsonData, err := json.Marshal(values)
req, err := http.NewRequest(method, endpoint, bytes.NewBuffer(jsonData))
if err != nil {
log.Fatalf("Error Occurred. %+v", err)
}
resp, err:= client.Do(req)
if err != nil {
defer resp.Body.Close()
log.Fatalf("Error sending request to API endpoint. %+v", err)
}
// Close the connection to reuse it
defer resp.Body.Close()
body, err := ioutil.ReadAll(resp.Body)
if err != nil {
log.Fatalf("Couldn't parse response body. %+v", err)
}
return body
}
func main() {
// c should be re-used for further calls
c := httpClient()
for i := 1; i <= 60; i++ {
response := sendRequest(c, http.MethodPost)
log.Println("Response Body:", string(response))
response = nil
time.Sleep(time.Millisecond * 1000)
}
}
When executed, it keeps the memory size increasing and the growth goes to as much as 90mb in one hour. is the gc not working properly. Even though i am using same httpclient for multiple requests but it still looks like theres something thats increasing the size of memory footprint.
I advice you to use tools like pprof, these are very useful at troubleshooting precisely this kind of issues.
You have set DisableKeepAlives field to false, which means that it will keep open connections even after the requests have been made, leading to further memory leaks. You should also call defer resp.Body.Close() after calling ioutil.ReadAll(resp.Body). This is precisely the purpose of the defer keyword - preventing memory leaks. GC does not mean absolute memory safety.
Also, outside of main avoid using log.Fatal. Use leveled logger, like zap or zerolog instead, since log.Fatal calls os.Exit(1) with an immediate effect, which means your defer statements will take no effect, or call plain panic. See Should a Go package ever use log.Fatal and when?
os.File is a ReadCloser, and the defer fd.Close() return a error: file is already closed. My question is that will Request.Body be closed no matter when request finished?
If I Assign a ReadCloser to http.Request.Body, do I need to close the ReadCloser myself?
package main
import (
"log"
"net/http"
"os"
)
func main() {
fd, err := os.Open("test")
if err != nil {
log.Fatal(err)
}
// return err: file is already closed
defer fd.Close()
//req, err := http.NewRequest("PUT", "http://localhost:8080/test.txt", fd)
if err != nil {
log.Fatal(err)
}
client := &http.Client{}
res, err := client.Do(req)
if err != nil {
log.Fatal(err)
}
defer res.Body.Close()
}
Quoting from Client.Do():
The request Body, if non-nil, will be closed by the underlying Transport, even on errors.
So yes, do you not need to close it. Some ReadCloser has an idempotent Close() method which means closing it multiple times does no harm, but as you experienced, there are cases when calling Close() multiple times results in an error. So when using it for the request body, do not close it.
New to Go and trying to make a TCP server concurrent. I found multiple examples of this, including this one, but what I am trying to figure out is why some changes I made to a non concurrent version are not working.
This is the original sample code I started from
package main
import "bufio"
import "fmt"
import "log"
import "net"
import "strings" // only needed below for sample processing
func main() {
fmt.Println("Launching server...")
fmt.Println("Listen on port")
ln, err := net.Listen("tcp", "127.0.0.1:8081")
if err != nil {
log.Fatal(err)
}
defer ln.Close()
fmt.Println("Accept connection on port")
conn, err := ln.Accept()
if err != nil {
log.Fatal(err)
}
fmt.Println("Entering loop")
// run loop forever (or until ctrl-c)
for {
// will listen for message to process ending in newline (\n)
message, _ := bufio.NewReader(conn).ReadString('\n')
// output message received
fmt.Print("Message Received:", string(message))
// sample process for string received
newmessage := strings.ToUpper(message)
// send new string back to client
conn.Write([]byte(newmessage + "\n"))
}
}
The above works, but it is not concurrent.
This is the code after I modified it
package main
import "bufio"
import "fmt"
import "log"
import "net"
import "strings" // only needed below for sample processing
func handleConnection(conn net.Conn) {
fmt.Println("Inside function")
// run loop forever (or until ctrl-c)
for {
fmt.Println("Inside loop")
// will listen for message to process ending in newline (\n)
message, _ := bufio.NewReader(conn).ReadString('\n')
// output message received
fmt.Print("Message Received:", string(message))
// sample process for string received
newmessage := strings.ToUpper(message)
// send new string back to client
conn.Write([]byte(newmessage + "\n"))
}
}
func main() {
fmt.Println("Launching server...")
fmt.Println("Listen on port")
ln, err := net.Listen("tcp", "127.0.0.1:8081")
if err != nil {
log.Fatal(err)
}
//defer ln.Close()
fmt.Println("Accept connection on port")
conn, err := ln.Accept()
if err != nil {
log.Fatal(err)
}
fmt.Println("Calling handleConnection")
go handleConnection(conn)
}
I based my code on several other examples I found of concurrent servers, but yet when I run the above the server seems to exit instead of running the handleConnection function
Launching server...
Listen on port
Accept connection on port
Calling handleConnection
Would appreciate any feedback as similar code examples I found and tested using the same approach, concurrently calling function to handle connections, worked; so, would like to know what is different with my modified code from the other samples I saw since they seem to be the same to me.
I was not sure if it was the issue, but I tried commenting the defer call to close. That did not help.
Thanks.
Your main function is returning immediately after accepting a new connection, so your program exits before the connection can be handled. Since you probably also want to receive more than one single connection (or else there would be no concurrency), you should put this in a for loop.
You are also creating a new buffered reader in each iteration of the for loop, which would discard any buffered data. You need to do that outside the for loop, which I demonstrate here by creating a new bufio.Scanner which is a simpler way to read newline delimited text.
import (
"bufio"
"fmt"
"log"
"net"
"strings"
)
func handleConnection(conn net.Conn) {
defer conn.Close()
scanner := bufio.NewScanner(conn)
for scanner.Scan() {
message := scanner.Text()
fmt.Println("Message Received:", message)
newMessage := strings.ToUpper(message)
conn.Write([]byte(newMessage + "\n"))
}
if err := scanner.Err(); err != nil {
fmt.Println("error:", err)
}
}
func main() {
ln, err := net.Listen("tcp", "127.0.0.1:8081")
if err != nil {
log.Fatal(err)
}
fmt.Println("Accept connection on port")
for {
conn, err := ln.Accept()
if err != nil {
log.Fatal(err)
}
fmt.Println("Calling handleConnection")
go handleConnection(conn)
}
}
The reason you see this behavior is the fact that your main method exits even though your go routine is still running. Make sure to block the main method to achieve what you are trying to achieve.
May be add something like this in the main:
c := make(chan os.Signal)
signal.Notify(c, os.Interrupt, syscall.SIGTERM)
<-c // This will block until you manually exists with CRl-C
Also you can bring back your defer
When you run function using go func() syntax, you are executing a new goroutine without blocking the main one. However, the program will exit when the main goroutine finishes, so in short, you need to block the main goroutine for as long as you want your child goroutines to execute.
I often find myself checking how similar problems are solved in go standard library. For example, Server.Serve() from http package does something similar. Here is the extracted version (shortened, follow the link to see full version):
func (srv *Server) Serve(l net.Listener) error {
defer l.Close()
ctx := context.Background()
for {
rw, e := l.Accept()
if e != nil {
select {
case <-srv.getDoneChan():
return ErrServerClosed
default:
}
if ne, ok := e.(net.Error); ok && ne.Temporary() {
// handle the error
}
return e
}
c := srv.newConn(rw)
c.setState(c.rwc, StateNew) // before Serve can return
go c.serve(ctx)
}
}
To stop the above function, we could close the listener (e.g. via interrupt signal), which in turn would generate an error on Accept(). The above implementation checks whether serv.GetDoneChan() channel returns a value as an indicator that the error is expected and the server is closed.
This is what you want
Server
package main
import (
"bufio"
)
import "fmt"
import "log"
import "net"
import "strings" // only needed below for sample processing
func handleConnection(conn net.Conn) {
fmt.Println("Inside function")
// will listen for message to process ending in newline (\n)
message, _ := bufio.NewReader(conn).ReadString('\n')
// output message received
fmt.Print("Message Received:", string(message))
// sample process for string received
newmessage := strings.ToUpper(message)
// send new string back to client
conn.Write([]byte(newmessage + "\n"))
conn.Close()
}
func main() {
fmt.Println("Launching server...")
fmt.Println("Listen on port")
ln, err := net.Listen("tcp", "127.0.0.1:8081")
if err != nil {
log.Fatal(err)
}
fmt.Println("Accept connection on port")
for {
conn, err := ln.Accept()
if err != nil {
log.Fatal(err)
}
fmt.Println("Calling handleConnection")
go handleConnection(conn)
}
}
Client
package main
import (
"bufio"
"fmt"
"net"
)
func main() {
addr, _ := net.ResolveTCPAddr("tcp", ":8081")
conn, err := net.DialTCP("tcp", nil, addr)
if err != nil {
panic(err.Error())
}
fmt.Fprintf(conn, "From the client\n")
message, _ := bufio.NewReader(conn).ReadString('\n')
fmt.Print(message)
conn.Close()
}
requestHandler := func(ctx *fasthttp.RequestCtx) {
time.Sleep(time.Second*time.Duration(10))
fmt.Fprintf(ctx, "Hello, world! Requested path is %q", ctx.Path())
}
s := &fasthttp.Server{
Handler: requestHandler
}
if err := s.ListenAndServe("127.0.0.1:82"); err != nil {
log.Fatalf("error in ListenAndServe: %s", err)
}
multiple request,and it cost time like X*10s.
fasthttp is single process?
after two days...
I am sorry for this question,i describe my question not well.My question is caused by the browser,the browser request the same url by synchronization, and it mislead me, it make think the fasthttp web server hanlde the request by synchronization.
I think instead of fasthttp is single process?, you're asking whether fasthttp handles client requests concurrently or not?
I'm pretty sure that any server (including fasthttp) package will handle client requests concurrently. You should write a test/benchmark instead of manually access the server through several browsers. The following is an example of such test code:
package main_test
import (
"io/ioutil"
"net/http"
"sync"
"testing"
"time"
)
func doRequest(uri string) error {
resp, err := http.Get(uri)
if err != nil {
return err
}
defer resp.Body.Close()
_, err = ioutil.ReadAll(resp.Body)
if err != nil {
return err
}
return nil
}
func TestGet(t *testing.T) {
N := 1000
wg := sync.WaitGroup{}
wg.Add(N)
start := time.Now()
for i := 0; i < N; i++ {
go func() {
if err := doRequest("http://127.0.0.1:82"); err != nil {
t.Error(err)
}
wg.Done()
}()
}
wg.Wait()
t.Logf("Total duration for %d concurrent request(s) is %v", N, time.Since(start))
}
And the result (in my computer) is
fasthttp_test.go:42: Total duration for 1000 concurrent request(s) is 10.6066411s
You can see that the answer to your question is No, it handles the request concurrently.
UPDATE:
In case the requested URL is the same, your browser may perform the request sequentially. See Multiple Ajax requests for same URL. This explains why the response times are X*10s.
I am sorry for this question,i describe my question not well.My question is caused by the browser,the browser request the same url by synchronization, and it mislead me, it make think the fasthttp web server hanlde the request by synchronization.
I am using the Mux library from Gorilla Web Toolkit along with the bundled Go http server.
The problem is that in my application the HTTP server is only one component and it is required to stop and start at my discretion.
When I call http.ListenAndServe(fmt.Sprintf(":%d", service.Port()), service.router) it blocks and I cannot seem to stop the server from running.
I am aware this has been a problem in the past, is that still the case? Are there any new solutions?
Regarding graceful shutdown (introduced in Go 1.8), a bit more concrete example:
package main
import (
"context"
"io"
"log"
"net/http"
"sync"
"time"
)
func startHttpServer(wg *sync.WaitGroup) *http.Server {
srv := &http.Server{Addr: ":8080"}
http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
io.WriteString(w, "hello world\n")
})
go func() {
defer wg.Done() // let main know we are done cleaning up
// always returns error. ErrServerClosed on graceful close
if err := srv.ListenAndServe(); err != http.ErrServerClosed {
// unexpected error. port in use?
log.Fatalf("ListenAndServe(): %v", err)
}
}()
// returning reference so caller can call Shutdown()
return srv
}
func main() {
log.Printf("main: starting HTTP server")
httpServerExitDone := &sync.WaitGroup{}
httpServerExitDone.Add(1)
srv := startHttpServer(httpServerExitDone)
log.Printf("main: serving for 10 seconds")
time.Sleep(10 * time.Second)
log.Printf("main: stopping HTTP server")
// now close the server gracefully ("shutdown")
// timeout could be given with a proper context
// (in real world you shouldn't use TODO()).
if err := srv.Shutdown(context.TODO()); err != nil {
panic(err) // failure/timeout shutting down the server gracefully
}
// wait for goroutine started in startHttpServer() to stop
httpServerExitDone.Wait()
log.Printf("main: done. exiting")
}
As mentioned in yo.ian.g's answer. Go 1.8 has included this functionality in the standard lib.
Minimal example for for Go 1.8+:
server := &http.Server{Addr: ":8080", Handler: handler}
go func() {
if err := server.ListenAndServe(); err != nil {
// handle err
}
}()
// Setting up signal capturing
stop := make(chan os.Signal, 1)
signal.Notify(stop, os.Interrupt)
// Waiting for SIGINT (kill -2)
<-stop
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := server.Shutdown(ctx); err != nil {
// handle err
}
// Wait for ListenAndServe goroutine to close.
You can kill the server gracefully using kill -2 <pid>
Original Answer - Pre Go 1.8 :
Building on Uvelichitel's answer.
You can create your own version of ListenAndServe which returns an io.Closer and does not block.
func ListenAndServeWithClose(addr string, handler http.Handler) (io.Closer,error) {
var (
listener net.Listener
srvCloser io.Closer
err error
)
srv := &http.Server{Addr: addr, Handler: handler}
if addr == "" {
addr = ":http"
}
listener, err = net.Listen("tcp", addr)
if err != nil {
return nil, err
}
go func() {
err := srv.Serve(tcpKeepAliveListener{listener.(*net.TCPListener)})
if err != nil {
log.Println("HTTP Server Error - ", err)
}
}()
srvCloser = listener
return srvCloser, nil
}
Full code available here.
The HTTP Server will close with the error
accept tcp [::]:8080: use of closed network connection
Go 1.8 will include graceful and forceful shutdown, available via Server::Shutdown(context.Context) and Server::Close() respectively.
go func() {
httpError := srv.ListenAndServe(address, handler)
if httpError != nil {
log.Println("While serving HTTP: ", httpError)
}
}()
srv.Shutdown(context)
The relevant commit can be found here
You can construct net.Listener
l, err := net.Listen("tcp", fmt.Sprintf(":%d", service.Port()))
if err != nil {
log.Fatal(err)
}
which you can Close()
go func(){
//...
l.Close()
}()
and http.Serve() on it
http.Serve(l, service.router)
Since none of the previous answers say why you can't do it if you use http.ListenAndServe(), I went into the v1.8 http source code and here is what it says:
func ListenAndServe(addr string, handler Handler) error {
server := &Server{Addr: addr, Handler: handler}
return server.ListenAndServe()
}
As you can see the http.ListenAndServe function does not return the server variable. This means you cannot get to 'server' to use the Shutdown command. Therefore, you need to create your own 'server' instance instead of using this function for the graceful shutdown to be implemented.
You can close the server by closing its context.
type ServeReqs func(ctx context.Context, cfg Config, deps ReqHandlersDependencies) error
var ServeReqsImpl = func(ctx context.Context, cfg Config, deps ReqHandlersDependencies) error {
http.Handle(pingRoute, decorateHttpRes(pingHandlerImpl(deps.pingRouteResponseMessage), addJsonHeader()))
server := &http.Server{Addr: fmt.Sprintf(":%d", cfg.port), Handler: nil}
go func() {
<-ctx.Done()
fmt.Println("Shutting down the HTTP server...")
server.Shutdown(ctx)
}()
err := server.ListenAndServeTLS(
cfg.certificatePemFilePath,
cfg.certificatePemPrivKeyFilePath,
)
// Shutting down the server is not something bad ffs Go...
if err == http.ErrServerClosed {
return nil
}
return err
}
And whenever you are ready to close it, call:
ctx, closeServer := context.WithCancel(context.Background())
err := ServeReqs(ctx, etc)
closeServer()
It is possible to solve this using a context.Context using a net.ListenConfig. In my case, I didn't want to use a sync.WaitGroup or http.Server's Shutdown() call, and instead rely on a context.Context (which was closed with a signal).
import (
"context"
"http"
"net"
"net/http/pprof"
)
func myListen(ctx context.Context, cancel context.CancelFunc) error {
lc := net.ListenConfig{}
ln, err := lc.Listen(ctx, "tcp4", "127.0.0.1:6060")
if err != nil {
// wrap the err or log why the listen failed
return err
}
mux := http.NewServeMux()
mux.Handle("/debug/pprof/", pprof.Index)
mux.Handle("/debug/pprof/cmdline", pprof.CmdLine)
mux.Handle("/debug/pprof/profile", pprof.Profile)
mux.Handle("/debug/pprof/symbol", pprof.Symbol)
mux.Handle("/debug/pprof/trace", pprof.Trace)
go func() {
if err := http.Serve(l, mux); err != nil {
cancel()
// log why we shut down the context
return err
}
}()
// If you want something semi-synchronous, sleep here for a fraction of a second
return nil
}
Reproducible example when you do not want your main server to be run in a separate goroutine:
main.go:
package main
import (
"context"
"log"
"net/http"
"os"
"os/signal"
"sync"
"time"
)
func main() {
http.HandleFunc("/", func(w http.ResponseWriter, _ *http.Request) {
// wait for 10 seconds before sending OK
time.Sleep(10 * time.Second)
_, _ = w.Write([]byte("OK\n"))
})
server := &http.Server{Addr: ":3333", Handler: nil}
// Creating a waiting group that waits until the graceful shutdown procedure is done
var wg sync.WaitGroup
wg.Add(1)
// This goroutine is running in parallels to the main one
go func() {
// creating a channel to listen for signals, like SIGINT
stop := make(chan os.Signal, 1)
// subscribing to interruption signals
signal.Notify(stop, os.Interrupt)
// this blocks until the signal is received
<-stop
// initiating the shutdown
err := server.Shutdown(context.Background())
// can't do much here except for logging any errors
if err != nil {
log.Printf("error during shutdown: %v\n", err)
}
// notifying the main goroutine that we are done
wg.Done()
}()
log.Println("listening on port 3333...")
err := server.ListenAndServe()
if err == http.ErrServerClosed { // graceful shutdown
log.Println("commencing server shutdown...")
wg.Wait()
log.Println("server was gracefully shut down.")
} else if err != nil {
log.Printf("server error: %v\n", err)
}
}
Open two terminals. In the first run the app, in the second one run curl localhost:3333, then quickly switch to the first one and try to stop the app with CTRL+C
The output should be:
2021/03/12 13:39:49 listening on port 3333...
2021/03/12 13:39:50 user initiated a request
2021/03/12 13:39:54 commencing server shutdown...
2021/03/12 13:40:00 user request is fulfilled
2021/03/12 13:40:01 server was gracefully shut down.
There exists a module which implements (graceful) stopping of Go HTTP servers:
https://github.com/pseidemann/finish
This removes the need of the boilerplate presented in the other answers.
What I've done for such cases where the application is just the server and performing no other function is install an http.HandleFunc for a pattern like /shutdown. Something like
http.HandleFunc("/shutdown", func(w http.ResponseWriter, r *http.Request) {
if <credentials check passes> {
// - Turn on mechanism to reject incoming requests.
// - Block until "in-flight" requests complete.
// - Release resources, both internal and external.
// - Perform all other cleanup procedures thought necessary
// for this to be called a "graceful shutdown".
fmt.Fprint(w, "Goodbye!\n")
os.Exit(0)
}
})
It does not require 1.8. But if 1.8 is available, then that solution can be embedded here instead of the os.Exit(0) call if desirable, I believe.
The code to perform all of that cleanup work is left as an exercise for the reader.
Extra credit if you can say where that cleanup code might be most reasonably be placed, for I would not recommend doing it here, and how this endpoint hit should cause the invocation that code.
More extra credit if you can say where that os.exit(0) call (or whatever process exit you choose to use), given here for illustrative purposes only, would be most reasonably placed.
Yet even more extra credit if you can explain why this mechanism of HTTP server process signaling should be considered above all other such mechanisms thought workable in this case.