Crafting generic Make targets with dynamic dependencies - makefile

I have a need to generate a few object files with different load addresses. I also have a make target for invoking objdump to show me the respective disassembly.
code0:
gcc -m32 $(CFLAGS) -Wl,$(LDFLAGS),-Ttext=$(CODE0_RELOC) $#.S -o $#.o
objcopy -O binary $#.o --only-section=.text $#.bin
code1:
gcc -m32 $(CFLAGS) -Wl,$(LDFLAGS),-Ttext=$(CODE1_RELOC) $#.S -o $#.o
objcopy -O binary $#.o --only-section=.text $#.bin
dump: dump_code0 dump_code1
dump_code0: code0.bin
objdump $< -D > $<.decomp
dump_code1: code1.bin
objdump $< -D > $<.decomp
This will fail because there is no target for code.bin, but target dump_code depends on code.bin being present. To prevent it from being confusing (i.e. using dependency code0 such that code0.bin is then produced) I thought it would be easier to create a %.bin target that will create the respective binary file associated with each object file (since there is also duplication of this code across all code* targets anyway. This target will then be a dependency for each code* target. However, this necessitates (or at least I think it does) the need for dynamically assigning dependencies. I tried something like this that did not work:
%.bin: $(basename $#)
objcopy -O binary $(basename $#).o --only-section=.text $#.bin
code0: code0.bin
gcc -m32 $(CFLAGS) -Wl,$(LDFLAGS),-Ttext=$(CODE0_RELOC) $#.S -o $#.o
With the logic being that a dependency such as code0.bin would cause this target to execute with the single effective dependency of code0 to first build the object file.
I may be misunderstanding how the % character may be used to wildcard make targets. The first usesof basename was evaluating as empty (the second worked), so the target had no dependencies. It does make sense that the dependency tree be evaluated once at invocation, but I was hoping for a more dynamic capability.
Can this be done in Make?

What you are looking for is probably Static Pattern Rules with which you could rework your first attempt:
code0:
gcc -m32 $(CFLAGS) -Wl,$(LDFLAGS),-Ttext=$(CODE0_RELOC) $#.S -o $#.o
objcopy -O binary $#.o --only-section=.text $#.bin
as:
code0.o code1.o: code%.o: code%.S
gcc -m32 $(CFLAGS) -Wl,$(LDFLAGS),-Ttext=$(CODE$*_RELOC) $< -o $#
code0.bin code1.bin: %.bin: %.o
objcopy -O binary $< --only-section=.text $#
See the principle? $* in the recipe of the first rule is substituted by the matching stem of the static pattern rule (the digit in our case). This works but pattern-specific variables would probably be easier to understand and maintain:
# Default code reloc option
CODE_RELOC := default_code_reloc_option
# code1-specific code reloc option, if different from default
code1.o: CODE_RELOC := code1_code_reloc_option
code0.o code1.o: %.o: %.S
gcc -m32 $(CFLAGS) -Wl,$(LDFLAGS),-Ttext=$(CODE_RELOC) $< -o $#
The last part of your first makefile could also use static pattern rules, plus phony targets. Something like:
.PHONY: dump dump_code0 dump_code1
dump: dump_code0 dump_code1
dump_code0 dump_code1: dump_%: %.bin.decomp
code0.bin.decomp code1.bin.decomp: %.bin.decomp: %.bin
objdump $< -D > $#
Finally, we can use some more make tricks (discovery of source files, pattern substitutions) to automate a bit further:
CODES := $(wildcard *.S)
OBJS := $(patsubst %.S,%.o,$(CODES))
BINS := $(patsubst %.S,%.bin,$(CODES))
DECS := $(patsubst %.S,%.bin.decomp,$(CODES))
DUMPS := $(patsubst %.S,dump_%,$(CODES))
# Default code reloc option
CODE_RELOC := default_code_reloc_option
# code1-specific code reloc option, if different from default
code1.o: CODE_RELOC := code1_code_reloc_option
.PHONY: dump $(DUMPS)
dump: $(DUMPS)
$(DUMPS): dump_%: %.bin.decomp
$(DECS): %.bin.decomp: %.bin
objdump $< -D > $#
$(BINS): %.bin: %.o
objcopy -O binary $< --only-section=.text $#
$(OBJS): %.o: %.S
gcc -m32 $(CFLAGS) -Wl,$(LDFLAGS),-Ttext=$(CODE_RELOC) $< -o $#
.PHONY: clean
clean:
rm -f $(OBJS) $(BINS) $(DECS)
The clean target is a bonus gift.
All this has a significant advantage over what you were trying to do with targets that were not real files. Here, files depend on other files, except the phony targets that are just a kind of shorthand for real target files. And this is 100% in line with make's philosophy: express inter-files dependences such that make compares files timestamps and decides what is up-to-date and what must be rebuilt. Significant savings when a lot of targets are already up-to-date.
A second advantage is that expressing all inter-files dependences is parallel safe. If you run make on this makefile with:
make -j 8
(assuming you have about 8 cores on your computer), you can expect a speed-up factor of 8. Not much if you have only two source files, but quite interesting if you have hundreds of them...

Related

Makefile for multiple targets (glob of asm files in directory)

I'm new to make. I have a bunch of FOO.32.asm and FOO.64.asm files in a directory. I'd like a Makefile that will assemble each of them to FOO.32.o or FOO.64.o as appropriate, then link each into FOO.32 or FOO.64 executables.
I think maybe static patterns are part of the answer, something like:
%.32.o : %.32.asm
nasm -f elf -gstabs $<
%.64.o : $.64.asm
nasm -f elf64 -gstabs $<
But I'm not sure how to specify the "ultimate" target -- the executables that will depend on the object files. I want to express something like the following:
%.32 : %.32.o
gcc -m32 -o %.32 %.o
%.64 : %.32.o
gcc -o %.64 %.o
Any ideas?
First find all the source files:
src32 := $(wildcard *.32.asm)
src64 := $(wildcard *.64.asm)
Next, create targets that depend on the object files, and have an initial rule that depends on both so both are built by default:
all: output.32 output.64
output.32 : $(src32:.asm=.o)
gcc -m32 -o $# $^
output.64 : $(src64:.asm=.o)
gcc -o $# $^
And add in your pattern rules above:
%.32.o : %.32.asm
nasm -f elf -gstabs $<
%.64.o : %.64.asm
nasm -f elf64 -gstabs $<
ETA
If you want to create one binary per object file that's simple too:
src32 := $(wildcard *.32.asm)
src64 := $(wildcard *.64.asm)
all: $(src32:.asm=) $(src64:.asm=) $(src32:.asm=.o) $(src64:.asm=.o)
%.32 : %.32.o
gcc -m32 -o $# $^
%.64 : %.64.o
gcc -o $# $^
%.32.o : %.32.asm
nasm -f elf -gstabs $<
%.64.o : %.64.asm
nasm -f elf64 -gstabs $<
That's it! There are fancier ways to do this that allows you to use only one pattern rule to build objects and one pattern rule to build all executables, but the above is simple and understandable.
If you want to keep the object files to investigate them, you need to add the object files to the all target (or, some target: it doesn't have to be all), else make will consider them intermediate files and will automatically remove them. By listing the object files as explicit prerequisites, make knows you want to keep them around.

What is the syntax for copying in makefile [duplicate]

CC=g++
CFLAGS=-c -Wall
LDFLAGS=
SOURCES=main.cpp hello.cpp factorial.cpp
OBJECTS=$(SOURCES:.cpp=.o)
EXECUTABLE=hello
all: $(SOURCES) $(EXECUTABLE)
$(EXECUTABLE): $(OBJECTS)
$(CC) $(LDFLAGS) $(OBJECTS) -o $#
.cpp.o:
$(CC) $(CFLAGS) $< -o $#
What do the $# and $< do exactly?
$# is the name of the target being generated, and $< the first prerequisite (usually a source file). You can find a list of all these special variables in the GNU Make manual.
For example, consider the following declaration:
all: library.cpp main.cpp
In this case:
$# evaluates to all
$< evaluates to library.cpp
$^ evaluates to library.cpp main.cpp
From Managing Projects with GNU Make, 3rd Edition, p. 16 (it's under GNU Free Documentation License):
Automatic variables are set by make after a rule is matched. They
provide access to elements from the target and prerequisite lists so
you don’t have to explicitly specify any filenames. They are very
useful for avoiding code duplication, but are critical when defining
more general pattern rules.
There are seven “core” automatic variables:
$#: The filename representing the target.
$%: The filename element of an archive member specification.
$<: The filename of the first prerequisite.
$?: The names of all prerequisites that are newer than the target,
separated by spaces.
$^: The filenames of all the prerequisites, separated by spaces. This
list has duplicate filenames removed since for most uses, such as
compiling, copying, etc., duplicates are not wanted.
$+: Similar to $^, this is the names of all the prerequisites separated
by spaces, except that $+ includes duplicates. This variable was
created for specific situations such as arguments to linkers where
duplicate values have meaning.
$*: The stem of the target filename. A stem is typically a filename
without its suffix. Its use outside of pattern rules is
discouraged.
In addition, each of the above variables has two variants for
compatibility with other makes. One variant returns only the directory
portion of the value. This is indicated by appending a “D” to the
symbol, $(#D), $(<D), etc. The other variant returns only the file
portion of the value. This is indicated by appending an “F” to the
symbol, $(#F), $(<F), etc. Note that these variant names are more than
one character long and so must be enclosed in parentheses. GNU make
provides a more readable alternative with the dir and notdir
functions.
The $# and $< are called automatic variables. The variable $# represents the name of the target and $< represents the first prerequisite required to create the output file.
For example:
hello.o: hello.c hello.h
gcc -c $< -o $#
Here, hello.o is the output file. This is what $# expands to. The first dependency is hello.c. That's what $< expands to.
The -c flag generates the .o file; see man gcc for a more detailed explanation. The -o specifies the output file to create.
For further details, you can read this article on linoxide about Linux Makefiles.
Also, you can check the GNU make manuals. It will make it easier to make Makefiles and to debug them.
If you run this command, it will output the makefile database:
make -p
The $# and $< are special macros.
Where:
$# is the file name of the target.
$< is the name of the first dependency.
The Makefile builds the hello executable if any one of main.cpp, hello.cpp, factorial.cpp changed. The smallest possible Makefile to achieve that specification could have been:
hello: main.cpp hello.cpp factorial.cpp
g++ -o hello main.cpp hello.cpp factorial.cpp
pro: very easy to read
con: maintenance nightmare, duplication of the C++ dependencies
con: efficiency problem, we recompile all C++ even if only one was changed
To improve on the above, we only compile those C++ files that were edited. Then, we just link the resultant object files together.
OBJECTS=main.o hello.o factorial.o
hello: $(OBJECTS)
g++ -o hello $(OBJECTS)
main.o: main.cpp
g++ -c main.cpp
hello.o: hello.cpp
g++ -c hello.cpp
factorial.o: factorial.cpp
g++ -c factorial.cpp
pro: fixes efficiency issue
con: new maintenance nightmare, potential typo on object files rules
To improve on this, we can replace all object file rules with a single .cpp.o rule:
OBJECTS=main.o hello.o factorial.o
hello: $(OBJECTS)
g++ -o hello $(OBJECTS)
.cpp.o:
g++ -c $< -o $#
pro: back to having a short makefile, somewhat easy to read
Here the .cpp.o rule defines how to build anyfile.o from anyfile.cpp.
$< matches to first dependency, in this case, anyfile.cpp
$# matches the target, in this case, anyfile.o.
The other changes present in the Makefile are:
Making it easier to changes compilers from g++ to any C++ compiler.
Making it easier to change the compiler options.
Making it easier to change the linker options.
Making it easier to change the C++ source files and output.
Added a default rule 'all' which acts as a quick check to ensure all your source files are present before an attempt to build your application is made.
in exemple if you want to compile sources but have objects in an different directory :
You need to do :
gcc -c -o <obj/1.o> <srcs/1.c> <obj/2.o> <srcs/2.c> ...
but with most of macros the result will be all objects followed by all sources, like :
gcc -c -o <all OBJ path> <all SRC path>
so this will not compile anything ^^ and you will not be able to put your objects files in a different dir :(
the solution is to use these special macros
$# $<
this will generate a .o file (obj/file.o) for each .c file in SRC (src/file.c)
$(OBJ):$(SRC)
gcc -c -o $# $< $(HEADERS) $(FLAGS)
it means :
$# = $(OBJ)
$< = $(SRC)
but lines by lines INSTEAD of all lines of OBJ followed by all lines of SRC

GNU make Pattern Rule Fails with 'Main.cpp"

I've got a general-purpose makefile that I've successfully used for small (personal) projects before, as below:
#Makefile to compile a folder's contents into a program.
PROGNAME := MyProgram
LIBRARIES :=
CXX := g++ --std=c++11
INCLUDES := -Isrc -Ihdr
VPATH := src:hdr
CPP_FILES := $(wildcard src/*.cpp)
OBJ_FILES := $(patsubst src/%.cpp,obj/%.o,$(CPP_FILES))
$(PROGNAME): $(OBJ_FILES)
$(CXX) $(INCLUDES) $(LIBRARIES) $^ -o $# $(ROOTFLAGS)
#Automatically generate dependencies (-MM), change the target to be the
# object file (-MT) and output it to the dependency file (-MF).
%.d: src/%.cpp
$(CXX) $(INCLUDES) -MM -MT '$(patsubst src/%.cpp,obj/%.o,$<)' $< -MF $#
obj/%.o: src/%.cpp %.d hdr/%.h
echo $#
$(CXX) $(INCLUDES) -o $# -c $< $(ROOTFLAGS)
.PHONY: clean
clean:
rm obj/*.o $(PROGNAME)
This is designed for the following directory structure:
ParentFolder/
Makefile
hdr/
file1.h
...
src/
file1.cpp
...
obj/
I gave the makefile to a colleague and they found it didn't work - after some investigation, the cause of the problem seems to be that they had a source file called main.cpp in src/, which when running make would give the following error:
make: *** No rule to make target `obj/main.o', needed by `MyProgram'. Stop.
If I rename main.cpp to something else (e.g. test.cpp) then the makefile works as expected.
What is the cause of this behaviour? I've looked through the GNU Make Manual but did not find anything regarding special treatment of files called main.* (in fact, some of the examples use it).
While trying to fix the problem, I found that defining an explicit rule for main.o meant that it would be found - therefore, I presume it's an interaction with the main name and pattern-based rules, but I have not been able to find what that may be.
The trouble is that this rule:
obj/%.o: src/%.cpp %.d hdr/%.h
echo $#
$(CXX) $(INCLUDES) -o $# -c $< $(ROOTFLAGS)
requires a corresponding header file. I suspect that there is no hdr/main.h, and Make has no way to build one, so when it is searching for a way to build obj/main.o it considers this rule, rejects it, and finds no other.
I suggest you add another pattern rule (after this one) to handle source files without matching header files:
obj/%.o: src/%.cpp %.d
echo $#
$(CXX) $(INCLUDES) -o $# -c $< $(ROOTFLAGS)
(P.S. Your dependency handling is a little odd and appears to be vestigial -- you generate dependency files and never use them. We can help you with that, once you're building main.o correctly.)

What do the makefile symbols $# and $< mean?

CC=g++
CFLAGS=-c -Wall
LDFLAGS=
SOURCES=main.cpp hello.cpp factorial.cpp
OBJECTS=$(SOURCES:.cpp=.o)
EXECUTABLE=hello
all: $(SOURCES) $(EXECUTABLE)
$(EXECUTABLE): $(OBJECTS)
$(CC) $(LDFLAGS) $(OBJECTS) -o $#
.cpp.o:
$(CC) $(CFLAGS) $< -o $#
What do the $# and $< do exactly?
$# is the name of the target being generated, and $< the first prerequisite (usually a source file). You can find a list of all these special variables in the GNU Make manual.
For example, consider the following declaration:
all: library.cpp main.cpp
In this case:
$# evaluates to all
$< evaluates to library.cpp
$^ evaluates to library.cpp main.cpp
From Managing Projects with GNU Make, 3rd Edition, p. 16 (it's under GNU Free Documentation License):
Automatic variables are set by make after a rule is matched. They
provide access to elements from the target and prerequisite lists so
you don’t have to explicitly specify any filenames. They are very
useful for avoiding code duplication, but are critical when defining
more general pattern rules.
There are seven “core” automatic variables:
$#: The filename representing the target.
$%: The filename element of an archive member specification.
$<: The filename of the first prerequisite.
$?: The names of all prerequisites that are newer than the target,
separated by spaces.
$^: The filenames of all the prerequisites, separated by spaces. This
list has duplicate filenames removed since for most uses, such as
compiling, copying, etc., duplicates are not wanted.
$+: Similar to $^, this is the names of all the prerequisites separated
by spaces, except that $+ includes duplicates. This variable was
created for specific situations such as arguments to linkers where
duplicate values have meaning.
$*: The stem of the target filename. A stem is typically a filename
without its suffix. Its use outside of pattern rules is
discouraged.
In addition, each of the above variables has two variants for
compatibility with other makes. One variant returns only the directory
portion of the value. This is indicated by appending a “D” to the
symbol, $(#D), $(<D), etc. The other variant returns only the file
portion of the value. This is indicated by appending an “F” to the
symbol, $(#F), $(<F), etc. Note that these variant names are more than
one character long and so must be enclosed in parentheses. GNU make
provides a more readable alternative with the dir and notdir
functions.
The $# and $< are called automatic variables. The variable $# represents the name of the target and $< represents the first prerequisite required to create the output file.
For example:
hello.o: hello.c hello.h
gcc -c $< -o $#
Here, hello.o is the output file. This is what $# expands to. The first dependency is hello.c. That's what $< expands to.
The -c flag generates the .o file; see man gcc for a more detailed explanation. The -o specifies the output file to create.
For further details, you can read this article on linoxide about Linux Makefiles.
Also, you can check the GNU make manuals. It will make it easier to make Makefiles and to debug them.
If you run this command, it will output the makefile database:
make -p
The $# and $< are special macros.
Where:
$# is the file name of the target.
$< is the name of the first dependency.
The Makefile builds the hello executable if any one of main.cpp, hello.cpp, factorial.cpp changed. The smallest possible Makefile to achieve that specification could have been:
hello: main.cpp hello.cpp factorial.cpp
g++ -o hello main.cpp hello.cpp factorial.cpp
pro: very easy to read
con: maintenance nightmare, duplication of the C++ dependencies
con: efficiency problem, we recompile all C++ even if only one was changed
To improve on the above, we only compile those C++ files that were edited. Then, we just link the resultant object files together.
OBJECTS=main.o hello.o factorial.o
hello: $(OBJECTS)
g++ -o hello $(OBJECTS)
main.o: main.cpp
g++ -c main.cpp
hello.o: hello.cpp
g++ -c hello.cpp
factorial.o: factorial.cpp
g++ -c factorial.cpp
pro: fixes efficiency issue
con: new maintenance nightmare, potential typo on object files rules
To improve on this, we can replace all object file rules with a single .cpp.o rule:
OBJECTS=main.o hello.o factorial.o
hello: $(OBJECTS)
g++ -o hello $(OBJECTS)
.cpp.o:
g++ -c $< -o $#
pro: back to having a short makefile, somewhat easy to read
Here the .cpp.o rule defines how to build anyfile.o from anyfile.cpp.
$< matches to first dependency, in this case, anyfile.cpp
$# matches the target, in this case, anyfile.o.
The other changes present in the Makefile are:
Making it easier to changes compilers from g++ to any C++ compiler.
Making it easier to change the compiler options.
Making it easier to change the linker options.
Making it easier to change the C++ source files and output.
Added a default rule 'all' which acts as a quick check to ensure all your source files are present before an attempt to build your application is made.
in exemple if you want to compile sources but have objects in an different directory :
You need to do :
gcc -c -o <obj/1.o> <srcs/1.c> <obj/2.o> <srcs/2.c> ...
but with most of macros the result will be all objects followed by all sources, like :
gcc -c -o <all OBJ path> <all SRC path>
so this will not compile anything ^^ and you will not be able to put your objects files in a different dir :(
the solution is to use these special macros
$# $<
this will generate a .o file (obj/file.o) for each .c file in SRC (src/file.c)
$(OBJ):$(SRC)
gcc -c -o $# $< $(HEADERS) $(FLAGS)
it means :
$# = $(OBJ)
$< = $(SRC)
but lines by lines INSTEAD of all lines of OBJ followed by all lines of SRC

How can I have a Makefile automatically rebuild source files that include a modified header file? (In C/C++)

I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles.
AS = nasm
CC = gcc
LD = ld
TARGET = core
BUILD = build
SOURCES = source
INCLUDE = include
ASM = assembly
VPATH = $(SOURCES)
CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \
-nostdinc -fno-builtin -I $(INCLUDE)
ASFLAGS = -f elf
#CFILES = core.c consoleio.c system.c
CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
SFILES = assembly/start.asm
SOBJS = $(SFILES:.asm=.o)
COBJS = $(CFILES:.c=.o)
OBJS = $(SOBJS) $(COBJS)
build : $(TARGET).img
$(TARGET).img : $(TARGET).elf
c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img
$(TARGET).elf : $(OBJS)
$(LD) -T link.ld -o $# $^
$(SOBJS) : $(SFILES)
$(AS) $(ASFLAGS) $< -o $#
%.o: %.c
#echo Compiling $<...
$(CC) $(CFLAGS) -c -o $# $<
#Clean Script - Should clear out all .o files everywhere and all that.
clean:
-del *.img
-del *.o
-del assembly\*.o
-del core.elf
My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful.
What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer.
I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile?
EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.
As already pointed out elsewhere on this site, see this page:
Auto-Dependency Generation
In short, gcc can automatically create .d dependency files for you, which are mini makefile fragments containing the dependencies of the .c file you compiled.
Every time you change the .c file and compile it, the .d file will be updated.
Besides adding the -M flag to gcc, you'll need to include the .d files in the makefile (like Chris wrote above).
There are some more complicated issues in the page which are solved using sed, but you can ignore them and do a "make clean" to clear away the .d files whenever make complains about not being able to build a header file that no longer exists.
You could add a 'make depend' command as others have stated but why not get gcc to create dependencies and compile at the same time:
DEPS := $(COBJS:.o=.d)
-include $(DEPS)
%.o: %.c
$(CC) -c $(CFLAGS) -MM -MF $(patsubst %.o,%.d,$#) -o $# $<
The '-MF' parameter specifies a file to store the dependencies in.
The dash at the start of '-include' tells Make to continue when the .d file doesn't exist (e.g. on first compilation).
Note there seems to be a bug in gcc regarding the -o option. If you set the object filename to say obj/_file__c.o then the generated _file_.d will still contain _file_.o, not obj/_file_c.o.
This is equivalent to Chris Dodd's answer, but uses a different naming convention (and coincidentally doesn't require the sed magic. Copied from a later duplicate.
If you are using a GNU compiler, the compiler can assemble a list of dependencies for you. Makefile fragment:
depend: .depend
.depend: $(SOURCES)
rm -f ./.depend
$(CC) $(CFLAGS) -MM $^>>./.depend;
include .depend
There is also the tool makedepend, but I never liked it as much as gcc -MM
You'll have to make individual targets for each C file, and then list the header file as a dependency. You can still use your generic targets, and just place the .h dependencies afterwards, like so:
%.o: %.c
#echo Compiling $<...
$(CC) $(CFLAGS) -c -o $# $<
foo.c: bar.h
# And so on...
Basically, you need to dynamically create the makefile rules to rebuild the object files when the header files change. If you use gcc and gnumake, this is fairly easy; just put something like:
$(OBJDIR)/%.d: %.c
$(CC) -MM -MG $(CPPFLAGS) $< | sed -e 's,^\([^:]*\)\.o[ ]*:,$(#D)/\1.o $(#D)/\1.d:,' >$#
ifneq ($(MAKECMDGOALS),clean)
include $(SRCS:%.c=$(OBJDIR)/%.d)
endif
in your makefile.
Over and above what #mipadi said, you can also explore the use of the '-M' option to generate a record of the dependencies. You might even generate those into a separate file (perhaps 'depend.mk') which you then include in the makefile. Or you can find a 'make depend' rule which edits the makefile with the correct dependencies (Google terms: "do not remove this line" and depend).
Simpler solution: Just use the Makefile to have the .c to .o compilation rule be dependent on the header file(s) and whatever else is relevant in your project as a dependency.
E.g., in the Makefile somewhere:
DEPENDENCIES=mydefs.h yourdefs.h Makefile GameOfThrones.S07E01.mkv
::: (your other Makefile statements like rules
::: for constructing executables or libraries)
# Compile any .c to the corresponding .o file:
%.o: %.c $(DEPENDENCIES)
$(CC) $(CFLAGS) -c -o $# $<
None of the answers worked for me. E.g. Martin Fido's answer suggests gcc can create dependency file, but when I tried that it was generating empty (zero bytes) object files for me without any warnings or errors. It might be a gcc bug. I am on
$ gcc --version gcc (GCC) 4.4.7 20120313 (Red Hat 4.4.7-16)
So here's my complete Makefile that works for me; it's a combination of solutions + something that wasn't mentioned by anyone else (e.g. "suffix replacement rule" specified as .cc.o:):
CC = g++
CFLAGS = -Wall -g -std=c++0x
INCLUDES = -I./includes/
# LFLAGS = -L../lib
# LIBS = -lmylib -lm
# List of all source files
SRCS = main.cc cache.cc
# Object files defined from source files
OBJS = $(SRCS:.cc=.o)
# # define the executable file
MAIN = cache_test
#List of non-file based targets:
.PHONY: depend clean all
## .DEFAULT_GOAL := all
# List of dependencies defined from list of object files
DEPS := $(OBJS:.o=.d)
all: $(MAIN)
-include $(DEPS)
$(MAIN): $(OBJS)
$(CC) $(CFLAGS) $(INCLUDES) -o $(MAIN) $(OBJS) $(LFLAGS) $(LIBS)
#suffix replacement rule for building .o's from .cc's
#build dependency files first, second line actually compiles into .o
.cc.o:
$(CC) $(CFLAGS) $(INCLUDES) -c -MM -MF $(patsubst %.o,%.d,$#) $<
$(CC) $(CFLAGS) $(INCLUDES) -c -o $# $<
clean:
$(RM) *.o *~ $(MAIN) *.d
Notice I used .cc .. The above Makefile is easy to adjust for .c files.
Also notice importance of these two lines :
$(CC) $(CFLAGS) $(INCLUDES) -c -MM -MF $(patsubst %.o,%.d,$#) $<
$(CC) $(CFLAGS) $(INCLUDES) -c -o $# $<
so gcc is called once to build a dependency file first, and then actually compiles a .cc file. And so on for each source file.
I believe the mkdep command is what you want. It actually scans .c files for #include lines and creates a dependency tree for them. I believe Automake/Autoconf projects use this by default.

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