Understanding the lib keyword - class-method

Is lib a special keyword for Frogatto Formula Language (FFL)? That seems to be the way of invoking class methods. For example:
where frog = lib.citadel.create_creature('Giant Frog')
Also, I am interested to know where can I find a list of all the available lib.**** library objects and how to list of all their available functions.

I wouldn't call it a keyword as such, more a symbol that appears in the standard namespace. As such it is functionally fairly close to a keyword.
When you create a class by adding a file e.g. data/classes/blah.cfg then a singleton instance of this class will be available using lib.blah. This is a convenient way of effectively creating your own namespace of functions -- create a class, add functions to it, then your functions can be accessed using lib.classname.functionname()

Related

How to check where a who calls this method?

I have a custom method in an ABAP class.
I used the 'Where used' tool to show where the class is called from but, as it turns out, it's called from somewhere else I didn't expect.
So what's the best way of showing a complete list of everything that calls the method?
Due to the wonders of object-oriented programming, an instance of a class can hide behind a reference to one of its base classes or interfaces it implements. For example:
DATA foo TYPE REF TO z_my_interface.
CREATE OBJECT foo TYPE z_my_class.
" lots of more code
foo->bar( ).
You can not find this reference to z_my_class->foo with its "Where Used" list, because at that code location foo could also be a reference to an instance of any other class which implements z_my_interface. But you might be able to find this if you don't just look at the where-used list of the method but at the where-used list of the whole class or the interface / base class which declares the method.
And then there are evil dynamic programming tricks like this which determine methods and classes at runtime:
DATA foo TYPE REF TO object.
CONSTANTS: classname TYPE string VALUE 'Z_MY_CLASS',
methodname TYPE string VALUE 'BAR'.
CREATE OBJECT foo TYPE (classname).
CALL METHOD foo->(methodname).
There is no chance to find this with the where-used tool. But if the class- and/or method name does actually appear in the code (it might not, for example if they are read from a customizing table) then you can use the report RS_ABAP_SOURCE_SCAN. This handy little tool allows you to select a set of ABAP programs and search for strings (and even regular expressions) within their sourcecodes.
However, if you know the method gets called when you do something specific as a user and just want to know where, then it can be easier to just set a debugger breakpoint in the method, run into it and check the call stack.
Sorted using the code_scanner transaction.

How to disable this error in ES6? error: Can't reference 'this' before calling super in derived class constructors

In object-oriented languages like C++ you don't have to call the base constructor. I don't understand why I need to do it in a psuedo object-oriented language like javascript. My base constructor has virtual elements that need to be setup before I call it. Constructors worked fine in ES5, why ruin them with this restriction. This error is garbage, it should be removed.
In C++ the compiler creates code to call the base constructor for you before your derived class constructor is called. Your C++ derived class definition can specify which base constructor to call and what to pass it (if there is a choice).
That's how the C++ specification is written. See short explanation here.
Javascript ES6 classes do not work the exact same way. You have to insert a place in your code where the base constructor is called with super(...) and you can specify or compute the parameters to pass to the base constructor.
In both C++ and Javascript, you can't access your own instance methods or properties before the base constructor has been called.
FYI, Java is even more restrictive than Javascript. You must put a call to super() or this() as the first statement of your constructor. Javascript at least lets you put logic that doesn't use this before calling the constructor.
In your Javascript, you can't stop this error without rewriting your code to work a different way. It's not an error you can disable.
There are valid OOP reasons (whether you agree with them or not) to not allow references to an object until all base classes have been fully initialized. Or, you can go back to the pre-ES6 way of initializing objects where there are no controls on how you do things and you can do whatever you want.
If you show us your code and explain what you're trying to do, we can likely suggest a different design that solves your problem and does not have this issue.

Equivalence of static methods in Go

Let's say in Java, I have class CryptoFormat, which has a static method named getLegacyFormat(). When I want to use the method, I just need to call CryptoFormat.getLegacyFormat(). This is clear because I know where the method comes from.
In Go, there is no static method. I don't really want to just make a file called crypto_format.go and define the method there. The reason is that whenever I need the method, I just call GetLegacyFormat(), which doesn't contain the context where the method comes from.
I could think of two ways to solve the problem:
Make a separate package named cryptoformat, and define the method as a global function in the package. This way, I need to make a new package for just few methods. Also, whenever I need static methods like this, I have to define new packages.
Define a struct named cryptoFormat containing method GetLegacyFormat(). Also, define a global public variable named CryptoFormat, which points to an instance of struct cryptoFormat. This way, I can call CryptoFormat.GetLegacyFormat() when I need the method.
I am not sure which one is better, or whether there is better way.
I would say option 1 you mention is the more idiomatic way to define such functions, if they don't need any state that would warrant to tie them to an underlying struct.
If there is some state you'd like to have as context for the function, then option 2 would be the way to go.
Note that in Go, functions are "first class citizens", so you don't have Java's constraints of needing to define a class for static methods.
And yes, if you want a separate namespace you'd need to define separate packages (just as in Java you'd need to define separate classes and/or packages).
If you want your implementation to be idiomatic, I'd suggest you take a look at Go's standard libraries (pick a few packages and explore how they implement their functions) to get a better feeling of the usual ways to structure this.
whenever I need the method, I just call GetLegacyFormat(), which doesn't contain the context where the method comes from.
So add context to the function name.
GetLegacyCryptoFormat()

Why design the callback parameter as a Module?

According to the documentation for EventMachine.watch_file the handler argument has to be a Module (or a class inheriting from EventMachine::FileWatch). Why is it designed this way? For me a block (or Proc) argument would be more natural and flexible (since it allows to use local variables via closure)...
The docs are not super clear, but you can also supply a sub-class of FileWatch. That would let you use locals more easily.
It takes either a module with the needed methods, or a class with the needed methods AND it must be a sub-class of the desired class.
Take a look at the code, specifically, the klass_from_handler method.

cannot find method getExportedKeys( ) in Magento

I am using PHPStorm which is really a great search tool, and I'm searching from the root Magento folder (not just the app folder). I'm searching for:
function getExportedKeys
and even
function\s+getExportedKeys
using regexp. Where would this be, is this a native method or something?
Without any context, my best guess is that this is just using the inherited Varien_Object getter (i.e. __call()). Look for setExportedKeys() and you will probably find the source of the data.
This is a common pattern in Object Oriented Programming. By having all your objects of a particular type share a common ancestor, you can write methods that are shared across your entire code base.
One of the things Varien_Object provides is Magento’s famous “getter” and “setter” methods. These methods are implemented via PHP’s magic __call method. Since the customer object referenced above doesn’t have a setFirstName function, PHP calls Varien_Object’s __call method...

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