Xcode 9.3 Git merge Issue after solving conflict - xcode

I'm Pulling some code from a master branch but it contains conflict with my code.
There is only 1 file is in change and only 1 change in it and that contains conflict.
I solve it by selecting "Choose right then left" but "Pull" button is not enabling. It is still disabled.
I also got the same issue yesterday, but I ignored.
Now Today again. This was working fine in Xcode 9.2.
Am I missing something or should I report this bug to Apple?
Here is the screenshot.

Have you tried Github Desktop application? The Xcode built-in version control system is not stable sometimes

Issue is solved in Xcode 10.1(10B61)

Related

Xcode source control won't commit

Problem:
When I hit "Commit..." under the Source Control menu in Xcode, the window comes up blank and I get a colorful pinwheel that doesn't stop spinning, so I have to force quit Xcode.
Details:
It's not a problem with Xcode in general because I can still commit other projects.
The version editor still works (I can still see previous commits I've made).
I've let the pinwheel run for over an hour, and still nothing happens.
I was able to commit this project up until a couple months ago. Since then, I added a few files to it, edited it a bit, updated Xcode if I remember right, and updated macOS.
Some of the files I added came from other projects.
I've tried removing some of the files I added and then committing, but that didn't work so I added them back.
I've tried cleaning the project, restarting Xcode, and restarting my mac.
I don't know much about source control, but I don't have anything fancy set up with a team or anything, it's just a local repository.
I've tried suggestions to delete various things inside the .xcodeproj file, to no avail.
I have Xcode 9.4.1
Any ideas?
If you have added big files (larger than 100mb) then sometimes Xcode has trouble with them. Try unstaging your commits and then committing them again. Finally try reverting back to the most recent version of your project and working from there.
I had the same problem. Sometimes selecting "Fetch and refresh status" works. The next time you go to commit the files will show up.
I found that rebooting my computer fixed the problem.

Interface builder storyboard compiler error Xcode

I downloaded Xcode and am getting "Interface builder Storyboard Compiler Error" when I try and run any project.
So far to troubleshoot this I have(based off any similar threads):
-cleaned the file
-created a new blank file (which still gives the compiler error message)
-uninstalled and reinstalled Xcode (Version 8.2.1)
-tried installing Xcode 8.3 beta 5 (still gives me the same error)
so far nothing has fixed this error.
Also I'm up to date on OS, running macOS Sierra version 10.12.3
I am learning swift for work and am hoping to get this figured out soon.
Thank you!
Xcode 8.2.1:
quit Xcode
delete .xcuserdatad folder inside xcuserdata of .xcworkspace(if using Cocoapods) or .xcodeproj
reopen Xcode, clean project and clean build folder (Under Product option)
That should be ok!
I had the same problem while trying to archive my app for the app store. I tried twice and same problem occurs.
Then i deleted the derived data, cleaned the project and restarted Xcode - THAT FIXED it.
Hopefully this will help someone else
I Solved the problem by cleaning the build folder.
Just use cmd + option + shift + k and then build the project by using cmd + B and hopefully solve the problem.
I was having this error for xCode 9.
An .xib file was creating the error.
What I did was,
removed .xib file
added it back to the project
cleaned and built the project
That solved my problem.
I also ran into this with XCode 9 Beta - 2, the quick nuke from orbit didn't fix it. Just check out the Log file it points you to and you can at least patch the offending issue, even if it a bug on Apple's end. For me, the TabBar didn't like an icon image, removed it for now and it Built fine.
I'll try replacing it yet with another image. Apparently it doesn't like its own System-provided Images.
Exception name: NSInvalidArgumentException
Exception reason: System-provided UIImage instances cannot be encoded
in NIBs - raised for instance '<UIImage: 0x7fd377eb4510>, {18, 20}'
None of the above suggestions worked for me. After further research I found that I had dragged a segue (popover) from a button inside of a tableview cell.
This is not allowed, as the touch anchor screen location is dynamic while the table scrolls.
I fixed the problem by anchoring the whole tableview instead and programmatically altering the popover arrow placement to be in line with the cell's button.
I just had the same problem.
After systematically removing objects from the xib I found that a button which was disabled and hidden created the internal error. After removing the button it works. (I tried to set the button back to normal : visible and enabled but that was not sifficient).
Hope that help you.
I have filed a bug report.
I have solved this issue by following below steps:
1. cmd + shift + k
2. cmd + option + shift + k
3. Restart Xcode
4. Restart you mac.
Hope this will also help you. Thanks!
I had this same error after updating to xcode 9.4. After doing a Product -> Clean and then Product -> Build still no luck. Then Done a clean again and restarted. After the reboot the build succeeded.
I use Xcode 9.4.1 and Xcode 10 beta 4 on macOS 10.14 beta 4. I opened the project that threw this error in both versions of Xcode.
While removing different files from bundle resources, I also got several other errors, such as "Interface builder XIB Compiler Error" and "Failed to launch IBCocoaTouchImageCatalogTool via CoreSimulator spawn".
After trying every other solution I could find, what finally worked for me is reinstalling Xcode 9.4.1, reopening the project and cleaning the project/build folder.
I speculate that this happened because there were times when both Xcode versions were open simultaneously. The two versions use common files and the simultaneous usage possibly caused an internal inconsistency in the rendering of Interface Builder.
I had this problem too, in Xcode 11;
In my case it happens after solving conflicts on .xcodeproject during merging code.
I followed below steps:
Remove storyboard from reference of project.
Select MyProject.xcodeproj and show content of that, then open
project.pbxproj by Xcode or text.
Search for storyboard name and removed all line contains that names.
Build project
Add storyboard to project.
Build project again.

XCode 4.5.2: Cannot run on the selected destination - Facebook SDK

Cannot run on the selected destination
The selected destination does not support the architecture for which the selected software is built. Switch to a destination that supports that architecture in order to run the selected software.
I am using the Facebook-iOS-SDK from GitHub: https://github.com/facebook/facebook-ios-sdk
tested latest commit (2a030e795aed343e7614e149a5ebdfa78b223a72) and sdk-version-3.0.8 tag, both having the same problem. Tested the Hackbook, Scrumptious, FriendPickerSample on both iDevices and iSimulator.
It was working before (on older version of XCode), so it could be the xcode upgrade, but my other projects work fine. I've tried multiple solutions on this site which works for others but not on mine, does anyone encounter this before with Facebook-SDK specifically? Thanks in advance!
EDIT: I have found the issue, if you install the FacebookSDK and you add the resources folder to get the facebook image buttons there is a Info.plist file. XCodes goes weird with this info.plist file. I have deleted it, made a clean and now it works perfect :)
OLD:
The same behavior here. On another projects it runs perfectly but in this one I have always the same problem. After some XCode restarts sometimes it runs ok, sometimes I "click" on run and then nothings happens, sometimes it runs...
The best option is to move the project to other path. Adding and removing the libsql3.0 from lib dependencies sometimes works too.
Sadly, it seems like this is a bug on XCode, it will build and run fine for once every couple of restarts and with the entire project directory moved to other path. This is very sad because apple always make good products for consumer but all their developer software are crappy compared to big M's
I ran into this problem. It seemed to start right after XCode hung and I had to force quit. This was a day before the 4.6 update. I hoped that that update might fix the problem. And I did get one successful build before I started getting that message (actually in 4.6 there are two different but similar messages that seem to alternate.
I solve the problem by letting XCode update the project settings. I first noticed this possibility when I made a duplicate copy of my project and open that, but it is clear that this option is also available in the original. Here is what I did
In the Issues Navigator just under my project "MyProject project" I had a message MyProject.xcode
Validate Project Settings
Update to recommended settings.
I click on that and I was presented with a dialog box with 4 checkboxes some explanatory text and the option to perform changes. I just let Xcode make those changes and everything has been fine since.
Remove info.plist from Facebook Resources folder. Changed the location of XCode project and Reset the iPhone simulator...now it is working :) Buggy XCode !!

iOS5 Storyboard error: Storyboards are unavailable on iOS 4.3 and prior

I've built a small app using storyboards and it ran great. Just before final testing I decided to try it out to see if it runs on iOS 4.3. I clicked on the gray 5.0 in the project settings and selected 4.3.
The app failed to build with the following error message:
Storyboards are unavailable on iOS 4.3 and prior
Both the iPhone and iPad storyboards tell me that.
The issue that when I switched back to iOS5 target, I still keep getting these errors from both storyboards, and the product won't build!
I checked: iOS Deployment target in projects settings is 5.0
Target app deployment target is 5.0
Build settings uses iOS 5.0 SDK
What else do I need to do to restore my project to a buildable state? Is this a brand new bug or am I forgetting something?
Update: I kept getting this error even after doing a clean.
I changed the debugger in Schemes to "LLDB" and did an additional clean, the project now builds and compiles
I also got this problem and finally I solved this by following procedure:
Open XXXXXX.storyboard
Open Identity and Type tab in your right view of Xcode.
Set the value of Development in Document Versioning to "Xcode 4.2" (my default value is "Default Version (Xcode 4.1)".
Change the value of Deployment from Project SDK Version (iOS 5.0) to iOS 5.0, then back to Project SDK Version (iOS 5.0)
Rebuild the project and the error should be resolved.
The solution that worked for me was just to delete the ~/Library/Developer/Xcode/DerivedData directory for my project.
I'm just going to add this one as another possible answer here, as the first solutions worked for me several times (as I mentioned in my previous comment) until today when I couldn't get my project to compile for love nor money with the same error.
With the debugger changed and Xcode set to 4.2 and restarting several times I could not compile. However I discovered another way to get around this issue.
Select the storyboard in the left column and 'Show in Finder' and drag the storyboard to the desktop. Xcode will now change its colour to red and be unable to compile.
Clean the project, drag the storyboard back from the desktop to the directory in finder.
Then, it builds and the error goes away again.
I don't know what triggered the error originally as I'm developing under iOS5 and building for 4.3, but it seems to come up from time to time and.
This seems to be a bug in the latest XCode that I've also run into too, did try the OP's solution of changing debugger and that had no effect.
It cropped up for me since I tried storyboard with 4.3 and then tried to change back.
My solution was to close XCode, open it again and clean. Then I compiled and it worked fine.
Hope this helps others.
While other solutions helped me, they didn't work 100% of the time. I don't know enough about XCode to know how reliable this solution is, but at least it worked for me so you can try it in your project.
In the left hand side of Xcode, open the project navigator. Click the top item, which is your project. In the panel immediately to the right, you'll see a choice to choose between your project and its targets. Click the project, and then in the panel to the right, under the "Info" tab, set "Command-line builds use" to Debug (in my two projects where I was having the error, both were set to Release).
A picture is probably easiest:
Another idea: Open another project with storyboards in Xcode and try to run that. If it succeeds, you can come back to the current project and it should build. I think this clearly indicates a bug in Xcode.
After trying all the answers in here (removing the Storyboard reference, quitting Xcode, cleaning, changing debugger, etc.), none worked (with Xcode 4.5).
The only way I got it to rebuild (and it was a total guess) was to open the Storyboard file in a text editor and delete the following line:
<deployment version="1280" identifier="iOS"/>
It should be near the top of the file, in the <dependencies> section. After that, the project was built successfully and Xcode even re-added that line to the file, but, it still builds...
Go figure...! Hopefully it can help someone!
At last, an elegant workaround that seems to do the trick for me! (I sure hope it works for everyone else. This one's stubborn.)
Once your settings are back safely in iOS 5-land, try Cmd-Option-Shift K (aka "Clean Build Folder..." from the menu - hold down Option to see it), then build.
the solution is simple,
right click your storyboard file, and show in finder
then select the folder where the file is (this would probably be in the en.lproj folder)
right click on the MainStoryboard.storyboard file causing the problem and open with text edit
find the line that reads or something like this:
<development version="4300" defaultVersion="4200" identifier="xcode"/>
and change it to something like this:
<development defaultVersion="4300" identifier="xcode"/>
save the file and build. Et voila...
Ok, I tried everything above and problem still occurred. So I just remove storyboards (as reference not move to trash). then build successfully; after that I added them again; Build, And finally worked.
I was having the same problem. I tried all the above answers and all combinations and nothing worked. Then later after doing some research, I analysed that the simple fact that the error that was throwing at me was straight forward.
Just go to the Build settings and instead of selecting the xcode project file, select the product file and change the Deployment target to 5.0 or 5.1. The error should go off.! I did this in Xcode 4.3 in Lion OSX. It worked fine for me!!
I also had this problem, and nothing helped. Even opening another project and trying to build failed.
What I did, and what for me, was going to project -> info and under "Deployment Target" change iOS Deployment Target to whatever, build and than change back to whatever it was and build again.
Here is yet another random, voodoo, flail that seemed to workaround the bug just now. (after other techniques here had not helped) I renamed the storyboard file (and the entry for it in the info.plist file). Haven't tried the "drag to/from desktop" ritual yet.
Tonight, I have lost like 45 minutes to this issue. grrrrr. Ok I feel better now.
After trying all the suggestions above, without success, I got my code to compile doing the following.
Edit -> Refactor -> Convert to Objective-C ARC
rm -rf $HOME/Library/Application Support/Developer/Shared/Xcode
rm -rf $HOME/Library/Preferences/com.apple.dt.Xcode.*
rm -rf $HOME/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState
rm -rf $HOME/Library/Developer/Xcode
seems to help with Xcode 4.3.2
Had similar issue. XCode would build and run other projects fine but couldn't get rid of the error on project I had changed, not even backups from server. Tried all the above solutions but nada. Here is what worked.
Uninstall XCode.
Delete user/library/developer/XCode folder.
Reinstall XCode (maybe you should start this before searching for the folder, download took me 20 minutes).
Start up, clean and build.
Worked for me. Saved me some time. Sometimes when the scalpel doesn't work it's time for the hatchet. Now I get to pick a new font to code in (this will clear your preferences)!
The only solution that has worked for me is to create another project without Storyboarding enabled, build it, then switch back to the storyboard project, clean and build.
Here is yet another random, voodoo, disconnect your iPhone if it is connected.
I simple changed deployment target to 4.0 and Development to 4.3 from MainStroyboard.
I clean the project; and restarted the mac, :) i know it sounds funny but restarting xcode didn't helped. maybe there is a cache in memory...
Then i built the project ; it was ok!

The selected run destination is not valid for this action

I have opened a project that has always been iphone/ipad. I can't build it now because for some reason my only "Scheme" option is "MyApp My Mac 64-bit". How can I get this set back to iphone/ipad simulator and devices? My "Targeted Device Family" setting is iPhone/iPad.
I had that issue several times. Basically, just set the Base SDK in Build Settings to Latest OS X and it should work properly.
I ran in to this issue recently and i solved it by changing the value of the executable from "None" to "AppName.app" on xcode.
You should change:
Product > Edit scheme -> Run AppName.app -> Info tab -> Executable -> None
to:
Product > Edit scheme -> Run AppName.app -> Info tab -> Executable -> AppName.app
Have you tried editing the Scheme? (I'm assuming you are running XCode 4). I believe you just might need to set the "Base SDK" setting to "iphoneos" (this translates to "Latest iOS").
I was facing same issue in my application and I solved it by following these steps:
1. Go to Project-> Build Settings
2. Change BaseSDK to Latest OS
The above solutions didn't work for me because Xcode 4 didn't give me any choices to go back to iOS. I closed Xcode, opened it again, and then it worked!
I have the same problem, it appears that you also made the jump with the new Xcode 4 upgrade and this appears to be a code incompatibility.
If you want to keep it for IOS (Iphone / Imac ) edit Scheme [Product/Edit Scheme/ Build/ build => Destination drop down list.
Make sure you have installed the Ios SDK before running Xcode.
Elsewhere if you have to compile the same app for the Mac, I'd like also to know the answer as this generate the same errors as you.
I had similar issue recently. Got it solved by doing some changes in Base SDK of Project. Following are steps :
Click on the top-level project icon in the left hand panel
In the right hand panel that appears, select Build Settings (near the top).
Select "All" option (instead of Combined)
Ensure Base SDK is set appropriately, like "OS X 10.7", "Latest iOS(6.1)" etc.
I also just ran in to the issue. For me I was trying to "Build for Testing" and was running into this error.
To fix it I had to "Edit Scheme..." and then in the "Build" dropdown click on "Build" and made sure to check the "Test" checkbox for the Target.
I had the same error message. My solution is to delete the info.plist file from build phrases -> copy bundle resources.
Deployment target is missing for specified SDK ...
Choose other "Deployment Target" (in the Build settings) and simulator will appear.
Note:It's happening when use 5.1 SDK(latest) with XCode 4 on Snow Leopard..
I've just got this error, for me it was because of some reasons my device name didn't appear in xcode devices dropdown, just a generic name. Unplugged and plugged back the device and was fine.
For me I had to combine a couple of the solutions here to get it to work. For me the Project Build Settings were set to "Latest iOS" already.
To fix it, I had to change it to "OS X 10.6", then build the app (it will fail to build), then set it back to "Latest iOS", which now works again.
I just installed Xcode 4.1 (painful!) and when I opened one of my apps that built fine before the upgrade, the only active scheme was "My 64-bit Mac". In this case, the required change was to Edit Schemes, and for the Build scheme's Info tab, set the Executable dropdown to my target. It was set to None. As soon as I did that, the simulator/device showed up instead.
Tried the rest of these with no joy.
AFIAK this is a version control problem, in general not just a Git problem!
I gave a colleague a copy of a project that had modified files in it and this problem occurred.
However when I committed/updated the repo and gave him fresh copy.
This problem was fixed!
I've hit the same issue, needing to build with the 10.6 SDK. But I've found that XCode 4.4 doesn't contain this SDK! So I had to put it back, by opening the XCode.app package contents, and going to:
XCode.app/Contents/Developer/Platforms/MacOSX.platforms/Developer/SDKs
and copying in MacOSX10.6.sdk from my old XCode 3 Developer folder.
Surprisingly enough, this works! When you quit and relaunch XCode, and select the Base SDK for the project, 10.6 appears in the drop-down.
But beware, when XCode installs an update, you'll have to repeat this process, as I found just now after updating to 4.4.1.
I got same error and for some reason after going through all these it did not work. Notice in the very top menue is had my App Name> IOS Developer. Changed to App Name> IPhone 5.0 and went right into Simulator and got no error.

Resources