Tampermonkey - insert random char randomly in a word - random

I have tried everything from replace or trying to insert a '.' at charAt.
Could not crack it, my replace, i would lose a letter or two, and charat only put the dot at the front or end of my word.
Say I have word='word' I am trying to get the return to be 'w.ord' or 'wo.rd' randomly placed in the supplied word. Any help or tips would be great.
Edit: I used the below answer and changed a little to fit my needs, if anyone wants it :
function randomInt(max) {
return Math.floor(Math.random()*max);
}
function Insert(a, b)
{
var int = randomInt(4);
if (int !== -1)
{
return a.substr(0, int) + b + a.substr(int);
}
return "";}
would use Insert("word", "."); returns are randomly inserted "." in "word". Thanks again for the help B.Aimene

You must use this function, variable b is '.' and at is the position.
function Insert(a, b, at)
{
var position = a.indexOf(at);
if (position !== -1)
{
return a.substr(0, position) + b + a.substr(position);
}
return "Not found";}

Related

Algorithm / data structure for resolving nested interpolated values in this example?

I am working on a compiler and one aspect currently is how to wait for interpolated variable names to be resolved. So I am wondering how to take a nested interpolated variable string and build some sort of simple data model/schema for unwrapping the evaluated string so to speak. Let me demonstrate.
Say we have a string like this:
foo{a{x}-{y}}-{baz{one}-{two}}-foo{c}
That has 1, 2, and 3 levels of nested interpolations in it. So essentially it should resolve something like this:
wait for x, y, one, two, and c to resolve.
when both x and y resolve, then resolve a{x}-{y} immediately.
when both one and two resolve, resolve baz{one}-{two}.
when a{x}-{y}, baz{one}-{two}, and c all resolve, then finally resolve the whole expression.
I am shaky on my understanding of the logic flow for handling something like this, wondering if you could help solidify/clarify the general algorithm (high level pseudocode or something like that). Mainly just looking for how I would structure the data model and algorithm so as to progressively evaluate when the pieces are ready.
I'm starting out trying and it's not clear what to do next:
{
dependencies: [
{
path: [x]
},
{
path: [y]
}
],
parent: {
dependency: a{x}-{y} // interpolated term
parent: {
dependencies: [
{
}
]
}
}
}
Some sort of tree is probably necessary, but I am having trouble figuring out what it might look like, wondering if you could shed some light on that with some pseudocode (or JavaScript even).
watch the leaf nodes at first
then, when the children of a node are completed, propagate upward to resolving the next parent node. This would mean once x and y are done, it could resolve a{x}-{y}, but then wait until the other nodes are ready before doing the final top-level evaluation.
You can just simulate it by sending "events" to the system theoretically, like:
ready('y')
ready('c')
ready('x')
ready('a{x}-{y}')
function ready(variable) {
if ()
}
...actually that may not work, not sure how to handle the interpolated nodes in a hacky way like that. But even a high level description of how to solve this would be helpful.
export type SiteDependencyObserverParentType = {
observer: SiteDependencyObserverType
remaining: number
}
export type SiteDependencyObserverType = {
children: Array<SiteDependencyObserverType>
node: LinkNodeType
parent?: SiteDependencyObserverParentType
path: Array<string>
}
(What I'm currently thinking, some TypeScript)
Here is an approach in JavaScript:
Parse the input string to create a Node instance for each {} term, and create parent-child dependencies between the nodes.
Collect the leaf Nodes of this tree as the tree is being constructed: group these leaf nodes by their identifier. Note that the same identifier could occur multiple times in the input string, leading to multiple Nodes. If a variable x is resolved, then all Nodes with that name (the group) will be resolved.
Each node has a resolve method to set its final value
Each node has a notify method that any of its child nodes can call in order to notify it that the child has been resolved with a value. This may (or may not yet) lead to a cascading call of resolve.
In a demo, a timer is set up that at every tick will resolve a randomly picked variable to some number
I think that in your example, foo, and a might be functions that need to be called, but I didn't elaborate on that, and just considered them as literal text that does not need further treatment. It should not be difficult to extend the algorithm with such function-calling features.
class Node {
constructor(parent) {
this.source = ""; // The slice of the input string that maps to this node
this.texts = []; // Literal text that's not part of interpolation
this.children = []; // Node instances corresponding to interpolation
this.parent = parent; // Link to parent that should get notified when this node resolves
this.value = undefined; // Not yet resolved
}
isResolved() {
return this.value !== undefined;
}
resolve(value) {
if (this.isResolved()) return; // A node is not allowed to resolve twice: ignore
console.log(`Resolving "${this.source}" to "${value}"`);
this.value = value;
if (this.parent) this.parent.notify();
}
notify() {
// Check if all dependencies have been resolved
let value = "";
for (let i = 0; i < this.children.length; i++) {
const child = this.children[i];
if (!child.isResolved()) { // Not ready yet
console.log(`"${this.source}" is getting notified, but not all dependecies are ready yet`);
return;
}
value += this.texts[i] + child.value;
}
console.log(`"${this.source}" is getting notified, and all dependecies are ready:`);
this.resolve(value + this.texts.at(-1));
}
}
function makeTree(s) {
const leaves = {}; // nodes keyed by atomic names (like "x" "y" in the example)
const tokens = s.split(/([{}])/);
let i = 0; // Index in s
function dfs(parent=null) {
const node = new Node(parent);
const start = i;
while (tokens.length) {
const token = tokens.shift();
i += token.length;
if (token == "}") break;
if (token == "{") {
node.children.push(dfs(node));
} else {
node.texts.push(token);
}
}
node.source = s.slice(start, i - (tokens.length ? 1 : 0));
if (node.children.length == 0) { // It's a leaf
const label = node.texts[0];
leaves[label] ??= []; // Define as empty array if not yet defined
leaves[label].push(node);
}
return node;
}
dfs();
return leaves;
}
// ------------------- DEMO --------------------
let s = "foo{a{x}-{y}}-{baz{one}-{two}}-foo{c}";
const leaves = makeTree(s);
// Create a random order in which to resolve the atomic variables:
function shuffle(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
[array[j], array[i]] = [array[i], array[j]];
}
return array;
}
const names = shuffle(Object.keys(leaves));
// Use a timer to resolve the variables one by one in the given random order
let index = 0;
function resolveRandomVariable() {
if (index >= names.length) return; // all done
console.log("\n---------------- timer tick --------------");
const name = names[index++];
console.log(`Variable ${name} gets a value: "${index}". Calling resolve() on the connected node instance(s):`);
for (const node of leaves[name]) node.resolve(index);
setTimeout(resolveRandomVariable, 1000);
}
setTimeout(resolveRandomVariable, 1000);
your idea of building a dependency tree it's really likeable.
Anyway I tryed to find a solution as simplest possible.
Even if it already works, there are many optimizations possible, take this just as proof of concept.
The background idea it's produce a List of Strings which you can read in order where each element it's what you need to solve progressively. Each element might be mandatory to solve something that come next in the List, hence for the overall expression. Once you solved all the chunks you have all pieces to solve your original expression.
It's written in Java, I hope it's understandable.
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
public class StackOverflow {
public static void main(String[] args) {
String exp = "foo{a{x}-{y}}-{baz{one}-{two}}-foo{c}";
List<String> chunks = expToChunks(exp);
//it just reverse the order of the list
Collections.reverse(chunks);
System.out.println(chunks);
//output -> [c, two, one, baz{one}-{two}, y, x, a{x}-{y}]
}
public static List<String> expToChunks(String exp) {
List<String> chunks = new ArrayList<>();
//this first piece just find the first inner open parenthesys and its relative close parenthesys
int begin = exp.indexOf("{") + 1;
int numberOfParenthesys = 1;
int end = -1;
for(int i = begin; i < exp.length(); i++) {
char c = exp.charAt(i);
if (c == '{') numberOfParenthesys ++;
if (c == '}') numberOfParenthesys --;
if (numberOfParenthesys == 0) {
end = i;
break;
}
}
//this if put an end to recursive calls
if(begin > 0 && begin < exp.length() && end > 0) {
//add the chunk to the final list
String substring = exp.substring(begin, end);
chunks.add(substring);
//remove from the starting expression the already considered chunk
String newExp = exp.replace("{" + substring + "}", "");
//recursive call for inner element on the chunk found
chunks.addAll(Objects.requireNonNull(expToChunks(substring)));
//calculate other chunks on the remained expression
chunks.addAll(Objects.requireNonNull(expToChunks(newExp)));
}
return chunks;
}
}
Some details on the code:
The following piece find the begin and the end index of the first outer chunk of expression. The background idea is: in a valid expression the number of open parenthesys must be equal to the number of closing parenthesys. The count of open(+1) and close(-1) parenthesys can't ever be negative.
So using that simple loop once I find the count of parenthesys to be 0, I also found the first chunk of the expression.
int begin = exp.indexOf("{") + 1;
int numberOfParenthesys = 1;
int end = -1;
for(int i = begin; i < exp.length(); i++) {
char c = exp.charAt(i);
if (c == '{') numberOfParenthesys ++;
if (c == '}') numberOfParenthesys --;
if (numberOfParenthesys == 0) {
end = i;
break;
}
}
The if condition provide validation on the begin and end indexes and stop the recursive call when no more chunks can be found on the remained expression.
if(begin > 0 && begin < exp.length() && end > 0) {
...
}

Algo: replace chars of string to find the correct word

I have a string from OCR which contains some errors.
For example "2SQ41S" in place of "250415", i have a dictionary for the possible replacements:
O/Q can be replaced by 0,
S can be replaced by 5...
I can calculate the checksum to be sure that the good word is found.
Here is the function recursive which doesn't work, it will be stopped when startPosition>=6, it's before the correct word was found:
public void CombinaisonTest()
{
string date = "2SO41S";
Dictionary<char, String[]> replaceDictionary= new Dictionary<char, String[]>()
{
{'O', new []{"Q", "0"}},
{'S', new []{"8", "5", "B"}}
};
String result = "";
var r = combinations2(date, 0, replaceDictionary);
Console.WriteLine("Date: " + date);
Console.WriteLine("R: " + r);
}
public string combinations2(string date, int startPosition, Dictionary<char, String[]> dictionary)
{
Console.WriteLine("Call function " + date + ", " + startPosition);
if (string.Join("", date).Equals("250415")) //need to calculate checksum
{
Console.WriteLine("Found: " + date);
return date;
}
if (startPosition >= date.Length)
{
Console.WriteLine("Not Found: ");
return "";
}
for (int i = startPosition; i < date.Length; i++)
{
if (dictionary.ContainsKey(date.ToCharArray()[i]))
{
foreach (var value in dictionary[date.ToCharArray()[i]])
{
return combinations2(date.Remove(i, 1).Insert(i, value), startPosition + 1, dictionary);
}
}
else
{
return combinations2(date, i + 1, dictionary);
}
}
return combinations2(date, startPosition + 1, dictionary);
}
Do you have any ideas for the corrections, please?
Thank you.
There are a couple of issues with the code. The first is that when iterating through the values in the dictionary, it returns after checking the first one, so it will only ever try and substitute Q for 0 and 8 for S. The second is that you are attempting two methods of processing the characters in the string: iterative AND recursive. You don't need to iterate over the index i with a for loop and also use recursion.
Another issue (which isn't a problem in your use case but stops the algorithm being more generic) is that the algorithm attempts to do a substitution in every case where an ambiguous character is encountered, as well as iterating over each value in the dictionary you should also consider the case where the character is left unmodified.
The function can be changed to remove the outer for loop and iterate over the values in the dictionary, test each one (recursing over the remainder of the string) and only return if a match is found. A simple way to do this is to store the result in a string and only return it if it is not the empty string (since your function returns the empty string when no match is found). If all the values in the dictionary have been tried and no match has been found, then it tries recursing without modifying the string.
public string combinations2(string date, int startPosition, Dictionary<char, String[]> dictionary)
{
Console.WriteLine("Call function " + date + ", " + startPosition);
if (string.Join("", date).Equals("250415")) //need to calculate checksum
{
Console.WriteLine("Found: " + date);
return date;
}
if (startPosition >= date.Length)
{
Console.WriteLine("Not Found: ");
return "";
}
if (dictionary.ContainsKey(date.ToCharArray()[startPosition]))
{
foreach (var value in dictionary[date.ToCharArray()[startPosition]])
{
string result = combinations2(date.Remove(startPosition, 1).Insert(startPosition, value), startPosition + 1, dictionary);
if(result != "")
return result;
}
}
return combinations2(date, startPosition + 1, dictionary);
}

how to sort a list in Vala using custom Comparator

I'm trying to get a directory listing and sort it into last modified time order using Vala.
I've got the directory listing part into a List < FileInfo >.
But I cannot figure out how to sort the list.
This is done via the the sort(CompareFunc<G> compare_func) method in the List class. You can read more about it here.
A basic example for strings would be:
list.sort((a,b) => {
return a.ascii_casecmp(b);
});
The return value of the function passed to sort() is the same as the ISO C90 qsort(3) function:
The comparison function must return an integer less than, equal to, or greater than zero if the first argument is considered to be respectively less than, equal to, or greater than the second.
As you're interested in modify time, the FileAttribute you're looking for is TIME_MODIFIED which you would get by calling the appropriate get_attribute_* method of FileInfo.
static int main (string[] args) {
var directory = File.new_for_path ("/var/db/pkg");
var glib_list = new GLib.List<FileInfo> ();
try {
var enumerator = directory.enumerate_children (FileAttribute.TIME_MODIFIED, FileQueryInfoFlags.NOFOLLOW_SYMLINKS);
FileInfo file_info;
while ((file_info = enumerator.next_file()) != null) {
glib_list.append(file_info);
}
} catch(Error e) {
stderr.printf ("Error: %s\n", e.message);
}
// Lets sort it.
CompareFunc<FileInfo> my_compare_func = (a, b) => {
long c = a.get_modification_time().tv_sec;
long d = b.get_modification_time().tv_sec;
return (int) (c > d) - (int) (c < d);
};
glib_list.sort(my_compare_func);
foreach (FileInfo file_info in glib_list) {
stdout.printf ("%s\n", file_info.get_name());
}
return 0;
}

text box percentage validation in javascript

How can we do validation for percentage numbers in textbox .
I need to validate these type of data
Ex: 12-3, 33.44a, 44. , a3.56, 123
thanks in advance
sri
''''Add textbox'''''
<asp:TextBox ID="PERCENTAGE" runat="server"
onkeypress="return ispercentage(this, event, true, false);"
MaxLength="18" size="17"></asp:TextBox>
'''''Copy below function as it is and paste in tag..'''''''
<script type="text/javascript">
function ispercentage(obj, e, allowDecimal, allowNegative)
{
var key;
var isCtrl = false;
var keychar;
var reg;
if (window.event)
{
key = e.keyCode;
isCtrl = window.event.ctrlKey
}
else if (e.which)
{
key = e.which;
isCtrl = e.ctrlKey;
}
if (isNaN(key)) return true;
keychar = String.fromCharCode(key);
// check for backspace or delete, or if Ctrl was pressed
if (key == 8 || isCtrl)
{
return true;
}
ctemp = obj.value;
var index = ctemp.indexOf(".");
var length = ctemp.length;
ctemp = ctemp.substring(index, length);
if (index < 0 && length > 1 && keychar != '.' && keychar != '0')
{
obj.focus();
return false;
}
if (ctemp.length > 2)
{
obj.focus();
return false;
}
if (keychar == '0' && length >= 2 && keychar != '.' && ctemp != '10') {
obj.focus();
return false;
}
reg = /\d/;
var isFirstN = allowNegative ? keychar == '-' && obj.value.indexOf('-') == -1 : false;
var isFirstD = allowDecimal ? keychar == '.' && obj.value.indexOf('.') == -1 : false;
return isFirstN || isFirstD || reg.test(keychar);
}
</script>
You can further optimize this expression. Currently its working for all given patterns.
^\d*[aA]?[\-.]?\d*[aA]?[\-.]?\d*$
If you're talking about checking that a given text is a valid percentage, you can do one of a few things.
validate it with a regex like ^[0-9]+\.?[0-9]*$ then just convert that to a floating point value and check it's between 0 and 100 (that particular regex requires a zero before the decimal for values less than one but you can adapt it to handle otherwise).
convert it to a float using a method that raises an exception on invalid data (rather than just stopping at the first bad character.
use a convoluted regex which checks for valid entries without having to convert to a float.
just run through the text character by character counting numerics (a), decimal points (b) and non-numerics (c). Provided a is at least one, b is at most one, and c is zero, then convert to a float.
I have no idea whether your environment support any of those options since you haven't actually specified what it is :-)
However, my preference is to go for option 1, 2, 4 and 3 (in that order) since I'm not a big fan of convoluted regexes. I tend to think that they do more harm than good when thet become to complex to understand in less than three seconds.
Finally i tried a simple validation and works good :-(
function validate(){
var str = document.getElementById('percentage').value;
if(isNaN(str))
{
//alert("value out of range or too much decimal");
}
else if(str > 100)
{
//alert("value exceeded");
}
else if(str < 0){
//alert("value not valid");
}
}

Redundant code constructs

The most egregiously redundant code construct I often see involves using the code sequence
if (condition)
return true;
else
return false;
instead of simply writing
return (condition);
I've seen this beginner error in all sorts of languages: from Pascal and C to PHP and Java. What other such constructs would you flag in a code review?
if (foo == true)
{
do stuff
}
I keep telling the developer that does that that it should be
if ((foo == true) == true)
{
do stuff
}
but he hasn't gotten the hint yet.
if (condition == true)
{
...
}
instead of
if (condition)
{
...
}
Edit:
or even worse and turning around the conditional test:
if (condition == false)
{
...
}
which is easily read as
if (condition) then ...
Using comments instead of source control:
-Commenting out or renaming functions instead of deleting them and trusting that source control can get them back for you if needed.
-Adding comments like "RWF Change" instead of just making the change and letting source control assign the blame.
Somewhere I’ve spotted this thing, which I find to be the pinnacle of boolean redundancy:
return (test == 1)? ((test == 0) ? 0 : 1) : ((test == 0) ? 0 : 1);
:-)
Redundant code is not in itself an error. But if you're really trying to save every character
return (condition);
is redundant too. You can write:
return condition;
Declaring separately from assignment in languages other than C:
int foo;
foo = GetFoo();
Returning uselessly at the end:
// stuff
return;
}
I once had a guy who repeatedly did this:
bool a;
bool b;
...
if (a == true)
b = true;
else
b = false;
void myfunction() {
if(condition) {
// Do some stuff
if(othercond) {
// Do more stuff
}
}
}
instead of
void myfunction() {
if(!condition)
return;
// Do some stuff
if(!othercond)
return;
// Do more stuff
}
Using .tostring on a string
Putting an exit statement as first statement in a function to disable the execution of that function, instead of one of the following options:
Completely removing the function
Commenting the function body
Keeping the function but deleting all the code
Using the exit as first statement makes it very hard to spot, you can easily read over it.
Fear of null (this also can lead to serious problems):
if (name != null)
person.Name = name;
Redundant if's (not using else):
if (!IsPostback)
{
// do something
}
if (IsPostback)
{
// do something else
}
Redundant checks (Split never returns null):
string[] words = sentence.Split(' ');
if (words != null)
More on checks (the second check is redundant if you are going to loop)
if (myArray != null && myArray.Length > 0)
foreach (string s in myArray)
And my favorite for ASP.NET: Scattered DataBinds all over the code in order to make the page render.
Copy paste redundancy:
if (x > 0)
{
// a lot of code to calculate z
y = x + z;
}
else
{
// a lot of code to calculate z
y = x - z;
}
instead of
if (x > 0)
y = x + CalcZ(x);
else
y = x - CalcZ(x);
or even better (or more obfuscated)
y = x + (x > 0 ? 1 : -1) * CalcZ(x)
Allocating elements on the heap instead of the stack.
{
char buff = malloc(1024);
/* ... */
free(buff);
}
instead of
{
char buff[1024];
/* ... */
}
or
{
struct foo *x = (struct foo *)malloc(sizeof(struct foo));
x->a = ...;
bar(x);
free(x);
}
instead of
{
struct foo x;
x.a = ...;
bar(&x);
}
The most common redundant code construct I see is code that is never called from anywhere in the program.
The other is design patterns used where there is no point in using them. For example, writing "new BobFactory().createBob()" everywhere, instead of just writing "new Bob()".
Deleting unused and unnecessary code can massively improve the quality of the system and the team's ability to maintain it. The benefits are often startling to teams who have never considered deleting unnecessary code from their system. I once performed a code review by sitting with a team and deleting over half the code in their project without changing the functionality of their system. I thought they'd be offended but they frequently asked me back for design advice and feedback after that.
I often run into the following:
function foo() {
if ( something ) {
return;
} else {
do_something();
}
}
But it doesn't help telling them that the else is useless here. It has to be either
function foo() {
if ( something ) {
return;
}
do_something();
}
or - depending on the length of checks that are done before do_something():
function foo() {
if ( !something ) {
do_something();
}
}
From nightmarish code reviews.....
char s[100];
followed by
memset(s,0,100);
followed by
s[strlen(s)] = 0;
with lots of nasty
if (strcmp(s, "1") == 0)
littered about the code.
Using an array when you want set behavior. You need to check everything to make sure its not in the array before you insert it, which makes your code longer and slower.
Redundant .ToString() invocations:
const int foo = 5;
Console.WriteLine("Number of Items: " + foo.ToString());
Unnecessary string formatting:
const int foo = 5;
Console.WriteLine("Number of Items: {0}", foo);

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