I've searched for a similar question but didn't find anything relevant. This question Closing QuickTime by Applescript is somewhat similar but doesn't address the network aspect of my question.
Specifically I would like to be able to press a "Play" button on one Mac and have Quicktime player(or similar app) start playback of a video-file simultaneously on one or more other computers on the LAN. The video files on the other computers are not necessarily identical to one another.
Latency could be an issue but I think that in situ testing could accommodate that well enough for my purposes.
More fundamentally, it doesn't have to be AppleScript/Quicktime Player. An off-the-shelf app written specially for this purpose would also be acceptable - better, maybe.
thanks in advance
Not near a pair of networked Macs right now, but I think something like this should work:
tell application "QuickTime Player" of machine "eppc://username#0.1.2.3.4"
open "path/to/file.mov"
play
end tell
You almost certainly need admin access to the remote machine, and to set it up to accept remote apple events (System Preferences->Sharing)
Related
I need to check if an app is making a certain sound. This app only produces a single specific sound, so a solution that simply checks if there's any sound whatsoever from the app will also work.
I don't need to find out which app makes a sound or anything like that. I know the app that should produce a sound and I know what sound it's going to be, I simply need to detect the exact time this sound is played.
The only solution I know of is to listen to the audio output for the whole OS and then detect my specific sound with some audio recognition software, but it won't work properly if there's music or a movie playing on the background, so it's not an option.
I need a solution to do it via WinAPI methods. The language isn't very important here - I can use C#, javascript, Python or another language. I just need to find out a general approach on how to extract sound produced by a specific application in Windows 7.
The general approach here is to trace calls from a given process to OS to play audio. These calls are more commonly known as "system calls".
This will show only direct attempts by a process to produce sound.
The only hardest part here is to identify all the system calls, that play sound in windows.
This question has some answers on how to trace system calls on Windows
Have you looked at SO answer on similar topic with a bunch of useful .Net wrappers for IAudioSessionManager2 and related API: Controlling Application's Volume: By Process-ID
I think that general approach of
Finding IAudioSession by process name
Subscribing to its events via IAudioSessionEvents
Listening to the OnStateChanged event
should do it for you.
And don't forget that you should pump Windows messages which might require some explicit code in non-UI applications. In UI applications this is what Application.Run does internally anyway.
Can anyone offer any advice on options in getting real world events, ie sound, visual, motion, to trigger events on the mac?
The simplest event I think might be sound.
I simply need sound of a certain volume, to start an application on the desktop,
This application would be web based (ie javascript) or possibly standalone.
Most likely the former.
The first thing that comes to mind is Arduino but I was wondering, since I'm a total novice at Arduino coding, if there are other 3rd party apps that might make this possible.
There are a number of pre-built applications available from the arduino site here:
http://arduino.cc/en/Tutorial/HomePage
They will all invariably need some customization, but hey that's half the fun right? Here's an example that seems to do something similar to what you're describing. You would just need write an app on the computer to listen for the right serial output.
http://arduino.cc/en/Tutorial/DigitalReadSerial
OR
http://arduino.cc/en/Tutorial/AnalogReadSerial
And remember, you can always ask more questions here on SO if you run into a problem.
Yes, you can :)
1) First of all, you'll need the Arduino to "listen" to a sensor. This can be achieved by the digitalRead or analogRead methods, depending which kind of sensor you're gonna use.
2) You'll need send something to your mac when the condition you want to check happens. This involves using the Serial Port to send some kind of message from the Arduino to your mac.
3) On you're mac, you'll need to check messages on the serial port. I often use Processing to listen the serial port. You're lucky, you're on a mac, you have AppleScript :) This means Processing will have to launch a simple Applescript that will tell your selected application to open
That's it. For further details, check google to see how to send messages from arduino to processing, and how to trigger Applescript via Processing
For a some-what small (at least hopefully) project, I am hoping to gain access to the current audio being played through the "main line" (i.e. what is heard through the speakers.) Specifically, I'd like to create a visual equalizer of the audio currently being played. I do not wish to capture or "tamper" with the audio in any way, just run a little analysis on it. That being said, I'd imagine access to such information is not handed out nicely in a high-level API.
I noticed a similar question which is concerned with looking at system sound. The accepted answer points to looking into Soundflower's source code. I am not completely adverse to doing this but I'd like to ensure there isn't a simpler way before I got into it (especially because I have no real audio programming experience, especially at the system level.)
Any input is very much appreciated,
--Sam
There is no simple way to do this on OS X. You really have to do this from a kext, unfortunately.
I'm ready to outsource the screen capture functionality of our application, because it's not our core business and I've spent too much time trying to get our code to do all the things I need. Time for a specialist, I think. My requirements, in decreasing order of importance, are below. Does anyone have experience with any commercial or free libraries that meet most or all of these requirements?
Has to work in Windows XP and higher. (But not Win95/98/Me.)
Visual C++ 2005 compatible, where screenshot can be triggered from my code. Preferably a static library, but a DLL or COM object is OK. I'd prefer not to shell out to a standalone EXE because there are some users that will try to tamper with our application and I think having an obvious separate screenshot EXE makes that too easy.
Must be able to take full screenshots of multiple monitor systems. (Preferably the way the "Print Screen" key does in Windows, by making a bitmap of the displays stitched together, but if I have to take the pictures separately and combine them myself that's acceptable.)
Must be able to capture screen correctly when Remote Desktop Client (or any RDP client or VM) is in full screen mode. (Of course, it should also work when RDP is in windowed mode, but that shouldn't be a problem as long as it doesn't operate by simulating a key press that might get transmitted to the remote OS instead of being handled locally.)
Must be able to capture screen correctly when Windows Media Player (or any other media player) is in full screen mode.
Must be able to capture screen correctly when game (e.g. World of Warcraft) is in full screen mode.
Would be nice to be able to capture a few seconds of user activity as a video.
I don't know of a library that would do what you want.
If I had to code your requirements, I would probably use the source code of the TightVNC server as my starting point. I think it has the technology to do everything on your list EXCEPT....
I'm not sure that technically there's ANYTHING that can do a screen capture of somebody's Remote Desktop session. Think about it: There can be multiple remote desktop sessions (the csrss.exe process) occuring using the same physical remote desktop server. If you were sitting in front of the machine looking at the video monitor, you wouldn't see anything happening at all. So what woould you expect to capture. VNC is only going to capture what's happening with the "real" video (the non-remote csrss.exe).
I dont know if this really helps, but the best imaging libraries available are available from
www.accusoft.com and
www.leadtools.com
Both support creatting screenshots, though i don't know, if hey will properly capture movie player output that displays through graphics acceleration or the recording of movies from screen.
If I were you I would investigate WindowsClippings, a pretty mature and extensible application written in C++ that does precisely what you need. It has an API you can extend to your requirements and is pretty cheap at 18$
Some people in our office are using Magick++ (an ImageMagick library) to make screenshots. I don't know all the specs, but you could take a look at it and see if it matches your requirements.
I am looking for a good, free (preferred) screen sharing program that works well for pair programming and code review sessions for Windows (Vista x64, Server 2008). It should allow either person take control of the screen and be fairly responsive for text editing over decent broadband connections. Additional features like the ability to draw/mark/annotate the other persons screen would be nice.
Edit: This will be used by developers in remote locations.
TeamViewer from http://www.teamviewer.com/ works very well. We use it for pair programming between London and Ukraine.
Notes:
We use Skype for voice.
TeamViewer uses extremely low bandwidth - 4kbyte/sec on average for programming in Visual Studio 2008 # 1024x768 resolution.
Can swap roles from hotseat to viewer with a button.
The remote view of the screen can be resized to fit in a smaller area with no loss in usability.
Windows Shared View works for me. It allows you to only share certain windows and even shows where your "attendees" mouse is. It would be best to use that in connection with some sort of voip connection so that you don't have to type questions/responses back and forth.
I have checked some hours now for a good one.
Best and the simplest thing i have found.
http://www.screenleap.com/
Free, no strings found so far.
No need to waste time installing or registering anything.
Works perfect with "share are only" if you have multimontor setup.
Most other software shares full screen default, and you cannot choose which monitor you share.
You need to be aware that it does not encrypt data. Check FAQ.
But if you have to run voice over Skype/Mymble/Whatever separate anyway..
What harm can a hacker do by simply getting 50% of the conference ?
Pff.. Oh you wished for screen sharing.. this one does not have it.
So try: http://www.mingleview.com/
It has that multimonitor "bug" and you need to install a simple pluginlike thing.
But "take control" is there and it's very simple also.
Most other software has bundled unneccesary functions like calendaring, document system, filesharing which i already have solutions for.
It's like developing games on excel macros..
unneccesary.. developers please learn that already !
I haven't actually tried it yet, but it looks promising. Check out DimDim. They have a free web service and a VMWare image on Sourceforge.
If you're using eclipse, you might wanna try ECF. There's a video presentation available here.
Try Mikogo at www.mikogo.com
very easy to setup. no problems with Firewalls etc etc
And my final suggestion, but this is not one I've tried. Go to Crossloop
On OSX, I've used vim and a multi-user GNU screen session - this gives much better responsiveness than VNC, screen-sharing, etc. I guess you could use these with Cygwin?
I like to use Screen Hero, which allows both users to use the mouse on the shared screen: http://screenhero.com/
or Zoom: http://zoom.us/
For a poor-man's solution, you can use the free edition of RealVNC. On the server, un-check all of these boxes:
(source: realvnc.com)
Would a VNC client not do the trick, combined with a one of those screen overlay apps people use for presentations (screenpen rings a bell)?
Another option is to use VNC, but use reverse connections. Have a look at this I use this in conjunction with No-IP to get a fixed address.
Do you need this to be remote?
You could just have two monitors set to mirror and 2 USB keyboards/mice
If it is remote then VNC is the way to go, I would use UltraVNC if you are looking for a free version, it has more features (chat, file transfer) than the free version of VNC - it also has a video driver hook that means it suffers less from any weird screen issues than regualr VNC.
If firewalls are a problem you can simply set up a VPN (which is probably a good idea anyway - although ultra can do encryption).
How about any of the services like Joel's https://www.copilot.com/?
Have you looked at the collaboration module that comes with netbeans? Its very useful for pair programming!
For multi-platform simplicity, I would suggest
https://join.me/ for screen share (you can even view a remote
screen using iOS!)
getting a phone headset, and using the phone for audio.