Flutter websocket disconnect listening - websocket

In Flutter, I wanna listen to websocket disconnect event, how to achieve that?
The websocket connect will be drop when app goes to background, I still not found a method to let it continuesly running in background (does anyone have solution?), So I have to detect if a websocket connect is lost or something, so that I can re-connect when lost connection.
Pls help if anyone knows how to achieve that.

You can find out if websocket is closed by implementing onDone callback. See the example below:
_channel = IOWebSocketChannel.connect(
'ws://yourserver.com:port',
);
///
/// Start listening to new notifications / messages
///
_channel.stream.listen(
(dynamic message) {
debugPrint('message $message');
},
onDone: () {
debugPrint('ws channel closed');
},
onError: (error) {
debugPrint('ws error $error');
},
);
Hope that helps.

If your server closes the connection just use pinginterval like this
ws.pingInterval = const Duration(seconds: 5);
onDone should be called.
basic ping pong is enough.

Other answers around SO and the web suggest that you can't just keep sockets open in the background (which seems reasonable, you'd be keeping open network connections that may affect battery life). Depending on your use case, you might be better looking at Push Notifications or something that checks on a schedule.
How to keep iphone ios xmpp connection alive while in the background?
Websocket paused when android app goes to background
https://www.quora.com/How-do-I-keep-Socket-IO-running-in-the-background-on-iOS

WebSocketChannel channel = WebSocketChannel.connect(uri );
Stream stream = channel.stream;
stream.listen((event) {
print('Event from Stream: $event');
},onError: (e){
Future.delayed(Duration(seconds: 10)).then((value) {
connectAndListen();
},);
},
onDone: (() {
Future.delayed(Duration(seconds: 10)).then((value) {
connectAndListen();
},);
})
);

I recommend you to use this multiplatform websocket package https://pub.dev/packages/websocket_universal , there you can even track all WS events happening (and even built-in ping measurment if you need any):
import 'package:websocket_universal/websocket_universal.dart';
/// Example works with Postman Echo server
void main() async {
/// Postman echo ws server (you can use your own server URI)
/// 'wss://ws.postman-echo.com/raw'
/// For local server it could look like 'ws://127.0.0.1:42627/websocket'
const websocketConnectionUri = 'wss://ws.postman-echo.com/raw';
const textMessageToServer = 'Hello server!';
const connectionOptions = SocketConnectionOptions(
pingIntervalMs: 3000, // send Ping message every 3000 ms
timeoutConnectionMs: 4000, // connection fail timeout after 4000 ms
/// see ping/pong messages in [logEventStream] stream
skipPingMessages: false,
/// Set this attribute to `true` if do not need any ping/pong
/// messages and ping measurement. Default is `false`
pingRestrictionForce: false,
);
/// Example with simple text messages exchanges with server
/// (not recommended for applications)
/// [<String, String>] generic types mean that we receive [String] messages
/// after deserialization and send [String] messages to server.
final IMessageProcessor<String, String> textSocketProcessor =
SocketSimpleTextProcessor();
final textSocketHandler = IWebSocketHandler<String, String>.createClient(
websocketConnectionUri, // Postman echo ws server
textSocketProcessor,
connectionOptions: connectionOptions,
);
// Listening to webSocket status changes
textSocketHandler.socketHandlerStateStream.listen((stateEvent) {
// ignore: avoid_print
print('> status changed to ${stateEvent.status}');
});
// Listening to server responses:
textSocketHandler.incomingMessagesStream.listen((inMsg) {
// ignore: avoid_print
print('> webSocket got text message from server: "$inMsg" '
'[ping: ${textSocketHandler.pingDelayMs}]');
});
// Listening to debug events inside webSocket
textSocketHandler.logEventStream.listen((debugEvent) {
// ignore: avoid_print
print('> debug event: ${debugEvent.socketLogEventType}'
' [ping=${debugEvent.pingMs} ms]. Debug message=${debugEvent.message}');
});
// Listening to outgoing messages:
textSocketHandler.outgoingMessagesStream.listen((inMsg) {
// ignore: avoid_print
print('> webSocket sent text message to server: "$inMsg" '
'[ping: ${textSocketHandler.pingDelayMs}]');
});
// Connecting to server:
final isTextSocketConnected = await textSocketHandler.connect();
if (!isTextSocketConnected) {
// ignore: avoid_print
print('Connection to [$websocketConnectionUri] failed for some reason!');
return;
}
textSocketHandler.sendMessage(textMessageToServer);
await Future<void>.delayed(const Duration(seconds: 30));
// Disconnecting from server:
await textSocketHandler.disconnect('manual disconnect');
// Disposing webSocket:
textSocketHandler.close();
}

Related

Socket.io : Do I need to disconnect the client after every new message in a socket.io chat app?

I am new to web-sockets. I was reading this article on medium and in a part of the client code, the code disconnects the socket every time a new message is emitted.
Why is it so? Does this have some design advantage, is this how it is done?
Why not leave the socket connected for more message streams?
-----EDIT------
Here is the code that I am talking about. The code is from this blog
newMessageReceived() {
const observable = new Observable<{ user: String, message: String}>(observer => {
this.socket.on('new message', (data) => {
observer.next(data);
});
return () => {
// Why is the coder disconnecting the socket here?
this.socket.disconnect();
};
});
return observable;
}

Socket.emit() outside socket.on()

Do we always have to use socket.emit() inside a socket.on() like that:
io.sockets.on('connection', function (socket) {
console.log('User connected !');
retrieveDictionnary((dictionnary) =>{
socket.emit('dictionnarySend', dictionnary);
}
}
I want to create on my client side a function which ask information to the server when I click on a button:
translateServer(parameter, control){
this.socket.emit('translate', [parameter,control]);
}
But it seems that it's not working, the server never receive this message.
Thank you !
The pattern you are using above is the recommended way of interacting with a socket (ie acquiring a socket instance when the 'connection' event fires, and then calling emit() from that socket instance, etc).
If I understand your client-side requirements correctly, you are wanting to send data to the server via web sockets - are you sure the socket that you have established a web socket connection between the client and server?
For instance, if you add the following to your client-side code, you should see a success message in your console:
const socket = io.connect('YOUR SERVER ADDRESS');
socket.on('connect', () => {
console.log('connected to server!');
// [UPDATE]
// This assumes you have a <button> element on your page. When
// clicked, a message will be sent to the server via sockets
document.querySelector('button').addEventListener('click', (event) => {
// Prevent button click reloading page
event.preventDefault();
// Send message to server via socket
socket.emit('MESSAGE_ID', 'test message from client' + new Date());
});
});
Update
This shows your original server code, expanded with the detail needed to receive and print data sent from client via sockets:
io.sockets.on('connection', function (socket) {
console.log('User connected !');
// Register a server handler for any messages from client on MESSAGE_ID channel
socket.on('MESSAGE_ID', (message) => {
// Print the message received from client in console
console.log('message from client', message);
})
retrieveDictionnary((dictionnary) =>{
socket.emit('dictionnarySend', dictionnary);
}
}

How to wait for WebSocket STOMP messages in Cypress.io

In one of my tests I want to wait for WebSocket STOMP messages. Is this possible with Cypress.io?
If the websocket you'd like to access is being established by your application, you could follow this basic process:
Obtain a reference to the WebSocket instance from inside your test.
Attach an event listener to the WebSocket.
Return a Cypress Promise that is resolved when your WebSocket receives the message.
This is a bit difficult for me to test out, absent a working application, but something like this should work:
In your application code:
// assuming you're using stomp-websocket: https://github.com/jmesnil/stomp-websocket
const Stomp = require('stompjs');
// bunch of app code here...
const client = Stomp.client(url);
if (window.Cypress) {
// running inside of a Cypress test, so expose this websocket globally
// so that the tests can access it
window.stompClient = client
}
In your Cypress test code:
cy.window() // yields Window of application under test
.its('stompClient') // will automatically retry until `window.stompClient` exists
.then(stompClient => {
// Cypress will wait for this Promise to resolve before continuing
return new Cypress.Promise(resolve => {
const onReceive = () => {
subscription.unsubscribe() // clean up our subscription
resolve() // resolve so Cypress continues
}
// create a new subscription on the stompClient
const subscription = stompClient.subscribe("/something/you're/waiting/for", onReceive)
})
})

myWebSocketSubject.multiplex(..).subscribe().unsubscribe() closes connection, event further observers exists

The following code will close the connection, event further observers exists on the myWebSocketSubject:
myWebSocketSubject.Observable.webSocket('ws://mysocket');
myWebSocketSubject.subscribe();
myWebSocketSubject.multiplex(..).subscribe().unsubscribe()
// the connection closed now
My expectation was, that the connection gets closed with the last unsubscribe() call (and not with the first one).
Use Case
If I get it right, with the multiplex(..) operator, on create and complete a message is send to the socket, which e.g. allows to un-/subscribe on server side to specific event.
My preferred Web Socket service could therefore look like as below. There exists only one connection, and this single connection provides several streams. On first subscription to the web socket the connection gets created; and with the last unsubscribe call the connection gets closed. For each data-stream a un-/subscribe message is sent once.
I haven't found a solution to use the WebSocketSubject.multiplex(..) method...
Preferred Example Web Socket Service
export class WebSocketService {
connection: WebSocketSubject<any>;
constructor() {
this.connection = Observable.webSocket<any>(_createConfig())
}
dataStream(eventType: string): Observable<WebSocketMessage> {
return connection.multiplex(
() => new WebSocketMessage("WebSocket.Subscribe." + eventType),
() => new WebSocketMessage("WebSocket.Unsubscribe." + eventType),
message => (message.type == eventType)
)
.retry() // reconnect on error and send subscription messages again
.share(); // send messages on last/fist un-/subscribe on this stream
}
// ...
}
export class WebSocketMessage {
type: string;
data: any;
constructor(command: string, data?:any) {
this.type = command;
this.data = data || undefined;
}
}
I have written the following test case which fails...
it('should able to handle multiple subscriptions', () => {
const subject = Observable.webSocket(<any>{url: 'ws://mysocket'});
const sub1 = subject.subscribe();
const sub2 = subject.subscribe();
const socket = MockWebSocket.lastSocket;
socket.open();
sinon.spy(socket, 'close');
sub1.unsubscribe();
// Fails, because the socket gets closed on first unsubscribe
expect(socket.close).have.not.been.called;
sub2.unsubscribe();
expect(socket.close).have.been.called;
});
If I get it right the share operator would do the trick. But after using the operator, the multiplex method is not available.
Thanks for any feedback, input, ...!

Is it possible to use socket.io server with pure html5 websockets?

I want to use sockets in my web app. I don't want to use socket.io library on client-side. It's OK for server-side though. Can I do this?
Now with socket.io on server and pure websocket on client I have destroying non-socket.io upgrade error. I've googled that it means that I have to use socket.io-client library on client-side. Is there any way to avoid that? I don't want client to be tight with this library and use pure html5 websocket instead.
If it's not possible what should I use for server to connect with pure html5 websockets?
If someone is curious here is my server code (coffeescript file)
# Require HTTP module (to start server) and Socket.IO
http = require 'http'
io = require 'socket.io'
# Start the server at port 8080
server = http.createServer (req, res) ->
# Send HTML headers and message
res.writeHead 200, { 'Content-Type': 'text/html' }
res.end "<h1>Hello from server!</h1>"
server.listen 8080
# Create a Socket.IO instance, passing it our server
socket = io.listen server
# Add a connect listener
socket.on 'connection', (client) ->
# Create periodical which ends a message to the client every 5 seconds
interval = setInterval ->
client.send "This is a message from the server! #{new Date().getTime()}"
, 5000
# Success! Now listen to messages to be received
client.on 'message', (event) ->
console.log 'Received message from client!', event
client.on 'disconnect', ->
clearInterval interval
console.log 'Server has disconnected'
And here is a client-side
<script>
// Create a socket instance
socket = new WebSocket('ws://myservername:8080');
// Open the socket
socket.onopen = function (event) {
console.log('Socket opened on client side', event);
// Listen for messages
socket.onmessage = function (event) {
console.log('Client received a message', event);
};
// Listen for socket closes
socket.onclose = function (event) {
console.log('Client notified socket has closed', event);
};
};
</script>
I've found this library, seems OK for my needs https://npmjs.org/package/ws

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