Encoding Permutations With Repeating Values - algorithm

I'm trying to generate all combinations of A,B,C,D,E in three positions:
A,A,A
A,A,B
C,A,E
C,B,A
C,B,B
etc...
I've learned about factorial number systems and combinatorial number systems, but I'm still stuck finding the right implementation. Generally in the past I've used recursion to solve this problem, but in this case I don't want to generate the whole list to find one value, so I need an encoding.
Ideally I have an integer encoding for the combinations, so I can simply call a function with an iteration integer to generate the correct permutation.
Also what is this called and how can I learn more about the variations in approaches? Some similar solutions I've seen generate only non-repeating combinations (ABC,ABD) others don't reuse values.
My guess based on my past recursion approach is that permutation(0) would result in aaa and permutation(100) would result in adw.

The specific combinations you look for seem to be just "any of A,B,C,D,E on each position".
In this case, they are much akin a "pentary" (base 5) positional numeral system: you have three digits, and each of them may independently be 0 (A), 1 (B), 2 (C), 3 (D), or 4 (E).
The same goes for encoding these as integers: just number them from 0 to 53-1.
For a number k, the "combination" is "(k div 52) mod 5, (k div 51) mod 5, (k div 50) mod 5, with ABCDE encoded as 01234, respectively.
For a "combination" like "xyz", first map letters ABCDE to digits 01234 as x, y, and z, and then the encoding number is x*52 + y*51 + z*50.

Related

Generating a perfect hash function given known list of strings?

Suppose I have a list of N strings, known at compile-time.
I want to generate (at compile-time) a function that will map each string to a distinct integer between 1 and N inclusive. The function should take very little time or space to execute.
For example, suppose my strings are:
{"apple", "orange", "banana"}
Such a function may return:
f("apple") -> 2
f("orange") -> 1
f("banana") -> 3
What's a strategy to generate this function?
I was thinking to analyze the strings at compile time and look for a couple of constants I could mod or add by or something?
The compile-time generation time/space can be quite expensive (but obviously not ridiculously so).
Say you have m distinct strings, and let ai, j be the jth character of the ith string. In the following, I'll assume that they all have the same length. This can be easily translated into any reasonable programming language by treating ai, j as the null character if j ≥ |ai|.
The idea I suggest is composed of two parts:
Find (at most) m - 1 positions differentiating the strings, and store these positions.
Create a perfect hash function by considering the strings as length-m vectors, and storing the parameters of the perfect hash function.
Obviously, in general, the hash function must check at least m - 1 positions. It's easy to see this by induction. For 2 strings, at least 1 character must be checked. Assume it's true for i strings: i - 1 positions must be checked. Create a new set of strings by appending 0 to the end of each of the i strings, and add a new string that is identical to one of the strings, except it has a 1 at the end.
Conversely, it's obvious that it's possible to find at most m - 1 positions sufficient for differentiating the strings (for some sets the number of course might be lower, as low as log to the base of the alphabet size of m). Again, it's easy to see so by induction. Two distinct strings must differ at some position. Placing the strings in a matrix with m rows, there must be some column where not all characters are the same. Partitioning the matrix into two or more parts, and applying the argument recursively to each part with more than 2 rows, shows this.
Say the m - 1 positions are p1, ..., pm - 1. In the following, recall the meaning above for ai, pj for pj ≥ |ai|: it is the null character.
let us define h(ai) = ∑j = 1m - 1[qj ai, pj % n], for random qj and some n. Then h is known to be a universal hash function: the probability of pair-collision P(x ≠ y ∧ h(x) = h(y)) ≤ 1/n.
Given a universal hash function, there are known constructions for creating a perfect hash function from it. Perhaps the simplest is creating a vector of size m2 and successively trying the above h with n = m2 with randomized coefficients, until there are no collisions. The number of attempts needed until this is achieved, is expected 2 and the probability that more attempts are needed, decreases exponentially.
It is simple. Make a dictionary and assign 1 to the first word, 2 to the second, ... No need to make things complicated, just number your words.
To make the lookup effective, use trie or binary search or whatever tool your language provides.

Generating Combinational string of length n using 3 possible values

I have three possible values of war(w) ,buy(b) and sell(s). I have to generate a combinational string of length N.
Suppose N is 2 total combination is 3x3=9
w,w
w,b
w,s
b,w
b,b
b,s
s,w
s,b
s,s
likewise I have to generate a combinational string of (w,s,b) of size equals to N. 2<=N<=8000
You can do it with a recursive function. Here's an example in python, but you can easily rewrite it in your favorite language.
def x(partial):
if len(partial) == N:
handle_solution(partial)
for c in ('w', 'b', 's'):
x(partial + c)
This is going to be slow regardless of language or implementation. The number of solutions is 3^N so even for relatively small values of N this will take a very long time. You should go back to your original problem and figure out a way to solve it without going through all the combinations.

Generate a unique number out of the combination of 'n' different numbers?

To clarify, as input I have 'n' (n1, n2, n3,...) numbers (integers) such as each number is unique within this set.
I would like to generate a number out of this set (lets call the generated number big 'N') that is also unique, and that allows me to verify that a number 'n1' belongs to the set 'n' just by using 'N'.
is that possible?
Edit:
Thanks for the answers guys, I am looking into them atm. For those requesting an example, here is a simple one:
imagine i have those paths (bi-directional graph) with a random unique value (let's call it identifier):
P1 (N1): A----1----B----2----C----3----D
P2 (N2): A----4----E----5----D
So I want to get the full path (unique path, not all paths) from A knowing N1 and this path as a result should be P1.
Mind you that 1,2,...are just unique numbers in this graph, not weights or distances, I just use them for my heuristic.
If you are dealing with small numbers, no problem. You are doing the same thing with digits every time you compose a number: a digit is a number from 0 to 9 and a full number is a combination of them that:
is itself a number
is unique for given digits
allows you to easily verify if a digit is inside
The gotcha is that the numbers must have an upper limit, like 10 is for digits. Let's say 1000 here for simplicity, the similar composed number could be:
n1*1000^k + n2*1000^(k-1) + n3*1000^(k-2) ... + nk*1000^(0)
So if you have numbers 33, 44 and 27 you will get:
33*1000000 + 44*1000 + 27, and that is number N: 33044027
Of course you can do the same with bigger limits, and binary like 256,1024 or 65535, but it grows big fast.
A better idea, if possible is to convert it into a string (a string is still a number!) with some separator (a number in base 11, that is 10 normal digits + 1 separator digit). This is more flexible as there are no upper limits. Imagine to use digits 0-9 + a separator digit 'a'. You can obtain number 33a44a27 in base 11. By translating this to base 10 or base 16 you can get an ordinary computer number (65451833 if I got it right). Then converting 65451833 to undecimal (base11) 33a44a27, and splitting by digit 'a' you can get the original numbers back to test.
EDIT: A VARIABLE BASE NUMBER?
Of course this would work better digitally in base 17 (16 digits+separator). But I suspect there are more optimal ways, for example if the numbers are unique in the path, the more numbers you add, the less are remaining, the shorter the base could shrink. Can you imagine a number in which the first digit is in base 20, the second in base 19, the third in base 18, and so on? Can this be done? Meh?
In this variating base world (in a 10 nodes graph), path n0-n1-n2-n3-n4-n5-n6-n7-n8-n9 would be
n0*10^0 + (n1*9^1)+(offset:1) + n2*8^2+(offset:18) + n3*7^3+(offset:170)+...
offset1: 10-9=1
offset2: 9*9^1-1*8^2+1=81-64+1=18
offset3: 8*8^2-1*7^3+1=343-512+1=170
If I got it right, in this fiddle: http://jsfiddle.net/Hx5Aq/ the biggest number path would be: 102411
var path="9-8-7-6-5-4-3-2-1-0"; // biggest number
o2=(Math.pow(10,1)-Math.pow(9,1)+1); // offsets so digits do not overlap
o3=(Math.pow(9,2)-Math.pow(8,2)+1);
o4=(Math.pow(8,3)-Math.pow(7,3)+1);
o5=(Math.pow(7,4)-Math.pow(6,4)+1);
o6=(Math.pow(6,5)-Math.pow(5,5)+1);
o7=(Math.pow(5,6)-Math.pow(4,6)+1);
o8=(Math.pow(4,7)-Math.pow(3,7)+1);
o9=(Math.pow(3,8)-Math.pow(2,8)+1);
o10=(Math.pow(2,9)-Math.pow(1,9)+1);
o11=(Math.pow(1,10)-Math.pow(0,10)+1);
var n=path.split("-");
var res;
res=
n[9]*Math.pow(10,0) +
n[8]*Math.pow(9,1) + o2 +
n[7]*Math.pow(8,2) + o3 +
n[6]*Math.pow(7,3) + o4 +
n[5]*Math.pow(6,4) + o5 +
n[4]*Math.pow(5,5) + o6 +
n[3]*Math.pow(4,6) + o7 +
n[2]*Math.pow(3,7) + o8 +
n[1]*Math.pow(2,8) + o9 +
n[0]*Math.pow(1,9) + o10;
alert(res);
So N<=102411 would represent any path of ten nodes? Just a trial. You have to find a way of naming them, for instance if they are 1,2,3,4,5,6... and you use 5 you will have to compact the remaining 1,2,3,4,6->5,7->6... => 1,2,3,4,5,6... (that is revertable and unique if you start from the first)
Theoretically, yes it is.
By defining p_i as the i'th prime number, you can generate N=p_(n1)*p_(n2)*..... Now, all you have to do is to check if N%p_(n) == 0 or not.
However, note that N will grow to huge numbers very fast, so I am not sure this is a very practical solution.
One very practical probabilistic solution is using bloom filters. Note that bloom filters is a set of bits, that can be translated easily to any number N.
Bloom filters have no false negatives (if you said a number is not in the set, it really isn't), but do suffer from false positives with an expected given probability (that is dependent on the size of the sets, number of functions used and number of bits used).
As a side note, to get a result that is 100% accurate, you are going to need at the very least 2^k bits (where k is the range of the elements) to represent the number N by looking at this number as a bitset, where each bit indicates existence or non-existence of a number in the set. You can show that there is no 100% accurate solution that uses less bits (peigeon hole principle). Note that for integers for example with 32 bits, it means you are going to need N with 2^32 bits, which is unpractical.

Number of ways to add up to a sum S with N numbers

Say S = 5 and N = 3 the solutions would look like - <0,0,5> <0,1,4> <0,2,3> <0,3,2> <5,0,0> <2,3,0> <3,2,0> <1,2,2> etc etc.
In the general case, N nested loops can be used to solve the problem. Run N nested loop, inside them check if the loop variables add upto S.
If we do not know N ahead of time, we can use a recursive solution. In each level, run a loop starting from 0 to N, and then call the function itself again. When we reach a depth of N, see if the numbers obtained add up to S.
Any other dynamic programming solution?
Try this recursive function:
f(s, n) = 1 if s = 0
= 0 if s != 0 and n = 0
= sum f(s - i, n - 1) over i in [0, s] otherwise
To use dynamic programming you can cache the value of f after evaluating it, and check if the value already exists in the cache before evaluating it.
There is a closed form formula : binomial(s + n - 1, s) or binomial(s+n-1,n-1)
Those numbers are the simplex numbers.
If you want to compute them, use the log gamma function or arbitrary precision arithmetic.
See https://math.stackexchange.com/questions/2455/geometric-proof-of-the-formula-for-simplex-numbers
I have my own formula for this. We, together with my friend Gio made an investigative report concerning this. The formula that we got is [2 raised to (n-1) - 1], where n is the number we are looking for how many addends it has.
Let's try.
If n is 1: its addends are o. There's no two or more numbers that we can add to get a sum of 1 (excluding 0). Let's try a higher number.
Let's try 4. 4 has addends: 1+1+1+1, 1+2+1, 1+1+2, 2+1+1, 1+3, 2+2, 3+1. Its total is 7.
Let's check with the formula. 2 raised to (4-1) - 1 = 2 raised to (3) - 1 = 8-1 =7.
Let's try 15. 2 raised to (15-1) - 1 = 2 raised to (14) - 1 = 16384 - 1 = 16383. Therefore, there are 16383 ways to add numbers that will equal to 15.
(Note: Addends are positive numbers only.)
(You can try other numbers, to check whether our formula is correct or not.)
This can be calculated in O(s+n) (or O(1) if you don't mind an approximation) in the following way:
Imagine we have a string with n-1 X's in it and s o's. So for your example of s=5, n=3, one example string would be
oXooXoo
Notice that the X's divide the o's into three distinct groupings: one of length 1, length 2, and length 2. This corresponds to your solution of <1,2,2>. Every possible string gives us a different solution, by counting the number of o's in a row (a 0 is possible: for example, XoooooX would correspond to <0,5,0>). So by counting the number of possible strings of this form, we get the answer to your question.
There are s+(n-1) positions to choose for s o's, so the answer is Choose(s+n-1, s).
There is a fixed formula to find the answer. If you want to find the number of ways to get N as the sum of R elements. The answer is always:
(N+R-1)!/((R-1)!*(N)!)
or in other words:
(N+R-1) C (R-1)
This actually looks a lot like a Towers of Hanoi problem, without the constraint of stacking disks only on larger disks. You have S disks that can be in any combination on N towers. So that's what got me thinking about it.
What I suspect is that there is a formula we can deduce that doesn't require the recursive programming. I'll need a bit more time though.

Lists Hash function

I'm trying to make a hash function so I can tell if too lists with same sizes contain the same elements.
For exemple this is what I want:
f((1 2 3))=f((1 3 2))=f((2 1 3))=f((2 3 1))=f((3 1 2))=f((3 2 1)).
Any ideea how can I approch this problem ? I've tried doing the sum of squares of all elements but it turned out that there are collisions,for exemple f((2 2 5))=33=f((1 4 4)) which is wrong as the lists are not the same.
I'm looking for a simple approach if there is any.
Sort the list and then:
list.each do |current_element|
hash = (37 * hash + current_element) % MAX_HASH_VALUE
end
You're probably out of luck if you really want no collisions. There are N choose k sets of size k with elements in 1..N (and worse, if you allow repeats). So imagine you have N=256, k=8, then N choose k is ~4 x 10^14. You'd need a very large integer to distinctly hash all of these sets.
Possibly you have N, k such that you could still make this work. Good luck.
If you allow occasional collisions, you have lots of options. From simple things like your suggestion (add squares of elements) and computing xor the elements, to complicated things like sort them, print them to a string, and compute MD5 on them. But since collisions are still possible, you have to verify any hash match by comparing the original lists (if you keep them sorted, this is easy).
So you are looking something provides these properties,
1. If h(x1) == y1, then there is an inverse function h_inverse(y1) == x1
2. Because the inverse function exists, there cannot be a value x2 such that x1 != x2, and h(x2) == y1.
Knuth's Multiplicative Method
In Knuth's "The Art of Computer Programming", section 6.4, a multiplicative hashing scheme is introduced as a way to write hash function. The key is multiplied by the golden ratio of 2^32 (2654435761) to produce a hash result.
hash(i)=i*2654435761 mod 2^32
Since 2654435761 and 2^32 has no common factors in common, the multiplication produces a complete mapping of the key to hash result with no overlap. This method works pretty well if the keys have small values. Bad hash results are produced if the keys vary in the upper bits. As is true in all multiplications, variations of upper digits do not influence the lower digits of the multiplication result.
Robert Jenkins' 96 bit Mix Function
Robert Jenkins has developed a hash function based on a sequence of subtraction, exclusive-or, and bit shift.
All the sources in this article are written as Java methods, where the operator '>>>' represents the concept of unsigned right shift. If the source were to be translated to C, then the Java 'int' data type should be replaced with C 'uint32_t' data type, and the Java 'long' data type should be replaced with C 'uint64_t' data type.
The following source is the mixing part of the hash function.
int mix(int a, int b, int c)
{
a=a-b; a=a-c; a=a^(c >>> 13);
b=b-c; b=b-a; b=b^(a << 8);
c=c-a; c=c-b; c=c^(b >>> 13);
a=a-b; a=a-c; a=a^(c >>> 12);
b=b-c; b=b-a; b=b^(a << 16);
c=c-a; c=c-b; c=c^(b >>> 5);
a=a-b; a=a-c; a=a^(c >>> 3);
b=b-c; b=b-a; b=b^(a << 10);
c=c-a; c=c-b; c=c^(b >>> 15);
return c;
}
You can read details from here
If all the elements are numbers and they have a maximum, this is not too complicated, you sort those elements and then you put them together one after the other in the base of your maximum+1.
Hard to describe in words...
For example, if your maximum is 9 (that makes it easy to understand), you'd have :
f(2 3 9 8) = f(3 8 9 2) = 2389
If you maximum was 99, you'd have :
f(16 2 76 8) = (0)2081676
In your example with 2,2 and 5, if you know you would never get anything higher than 5, you could "compose" the result in base 6, so that would be :
f(2 2 5) = 2*6^2 + 2*6 + 5 = 89
f(1 4 4) = 1*6^2 + 4*6 + 4 = 64
Combining hash values is hard, I've found this way (no explanation, though perhaps someone would recognize it) within Boost:
template <class T>
void hash_combine(size_t& seed, T const& v)
{
seed ^= hash_value(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
}
It should be fast since there is only shifting, additions and xor taking place (apart from the actual hashing).
However the requirement than the order of the list does not influence the end-result would mean that you first have to sort it which is an O(N log N) operation, so it may not fit.
Also, since it's impossible without more stringent boundaries to provide a collision free hash function, you'll still have to actually compare the sorted lists if ever the hash are equals...
I'm trying to make a hash function so I can tell if two lists with same sizes contain the same elements.
[...] but it turned out that there are collisions
These two sentences suggest you are using the wrong tool for the job. The point of a hash (unless it is a 'perfect hash', which doesn't seem appropriate to this problem) is not to guarantee equality, or to provide a unique output for every given input. In the general usual case, it cannot, because there are more potential inputs than potential outputs.
Whatever hash function you choose, your hashing system is always going to have to deal with the possibility of collisions. And while different hashes imply inequality, it does not follow that equal hashes imply equality.
As regards your actual problem: a start might be to sort the list in ascending order, then use the sorted values as if they were the prime powers in the prime decomposition of an integer. Reconstruct this integer (modulo the maximum hash value) and there is a hash value.
For example:
2 1 3
sorted becomes
1 2 3
Treating this as prime powers gives
2^1.3^2.5^3
which construct
2.9.125 = 2250
giving 2250 as your hash value, which will be the same hash value as for any other ordering of 1 2 3, and also different from the hash value for any other sequence of three numbers that do not overflow the maximum hash value when computed.
A naïve approach to solving your essential problem (comparing lists in an order-insensitive manner) is to convert all lists being compared to a set (set in Python or HashSet in Java). This is more effective than making a hash function since a perfect hash seems essential to your problem. For almost any other approach collisions are inevitable depending on input.

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