There was another answer that stated shoebox:// is the url for Apple Pay, so I'm wondering if there's an equally weird name for Google Pay which may be the reason why everything I've been trying isn't working.
Aside from the topic question, how does one find out that the url is shoebox anyways?!
https://gpay.app.goo.gl/kHXsJi (the 'Download for Android' link) from https://pay.google.com/about/) seems to work (Google Play is opened when Google Pay is not installed; the Google Pay is opened when installed). Note that this works for the new version of Google Pay (as of 2021).
I just find the scheme Uri for actual Google Pay app (2022) :
https://www.android.com/payapp/
The way to find it was to download apk of the app, open it with Android Studio and find scheme parameters in AndroidManifest.xml file
Related
I'm using Google Play Store to distribute an app.
For a certain issue, I would like to install an OLDER version of my app to one of the client's device.
I'm struggling to do so, is there any way to do that?
No matter how and which "testing" method I apply, Google Play automatically shows the HIGHEST version of the app which is the "release" version ignoring the old test versions.
Creating an APK would be NO way because I need Google Play's own signature in the apk to make things work (to test the things we would like to)
Is there any way at all to distribute my OLDER app version from Google Play store?
(By the way Google's testing methods are inexpressibly unusable even apart from this problem. You never see what really happens, you cannot really manage the testing channels the GUI is miserable the notification email is late the testing is slow and painful you don't see the version number in the Google Play Store, there are like 3 methods to do so and the difference between them is not self explaining, I give 1 start to the developers who made these parts of Google Play I hope they read this.)
Thanks in advance.
From Google Play Console go to App bundle explorer
Then choose the version you want to install
Go to Downloads tab
click on Copy sharable link
install it from you device using this link
Note: the device's Google Play account should be an internal tester and enable internal testing from Google Play on this device.
I've already asked this question, but now I think may be the reason in app signing. But there is opportunity to upload instant app as .zip of apks. So is anybody know if it is obligatory to use Google Play Signing for Instant Apps now?
As I found out it's not obligatory to use Google Play Signing for Instant Apps. We can use our local key to sign IA
I'm currently having a lot of trouble with the google API support team and was wondering if anyone had figured out their process. I'm developing an extension that uses identity.launchWebAuthFlow() to authenticate with google for google drive access. Since July 2017, google has started requiring "Verification" for oauth. As I don't own my extension's domain {random}.extensions.allizom.org, I have no idea how to pass their verification requirements.
You can read about that process here: https://developers.google.com/apps-script/guides/client-verification
They've rejected me once saying my client id is deleted or invalid or does not need verification - I verified that the client exists, is still servicing requests, and still produces the unverified warning screen detailed in the link above.
When I reached out specifically to webstore support, the response said:
Dear Brandon,
Thank you for contacting Chrome Web Store Developer Support! I understand that you're having an issue regarding developing a web extension for both Chrome and Firefox using Google Drive API. As much as I'd love to assist you, unfortunately, our team cannot offer much support on this matter. My best advice is to ask the community on Stackoverflow, or create a bug report directly to the Chrome Browser/Extension experts using the Chromium Public Issue Tracker. The engineers are actively working on the reported problems on this list, so I'm sure that you'll be able to get the information that you're looking for.
I appreciate your understanding and cooperation. Please let me know if there's anything else I can do for you, I'm happy to assist. :)
Warm Regards,
[Redacted]
Chrome Web Store Developer Support
Again the major problem here is that I cannot prove ownership of the identity.getRedirectUri() for my extension as the requirements state. I know other addons use google APIs, but I don't know if this verification process is a way to ban firefox developers from the google api ecosystem.
As a bit of question justification, I can find no documentation anywhere from July 18 2017 or later where developers have run into this, and I think this question will provide significant value to any Firefox addon developers who seek to use any of Google's APIs.
Im having this issue today, we developed some apps years ago, with an adobe id from one of our developers. The person who own the account doesnt work with us anymore, so we are trying to migrate the account, just for the certificates we have there (apple and google) , cause i dont think we have the source files of those certificates.
Anyone had this issue in the past? Any idea how can we resolve this?
Thanks!!
This is a tricky one - I'd recommend creating a "company" Adobe account going forward so that you don't run into this again.
Beyond contacting that user for access, perhaps log a support request with Adobe.
Even with that option though, there's no way to download the keys/certs from PG Build, so your best bet is to obtain them from the source - your Apple Developer and Google Play Developer accounts.
I created and used application softwares(exe file written in C++ with Win SDK) of Windows OS(Win7) which has a function to upload(post) user photos to Facebook. They were working fine but now it is not possible to post photos to Facebook and I got to know I need get my application reviewd for public_actions permission. I tried to do it but could not find way to submit since there's no category for Windows application. How can I do it? I think the reviewers need to 'run' the app and it looks OK for andriod, iOS, Win8 apps, and Web site since reviewers can access to them by codes or URL for the apps but I have no idea how to make it for my Windows application. It is big size application with lots of images over 1Gbytes. Will it be OK to use an FTP account for the reviewers to download and review it?
In your review notes you can explicitly mention that this is a Windows application. You will need to provide as much screenshots as possible or preferably, a screencast where you show how you use the Facebook integration.
To get all the required fields, you can fill in the website for your application (if you have one) or an other website. Just make sure to mention that in your reviewer notes.
That should work with getting your app reviews.
ps: this question actually is not appropriate for Stackoverflow. I suggested using the Facebook Developer Community group for these kind of questions (non-technical).