I am trying to get started with Godot. Unfortunately right out of the box I am having problems following the most basic tutorial on their page. When I try to run a scene containing a label with "Hello World", or indeed just the icon they provide dragged into the middle of the page, nothing happens after I press the "play" button. The window that pops up doesn't display anything. The console gives me this error:
Remote Debugger: Connection failed with status: '2', retrying in 1 msec.
OpenGL ES 3.0 Renderer: AMD Radeon HD 6490M OpenGL Engine
I have tried this same thing on my other computer which is an iMac slightly newer and it works, so my question is: is there a problem with the hardware? I am running godot on a 2011 MacBook pro that as far as I can tell has OpenGL 4.1 (Godot requires 3.0). I say as far as I can tell because all I could find is a page from apple with a table saying what my model of MacBook pro runs for OpenGl. I did try asking the terminal for my openGl version with this command:
glxinfo | grep "OpenGL version"
But it comes back with "command not found".
I have also had a look at the editor settings under debug and Remote Host is set at 127.0.0.1 and Remote port at 6005.
I don't know what any of this means. Please any help appreciated.
I just wanted to share that I found the answer in case this is happening to you. I just changed the Remote port number. Not sure why this was giving a debug problem and also particularly not sure why a debug issue should stop the running of the project. So if anyone with more experience can throw some light into the matter that would be great.
Related
I have XQuartz 1.20.11 (xorg-server 1.20.11) on an M1 MacBook Pro (installed via MacPorts) and am trying to display IntelliJ running on a Linux box via ssh/X11.
The IntelliJ windows appear with oddly rendered text that's unreadableāthe white background turns black, and there are white outlines around the black text. If I click outside of an X11 window and start typing, then the IntelliJ window looks normal. But as soon as I touch the trackpad, IntelliJ becomes unreadable.
I tried taking a screen shot, but it comes out looking normal even though the window is nearly unreadable. So I've attached photo of the screen.
X11 windows from other applications display fine.
As mentioned in an XQuartz thread, setting
export _JAVA_OPTIONS='-Dsun.java2d.xrender=false' clears up the text but results in extremely slow display.
Anyone have suggestions for troubleshooting or a solution?
There is a ticket for this issue in IDEA tracker, please upvote it and follow for updates.
Do the latest recommendations from the thread that you mentioned help?
If not, then please try switching IDE boot JDK to e.g. OpenJDK 17 and inform if the issue persists after that.
Liver Server button is Not Visible in VS Code on MAC.
I am using MAC OS Monterey 12.0.1
I am using VS Code for my practising along with live server environment. However, even after installing and enabling the extension "Live server", i am not seeing any button where it supposed to be.
I am a PRO windows user and started using MAC PRO recently (If this detail helps).
Below are my checks.
Installed the extension and reloaded the VS Code - Yes.
Did i check the notification area (The Blue Bar at bottom) - Yes (screen clipping is attached)
3)Is the Default browser mentioned in settings - YES !! As per my windows experience, we no need to. However, i have mentioned chrome as my default browser (Screen shot attached).
Now, I understood there is a fundamental difference here. In windows i can see that this option will work with any types of files even with a normal directory.
However, when it come to MAC i am getting this option only when i open a .JS file. Below is the scree shot.
My bad and feeling embraced, i don't know how did i miss this silly thing ??
I have an application I have been working on for the past year. It builds and runs normally in various machines (including Mac OS). I just got a Surface Pro X and was surprised I was having issues when rendering in a QVTKOpenGLWidget. The application runs, but when I open a window with a QVTKOpenGLWidget, it crashes and gives access violation error in Qt5Gui.dll.
I changed from QVTKOpenGLWidget to QVTKOpenGLNativeWidget which seemed to have improved somewhat the situation, but I can't render anything. The window opens and stays open so long as I don't add any actor or call to render.
From looking at the logs, Qt seems to have issues with creating a context. The VTK logs keep popping up the following error:
vtkGenericOpenGLRenderWindow (0CAD3408): GLEW could not be initialized: Missing GL version
I have tried the following with no positive results:
// First attempt
auto format = QVTKOpenGLWidget::defaultFormat();
format.setProfile(QSurfaceFormat::CompatibilityProfile);
QSurfaceFormat::setDefaultFormat(format);
// Second attempt
QSurfaceFormat::setDefaultFormat(QVTKOpenGLNativeWidget::defaultFormat());
Has anyone figured out how to get this working? I don't think the problem is specific to the Surface Pro X, but to any Windows GPU driver.
I have a strange issue whit my emulate touch functionality on Google Chrome version 49.0.2623.110 m.
I'm using laptop + monitor (both Dell) and running Windows 8.
The issue is that while Chrome is on my secondary monitor and touch screen emulation is enabled I cannot see a touch screen pointer (black circle) nor any kind of pointer, but when I move my Chrome to my main laptop display it would show. I tried disabling laptop display while using external monitor and it is the same, I cannot see the pointer. This was not a problem with previous Chrome version.
Did anyone had similar issues with this version?
Thank you
EDIT:
I've change the laptop, updated to win10 and updated Chrome to 50.0.2661.87 m version and I still have the same issue (colleague of mine has the same problem as well).
A colleague of mine "solved" the problem by enabling Windows' Mouse pointer trails at minimum length. I find it too annoying to work with the setting enable, but it does work if you really need it.
Mouse settings
They did some changes in recent version of Dev Tools and some options are now gone. Ensure you have "Mobile" or "Desktop with touch" selected, as you can see on the screenshot.
I am facing an interface freeze issue with Flash Projector running a flex state based application. A Flash Projector exe was generated from a standalone flash player ver 10.2. The target machine on which the problem occuresd has 10.3.
Basically "screen freeze" means that the user interface is running as usual on Flash Player, but it's not responding to any user input (like button presses). But if we alt-tab to another application, the state changes in the Flash player. There is display with buttons on the screen, but touching the buttons or doing anything else - it did not respond. Rebooting the computer fixes the problem.
Can you suggest why this is happening? Is there any known bug in Flash Player.
The problem is this is being hard to reproduce on the developer workstation as it doesn't happen always. But it happens quite often on the target machine running an Intel Atom N270. What debugging steps can you suggest?
Problem : http://www.youtube.com/watch?v=z25oV9QWRyk
Have you tried publishing the projector in 10.1 or a version of Flash newer than 10.2? If you are able to publish it as a SWF first, you can use the stand-alone projector exe (downloadable here) to load and create a projector from it.
According to this Adobe bug issue (registration required), version 10.1 was supposed to have resolved this, but it sounds like it may have reappeared in 10.2.