Apps handle GeoFence needs to receive PROVIDERS_CHANGED broadcast since:
Registered GeoFences will be removed when both 2 location providers
(network and GPS) are turned off.
When one of 2 location providers is turned on, app needs to register
GeoFences to work. This should be performed w/o asking user to run
my app again.
So my app has been registering its broadcast receiver in manifest. But it does not work any more in Android Oreo since PROVIDERS_CHANGED is not one we can make it work as before.
I can register broadcast receiver for that in app's activity or in service but it will quit (end its life cycle) sooner or later, then I need to unregister it. My app starts working by some events like GeoFence transition, but receiving PROVIDERS_CHANGED is critical to make it work.
I verified PROVIDERS_CHANGED can't be received by receiver registered in manifest in Android Oreo. Is there any solution for it?
#Tomcat and #Virat18 - I've come across a solution to the fact that you can no longer register a Broadcast Receiver in your Manifest to receive the PROVIDERS_CHANGED action Intent-filter in Android-OREO..
The solution? Simply register your BroadcastReceiver dynamically (from within your code), instead of from the Manifest.. Also, instead of checking for the hard-coded regex android.location.PROVIDERS_CHANGED, you should use LocationManager.PROVIDERS_CHANGED_ACTION (and of course import the LocationManager).
Here is an example of the Code I used to get this to work! (ex: from a Button Click):
public void buttonClick(View view) {
IntentFilter filter = new IntentFilter();
filter.addAction("android.location.PROVIDERS_CHANGED");
BroadcastReceiver receiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
if (intent.getAction().matches(LocationManager.PROVIDERS_CHANGED_ACTION)) {
Log.i(TAG, "Action MATCHES LocationManager.PROVIDERS_CHANGED_ACTION!");
}
}
};
this.getApplicationContext().registerReceiver(receiver, filter);
Log.i(TAG, "RECEIVER HAS BEEN REGISTERED");
}
Also, don't forget to unregister the receiver in your code appropriately.
If you find this to be a good solution, please accept it as the Answer.
Happy Coding!
PS. This will continue to receive the broadcast from the background, even once the User leaves your Activity (presses the back-button, home-button, etc).. However, if the user closes your App from the Multitask button, it will no longer receive, so take note of that.
Related
First some background:
My setup uses a Service, which implements BeaconConsumer and binds to the BeaconManager. I have additional handling so when my app leaves the foreground, I move my Service to run in foreground, and when my app enters the foreground, I move my Service to run in background. That way, the persistent notification should display if and only if the app isn't displaying. In accordance, I am using the pattern here to tell BeaconManager I'm running this Service in the foreground, to allow for more frequent scanning. The link above isn't quite clear about this, but I believe this pattern should work without alterations needed on both pre-Android 8 as well as Android 8+. It shouldn't be strictly necessary on pre-Android 8, since the OS is more lenient. However, using this setup across all versions has the collateral benefit of ensuring that the OS does not kill the Service. If the app is in the foreground, the Service is background but has priority by virtue of the app, and if the app is not in the foreground, the Service is, and therefore has priority.
Now the problem: On pre-Android 8 devices, my Service is not seeing didEnterRegion called when the app is not in the foreground (but the Service is). It works fine on Android 8+.
some code snippets:
In my Service, set up the BeaconManager, set scan intervals
_beaconManager = BeaconManager.getInstanceForApplication(this);
_beaconManager.getBeaconParsers().add(new BeaconParser().
setBeaconLayout(IBEACON_PATTERN_1));
_beaconManager.setEnableScheduledScanJobs(false);
_beaconManager.setBackgroundBetweenScanPeriod(0);
_beaconManager.setBackgroundScanPeriod(1100);
Function in my Service I invoke to send the service to the foreground, and background:
private void sendServiceToForeground() {
this.startForeground(NOTIFICATION_ID, _notification);
if (_beaconManager != null) {
if (_beaconManager.isBound(this)) {
_beaconManager.unbind(this);
}
_beaconManager.enableForegroundServiceScanning(_notification, NOTIFICATION_ID);
_beaconManager.bind(this);
}
}
private void sendServiceToBackground() {
if (_beaconManager != null) {
if (_beaconManager.isBound(this)) {
_beaconManager.unbind(this);
}
_beaconManager.disableForegroundServiceScanning();
_beaconManager.bind(this);
}
this.stopForeground(true);
}
I can provide more code as requested. Not sure what all is relevant.
Calls to unbind() and bind() are asynchronous, so calling them one after another will be a problem unless you first wait for the unbind() operation to complete. This is tricky, because the library's BeaconManager does not provide a callback to tell you when unbind is complete (indeed, this is because the underlying Android service APIs also do not provide such a callback. You essentially don't know when the library's scanning service has stopped so you can safely restart it again in a different mode.)
It's a bit of a hack, but you might try adding a delay between unbind() and bind() to see if that makes a difference.
I'm actually working on a Xamarin Forms application that need push notifications. I use the Plugin.PushNotification plugin.
When the app is running in the foreground or is sleeping (OnSleep), I have no problem to open a specific page when I click on a notification that I receive. But I was wondering how can I do that when the app is closed. Thanks!
I finally found the answer by myself and I want to share it in case someone needs it.
Nota bene: according to the official documentation of the plugin, it's Xam.Plugin.PushNotification that is deprecated. I use the new version of this plugin, Plugin.PushNotification which uses FCM for Android and APS for iOS.
There is no significant differences to open a notif when the app is running, is sleeping or is closed. Just add the next callback method in the OnCreate method (MyProject.Droid > MainApplication > OnCreate) and FinishedLaunching method (MyProject.iOS > AppDelegate > FinishedLaunching):
CrossPushNotification.Current.OnNotificationOpened += (s, p) =>
{
// manage your notification here with p.Data
App.NotifManager.ManageNotif(p.Data);
};
Common part
App.xaml.cs
// Static fields
// *************************************
public static NotifManager NotifManager;
// Constructor
// *************************************
public App()
{
...
NotifManager = new NotifManager();
...
}
NotifManager.cs
public class NotifManager
{
// Methods
// *************************************
public void ManageNotif(IDictionary<string, object> data)
{
// 1) switch between the different data[key] you have in your project and parse the data you need
// 2) pass data to the view with a MessagingCenter or an event
}
}
Unfortunately there is no succinct answer for either platform. Generally speaking, you need to tell the OS what to do when it starts the app as a result of the push notification. On both platforms, you should also consider what API level you are targeting, otherwise it won't work or even crash the app.
On iOS, you will need to implement this method in AppDelegate appropriately: FinishedLaunching(UIApplication application, NSDictionary launchOptions). The launchOptions will have the payload from the push notification for you to determine what to do with it (e.g. what page to open). For more information on iOS, Xamarin's documentation is a good place to start.
Android has a more complicated topology in terms of more drastic differences between API levels, whether you are using GCM/FCM, as well as requiring more code components. However, to answer the question directly, you will need to handle this in OnCreate(Bundle savedInstanceState) of your main Activity. If you are using Firebase, the push notification payload is available in Intent.Extras. Again, Xamarin's documentation has a good walkthrough.
Finally, note that the Plugin.PushNotification library you are using has been deprecated. I suggest you either change your library and/or your implementation soon. Part of the reason that library has been deprecated is because Google has deprecated the underlying Google Cloud Messaging (GCM) service, which will be decommissioned on April 11, 2019.
I'm trying to find out how to keep an Android service running after the starting app is closed. I've tried looking at samples for background services (e.g this one, and some on the Xamarin site) but in every case the service stops running if the minimised app is 'swiped' off the screen. I don't want the service to accidently stop like this, it should run continually until a confirmed stop is requested. The service does not consume much in the way of resources, just gets a GPS location and posts it to a website every 2 minutes.
By way of background, I am a newbie to Xamarin/Android, but have in the past created several successful services in Windows with C#
(Later)
One sample I tried did leave an item in the Settings list of running apps, but didn't actually perform any service tasks once swiped off the screen. Additionally there was no icon in the status bar. After doing some reading it seems that my androidmanifest file is missing a 'service' attribute (although none of the samples I tried have this); what I have now tried is this
<service
android:name=".LocationService"
android:icon="#drawable/icon"
android:label="#string/service_name"
>
<intent-filter>
<action android:name="android.service.LocationService" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</service>
...but still no luck.
Have you had a look at the Xamarin sample here the source is here
They create a service like so:
[Service]
public class SimpleService : Service
{
System.Threading.Timer _timer;
public override StartCommandResult OnStartCommand (Android.Content.Intent intent, StartCommandFlags flags, int startId)
{
Log.Debug ("SimpleService", "SimpleService started");
DoStuff ();
return StartCommandResult.Sticky;
}
public override void OnDestroy ()
{
base.OnDestroy ();
_timer.Dispose ();
Log.Debug ("SimpleService", "SimpleService stopped");
}
public void DoStuff ()
{
_timer = new System.Threading.Timer ((o) => {
Log.Debug ("SimpleService", "hello from simple service");}
, null, 0, 4000);
}
public override Android.OS.IBinder OnBind (Android.Content.Intent intent)
{
throw new NotImplementedException ();
}
}
And start and stop it with this:
StartService (new Intent (this, typeof(SimpleService)));
StopService (new Intent (this, typeof(SimpleService)));
Also it sounds like you want a Sticky service Docs
When the system is under memory pressure, Android may stop any running services. The exceptions to this rule are services explicitly started in the foreground, which are discussed later in this article.
When a service is stopped by the system, Android will use the value returned from OnStartCommand to determine how or if the service should be restarted. This value is of type StartCommandResult, which can be any of the following:
Sticky – A sticky service will be restarted, and a null intent will be delivered to OnStartCommand at restart. Used when the service is continuously performing a long-running operation, such as updating a stock feed.
RedeliverIntent – The service is restarted, and the last intent that was delivered to OnStartCommand before the service was stopped by the system is redelivered. Used to continue a long-running command, such as the completion of a large file upload.
NotSticky – The service is not automatically restarted.
StickyCompatibility – Restart will behave like Sticky on API level 5 or greater, but will downgrade to pre-level 5 behavior on earlier versions.
Hope this helps.
Solved it now. The confusion was mainly due to many samples being out-of-date (using deprecated methods) and different suggestions for 'pure' Android projects and Xamarin ones. Certainly don't need to modify the androidmanifest file as I suggested above.
If anyone is trying to find something similar, my project is here.
Solving the initial issue has now raised some new questions, of course, but I will post separately about that if needed.
I have a SignalR hub and two clients (Windows and PCL for Android and iOS). Neither of the clients is able to call some methods on the server. This behaviour is quite odd, since the methods look very similar. Moreover, a colleague of mine is able to call methods I cannot call, and vice versa, does not invoke methods that I invoke with no problems.
Here is an example of a method, which works for me and does not work for my colleague:
public override async Task<bool> RefreshArray(User user, int waitMilis)
{
var cts = new CancellationTokenSource();
try
{
cts.CancelAfter(waitMilis);
await Proxy.Invoke("RefreshArray", user);
return true;
}
catch (Exception ex)
{
OnExceptionOccured(ex);
return false;
}
}
And a method which does not work for me, but works for my colleague:
public override async Task<bool> RequestInformation(User user, Product product, int waitMilis)
{
var cts = new CancellationTokenSource();
try
{
cts.CancelAfter(waitMilis);
await Proxy.Invoke("RequestInformation", user, product);
return true;
}
catch (Exception ex)
{
OnExceptionOccured(ex);
return false;
}
}
Yes, me and my colleague have exactly the same code. And no, there are no typos or different arguments. I have tried to get as much data from the client connection as possible, by setting _connection.TraceLevel = TraceLevels.All; However, I did not get any information on the invoked methods, just on the replies from the hub. When calling RefreshArray, I got exactly the data I requested. When calling RequestInformation, the debugger never even hit the breakpoint in the hub method and the _connection.Trace displayed only this: 11:22:45.6169660 - 7bc57897-489b-49a2-8459-3fcdb8fcf974 - SSE: OnMessage(Data: {})
Has anybody solved a similar issue? Is there a solution?
UPDATE 1
I just realized that I have encountered almost the same issue about a year ago (Possible SignalR bug in Xamarin Android). StackOverflow has also pointed me to a question with almost the same issue (SignalR on Xamarin.iOS - randomly not able to call Hub method), just related to iOS and Azure. However, I got the same proble even outside Xamarin, on Windows Phone 8.1 and and Windows 10 Universal App. Moreover, I am running the server just locally, so it is not an issue od Azure. Is it really possible, that a 2 years old bug has no solution?
UPDATE 2
I have just created a simple console application with SignalR.Client. In the console application every method worked just fine. Amazingly, also the Windows 10 Universal Application started to behave as expected - every hub method was invoked correctly. Windows Phone 8.1 also improved its behaviour (all hub methods invoked). However, every now and then the connection tried to reconnect periodically (for no apparent reason), leading to Connection started reconnecting before invocation result was received. error. The Android application still behaved as before.
So I tried to replicate my previous steps and created another console application, but this time with SignalR.Client.Portable library. To my dissapointment, there was no change in the Android application behaviour.
Next week we will start to test our application on iOS, so I really wonder what new oddities will we encounter.
I have managed to solve the problem (at least so it seems). As it turned out, there is some weird stuff going around, when an application receives an answer from SignalR hub. It seems as if the HubProxy was blocked for a certain period of time on Android, while it drops the connection and starts to reconnect periodically on Windows Phone, not waiting for an asnwer from the hub.
The implementation of RefreshArray on the hub was something like this:
public async Task RefreshArray(User user)
{
await Clients.Caller.SendArray(_globalArray);
await Clients.Caller.SendMoreInformation(_additionalInfo);
}
Because the method sent two methods as an answer, the client Proxy got stuck and each platform handled it in its own unexpected way. The reason why some methods were called on my computer and not on colleagues was, simply, because we had different position of breakpoints, which enabled the application to resolve at least some requests and responses.
The ultimate solution was to add some synchronization into the invokation of methods. Now my hub calls only await Clients.Caller.SendArray(_globalArray);. This is then handled on the client with a ArraySent(string[] array) event, which then subsequently invokes the SendMoreInformation() method on the hub.
I am using the pro library.
But I just found doc for free library
I cannot find any doc for pro version.
Also, I don't know how to implement the background mode even using the pro sample.
Here are the steps:
Build the pro sample project
start the iBeacon source(using iPad) and it can be detected
start the application and then press home button the make it in
background
Turn off the iBeacon source
Turn on the iBeacon source
However, more than 5 minutes, the application does not launch
So, can anyone verify the step I did?
How can I test the background mode more easily?
Also, for the BootstrapNotifier, is it just work only first time when the device reboot?
After that, even I put application in background, the application will not launch when it detect iBeacon?
Your testing method sounds fine. I think the issue is that the reference app for the pro library only auto launches the app on the first detection after boot. After that, it sends a notification instead, and tapping on that notification launches the app.
This is purely for demonstration purposes. You can change it to auto launch on every detection if you wish. Simply alter the haveDetectedIBeaconsSinceBoot logic in this code:
#Override
public void didEnterRegion(Region arg0) {
// In this example, this class sends a notification to the user whenever an iBeacon
// matching a Region (defined above) are first seen.
Log.d(TAG, "did enter region.");
if (!haveDetectedIBeaconsSinceBoot) {
Log.d(TAG, "auto launching MainActivity");
// The very first time since boot that we detect an iBeacon, we launch the
// MainActivity
Intent intent = new Intent(this, MainActivity.class);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
// Important: make sure to add android:launchMode="singleInstance" in the manifest
// to keep multiple copies of this activity from getting created if the user has
// already manually launched the app.
this.startActivity(intent);
haveDetectedIBeaconsSinceBoot = true;
} else {
// If we have already seen iBeacons and launched the MainActivity before, we simply
// send a notification to the user on subsequent detections.
Log.d(TAG, "Sending notification.");
sendNotification();
}
}
The javadoc link was missing from the main documentation page when you posted this question. That is fixed now.