Where is the Terminal Operation sum() implemented in Java 8? - java-8

I see, that it's defined in Interface IntStream, but when you write IntStream.range(0, 200).sum(); how the implementation is called? where is it? couldn't find..

As for every interface, it's defined in the concrete class(es) that implement the interface.
In this case, it's in java.util.stream.IntPipeline, which is not a public class. But you shouldn't care about that. All you need to know is that an IntStream has that method, which does what the javadoc of the method does.
If you're really curious about its implementation, look in the source code of IntPipeline.java:
return reduce(0, Integer::sum);
Note on how I found out extremely easily: I just open the type hierarchy of IntStream in my IDE (IntelliJ, but all decent IDEs have that functionality), and notice that it has a single direct implementation: IntPipeline, which indeed contains the method.

If you are using an eligible compiler, there is an option to show its implementation. For example, when I want to see its implementation by IntelliJ, I click go to implementation. Then, it redirects.
In IntPipeLine.java,
#Override
public final int sum() {
return reduce(0, Integer::sum);
}

Related

How to solve the problem of too many methods in the command processor in command pattern

We plan to apply the command pattern in our process management project: there are
a Command interface to implement
a CommandProcessor, which truly execute some task
The CommandProcessor is passed to the Command instance through constructor so that the execute() method in Command will eventually trigger the true execution in CommandProcessor
So the code of CommandProcessor looks like this:
public class CommandProcessor {
public doWork1() {
//implementation
}
public doWork2() {
//implementation
}
public doWork3() {
//implementation
}
...
public doWork200() {
//implementation
}
}
As the code snippet indicates, the downside of command pattern in our use case is there might be hundreds of commands and thus the CommandProcessor might be difficult to maintain in the long term. So how to resolve this drawback?
This does not feel like the command pattern to me. the design you have highlighted does not hide the implementation detail from the caller. It puts all the logic for which method to call with the caller rather than it being hidden behind an interface.
The main reason for the Command pattern is the caller of the command does not need to know anything at all about what the command is, what it does, all of that is encapsulated in the command itself.
I feel your fears about having 200 command methods have merit. Firstly consider what happens when you add, remove or change the signiture of any of these work methods. Not only do you need to change the interface but also all the concrete classes that implement that interface, and all the locations where the interface is called.
Typically the command pattern has one execute interface, see this wikipedia article for a description of the command_pattern
As #robert mentioned in your comments i think you should rethink your API.
Edit
After a good conversation with #Rui I better understand the question and have the following to say.
Whilst I misunderstood the original question I'm still prepared to stand by the statement that a redesign is needed. Whilst the command pattern is being followed I dont think the spirit of the pattern is. The object passed to the commands (the commandProcessor) is the receiver of the commands actions, but this does not look like a proper object. Obviously I lack context but for me any object that ends in -er raises big flags as not really being an object, but more a collection of methods that act on someone elses data.
Here is a good little write up with some links. I often find that classes like managers, processors or helpers go hand in hand with an Anemic Domain Model. Maybe you are on the beginnings of the right track and i would challange you to look at that commandProcessor and see if its not actually a number of descrete objects that can encapsulate their own data and methods.

Confused about the Interface and Class coding guidelines for TypeScript

I read through the TypeScript Coding guidelines
And I found this statement rather puzzling:
Do not use "I" as a prefix for interface names
I mean something like this wouldn't make a lot of sense without the "I" prefix
class Engine implements IEngine
Am I missing something obvious?
Another thing I didn't quite understand was this:
Classes
For consistency, do not use classes in the core compiler pipeline. Use
function closures instead.
Does that state that I shouldn't use classes at all?
Hope someone can clear it up for me :)
When a team/company ships a framework/compiler/tool-set they already have some experience, set of best practices. They share it as guidelines. Guidelines are recommendations. If you don't like any you can disregard them.
Compiler still will compile your code.
Though when in Rome...
This is my vision why TypeScript team recommends not I-prefixing interfaces.
Reason #1 The times of the Hungarian notation have passed
Main argument from I-prefix-for-interface supporters is that prefixing is helpful for immediately grokking (peeking) whether type is an interface. Statement that prefix is helpful for immediately grokking (peeking) is an appeal to Hungarian notation. I prefix for interface name, C for class, A for abstract class, s for string variable, c for const variable, i for integer variable. I agree that such name decoration can provide you type information without hovering mouse over identifier or navigating to type definition via a hot-key. This tiny benefit is outweighed by Hungarian notation disadvantages and other reasons mentioned below. Hungarian notation is not used in contemporary frameworks. C# has I prefix (and this the only prefix in C#) for interfaces due to historical reasons (COM). In retrospect one of .NET architects (Brad Abrams) thinks it would have been better not using I prefix. TypeScript is COM-legacy-free thereby it has no I-prefix-for-interface rule.
Reason #2 I-prefix violates encapsulation principle
Let's assume you get some black-box. You get some type reference that allows you to interact with that box. You should not care if it is an interface or a class. You just use its interface part. Demanding to know what is it (interface, specific implementation or abstract class) is a violation of encapsulation.
Example: let's assume you need to fix API Design Myth: Interface as Contract in your code e.g. delete ICar interface and use Car base-class instead. Then you need to perform such replacement in all consumers. I-prefix leads to implicit dependency of consumers on black-box implementation details.
Reason #3 Protection from bad naming
Developers are lazy to think properly about names. Naming is one of the Two Hard Things in Computer Science. When a developer needs to extract an interface it is easy to just add the letter I to the class name and you get an interface name. Disallowing I prefix for interfaces forces developers to strain their brains to choose appropriate names for interfaces. Chosen names should be different not only in prefix but emphasize intent difference.
Abstraction case: you should not not define an ICar interface and an associated Car class. Car is an abstraction and it should be the one used for the contract. Implementations should have descriptive, distinctive names e.g. SportsCar, SuvCar, HollowCar.
Good example: WpfeServerAutosuggestManager implements AutosuggestManager, FileBasedAutosuggestManager implements AutosuggestManager.
Bad example: AutosuggestManager implements IAutosuggestManager.
Reason #4 Properly chosen names vaccinate you against API Design Myth: Interface as Contract.
In my practice, I met a lot of people that thoughtlessly duplicated interface part of a class in a separate interface having Car implements ICar naming scheme. Duplicating interface part of a class in separate interface type does not magically convert it into abstraction. You will still get concrete implementation but with duplicated interface part. If your abstraction is not so good, duplicating interface part will not improve it anyhow. Extracting abstraction is hard work.
NOTE: In TS you don't need separate interface for mocking classes or overloading functionality.
Instead of creating a separate interface that describes public members of a class you can use TypeScript utility types. E.g. Required<T> constructs a type consisting of all public members of type T.
export class SecurityPrincipalStub implements Required<SecurityPrincipal> {
public isFeatureEnabled(entitlement: Entitlement): boolean {
return true;
}
public isWidgetEnabled(kind: string): boolean {
return true;
}
public areAdminToolsEnabled(): boolean {
return true;
}
}
If you want to construct a type excluding some public members then you can use combination of Omit and Exclude.
Clarification regarding the link that you reference:
This is the documentation about the style of the code for TypeScript, and not a style guideline for how to implement your project.
If using the I prefix makes sense to you and your team, use it (I do).
If not, maybe the Java style of SomeThing (interface) with SomeThingImpl (implementation) then by all means use that.
I find #stanislav-berkov's a pretty good answer to the OP's question. I would only share my 2 cents adding that, in the end it is up to your Team/Department/Company/Whatever to get to a common understanding and set its own rules/guidelines to follow across.
Sticking to standards and/or conventions, whenever possible and desirable, is a good practice and it keeps things easier to understand. On the other side, I do like to think we are still free to choose the way how we write our code.
Thinking a bit on the emotional side of it, the way we write code, or our coding style, reflects our personality and in some cases even our mood. This is what keeps us humans and not just coding machines following rules. I believe coding can be a craft not just an industrialized process.
I personally quite like the idea of turning a noun into an adjective by adding the -able suffix. It sounds very impropper, but I love it!
interface Walletable {
inPocket:boolean
cash:number
}
export class Wallet implements Walletable {
//...
}
}
The guidelines that are suggested in the Typescript documentation aren't for the people who use typescript but rather for the people who are contributing to the typescript project. If you read the details at the begging of the page it clearly defines who should use that guideline. Here is a link to the guidelines.
Typescript guidelines
In conclusion as a developer you can name you interfaces the way you see fit.
I'm trying out this pattern similar to other answers, but exporting a function that instantiates the concrete class as the interface type, like this:
export interface Engine {
rpm: number;
}
class EngineImpl implements Engine {
constructor() {
this.rpm = 0;
}
}
export const createEngine = (): Engine => new EngineImpl();
In this case the concrete implementation is never exported.
I do like to add a Props suffix.
interface FormProps {
some: string;
}
const Form:VFC<FormProps> = (props) => {
...
}
The type being an interface is an implementation detail. Implementation details should be hidden in API:s. That is why you should avoid I.
You should avoid both prefix and suffix. These are both wrong:
ICar
CarInterface
What you should do is to make a pretty name visible in the API and have a the implemtation detail hidden in the implementation. That is why I propose:
Car - An interface that is exposed in the API.
CarImpl - An implementation of that API, that is hidden from the consumer.

How to know the interfaces or methods if I don't know the name of them in Java?

If I don't know there exists an interface or method in Java and I have to write one by my own.
How can I avoid this? (It takes much more time to write a method by myself.) How can I find a method which I even don't know the name of it?
Q: Are you worried that you might create an interface or method with a duplicate name?
If so, the answer is to use "packages"
EXAMPLE:
package com.mypackage;
interface myInterface {
public void myMethod ();
}
Here is a good tutorial:
http://docs.oracle.com/javase/tutorial/java/package/packages.html

An alternative to TaskEx.FromResult on a platform where it's not available

I am converting a portable class library to use a different profile (78). Most of the changes were related to reflection API, and now I have few last lines that don't compile, all of them are using TaskEx.FromResult.
TaskEx.FromResult is handy when a method returns Task, and a value of T needs to be wrapped and returned from the method, e.g.:
public Task<int> ReturnTaskOfInt()
{
return TaskEx.FromResult(42);
}
Unfortunately TaskEx is not available for some PCL profiles. Perhaps it shouldn't be hard to write a replacement for it, and I will appreciate an advise.
Oops, it was damn easy. TaskEx.FromResult is not available, but Task.FromResult is there.

BDD/TDD: can dependencies be a behavior?

I've been told not to use implementation details. A dependency seems like an implementation detail. However I could phrase it also as a behavior.
Example: A LinkList depends on a storage engine to store its links (eg LinkStorageInterface). The constructor needs to be passed an instance of an implemented LinkStorageInterface to do its job.
I can't say 'shouldUseLinkStorage'. But maybe I can say 'shouldStoreLinksInStorage'.
What is correct to 'test' in this case? Should I test that it stores links in a store (behavior) or don't test this at all?
The dependency itself is not an expected behavior, but the actions called on the dependency most certainly are. You should test the stuff you (the caller) know about, and avoid testing the stuff that requires you to have intimate knowledge of the inner workings of the SUT.
Expanding your example a little, lets imagine that our LinkStorageInterface has the following definition (Pseudo-Code):
Interface LinkStorageInterface
void WriteListToPersistentMedium(LinkList list)
End Interface
Now, since you (the caller) are providing the concrete implementation for that interface it is perfectly reasonable for you to test that WriteListToPersistentMedium() gets called when you invoke the Save() method on your LinkList.
A test might look like this, again using pseudo-code:
void ShouldSaveLinkListToPersistentMedium()
define da = new MockLinkListStorage()
define list = new LinkList(da)
list.Save()
Assert.Method(da.WriteListToPersistentMedium).WasCalledWith(list)
end method
You have tested expected behavior without testing implementation specific details of either your SUT, or your mock. What you want to avoid testing (mostly) are things like:
Order in which methods were called
Making a method, or property public just so you can check it
Anything that does not directly involve the expected behavior you are testing
Again, a dependency is something that you as the consumer of the class are providing, so you expect it to be used. Otherwise there is no point in having that dependency in the first place.
LinkStorageInterface is not an implementation detail - its name suggests an interface to to an engine. In which case the name shouldUseLinkStorage has more value than shouldStoreLinksInStorage.
That's my 2 pennies worth!

Resources