For a 32-bit windows application is it valid to use stack memory below ESP for temporary swap space without explicitly decrementing ESP?
Consider a function that returns a floating point value in ST(0). If our value is currently in EAX we would, for example,
PUSH EAX
FLD [ESP]
ADD ESP,4 // or POP EAX, etc
// return...
Or without modifying the ESP register, we could just :
MOV [ESP-4], EAX
FLD [ESP-4]
// return...
In both cases the same thing happens except that in the first case we take care to decrement the stack pointer before using the memory, and then to increment it afterwards. In the latter case we do not.
Notwithstanding any real need to persist this value on the stack (reentrancy issues, function calls between PUSHing and reading the value back, etc) is there any fundamental reason why writing to the stack below ESP like this would be invalid?
TL:DR: no, there are some SEH corner cases that can make it unsafe in practice, as well as being documented as unsafe. #Raymond Chen recently wrote a blog post that you should probably read instead of this answer.
His example of a code-fetch page-fault I/O error that can be "fixed" by prompting the user to insert a CD-ROM and retry is also my conclusion for the only practically-recoverable fault if there aren't any other possibly-faulting instructions between store and reload below ESP/RSP.
Or if you ask a debugger to call a function in the program being debugged, it will also use the target process's stack.
This answer has a list of some things you'd think would potentially step on memory below ESP, but actually don't, which might be interesting. It seems to be only SEH and debuggers that can be a problem in practice.
First of all, if you care about efficiency, can't you avoid x87 in your calling convention? movd xmm0, eax is a more efficient way to return a float that was in an integer register. (And you can often avoid moving FP values to integer registers in the first place, using SSE2 integer instructions to pick apart exponent / mantissa for a log(x), or integer add 1 for nextafter(x).) But if you need to support very old hardware, then you need a 32-bit x87 version of your program as well as an efficient 64-bit version.
But there are other use-cases for small amounts of scratch space on the stack where it would be nice to save a couple instructions that offset ESP/RSP.
Trying to collect up the combined wisdom of other answers and discussion in comments under them (and on this answer):
It is explicitly documented as being not safe by Microsoft: (for 64-bit code, I didn't find an equivalent statement for 32-bit code but I'm sure there is one)
Stack Usage (for x64)
All memory beyond the current address of RSP is considered volatile: The OS, or a debugger, may overwrite this memory during a user debug session, or an interrupt handler.
So that's the documentation, but the interrupt reason stated doesn't make sense for the user-space stack, only the kernel stack. The important part is that they document it as not guaranteed safe, not the reasons given.
Hardware interrupts can't use the user stack; that would let user-space crash the kernel with mov esp, 0, or worse take over the kernel by having another thread in the user-space process modify return addresses while an interrupt handler was running. This is why kernels always configure things so interrupt context is pushed onto the kernel stack.
Modern debuggers run in a separate process, and are not "intrusive". Back in 16-bit DOS days, without a multi-tasking protected-memory OS to give each task its own address space, debuggers would use the same stack as the program being debugged, between any two instructions while single-stepping.
#RossRidge points out that a debugger might want to let you call a function in the context of the current thread, e.g. with SetThreadContext. This would run with ESP/RSP just below the current value. This could obviously have side-effects for the process being debugged (intentional on the part of the user running the debugger), but clobbering local variables of the current function below ESP/RSP would be an undesirable and unexpected side-effect. (So compilers can't put them there.)
(In a calling convention with a red-zone below ESP/RSP, a debugger could respect that red-zone by decrementing ESP/RSP before making the function call.)
There are existing program that intentionally break when being debugged at all, and consider this a feature (to defend against efforts to reverse-engineer them).
Related: the x86-64 System V ABI (Linux, OS X, all other non-Windows systems) does define a red-zone for user-space code (64-bit only): 128 bytes below RSP that is guaranteed not to be asynchronously clobbered. Unix signal handlers can run asynchronously between any two user-space instructions, but the kernel respects the red-zone by leaving a 128 byte gap below the old user-space RSP, in case it was in use. With no signal handlers installed, you have an effectively unlimited red-zone even in 32-bit mode (where the ABI does not guarantee a red-zone). Compiler-generated code, or library code, of course can't assume that nothing else in the whole program (or in a library the program called) has installed a signal handler.
So the question becomes: is there anything on Windows that can asynchronously run code using the user-space stack between two arbitrary instructions? (i.e. any equivalent to a Unix signal handler.)
As far as we can tell, SEH (Structured Exception Handling) is the only real obstacle to what you propose for user-space code on current 32 and 64-bit Windows. (But future Windows could include a new feature.)
And I guess debugging if you happen ask your debugger to call a function in the target process/thread as mentioned above.
In this specific case, not touching any other memory other than the stack, or doing anything else that could fault, it's probably safe even from SEH.
SEH (Structured Exception Handling) lets user-space software have hardware exceptions like divide by zero delivered somewhat similarly to C++ exceptions. These are not truly asynchronous: they're for exceptions triggered by instructions you ran, not for events that happened to come after some random instruction.
But unlike normal exceptions, one thing a SEH handler can do is resume from where the exception occurred. (#RossRidge commented: SEH handlers are are initially called in the context of the unwound stack and can choose to ignore the exception and continue executing at the point where the exception occurred.)
So that's a problem even if there's no catch() clause in the current function.
Normally HW exceptions can only be triggered synchronously. e.g. by a div instruction, or by a memory access which could fault with STATUS_ACCESS_VIOLATION (the Windows equivalent of a Linux SIGSEGV segmentation fault). You control what instructions you use, so you can avoid instructions that might fault.
If you limit your code to only accessing stack memory between the store and reload, and you respect the stack-growth guard page, your program won't fault from accessing [esp-4]. (Unless you reached the max stack size (Stack Overflow), in which case push eax would fault, too, and you can't really recover from this situation because there's no stack space for SEH to use.)
So we can rule out STATUS_ACCESS_VIOLATION as a problem, because if we get that on accessing stack memory we're hosed anyway.
An SEH handler for STATUS_IN_PAGE_ERROR could run before any load instruction. Windows can page out any page it wants to, and transparently page it back in if it's needed again (virtual memory paging). But if there's an I/O error, your Windows attempts to let your process handle the failure by delivering a STATUS_IN_PAGE_ERROR
Again, if that happens to the current stack, we're hosed.
But code-fetch could cause STATUS_IN_PAGE_ERROR, and you could plausibly recover from that. But not by resuming execution at the place where the exception occurred (unless we can somehow remap that page to another copy in a highly fault-tolerant system??), so we might still be ok here.
An I/O error paging in the code that wants to read what we stored below ESP rules out any chance of reading it. If you weren't planning to do that anyway, you're fine. A generic SEH handler that doesn't know about this specific piece of code wouldn't be trying to do that anyway. I think usually a STATUS_IN_PAGE_ERROR would at most try to print an error message or maybe log something, not try to carry on whatever computation was happening.
Accessing other memory in between the store and reload to memory below ESP could trigger a STATUS_IN_PAGE_ERROR for that memory. In library code, you probably can't assume that some other pointer you passed isn't going to be weird and the caller is expecting to handle STATUS_ACCESS_VIOLATION or PAGE_ERROR for it.
Current compilers don't take advantage of space below ESP/RSP on Windows, even though they do take advantage of the red-zone in x86-64 System V (in leaf functions that need to spill / reload something, exactly like what you're doing for int -> x87.) That's because MS says it isn't safe, and they don't know whether SEH handlers exist that could try to resume after an SEH.
Things that you'd think might be a problem in current Windows, and why they're not:
The guard page stuff below ESP: as long as you don't go too far below the current ESP, you'll be touching the guard page and trigger allocation of more stack space instead of faulting. This is fine as long as the kernel doesn't check user-space ESP and find out that you're touching stack space without having "reserved" it first.
kernel reclaim of pages below ESP/RSP: apparently Windows doesn't currently do this. So using a lot of stack space once ever will keep those pages allocated for the rest of your process lifetime, unless you manually VirtualAlloc(MEM_RESET) them. (The kernel would be allowed to do this, though, because the docs say memory below RSP is volatile. The kernel could effectively zero it asynchronously if it wants to, copy-on-write mapping it to a zero page instead of writing it to the pagefile under memory pressure.)
APC (Asynchronous Procedure Calls): They can only be delivered when the process is in an "alertable state", which means only when inside a call to a function like SleepEx(0,1). calling a function already uses an unknown amount of space below E/RSP, so you already have to assume that every call clobbers everything below the stack pointer. Thus these "async" callbacks are not truly asynchronous with respect to normal execution the way Unix signal handlers are. (fun fact: POSIX async io does use signal handlers to run callbacks).
Console-application callbacks for ctrl-C and other events (SetConsoleCtrlHandler). This looks exactly like registering a Unix signal handler, but in Windows the handler runs in a separate thread with its own stack. (See RbMm's comment)
SetThreadContext: another thread could change our EIP/RIP asynchronously while this thread is suspended, but the whole program has to be written specially for that to make any sense. Unless it's a debugger using it. Correctness is normally not required when some other thread is messing around with your EIP unless the circumstances are very controlled.
And apparently there are no other ways that another process (or something this thread registered) can trigger execution of anything asynchronously with respect to the execution of user-space code on Windows.
If there are no SEH handlers that could try to resume, Windows more or less has a 4096 byte red-zone below ESP (or maybe more if you touch it incrementally?), but RbMm says nobody takes advantage of it in practice. This is unsurprising because MS says not to, and you can't always know if your callers might have done something with SEH.
Obviously anything that would synchronously clobber it (like a call) must also be avoided, again same as when using the red-zone in the x86-64 System V calling convention. (See https://stackoverflow.com/tags/red-zone/info for more about it.)
in general case (x86/x64 platform) - interrupt can be executed at any time, which overwrite memory bellow stack pointer (if it executed on current stack). because this, even temporary save something bellow stack pointer, not valid in kernel mode - interrupt will be use current kernel stack. but in user mode situation another - windows build interrupt table (IDT) suchwise that when interrupt raised - it will be always executed in kernel mode and in kernel stack. as result user mode stack (below stack pointer) will be not affected. and possible temporary use some stack space bellow it pointer, until you not do any functions calls. if exception will be (say by access invalid address) - also space bellow stack pointer will be overwritten - cpu exception of course begin executed in kernel mode and kernel stack, but than kernel execute callback in user space via ntdll.KiDispatchExecption already on current stack space. so in general this is valid in windows user mode (in current implementation), but you need good understand what you doing. however this is very rarely i think used
of course, how correct noted in comments that we can, in windows user mode, write below stack pointer - is just the current implementation behavior. this not documented or guaranteed.
but this is very fundamental - unlikely will be changed: interrupts always will be executed in privileged kernel mode only. and kernel mode will be use only kernel mode stack. the user mode context not trusted at all. what will be if user mode program set incorrect stack pointer ? say by
mov rsp,1 or mov esp,1 ? and just after this instruction interrupt will be raised. what will be if it begin executed on such invalid esp/rsp ? all operation system just crashed. exactly because this interrupt will be executed only on kernel stack. and not overwrite user stack space.
also need note that stack is limited space (even in user mode), access it bellow 1 page (4Kb)already error (need do stack probing page by page, for move guard page down).
and finally really there is no need usually access [ESP-4], EAX - in what problem decrement ESP first ? even if we need access stack space in loop huge count of time - decrement stack pointer need only once - 1 additional instruction (not in loop) nothing change in performance or code size.
so despite formal this is will be correct work in windows user mode, better (and not need) use this
of course formal documentation say:
Stack Usage
All memory beyond the current address of RSP is considered volatile
but this is for common case, including kernel mode too. i wrote about user mode and based on current implementation
possible in future windows and add "direct" apc or some "direct" signals - some code will be executed via callback just after thread enter to kernel (during usual hardware interrupt). after this all below esp will be undefined. but until this not exist. until this code will be work always(in current builds) correct.
In general (not specifically related to any OS); it's not safe to write below ESP if:
It's possible for the code to be interrupted and the interrupt handler will run at the same privilege level. Note: This is typically very unlikely for "user-space" code, but extremely likely for kernel code.
You call any other code (where either the call or the stack used by the called routine can trash the data you stored below ESP)
Something else depends on "normal" stack use. This can include signal handling, (language based) exception unwinding, debuggers, "stack smashing protector"
It's safe to write below ESP if it's not "not safe".
Note that for 64-bit code, writing below RSP is built into the x86-64 ABI ("red zone"); and is made safe by support for it in tool chains/compilers and everything else.
When a thread gets created, Windows reserves a contiguous region of virtual memory of a configurable size (the default is 1 MB) for the thread's stack. Initially, the stack looks like this (the stack grows downwards):
--------------
| committed |
--------------
| guard page |
--------------
| . |
| reserved |
| . |
| . |
| |
--------------
ESP will be pointing somewhere inside the committed page. The guard page is used to support automatic stack growth. The reserved pages region ensures that the requested stack size is available in virtual memory.
Consider the two instructions from the question:
MOV [ESP-4], EAX
FLD [ESP-4]
There are three possibilities:
The first instruction executes successfully. There is nothing that uses the user-mode stack that can execute between the two instructions. So the second instruction will use the correct value (#RbMm stated this in the comments under his answer and I agree).
The first instruction raises an exception and an exception handler does not return EXCEPTION_CONTINUE_EXECUTION. As long as the second instruction is immediately after the first one (it is not in the exception handler or placed after it), then the second instruction will not execute. So you're still safe. Execution continues from stack frame where the exception handler exists.
The first instruction raises an exception and an exception handler returns EXCEPTION_CONTINUE_EXECUTION. Execution continues from the same instruction that raised the exception (potentially with a context modified by the handler). In this particular example, the first will be re-executed to write a value below ESP. No problem. If the second instruction raised an exception or there are more than two instructions, then the exception might occur a place after a value is written below ESP. When the exception handler gets called, it may overwrite the value and then return EXCEPTION_CONTINUE_EXECUTION. But when execution resumes, the value written is assumed to still be there, but it's not anymore. This is a situation where it's not safe to write below ESP. This applies even if all of the instructions are placed consecutively. Thanks to #RaymondChen for pointing this out.
In general, if the two instructions are not placed back-to-back, if you are writing to locations beyond ESP, there is no guarantee that the written values won't get corrupted or overwritten. One case that I can think of where this might happen is structured exception handling (SEH). If a hardware-defined exception (such as divide by zero) occurs, the kernel exception handler will be invoked (KiUserExceptionDispatcher) in kernel-mode, which will invoke the user-mode side of the handler (RtlDispatchException). When switching from user-mode to kernel-mode and then back to user-mode, whatever value was in ESP will be saved and restored. However, the user-mode handler itself uses the user-mode stack and will iterate over a registered list of exception handlers, each of which uses the user-mode stack. These functions will modify ESP as required. This may lead to losing the values you've written beyond ESP. A similar situation occurs when using software-define exceptions (throw in VC++).
I think you can deal with this by registering your own exception handler before any other exception handlers (so that it is called first). When your handler gets called, you can save your data beyond ESP elsewhere. Later, during unwinding, you get the cleanup opportunity to restore your data to the same location (or any other location) on the stack.
You need also to similarly watch out for asynchronous procedure calls (APCs) and callbacks.
Several answers here mention APCs (Asynchronous Procedure Calls), saying that they can only be delivered when the process is in an "alertable state", and are not truly asynchronous with respect to normal execution the way Unix signal handlers are
Windows 10 version 1809 introduces Special User APCs, which can fire at any moment just like Unix signals. See this article for low level details.
The Special User APC is a mechanism that was added in RS5 (and exposed through NtQueueApcThreadEx), but lately (in an insider build) was exposed through a new syscall - NtQueueApcThreadEx2. If this type of APC is used, the thread is signaled in the middle of the execution to execute the special APC.
Related
The windbg command tct executes a program until it reaches a call instruction or a ret instruction. I am wondering how the debugger implements this functionality under the hood.
I could imagine that the debugger scans the instructions from the current instructions for the next call or ret and sets according breakpoints on the found instructions. However, I think this is unlikely because it would also have to take into account jmp instructions so that there are an arbitrary number of possible call or ret instructions where such a breakpoint would have to be set.
On the other hand, I wonder if the x86/x64 CPU provides a functionality that raises an exception to be caught by the debugger whenever the CPU is about to process a call or ret instruction. Yet, I have not heard of such a functionality.
I'd guess that it single-steps repeatedly, until the next instruction is a call or ret, instead of trying to figure out where to set a breakpoint. (Which in the general case could be as hard as solving the Halting Problem.)
It's possible it could optimize that by scanning forward over "straight line" code and setting a breakpoint on the next jmp/jcc/loop or other control-transfer instruction (e.g. xabort), and also catching signals/exceptions that could transfer control to an SEH handler.
I'm also not aware of any HW support for breaking on a certain type of instruction or opcode: the x86 debug registers DR0..7 allow hardware breakpoints at code addresses without rewriting machine code to int3, and also hardware watchpoints (to trap data load/store to a specific address or range of addresses). But not filtering by opcode.
I tried to convert the kprobe as loadable kernel module.
I am able to run the samples available in samples/kprobes/ folder from
kernel tree.
If we configure kprobes in kernel(CONFIG_KPROBES), then svc_entry macro will be expanded with 64 bytes in __und_svc() handler.
Reference :
http://lxr.free-electrons.com/source/arch/arm/kernel/entry-armv.S?a=arm#L245
My aim is without touching kernel side, make kprobe as kernel module.
so kernel is compiled without enabling CONFIG_KPROBES. so svc_entry macro will be expanded with 0 in
__und_svc()
I would like to get cleared from these doubts.
If kprobe is handled undefined instruction exception(bcos kprobe
only created), then why __und_svc() is invoked. what is the role of __und_svc() handler with respect to kprobes??
If 64 bytes memory is compulsory, then how to allocate without
compiling the kernel. i.e How to do it dynamically.??
Please share your knowledge.
You may not get responses as your understanding of things is not very good and it will take some time for anyone on the linux-arm-kernel list to respond. Read kprobes.txt and study the ARM architecture in detail.
If kprobe is handled undefined instruction exception(bcos kprobe only created), then why __und_svc() is invoked. what is the role of __und_svc() handler with respect to kprobes?
On the ARM, mode 0b11011 is the undefined instruction mode. The flow when an undefined instruction happens is,
lr_und = pc of undef instruction + 4
SPSR_und = CPSR of mode where the instruction occurred.
Change mode to ARM with interrupt disabled.
PC = vector base + 4
The main vector table of step four is located at __vectors_start and this just branches to
vector_und. The code is a macro called vector_stub, which makes a descision to call either __und_svc or __und_usr. The stack is the 4/8k page that is reserved per process. It is the kernel page which contains both the task structure and the kernel stack.
kprobe works by placing undefined instructions at code addresses that you wish to probe. Ie, it involves the undefined instruction handler. This should be pretty obvious. It calls two routines, call_fpe or do_undefinstr(). You are interested in the 2nd case, which gets the opcode and calls call_undef_hook(). Add a hook with register_undef_hook(); which you can see arch_init_kprobes(). The main callback kprobe_handler is called with a struct pt_regs *regs, which happens to be the extra memory reserved in __und_svc. Notice for instance, kretprobe_trampoline(), which is playing tricks with the stack that it is currently executing with.
If 64 bytes memory is compulsory, then how to allocate without compiling the kernel. i.e How to do it dynamically.?
No it is not. You can use a different mechanism, but you may have to modify the kprobes code. Most likely you will have to limit functionality. It is also possible to completely re-write the stack frame and reserve the extra 64bytes after the fact. It is not an allocation as in kmalloc(). It is just adding/subtracting a number from the supervisor stack pointer. I would guess that the code re-writes the return address from the undefined handler to execute in the context (ISR, bottom half/thread IRQ, work_queue, kernel task) of the kprobed address. But there are probably additional issues you haven't yet encountered. If arch_init_kprobes() is never called, then you can just always do the reservation in __und_svc; it just eats 64 bytes of stack which will make it more likely that the kernel stack will overflow. Ie, change,
__und_svc:
# Always reserve 64 bytes, even if kprobe is not active.
svc_entry 64
arch_init_kprobes() is what actually installs the feature.
I'm trying to find a stack overflow in a project on MSP430, and found that it occurs mainly when an IRQ occurs after the stack is pretty full.
I've set a breakpoint on a stack pointer write with a value that is smaller than the start address of the stack, and the CPU halts in the IRQ handler.
The call stack display in IAR C-SPY then terminates at the handler function, however I'd be interested in what is below this, as this is what filled the stack.
Is there a way to display the call stack below the current interrupt handler?
If the interrupt handler is written in C, this should work correctly, as the generated CFI (call frame information) should be correct even for interrupt functions.
However, if this (for some reason) should not work, or if the interrupt routine is written in assembler (without proper CFI directives), you can use a little trick. You can manually modify the PC and SP registers in the register window by retrieving the PC from the stack and by "backing up" the SP the amount that it was adjusted inside the function. After this, the debugger will display the function that was executing when the interrupt occurred.
Note, in the traditional MSP430 core, the PC is stored as a plain 16 bit value. However, in the MSP430X core the 20 bits are a bit intertwined with the status register, see the architecture manual for details.
How does Windows protect against a user-mode thread from arbitrarily transitioning the CPU to kernel-mode?
I understand these things are true:
User-mode threads DO actually transition to kernel-mode when a system call is made through NTDLL.
The transition to kernel-mode is done through processor-specific instructions.
So what is special about these system calls through NTDLL? Why can't the user-mode thread fake-it and execute the processor-specific instructions to transition to kernel-mode? I know I'm missing some key piece of Windows architecture here...what is it?
You're probably thinking that thread running in user mode is calling into Ring 0, but that's not what's actually happening. The user mode thread is causing an exception that's caught by the Ring 0 code. The user mode thread is halted and the CPU switches to a kernel/ring 0 thread, which can then inspect the context (e.g., call stack and registers) of the user mode thread to figure out what to do. Before syscall, it really was an exception rather than a special exception specifically to invoke ring 0 code.
If you take the advice of the other responses and read the Intel manuals, you'll see syscall/sysenter don't take any parameters - the OS decides what happens. You can't call arbitrary code. WinNT uses function numbers that map to which kernel mode function the user mode code will execute (for example, NtOpenFile is fnc 75h on my Windows XP machine (the numbers change all the time; it's one of the jobs of NTDll is to map a function call to a fnc number, put it in EAX, point EDX to the incoming parameters then invoke sysenter).
Intel CPUs enforce security using what's called 'Protection Rings'.
There are 4 of these, numbered from 0 to 3. Code running in ring 0 has the highest privileges; it can (practically) do whatever it pleases with your computer. The code in ring 3, on the other hand, is always on a tight leash; it has only limited powers to influence things. And rings 1 and 2 are currently not used for any purpose at all.
A thread running in a higher privileged ring (such as ring 0) can transition to lower privilege ring (such as ring 1, 2 or 3) at will. However, the transition the other way around is strictly regulated. This is how the security of high privileged resources (such as memory) etc. is maintained.
Naturally, your user mode code (applications and all) runs in ring 3 while the OS's code runs in ring 0. This ensures that the user mode threads can't mess with the OS's data structures and other critical resources.
For details on how all this is actually implemented you could read this article. In addition, you may also want to go through Intel Manuals, especially Vol 1 and Vol 3A, which you can download here.
This is the story for Intel processors. I'm sure other architectures have something similar going on.
I think (I may be wrong) that the mechanism which it uses for transition is simple:
User-mode code executes a software interrupt
This (interrupt) causes a branch to a location specified in the interrupt descriptor table (IDT)
The thing that prevents user-mode code from usurping this is as follows: you need to be priviledged to write to the IDT; so only the kernel is able to specify what happens when an interrupt is executed.
Code running in User Mode (Ring 3) can't arbitrarily change to Kernel Mode (Ring 0). It can only do so using special routes -- jump gates, interrupts, and sysenter vectors. These routes are highly protected and input is scrubbed so that bad data can't (shouldn't) cause bad behavior.
All of this is set up by the kernel, usually on startup. It can only be configured in Kernel Mode so User-Mode code can't modify it.
It's probably fair to say that it does it in a (relatively) similar way to what Linux does. In both cases it's going to be CPU-specific, but on x86 probably either a software interrupt with the INT instruction, or via SYSENTER instruction.
The advantage of looking at how Linux does it is that you can do so without a Windows source licence.
The userspace source part is here here at LXR and the
kernel space bit - look at entry_32.S and entry_64.S
Under Linux on x86 there are three different mechanisms, int 0x80, syscall and sysenter.
A library which is built at runtime by the kernel called vdso is called by the C library to implement the syscall function, which uses a different mechanism depending on the CPU and which system call it is. The kernel then has handlers for those mechanisms (if they exist on the specific CPU variant).
Is there a way to view the register contents in each stack frame in a crash dump?
The registers window seems to contain the registers when the exception occurred but it would be useful to be able to see their contents in each stack frame.
Depending on the calling convention, you can get some of the registers which are saved on the stack. For example, in the cdecl calling convention, all of the registers except for EAX, ECX, and EDX are required to be saved, either by the caller or the callee. Those three registers are clobberable, so you generally won't be able to get their values from higher up in the call stack. If a function doesn't use a register that must be saved, then it won't save it, but since it doesn't use it, that register has the same value in the next higher stack frame.
After doing some research and thinking about this a bit, I realized that it is probably not possible. A crash minidump saves certain areas of process memory (depending on the flags passed to the MiniDumpWriteDump() function) and enough state information to re-create the environment where the crash happened in a debugger. It does not have the processor state at each instruction or even at each stack frame, it only knows about the processor state when the exception occurred.
In optimized builds, it's true that some information down the stack may get tossed, however, you can ask the debugger to try and show you the information for a given stack frame. First do "kn" to see the stack with frame numbers, then try ".frame /c [frame]" or ".frame /r [frame]".
Check out the help (".hh") for more information.
I don't think you can get it either when debugging. The only value you can get from registers is their value at the current instruction.