MessageReceivedAsync calls without argument - botframework

I have this very basic question about calls to MessageReceivedAsync. I understand this method is called from context.Wait. However, what I want to clarify is how is the function called without passing on any arguments.
The method definition has 2 arguments.
public Task StartAsync(IDialogContext context)
{
context.Wait(MessageReceivedAsync);
return Task.CompletedTask;
}
private async Task MessageReceivedAsync(IDialogContext context, IAwaitable<object> result)
{
var activity = await result as Activity;
}

Rahul,
this is actually a somewhat complicated question. I'll try to explain as best I can and point you to the code you can examine to get a deeper understanding if you desire.
context.Wait(MessageReceivedAsync) is calling the Wait method of the IDialogContext which is defined as..
public static void Wait(this IDialogStack stack, ResumeAfter<IMessageActivity> resume)
As you can see, this is an extension method of IDialogStack. The important thing to see here is the second parameter ResumeAfter. ResumeAfter is a delgate for what to do when the Wait event occurs, which is usually someone typing a new message to your bot.
Ok, now we can look at the definition of the delegate ResumeAfter. It is defined as...
public delegate Task ResumeAfter<in T>(IDialogContext context, IAwaitable<T> result);
and there's your answer. The parameters for MessageReceivedAsync are a result of the delegate ResumeAfter. The values of the parameters are defined by and setup by the bot framework.
I hope this gave you a better understanding of what's happening behind the scenes with a MS bot.
This code is all contained on GitHub in Microsoft's BotBuilder source
The specific code file I'm references is IDialogContext.cs located here.

Related

Weird Behavior while missing an await keyword generates error: Cannot access a disposed context instance

I recently ran into this error. I have never came across this before so wondering!
Cannot access a disposed context instance. A common cause of this error is disposing a context instance that was resolved from dependency injection and then later trying to use the same context instance elsewhere in your application. This may occur if you are calling 'Dispose' on the context instance, or wrapping it in a using statement. If you are using dependency injection, you should let the dependency injection container take care of disposing context instances.
Object name: 'OrderDbContext'.
The only thing i missed which produced this error is the await keyword in the controller action method before _mediator.Send(checkoutCommand); Once I added the await keyword this error vanished.
What (the heck) is wrong with missing this await keyword? The error does not explicitly state that. Can someone explain why missing an await keyword cause an error that database context is disposed?
Controller Action:
public async Task<IActionResult> Checkout(CheckoutOrderCommand checkoutCommand)
{
**var id = _mediator.Send(checkoutCommand);**
return CreatedAtRoute("Get Order by Id", id);
}
CQRS Mediatr Instructions
public class CheckoutOrderCommandHandler : IRequestHandler<CheckoutOrderCommand, int>
{
private readonly IOrderUow _orderUow;
private readonly IMapper _mapper;
public CheckoutOrderCommandHandler(IOrderUow orderUow,
IMapper mapper)
{
_orderUow = orderUow;
_mapper = mapper;
}
public async Task<int> Handle(CheckoutOrderCommand request, CancellationToken cancellationToken)
{
var order = _mapper.Map<Order>(request);
// Populate base entity fields
order.CreatedBy = Constants.CurrentUser;
// create new order
var newOrder = await _orderUow.AddOrderAsync(order);
return newOrder.Id;
}
}
Unit of work implementation
public class OrderUow : IOrderUow
{
private readonly OrderDbContext _orderContext;
public OrderUow(OrderDbContext orderContext)
{
_orderContext = orderContext;
}
public async Task<Order> AddOrderAsync(Order order)
{
try
{
await _orderContext.Orders.AddAsync(order);
await _orderContext.SaveChangesAsync();
}
catch (Exception ex)
{
}
return order;
}
}
Missing an await without explicitly handling the task that is returned will mean that the code calling the asynchronous method will not create a resumption point and instead will continue executing to completion, in your case leading to the disposal of the DbContext.
Asyncrhronous code is multi-threaded behind the scenes. Think of it this way, your web request enters on Thread #1 which creates a DbContext instance via an IoC container, calls an asynchronous method, then returns. When the code calls an async method, it automatically hands that code off to a worker thread to execute. By adding await you tell .Net to create a resume point to come back to. That may be the original calling thread, or a new worker thread, though the important thing is that the calling code will resume only after the async method completes. Without await, there is no resume point, so the calling code continues after the async method call. This can lead to all kinds of bad behaviour. The calling code can end up completing and disposing the DbContext (what you are seeing) or if it calls another operation against the DbContext you could end up with an exception complaining about access across multiple threads since a DbContext detects that and does not allow access across threads.
You can observe the threading behaviour by inspecting Thread.CurrentThread.ManagedThreadId before the async method call, inside the async method, then after the async method call.
Without the await you would see Thread #X before the method call, then Thread #Y inside the async method, then back to Thread #X after. While debugging it would most likely appear to work since the worker thread would likely finish by the time you were done with the breakpoints, but at runtime that worker thread (Y) would have been started, but the code after the call on thread X would continue running, ultimately disposing of your DbContext likely before Thread Y was finished executing. With the await call, you would likely see Thread #X before the method call, Thread #Y inside, then Thread #Z after the call. The breakpoint after the async call would only be triggered after the async method completes. Thread #X would be released while waiting for the async method, but the DbContext etc. wouldn't be disposed until the resumption point created by awaiting the async method had run. It is possible that the code can resume on the original thread (X) if that thread is available in the pool.
This is a very good reason to follow the general naming convention for asynchronous methods to use the "Async" suffix for the method name. If your Mediator.Send method is async, consider naming it "SendAsync" to make missing await statements a lot more obvious. Also check those compiler warnings! If your project has a lot of warnings that are being ignored, this is a good reason to go through and clean them up so new warnings like this can be spotted quickly and fixed. This is one of the first things I do when starting with a new client is look at how many warnings the team has been ignoring and pointing out some of the nasty ones they weren't aware were lurking in the code base hidden by the noise.

What's the difference between these two nservicebus statements

In one documentation they say IHandleMessages handler hast to be written this way (signature is automatically generated when I choose to "Implement interface" option in Visual Studio):
public class PlaceOrderHandler : IHandleMessages<PlaceOrder>
{
public Task Handle(PlaceOrder message, IMessageHandlerContext context)
{
var orderPlaced = new OrderPlaced { OrderId = message.OrderId };
return context.Publish(orderPlaced);
}
}
While another documentation says it has to be written this way:
public class PlaceOrderHandler : IHandleMessages<PlaceOrder>
{
public async Task Handle(PlaceOrder message, IMessageHandlerContext context)
{
var orderPlaced = new OrderPlaced { OrderId = message.OrderId };
await context.Publish<OrderPlaced>(e => { e.OrderId = message.OrderId; });
}
}
I wonder what is the difference between these two statements, can someone explain in simple language?
Which option is the right one?
Both are correct options. The difference between the two is how a single asynchronous operation is handles in the Handle method.
In the first case, a Task is returned as-is. In the second case, publishing is awaited within the Handle method. The difference? In the first case no async state machine is created by the compiler as the task of publishing returned back. In the second scenario, a state machine is created.
Which option is the right one to use? They are both correct options. If a method is called frequently and you care for the unnecessary allocations not to take place, returnng a single task without awaiting is more efficient.

Why use Device.BeginInvokeOnMainThread() in a Xamarin application?

My code looks like this:
public void Init() {
if (AS.pti == PTI.UserInput)
{
AS.runCardTimer = false;
}
else
{
AS.runCardTimer = true;
Device.BeginInvokeOnMainThread(() => showCards().ContinueWith((arg) => { }));
}
}
The Init method is called from the constructor. Can someone please explain to me why the developer might have added the Device.BeginInvokeOnMainThread() instead of just calling the method showCards?
Also what does the ContinueWith((arg)) do and why would that be included?
The class where this Init() method is might be created on a background thread. I'm assuming showCards() are updating some kind of UI. UI can only be updated on the UI/Main thread. Device.BeginInvokeOnMainThread() ensures that the code inside the lambda is executed on the main thread.
ContinueWith() is a method which can be found on Task. If showCards() returns a task, ContinueWith() makes sure the task will complete before exiting the lambda.
UI actions must be performed on UI thread (different name for main thread). If you try to perform UI changes from non main thread, your application will crash. I think developer wanted to make sure it will work as intended.
The simple answer is: Background thread cannot modify UI elements because most UI operations in iOS and Android are not thread-safe; therefore, you need to invoke UI thread to execute the code that modifies UI such MyLabel.Text="New Text".
The detailed answer can be found in Xamarin document:
For iOS:
IOSPlatformServices.BeginInvokeOnMainThread() Method simply calls NSRunLoop.Main.BeginInvokeOnMainThread
public void BeginInvokeOnMainThread(Action action)
{
NSRunLoop.Main.BeginInvokeOnMainThread(action.Invoke);
}
https://developer.xamarin.com/api/member/Foundation.NSObject.BeginInvokeOnMainThread/p/ObjCRuntime.Selector/Foundation.NSObject/
You use this method from a thread to invoke the code in the specified object that is exposed with the specified selector in the UI thread. This is required for most operations that affect UIKit or AppKit as neither one of those APIs is thread safe.
The code is executed when the main thread goes back to its main loop for processing events.
For Android:
Many People think on Xamarin.Android BeginInvokeOnMainThread() method use Activity.runOnUiThread(), BUT this is NOT the case, and there is a difference between using runOnUiThread() and Handler.Post():
public final void runOnUiThread(Runnable action) {
if (Thread.currentThread() != mUiThread) {
mHandler.post(action);//<-- post message delays action until UI thread is scheduled to handle messages
} else {
action.run();//<--action is executed immediately if current running thread is UI thread.
}
}
The actual implementation of Xamarin.Android BeginInvokeOnMainThread() method can be found in AndroidPlatformServices.cs class
public void BeginInvokeOnMainThread(Action action)
{
if (s_handler == null || s_handler.Looper != Looper.MainLooper)
{
s_handler = new Handler(Looper.MainLooper);
}
s_handler.Post(action);
}
https://developer.android.com/reference/android/os/Handler.html#post(java.lang.Runnable)
As you can see, you action code is not executed immediately by Handler.Post(action). It is added to the Looper's message queue, and is handled when the UI thread's scheduled to handle its message.

How to use async method in DelegateCommand

I want to link async method to a delegate command in prism framework in Xamarin.Forms and my question is how to do it?
Is below solution correct? Is there exist any pitfall? (deadlock, UI slow or freezing, bad practices, ...)
{ // My view model constructor
...
MyCommand = new DelegateCommand(async () => await MyJobAsync());
...
}
private async Task MyJobAsync()
{
... // Some await calls
... // Some UI element changed such as binded Observable collections
}
You can use async void directly. However, a few notes from my experience...
The structure of your code is: start asynchronous operation and then update UI with the results. This implies to me that you would be better served with a NotifyTask<T> kind of approach to asynchronous data binding, not commands. See my async MVVM data binding article for more about the design behind NotifyTask<T> (but note that the latest code has a bugfix and other enhancements).
If you really do need an asynchronous command (which is much more rare), you can use async void directly or build an async command type as I describe in my article on async MVVM commmands. I also have types to support this but the APIs for these are more in flux.
If you do choose to use async void directly:
Consider making your async Task logic public, or at least accessible to your unit tests.
Don't forget to handle exceptions properly. Just like a plain DelegateTask, any exceptions from your delegate must be properly handled.
Just have a look at this link if you're using Prism Library: https://prismlibrary.com/docs/commands/commanding.html#implementing-a-task-based-delegatecommand
In case you want to pass a CommandParameter to DelegateCommand, use in the DelegateCommand variable declaration this syntax
public DelegateCommand<object> MyCommand { get; set; }
In the constructor of the ViewModel initialize it this way:
MyCommand = new DelegateCommand<object>(HandleTap);
where HandleTap is declared as
private async void HandleTap(object param)
Hope it helps.
As has already been mentioned the way to handle async code with delegate command is to use async void. There has been a lot of discussion on this, far beyond just Prism or Xamarin Forms. The bottom line is that ICommand that both the Xamarin Forms Command and Prism DelegateCommand are limited by ICommand's void Execute(object obj). If you'd like to get more information on this I would encourage you to read the blog by Brian Lagunas explaining why DelegateCommand.FromAsync handler is obsolete.
Generally most concerns are handled very easily by updating the code. For example. I often hear complaints about Exceptions as "the reason" why FromAsync was necessary, only to see in their code they never had a try catch. Because async void is fire and forget, another complaint I've heard is that a command could execute twice. That also is easily fixed with DelegateCommands ObservesProperty and ObservesCanExecute.
I think the two main problems when calling an asynchronous method from one that executes synchronously (ICommand.Execute) are 1) denying to execute again while previous call is still running 2) handling of exceptions. Both can be tackled with an implementation like the following (prototype). This would be an async replacement for the DelegateCommand.
public sealed class AsyncDelegateCommand : ICommand
{
private readonly Func<object, Task> func;
private readonly Action<Exception> faultHandlerAction;
private int callRunning = 0;
// Pass in the async delegate (which takes an object parameter and returns a Task)
// and a delegate which handles exceptions
public AsyncDelegateCommand(Func<object, Task> func, Action<Exception> faultHandlerAction)
{
this.func = func;
this.faultHandlerAction = faultHandlerAction;
}
public bool CanExecute(object parameter)
{
return callRunning == 0;
}
public void Execute(object parameter)
{
// Replace value of callRunning with 1 if 0, otherwise return - (if already 1).
// This ensures that there is only one running call at a time.
if (Interlocked.CompareExchange(ref callRunning, 1, 0) == 1)
{
return;
}
OnCanExecuteChanged();
func(parameter).ContinueWith((task, _) => ExecuteFinished(task), null, TaskContinuationOptions.ExecuteSynchronously);
}
private void ExecuteFinished(Task task)
{
// Replace value of callRunning with 0
Interlocked.Exchange(ref callRunning, 0);
// Call error handling if task has faulted
if (task.IsFaulted)
{
faultHandlerAction(task.Exception);
}
OnCanExecuteChanged();
}
public event EventHandler CanExecuteChanged;
private void OnCanExecuteChanged()
{
// Raising this event tells for example a button to display itself as "grayed out" while async operation is still running
var handler = CanExecuteChanged;
if (handler != null) handler(this, EventArgs.Empty);
}
}
async void
I personally would avoid "async void" at all cost. It is impossible to know from the outside when the operation has finished and error handling becomes tricky. In regards to latter, for instance writing an "async Task" method which is called from an "async void" method almost needs to be aware of how its failing Task is propagated:
public async Task SomeLogic()
{
var success = await SomeFurtherLogic();
if (!success)
{
throw new DomainException(..); // Normal thing to do
}
}
And then someone writing on a different day:
public async void CommandHandler()
{
await SomeLogic(); // Calling a method. Normal thing to do but can lead to an unobserved Task exception
}
Is UI thread running DelegateCommand and background threads running await expression?
Yes, the UI thread runs the DelegateCommand. In case of an async one, it runs until the first await statement, and then resumes his regular UI thread work. If the awaiter is configured to capture the synchronization context (that is, you do not use .ConfigureAwait(false)) the UI thread will continue to run the DelegateCommand after the await.
Is UI thread running DelegateCommand and background threads running await expression?
Whether the "await expression" runs on a background thread, foreground thread, a threadpool thread or whatever depends on the api you call. For example, you can push cpu-bound work to the threadpool using Task.Run or you can wait for an i/o-operation without using any thread at all with methods like Stream.ReadAsync
public ICommand MyCommand{get;set;}
//constructor
public ctor()
{
MyCommand = new Xamarin.Forms.Command(CmdDoTheJob);
}
public async void DoTheJob()
{
await TheMethod();
}
public DelegateCommand MyCommand => new DelegateCommand(MyMethod);
private async void MyMethod()
{
}
There are no pitfalls. A void return type in async method was created especially for delegates. If you want to change something, that has reflected on UI, insert relevant code in this block:
Device.BeginOnMainThread(()=>
{
your code;
});
Actually, ICommand and DelegateCommand pretty similar, so an above answer is quite right.

How can a JSF/ICEfaces component's parameters be updated immediately?

I have an ICEfaces web app which contains a component with a property linked to a backing bean variable. In theory, variable value is programmatically modified, and the component sees the change and updates its appearance/properties accordingly.
However, it seems that the change in variable isn't "noticed" by the component until the end of the JSF cycle (which, from my basic understanding, is the render response phase).
The problem is, I have a long file-copy operation to perform, and I would like the the inputText component to show a periodic status update. However, since the component is only updated at the render response phase, it doesn't show any output until the Java methods have finished executing, and it shows it all changes accumulated at once.
I have tried using FacesContext.getCurrentInstance().renderResponse() and other functions, such as PushRenderer.render(String ID) to force XmlHttpRequest to initialize early, but no matter what, the appearance of the component does not change until the Java code finishes executing.
One possible solution that comes to mind is to have an invisible button somewhere that is automatically "pressed" by the bean when step 1 of the long operation completes, and by clicking it, it calls step 2, and so on and so forth. It seems like it would work, but I don't want to spend time hacking together such an inelegant solution when I would hope that there is a more elegant solution built into JSF/ICEfaces.
Am I missing something, or is resorting to ugly hacks the only way to achieve the desired behavior?
Multithreading was the missing link, in conjunction with PushRenderer and PortableRenderer (see http://wiki.icesoft.org/display/ICE/Ajax+Push+-+APIs).
I now have three threads in my backing bean- one for executing the long operation, one for polling the status, and one "main" thread for spawning the new threads and returning UI control to the client browser.
Once the main thread kicks off both execution and polling threads, it terminates and it completes the original HTTP request. My PortableRenderer is declared as PortableRender portableRenderer; and in my init() method (called by the class constructor) contains:
PushRenderer.addCurrentSession("fullFormGroup");
portableRenderer = PushRenderer.getPortableRenderer();
For the threading part, I used implements Runnable on my class, and for handling multiple threads in a single class, I followed this StackOverflow post: How to deal with multiple threads in one class?
Here's some source code. I can't reveal the explicit source code I've used, but this is a boiled-down version that doesn't reveal any confidential information. I haven't tested it, and I wrote it in gedit so it might have a syntax error or two, but it should at least get you started in the right direction.
public void init()
{
// This method is called by the constructor.
// It doesn't matter where you define the PortableRenderer, as long as it's before it's used.
PushRenderer.addCurrentSession("fullFormGroup");
portableRenderer = PushRenderer.getPortableRenderer();
}
public void someBeanMethod(ActionEvent evt)
{
// This is a backing bean method called by some UI event (e.g. clicking a button)
// Since it is part of a JSF/HTTP request, you cannot call portableRenderer.render
copyExecuting = true;
// Create a status thread and start it
Thread statusThread = new Thread(new Runnable() {
public void run() {
try {
// message and progress are both linked to components, which change on a portableRenderer.render("fullFormGroup") call
message = "Copying...";
// initiates render. Note that this cannot be called from a thread which is already part of an HTTP request
portableRenderer.render("fullFormGroup");
do {
progress = getProgress();
portableRenderer.render("fullFormGroup"); // render the updated progress
Thread.sleep(5000); // sleep for a while until it's time to poll again
} while (copyExecuting);
progress = getProgress();
message = "Finished!";
portableRenderer.render("fullFormGroup"); // push a render one last time
} catch (InterruptedException e) {
System.out.println("Child interrupted.");
}
});
statusThread.start();
// create a thread which initiates script and triggers the termination of statusThread
Thread copyThread = new Thread(new Runnable() {
public void run() {
File someBigFile = new File("/tmp/foobar/large_file.tar.gz");
scriptResult = copyFile(someBigFile); // this will take a long time, which is why we spawn a new thread
copyExecuting = false; // this will caue the statusThread's do..while loop to terminate
}
});
copyThread.start();
}
I suggest looking at our Showcase Demo:
http://icefaces-showcase.icesoft.org/showcase.jsf?grp=aceMenu&exp=progressBarBean
Under the list of Progress Bar examples is one called Push. It uses Ajax Push (a feature provided with ICEfaces) to do what I think you want.
There is also a tutorial on this page called Easy Ajax Push that walks you through a simple example of using Ajax Push.
http://www.icesoft.org/community/tutorials-samples.jsf

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