This is a very broad question, and I understand if this is taken down.
Anyhow, I'm looking to animate the water in the following still SVG image, and I'm wondering what advice you may have? Kinda looking for a wiggle effect, and although I originally planned to manually animate each path, I'm wondering if there's any tools out there (that a simple google search hasn't revealed for me).
Looking forward to any creative solutions, and many thanks!
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I'm having trouble to find how to create a material with the look of frosted glass. I haven't found anything on the web that looks what I want to do.
I've tried a lot of settings for the material.
In this link you can see what I'm trying to get..
Does anybody have an idea how to solve this?
Regards
Rikard
One way I've encountered that worked well for me in the past performed a Blit on the portion of the framebuffer you want frosted with the blur algo or normal pattern of your choice. A stencil mask as part of the glass shader is used to determine which portion should be affected and which should not.
This article has a nice writeup on glass refraction which, when used with a blur will give a good effect.
https://beclamide.medium.com/advanced-realtime-glass-refraction-simulation-with-webgl-71bdce7ab825
I know It's not WebGL per se, but I've used the below Unity frosted glass shader before, to great effect. You may be able to extract the pertinent pieces from it and use that knowledge to assemble a WebGL version. https://github.com/andydbc/unity-frosted-glass
I'm about to undertake this myself, and will update this answer with actual code 'if' I succeed.
I'm new to Threejs and I have been using the EdgesHelper which achieves the look I want for now. But I have two questions...
What is the default edge width/how is it calculated?
Can the edge width be changed...
I have searched around and I'm pretty sure that due to some limitation (not of threejs of Windows I believe) that there is no simple method to change the thickness of the edges (?). Alot of the examples I found that have thicker edges would only work on a particular geometry (e.g. doesn't seem universal).
Perhaps I am wrong but I would have thought that this would be a very common requirement? Rather then spend hours/days/weeks trying to get what i want myself (which I'm not even sure I personally would be able to do), does anyone know of a way to have control over the edge thickness, an existing example or a library that someone has already done that can work on any shape (any imported obj for example)
Many thanks
Coming back to this as Wilt mentioned there are other threads on this. Basically you cannot change the thickness due to a limitation in ANGLE, there are some work around like the THREE.MeshLine (also mentioned in the link Wilt stated) but i found most work aroudns had some limitations for what I wanted
https://mattdesl.svbtle.com/drawing-lines-is-hard explains what is difficult to it in lines.
He also has a library called https://github.com/mattdesl/three-line-2d which should make lines easier to use.
I have searched around the internet, only seen motion detection can be done in video or two consecutive images. I wonder is that possible to detect a motion from an image(like jumping running swimming).The motion is referring any significant body movement. If it can be done, please tell me the algorithm and ways to learn it. thank you
As others have commented, for the general case, you probably can't. But, there are still avenues to explore, if you have control over some of the parameters.
One idea that comes to mind is detecting motion blur for some fast movement. You can accent that if you have control over the camera type/exposure.
You can find academic papers on the subject, and can start with:
https://www.google.com/search?q=detecting+motion+blur+in+one+image
A technique that can be helpful to you is called scene understanding. Basically you train a deep neural net with images and labels that describe that image. In that way you can know that a person is running, swimming or doing any other activity.
There is a good presentation about the subject by Prof. LeCun.
What yu are implying is an implicit comparison with an image of a person standng in a "stable/not moving directed way. So there is a two image comparison there non-withstanding.
I'm sorry if my question is somewhat vague. It's been a few years since I did anything with Qt, and back then I never did any fancy image stuff. What I'm asking for below is just some general suggestions on which classes to consider using. I'm trying to avoid barking up the wrong tree from the very start.
The situation: I'm writing a Qt-based program in which I need to display a somewhat large (let's say 5000x5000) raster image. The user should be able to zoom (quickly) in and out, and pan around the image in a way similar to for example Google maps. So far, this is not very different from the Qt ImageViewer example, except perhaps for the requirement that zooming happens quickly. However, I need to draw on the order of 50k simple geometric shapes (let's say circles) on top of the image, and be able to add and remove some of these in a simple way. The circles should have the same size no matter the zoom level, and should thus either be redrawn whenever the user zooms, or should be drawn with vector graphics. Think of the circles as map annotations. These should look the same at any zoom level, and also behave nicely with respect to panning.
I guess my question is twofold:
Can Qt draw vector graphics on top of a raster image?
In general, which classes should I consider for the above?
Thanks in advance. I don't like answering vague questions myself, but maybe someone with experience with Qt's graphics capabilities has an answer.
I suggest you use QGraphicsView and friends for this. It helps handling all the view/world transformation and the vector items can be achieved with various QGraphicsItems.
You can change the sizes of the items whenever the zoom level changes to maintain constant apparent sizes.
I am looking for software (preferably free) that runs on either windows or osx that can take a list cubic images (broken into front, back, up, down, left, right) and turn them into a video. I am also looking for software to create fisheye projections from these images.
Have had a bit of a look around and can't seem to find anything that really suits my purposes. Please Help!
Thanks.
I saw your question and I was curious as to whether there might be a Gimp plugin for this. I did not find one, but my search turned up this: http://www.clickheredesign.com.au/software/ I have not tried it but it appears to be what you are looking for. You could also potentially roll your own in scheme or python script-fu for Gimp.