Extend interface of overridden method in ABAP - methods

As it commonly known, one cannot extend or redefine interface of the overridden method in the inherited ABAP class. Help:
The interface and the category of the method (a general or functional instance method or event handler) are not changed in a redefinition.
This covers both global and local classes redefinition.
What are the probable workarounds of this limitation if one wants to add or remove methods parameters or change their type? Optional parameters is a way, though not very comfy. Any other ways?

You cannot change the signature of an interface method in any way in its implementations. This is simply because there is no way to do this that would not produce hard-to-analyze syntax errors at run time. An interface is a contract - any class implementing it promises that it will implement all methods (and variables...) that are present in the interface.
Assume there is a method METH of interface IF1 taking a single parameter PAR1 of type TYPE1. If you now write a class that implements a method METH with a single parameter PAR1 of type TYPE2, then you have not written a class that implements IF1. A caller that passes a parameter of type TYPE1 to the method of your class will encounter a type conversion error (whether at runtime or at compile time depends somewhat on the genericity of the types).
Therefore, there is no way to change the signature of an interface method in its redefinition without producing such runtime errors - your class does not implement the interface. Implementing an interface means that the class will accept exactly the number, type and kind of parameters specified for the methods in the interface. There is literally no use case in which you could meaningfully want to change this while still claiming that your class implements the interface. Whatever you're trying to do, this isn't the solution.

You can create your own interface, extending the existing interface. Add same method with different parameters. Then create abstract class from your extended interface and fill methods with code for calling real method with setting values to optional parameters. After then create your class from abstract.
interface
|--> extented interface
|--> abstract class
|--> class

Related

Why does `context.go` define and implement the `Context` interface?

The interfaces portion of Golang CodeReviewComments states:
Go interfaces generally belong in the package that uses values of the interface type, not the package that implements those values. The implementing package should return concrete (usually pointer or struct) types: that way, new methods can be added to implementations without requiring extensive refactoring.
Yet, Go's context.go module both defines the Context interface and implements it for type emptyCtx int and type cancelCtx struct.
Note, the portion listed above says they "generally" belong in the package that uses values of the interface type — so I understand that this is not a strict rule.
However, I am curious as to what the criteria is that makes it OK for them to do this in the context package.
Also, this assumes CodeReviewComments is a canonical resource for Go code reviews and style guide.
Defining implementations of an interface in the same package is actually pretty common, especially when implementing a strategy pattern or chain of responsibility(like context).
Take the net package for example, it defines the Listener interface, but also TCPListener, UDPListener, and UnixListener. In this case it would be illogical to place the functionality in another package.
The io package does a similar thing with the readers and writers.
Another handy pattern is to define a function alias for interfaces which only have 1 function. Like how HandlerFunc implements Handler, allowing users to cast closures as HandlerFunc so they don't have to define their own type, which is much more work.

Is there a method annotation to indicate that it matches a specified functional interface?

I'm looking for a way to annotate methods to indicate that they match some specified functional interface, and how to specify that some parameter requiring a method reference only accepts methods with that annotation.
Motivation: I'm looking to be able to check that the signatures of the method matches the accepted functional interface at compile-time rather than at run-time, when the method is called with incorrect arguments. (None of the methods are private, and all are able to be marked as final with no undesired side-effects)

signal listener subclassed from CIlistener

I have a signal produced from a module. I want to define a signal listener class in another module but whenever I want to subclass it from CIListener, it says it cannot make a new instance from my subclassed listener because the CIListener class is a pure virtual class (interface class). But I have re-declared or redefined all the pure virtual methods in my listener class. Instead when I user CListener class to subclass my listener it works! Do I have to subclass from CIListener?
I guess you believe that you have re-defined all pure methods, but in fact the compiler thinks otherwise. There are 7 pure virtual methods that should be implemented with the proper signatures. If you want to support only certain data types (as it is in most cases) I would suggest to implement (extend) the cListener as it is just a NOP implementation of the cIListener interface (with all its methods throwing a datatype not supported error). Be sure to see whether you indeed override the necessary methods. You may use the override C++ keyword in your method definition.

Where to write phpDoc? Interface or class

Where should I write phpDoc? Upon interface in interface file or upon class that implements the interface?
I am a bit sad that I can't write return types and types of params before param in methods. In PHP I have to do that in phpDoc, but where should I write this?
I would write the docblock in the interface. If there is something specific for some class, you could write docblock for it.
You can specify argument types, see http://php.net/manual/en/language.oop5.typehinting.php

Why can't Go method Receiving Types be interfaces?

From the Go documentation on method declarations:
The receiver type must be of the form T or *T where T is a type name. T is called the receiver base type or just base type. The base type must not be a pointer or interface type and must be declared in the same package as the method.
Can anyone give me some insight on why this might be? Are there any other (statically typed) languages that would allow this? I really want to define methods on an interface so I can treat any instance of a given interface type as another. For example (stealing the example from the Wikipedia article on the Template Method Pattern) if the following was valid:
type Game interface {
PlayOneGame(playersCount int)
}
type GameImplementation interface {
InitializeGame()
MakePlay(player int)
EndOfGame() bool
PrintWinner()
}
func (game *GameImplementation) PlayOneGame(playersCount int) {
game.InitializeGame()
for j := 0; !game.EndOfGame(); j = (j + 1) % playersCount {
game.MakePlay(j)
}
game.PrintWinner()
}
I could use any instance implementing "GameImplementation" as a "Game" without any conversion:
var newGame Game
newGame = NewMonopolyGame() // implements GameImplementation
newGame.PlayOneGame(2)
UPDATE: the purpose of this was to try and achieve all the benefits of abstract base classes without all the coupling that goes with an explicit hierarchy. If I wanted to define a new behaviour PlayBestOfThreeGames, abstract base classes would require me to change the base class itself - whereas here I just define one more method on top of the GameImplementation interface
It's probably for the same reason you can't define methods on interfaces in Java.
An interface is meant to be a description of a part of, or the whole of, the external interface for a set of objects and not how they implement the underlying behavior. In Java you would probably use an abstract class if you need parts of the behavior to be pre-defined but I think the only way to do that in Go is to use functions rather than methods.
I believe that for your example the more Go idiomatic code would be something like this:
type GameImplementation interface {
InitializeGame()
MakePlay(player int)
EndOfGame() bool
PrintWinner()
}
func PlayOneGame(game GameImplementation, playersCount int) {
game.InitializeGame()
for j := 0; !game.EndOfGame(); j = (j + 1) % playersCount {
game.MakePlay(j)
}
game.PrintWinner()
}
Where PlayOneGame and any specific game implementation are probably living in different packages.
Here is some discussion on golang-nuts
In answer to your question of whether there are other statically typed languages that allow this: yes, most. Any language with multiple inheritance allows classes to have arbitrary mixes of abstract and concrete methods. Also, see Scala's traits, which are like Java's interfaces but can have concrete methods. Scala also has structural types, which are really all that Go's interfaces are.
What you're describing as in Interface is really what might elsewhere be referred to as an abstract class -- that is, a class with some methods defined but not all, which must be subclassed in order to be instantiated.
However, Go doesn't have any concept of a class hierarchy -- the whole type structure is flat. Each method on a class is defined for that class specifically, not on any parent class or subclass or interface. This was a conscious design decision, not an omission.
In Go, an Interface is therefore not a component of a type hierarchy (as there is no such thing). Instead, it is simply an ad-hoc specification of the set of methods which must be implemented for a given purpose. That's all. They're a stand-in for dynamic typing whereby you can declare ahead of time which functions on a given type you'll be using -- then any variable who's type satisfies those requirements can be used.
This makes it impossible to use patterns like Generics with Go, and Rob Pike has said at a conference that this might be changed in the future if someone can come with a an elegant implementation and a compelling use case. But that remains yet to be seen.
First, it's important to notice that types implement interfaces implicitly — that is, interfaces are "duck types". Any type that provides the methods required by the interface is assignable to a variable of the interface type, without any cooperation from the original type. This is different from, say, Java or C# where a class that implements an interface has to declare its intention to implement the interface, in addition to actually providing the methods.
Go also has a pretty strong tendency against "action at a distance". For example, even though methods are declared separately from types, it's illegal to declare a method in a different package from its receiver type. You can't just go adding methods to os.File.
If interfaces could provide methods (making them traits/roles) then any type that implemented an interface would gain a bunch of new methods out of nowhere. Someone reading the code and seeing those methods used probably have a hard time figuring out where they came from.
There's a problem with fragility — change the signature of a method that's required by an interface, and a bunch of other methods appear or disappear. In the case where they disappeared, it's not obvious where they "would have" come from. If types had to declare their intention to implement an interface then breaking the contract would prompt an error (and "accidentally" implementing an interface does nothing), but when interfaces are satisfied implicitly things are trickier.
Worse, there could be name conflicts — an interface provides a method with the same name as a method provided by a type that implements that interface, or two interfaces both provide a method with the same name, and some type happens to implement both of those interfaces. Resolving that conflict is the kind of complication that Go really likes to avoid, and in a lot of cases there is no satisfying resolution.
Basically, it would be really cool if interfaces could provide methods — roles as composable units of behavior are cool, and mesh well with Go's composition-over-inheritance philosophy — but actually doing it would be too complicated and too action-at-a-distance-y for Go to contemplate.

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