If i am installing mac for xcode (Create Native iOS Application) in windows,
Can i developed standard iOS application(beginning to end)?
Is it a viable option to develop in window through virtual box.
My system has ram of 16gb, intel i5 8th gen processor, quad core.
can i integrated third party library while developing apps?
I have no idea about Speed, performance, lifetime. Please help me!
Yes you can install mac os for xcode (Create Native iOS Application) in windows by using virtual box.
Yes you can develope standard iOS application(beginning to end).
If you have no any other mac resource then it is ok for develop in window through virtual box. But i suggest use mac for better experiance and performance.
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G'day.
As a new research project, I just started VR development with unity on mac machine.
I successfully developed with Gear VR but I am curious if I would be able to develop for HTC vive on my macbook pro.
It seems that SteamVR, which is development plugin for HTC vive, is now supported.
However, I'm not sure if my macbook GPU would be "sufficient" for Vive development.
Currently, my mac has 16GB RAM with Radeon pro 555.
Would this GPU sufficient? or would I be needing Windows machine with much higher GPU specs?
Unity program that I will be developing does not include complicated graphical randering : program that runs on Galaxy note 8 mounted Gear VR
Thanks in advance.
Unity's system requirements can be found on their website at https://unity3d.com/unity/system-requirements
For development:
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.11+
Server versions of Windows & OS X are not tested. CPU: SSE2
instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.0 or
higher. Android: Android SDK and Java Development Kit (JDK); IL2CPP
scripting backend requires Android NDK. Universal Windows Platform:
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or
later and Windows 10 SDK
The xamarin documentation mention that we need an MacBook connected to the network to be able to compile a xamarin ios project on a windows machine.
However can we use an IPAD Pro for this also ? Otherwise I have to buy a MacBook just to connect to my network ?
https://developer.xamarin.com/guides/ios/getting_started/installation/windows/connecting-to-mac/
No. You need a Mac running a current version of OS X to act as a build host. An iPad Pro does not run OS X.
As Dylan S mentioned, getting a cloud hosted mac (like macincloud.com) would be the best solution for you. From what i've seen they got pretty reasonable plans and their website seems pretty informative
In reading the Adobe PhoneGap documentation they seem to have left out any information about running in a virtualized environment.
As you probably know, you cannot plug a mobile device into a virtualized desktop. I'm not referring to a desktop that is running virtualized software like Parallels(tm) on a Mac. I'm talking about a truly virtualized desktop running on a Linux Xen Host Server.
I'm running Microsoft Windows 2012 Server O/S on a Citrix Xen Desktop v6.5. The host server does not support GPU nor hardware acceleration, and installing Intel's HAXM fails reporting my computer does not support this technology either.
I've found that I can only create an AVD using the ARM versions of the android emulators from the Android SDK. And yes, they are slow.
I did glean some great info from : How can I run Android emulator for Intel x86 Atom without hardware acceleration on Windows 8 for API 21 and 19?.
So now that I have my s-l-o-w android emulator working with PhoneGap ... does anyone know how I can find a Windows and/or iOS emulator that PhoneGap might work with? Is this even possible?
I see all the Windows emulators requiring the .NET framework - rather than any java SDK's and I've heard that you can just forget about iOS development on anything other than a MAC product.
Thanks all!
Mary B.
I have an app made with Adobe AIR that I am distributing on Windows, Mac, and other platforms. I am using the captive runtime feature so I can't use Adobe AIR's auto-update mechanism.
On Windows, I'm considering using WyBuild, but it is Windows only. On the Mac, I see Sparkle is a popular framework, but I think it's a no-go for me since I am not building the app in Xcode.
I could make my own update mechanism to prompt the user to download a new DMG when it is available, but I don't know if I can automatically install my new app without having the user go through that process.
Does anyone have a suggestion about automating the re-install process for an Adobe AIR captive runtime app on Mac OSX (10.6 and higher)?
Thanks!
-jonathan
I have an existing Delphi 2009 application. I saw with the new XE2 release that we can now build our Delphi application to Windows 32/64 and now Mac OS X! Thumbs up to 64 bits and for Mac OS X compilation...
How good is the Mac OS X compiler? What do we have to do to compile our applications to Mac OS X? Will it only work with the VCL components or it will convert third party components automatically? How do we handle OS API calls now?
The Mac OSX compiler is, at present, only 32 bit. A 64 bit version will be included in a future release.
As for the VCL, I'm afraid you are to be disappointed. The VCL is a Windows only framework and will remain so. The VCL is hugely reliant on the architecture of Windows. For cross-platform (Windows, OSX, iOS), the new framework being shipped with XE2 is called FireMonkey. Porting a large VCL app to FireMonkey is a significant task. There have been a lot of blog articles just recently discussing FireMonkey and a bit of websearch will lead you to them. I would warn you that FireMonkey is very different from the VCL.
This is brand new technology and so expect some teething troubles. It will take time for the framework to mature and for 3rd party vendors to get fully up-to-speed with it. At the moment, you should not be expecting to ship a GUI heavy app for Mac compiled with Delphi any time soon. What you should be doing is getting hold of XE2, learning about FireMonkey and planning a strategy for porting to FireMonkey.