Unity Sprite Editor: Can You Preview A Background Image While Setting Pivot? - image

I've Googled around a lot, and I checked the Unity Asset store but I cannot seem to find what I think is a common problem (or perhaps I'm doing it wrong).
The issue is when I use the Sprite Editor I cannot see a reference image which is useful for setting the sprite pivot.
When I open the Sprite Editor on a given image file, I cannot seem to add a background reference image:
I want to be able to see a background image (of a specific character for example) that I can position and then use that to set the pivot.
Do you know of any way to do this? Asset Store references are acceptable.
I found one for Animation pivot setting but not for static images.
Any and all suggestions welcome (if you have a workflow suggestion that mitigates this issue, feel free to suggest :) )

I found a free option that works well enough:
http://gnupart.tistory.com/entry/Unity3D-Custom-Sprite-Pivot-Editor-in-SceneView

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How would I go about swapping different transparent images with others in visual basic 6?

So I have a programming project that I have to do for my school. What I have to do is setup a 2 player dice game. I could have gone the easy way and just display the number of the 2 die, but I was thinking of using images that I made in photoshop instead. However, the problem is that I do not know how to change images in an efficient way.
My first option is using the visibility tag on several images laid on top of eachother and change it accordingly as such
image1.visible = false
image2.visible = true
However, I do not think that is very efficient. Images also do not support changing the image with code from my research.
Secondly, I could use a PictureBox instead, which do support changing the image as the program is running. However, it does not support transparency, and the die images are transparent. Plus it gives me the invalid image file error, I guess due to the transparency in the gif files.
There is also the cheap workaround of me making the background of the images the same as the form background.
So is there a more efficient way I am missing out? I know that the cheap workaround would be the best option for this case, but I would like to have this knowledge for future use like semi-transparent pixels that blend in and such.
And before you ask, no, I cannot use another programming language as visual basic 6 is what my school teaches. Thankfully they are changing it soon, but I am stuck with this for now.
Turns out you CAN change the pictures of Images, while keeping transparency and stretch. I am going to properly show it:
Image1.Picture = LoadPicture("YOURPATHHERE.gif")
This is what I get for believing what I've seen on some forum.
Also, the error of invalid image file was due to the images being corrupted for some reason.

Lightbox for Flex

Ey. I've seen the other post about Lightbox gallery effect for Flex, but after having played around with it I cant seem to get it to work 100% (The image is as small as the thumb, and I cant make it bigger). And this also lacks some functionality I'd like to have.
So, one example would be, of course, this: http://lokeshdhakar.com/projects/lightbox2/
If you click any image on the image set you can swap between them with an arrow. This is what I'd like to have.
Also, it would be nice if it was possible to display the thumbnails for the other images in the same set under the bigger picture(when one image is already clicked).
I've tried to search for components like this, but I cant seem to find any other.
If any of you know of any nice components or snippets of code for this kind of effect then please let me know! =)
Kind regards,
Stian Berg Larsen
  
EDIT:
So I've searched around and tried a number of examples, but I cant seem to get any of them to work. There is always an error, and none of the examples are exactly what I want.
I simply need a way to show images like Lightbox. With a prev/next arrow and maybe a close button. Nothing more than that. How would I go about making this, or use an existing component?
Im using a TileGroup to hold all my thumbs (so that they will fill out the width of the Group with more images if there are room for it). If it's possible to generate this list of thumbnails dynamically too then that would be great, but basically what I need is to show images with a Lightbox style when I click them.
Thanks! =)
I ended up just making my own lightbox effect. :)
Created an Actionscript class (based on Group) and added image loading functionality, prev/next/close buttons and borders and such. Works like a charm :)

Sophisticated HTML5 Image Map?

I have an image of a living room, which I'm turning into a menu for a new site I'm working on. The idea is that you can click on certain items in the room, like a chair, desk, couch, etc and get taken to the desired page. I'm wondering if there is a clever way of doing this. Since the items are not simple shapes, I don't want to use a standard image map.
Thanks for you help!
I'm answering because a Google search brought me here...
Because you asked for a tool:
GIMP Has a really good Image map creation function.
Open your image in GIMP and select Filters > Web > ImageMap
From there you can create image maps by drawing on the image. Saving will generate HTML you can then tailor to your needs.
This tool looks to be a solid image mapper: http://www.image-maps.com/
I'd suggest doing this with a canvas and SVG's, it would make this quite a bit easier, and more professional.
As Korvin mentioned, doing this in SVG is probably the easiest option, because you can attach events to objects in SVG rather than having to manually specify a particular area in which to listen for events.
If you go this route, I recommend using the RaphaelJS library which has a nice syntax and the advantage of working in IE pre version 9. Here's a demo which, although it uses onmouseover instead of onclick, it might be close to what you're trying to achieve:
http://raphaeljs.com/australia.html

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I have done this before with simple sliced-up PNGs in Photoshop but because of the complexity of the map and overlapping items this isn't an option. I don't even know where to start - have tried some different tutorials and a lot of googling but can't find a good solution.
Here is my map so far: http://www.wiredcanvas.com/uploads/map/map.html
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How to easily crop the same image multiple times

I have a set of really big images out of which I need to crop little snippets. These snippets are all exactly the same size but don't follow a strict pattern so I can't do this programatically.
Ideally I would like to open up one of the big files and be able to point and click on say, the top left corner of a snippet and have that automatically be saved to disk without even having to enter a file name, and then continue on with the rest. (Of course this would be the ideal way which I know is probably way off the real possible way!).
I started doing this in Photoshop CS4 but cropping a snippet, saving, undoing (to get to the full image), and starting over again takes way too long.
Maybe someone has a better way to do this in photoshop or in some other software.
Thanks for reading!
Instead of cropping and undoing, you could:
make (or resize) a selection
copy the selection to a new image
save the image
close the image
You might need to split it into two actions, I don't know enough about programming Photoshop.
Thank you everyone for your input.
I ended up doing this with a suggestion a colleague of mine came up with. It consisted of creating a Photoshop "slice" over the first region I wanted to crop and then cloning that region over the rest of the other sections. After that, using Save For Web (and ofter hitting Continue when PS complained about how that image was way beyond Save For Web's capabilities) I could save all images at once.
This was the fastest and easiest method I could find. Until then I was going with Mark Ransom's method.

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